#if false using System.Text.Json; using HarmonyLib; namespace PvZ_Fusion_Translator.Patches.Modes.Abyss; [HarmonyPatch(typeof(AbyssBuffData))] public static class AbyssBuffData_Patch { [HarmonyPatch(nameof(AbyssBuffData.LoadData)), HarmonyPostfix] public static void Pre_LoadData(AbyssBuffData __instance) { // ReSharper disable once Unity.UnknownResource var originalAbyssBuffStr = Resources.Load("AbyssBuffData").text; Dictionary> originalAbyssBuffData = JsonSerializer.Deserialize>>(originalAbyssBuffStr); List infos = originalAbyssBuffData["infos"]; Il2CppSystem.Collections.Generic.Dictionary> result = new(); var abyssBuffDataDir = Path.Combine( FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language), "abyss_buffs.json" ); if (!File.Exists(abyssBuffDataDir)) File.WriteAllText(abyssBuffDataDir, originalAbyssBuffStr); var abyssBuffData = JsonSerializer.Deserialize>(File.ReadAllText(abyssBuffDataDir)); foreach (AbyssBuffInfo originalTuple in infos) { Il2CppSystem.ValueTuple translatedTuple = new() { Item1 = abyssBuffData.TryGetValue(originalTuple.name, out var item1) ? item1 : originalTuple.name, Item2 = abyssBuffData.TryGetValue(originalTuple.introduce, out var item2) ? item2 : originalTuple.introduce, Item3 = originalTuple.value, }; foreach (var x in AbyssBuffData.buffDatas) if (x.Value.Item1 == originalTuple.name) { AbyssBuffData.buffDatas[x.Key] = translatedTuple; break; } } } } // ReSharper disable InconsistentNaming public enum AbyssBuffClone { 生存_聚塑, 生存_启命, 生存_坚定, 生存_弥合, 生存_警戒, 生存_霸体, 生存_共存, 生存_护盾, 生存_治疗, 生存_主宰, 寒冰_聚塑, 寒冰_刺骨, 寒冰_凛风, 寒冰_冻结, 寒冰_保护, 寒冰_折磨, 寒冰_扩散, 寒冰_凝神, 寒冰_破冰, 寒冰_永冻, 魅惑_聚塑, 魅惑_感应, 魅惑_催眠, 魅惑_无畏, 魅惑_脆弱, 魅惑_黑曜, 魅惑_转世, 魅惑_支援, 魅惑_沉重, 魅惑_共鸣, 烈焰_聚塑, 烈焰_爆破, 烈焰_怒火, 烈焰_红唇, 烈焰_融化, 烈焰_燃烧, 烈焰_浴火, 烈焰_鬼火, 烈焰_诅咒, 烈焰_太阳, 通用_断水, 通用_千斤, 通用_急迫, 通用_折扣, 通用_密植, 通用_超级, 通用_究极, 通用_极速, 通用_强力, 通用_专注, 通用_迸发, 通用_投资, 通用_机遇, 通用_命运, 通用_时停, 通用_升级, 蒜毒_聚塑, 蒜毒_腐蚀, 蒜毒_侵蚀, 蒜毒_血清, 蒜毒_混乱, 蒜毒_虚弱, 蒜毒_反胃, 蒜毒_虫噬, 蒜毒_百毒, 蒜毒_爆裂, } #endif