renaming this file while making changes

This commit is contained in:
SillyStar-Github 2025-07-24 11:53:56 -04:00
parent 850d66ad2a
commit f9fe7c26ff
2 changed files with 10 additions and 10 deletions

View file

@ -2,11 +2,12 @@
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator.Patches.Managers
{
[HarmonyPatch(typeof(InGameUI))]
public static class InGameUIMgr_Patch
public static class InGameUI_Patch
{
[HarmonyPatch(nameof(InGameUI.Start))]
[HarmonyPostfix]
@ -14,13 +15,12 @@ namespace PvZ_Fusion_Translator.Patches.Managers
{
TextMeshProUGUI[] array = new TextMeshProUGUI[]
{
__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()
};
__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
TextMeshProUGUI[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
@ -28,5 +28,5 @@ namespace PvZ_Fusion_Translator.Patches.Managers
array2[i].text = array2[i].text.Replace("\n", " ");
}
}
}
}
}

View file

@ -453,7 +453,7 @@
<Compile Include="Patches\GameObjects\NoticePauseMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\InGameBtn_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\InGameText_Patch.cs" />
<Compile Include="Patches\Managers\InGameUIMgr_Patch.cs" />
<Compile Include="Patches\Managers\InGameUI_Patch.cs" />
<Compile Include="Patches\Managers\IZEMgr_Patch.cs" />
<Compile Include="Patches\OtherManagers\MenuText_Patch.cs" />
<Compile Include="Patches\Managers\OppositeBuffManager_Patch.cs" />