using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Starbound; [HarmonyPatch(typeof(AdvantureMenu2))] public static class AdvantureMenu2_Patch { [HarmonyPatch(nameof(AdvantureMenu2.Awake)), HarmonyPostfix] private static void Awake(AdvantureMenu2 __instance) { foreach (var text in __instance.GetComponentsInChildren()) text.text = StringStore.TranslateText(text.text); } [HarmonyPatch(nameof(AdvantureMenu2.AdjustDifficulty)), HarmonyPostfix] private static void AdjustDifficulty(AdvantureMenu2 __instance) => __instance.difficulty.text = StringStore.TranslateText(__instance.difficulty.text); }