using HarmonyLib; using TMPro; using PvZ_Fusion_Translator__BepInEx_.AssetStore; using UnityEngine; namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects { [HarmonyPatch(typeof(CustomLevelEnter))] public static class CustomLevelEnter_Patch { [HarmonyPatch(nameof(CustomLevelEnter.Start))] [HarmonyPostfix] private static void Show(CustomLevelEnter __instance) { TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren()) { txt.text = StringStore.TranslateText(txt.text); txt.font = fontAsset; } } } }