using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects; [HarmonyPatch(typeof(DY))] public static class DyPatch { [HarmonyPostfix, HarmonyPatch(nameof(DY.Update))] private static void Update(DY __instance) => __instance.TextMeshPro.text = StringStore.TranslateText(__instance.TextMeshPro.text); }