using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.Modes.Harvest; [HarmonyPatch(typeof(TreasureManager))] public static class TreasureManager_Patch { [HarmonyPatch(nameof(TreasureManager.Update)), HarmonyPostfix] private static void Update(TreasureManager __instance) { var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.evaText) { txt.autoSizeTextContainer = false; if (txt.text == "Evacuate") continue; txt.text = StringStore.TranslateText(txt.text); txt.name = txt.text + "_EVACUATE"; txt.font = fontAsset; } } }