using HarmonyLib; using PvZ_Fusion_Translator.AssetStore; namespace PvZ_Fusion_Translator.Patches.GameObjects; [HarmonyPatch(typeof(AlmanacCardUI))] public static class AlmanacCardUI_Patch { [HarmonyPatch(nameof(AlmanacCardUI.Awake)), HarmonyPostfix] public static void Awake(AlmanacCardUI __instance) { if (!Utils.CheckForUntranslatedText(__instance.cost.text)) return; __instance.cost.text = StringStore.TranslateText(__instance.cost.text); } #if false [HarmonyPatch(nameof(AlmanacCardUI.OnPointerDown)), HarmonyPostfix] public static void OnPointerDown(AlmanacCardUI __instance) { foreach (var almanacCardUI in __instance.menu.GetComponentsInChildren()) Awake(almanacCardUI); } #endif }