#if FIX using HarmonyLib; using Il2Cpp; using Il2CppTMPro; using PvZ_Fusion_Translator.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(AbyssBuffButton))] public static class AbyssBuffButton_Patch { [HarmonyPatch(nameof(AbyssBuffButton.Start))] [HarmonyPostfix] private static void Start(AbyssBuffButton __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); __instance.description.text = StringStore.TranslateText(__instance.description.text); __instance.description.font = fontAsset; } } } #endif