using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Il2Cpp; using UnityEngine; using HarmonyLib; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects { [HarmonyPatch(typeof(LevelResultMenu))] public static class LevelResultMenu_Patch { [HarmonyPatch(nameof(LevelResultMenu.Start))] [HarmonyPatch(nameof(LevelResultMenu.ShowResult))] [HarmonyPostfix] public static void Awake(LevelResultMenu __instance) { foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); } } } }