using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(ExploreMenu))] public static class ExploreMenu_Patch { [HarmonyPatch(nameof(ExploreMenu.Awake)),HarmonyPostfix] private static void Awake(ExploreMenu __instance) { _ = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) txt.text = StringStore.TranslateText(txt.text); // var randomLevelTextTransform = __instance.transform.FindChild("RandomLevel"); } [HarmonyPatch(nameof(ExploreMenu.UpdateWindows)),HarmonyPostfix] private static void UpdateWindows(ExploreMenu __instance) { _ = FontStore.LoadTMPFont(Utils.Language.ToString()); foreach (var txt in __instance.GetComponentsInChildren()) txt.text = StringStore.TranslateText(txt.text); } }