Merge pull request #6 from Teyliu/JustNull

Add some missing patches from the BIE csproj
This commit is contained in:
JustNull 2025-08-01 10:45:13 +07:00 • committed by GitHub
commit f949d46a24
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GPG key ID: B5690EEEBB952194
84 changed files with 315 additions and 312 deletions

1
.gitignore vendored
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@ -10,3 +10,4 @@
/BepInEx/obj/Debug/net6.0
/BepInEx/obj
/BepInEx/bin/ReleaseMulti/net6.0
/AlmanacPlantBank_Patch.cs

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@ -1,4 +1,4 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
@ -17,13 +17,13 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.BaseTextObjects
private static void ShowText(InGameText __instance)
{
#if MULTI_LANGUAGE
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
#else
#if MULTI_LANGUAGE
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
#else
TMP_FontAsset fontAsset = FontStore.LoadTMPFont();
#endif
#endif
foreach (TextMeshProUGUI txt in __instance.textMeshes)
foreach (TextMeshProUGUI txt in __instance.textMeshes)
{
txt.text = StringStore.TranslateText(txt.text, true);
txt.font = fontAsset;

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@ -1,4 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

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@ -1,4 +1,5 @@
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine.UI;
@ -50,7 +51,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.BaseTextObjects
__instance.fontSize = 12;
}
if (__instance.text == "Полный Хаос" && __instance.transform.parent.parent.Find("Image").GetComponent<Image>().activeSprite.name == "Present")
if (__instance.text == "Полный Хаосs" && __instance.transform.parent.parent.Find("Image").GetComponent<Image>().activeSprite.name == "Present")
{
__instance.text += "\nБесконечно";
}

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@ -1,4 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

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@ -1,7 +1,6 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;

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@ -1,7 +1,5 @@
using HarmonyLib;
using TMPro;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;

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@ -1,6 +1,8 @@
using System.Text.RegularExpressions;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine.TextCore.Text;

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@ -1,7 +1,6 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;

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@ -1,14 +1,13 @@
using HarmonyLib;
using TMPro;
using System;
using System.Collections.Generic;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using Unity.VisualScripting;
using UnityEngine;
using System.Text.RegularExpressions;
using UnityEngine.UI;
using PvZ_Fusion_Translator__BepInEx_;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{

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@ -1,6 +1,7 @@
using HarmonyLib;
using TMPro;
using System;
using System.Collections.Generic;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using Unity.VisualScripting;
using UnityEngine;

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@ -1,6 +1,5 @@
using HarmonyLib;
using TMPro;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
@ -108,12 +108,8 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
foreach(TextMeshProUGUI txt in mainTransform.GetComponentsInChildren<TextMeshProUGUI>())
{
#if DEBUG
FileLoader.DumpUntranslatedStrings(txt.text);
txt.text = StringStore.TranslateText(txt.text);
#else
txt.text = StringStore.TranslateText(txt.text, true);
#endif
}
}
}

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@ -1,5 +1,5 @@
using HarmonyLib;
using TMPro;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,12 +1,11 @@
#if FIX
using System.Text.RegularExpressions;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(AbyssBuffButton))]

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@ -1,6 +1,5 @@
using HarmonyLib;
using TMPro;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,6 +1,5 @@
using HarmonyLib;
using TMPro;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,7 +1,6 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,25 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(NormalBtn))]
public class NormalBtn_Patch
[HarmonyPatch(typeof(NormalBtn))]
public class NormalBtn_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(NormalBtn.OnMouseUpAsButton))]
public static void OnMouseUpAsButton(NormalBtn __instance)
{
foreach (TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
{
textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(NormalBtn.OnMouseUpAsButton))]
public static void OnMouseUpAsButton(NormalBtn __instance)
{
Transform banTransform = __instance.transform.GetChild(0);
if (banTransform != null)
{
banTransform.GetComponent<TextMeshPro>().text = StringStore.TranslateText(banTransform.GetComponent<TextMeshPro>().text);
}
}
}
}
}

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@ -1,4 +1,4 @@
#if MULTI_LANGUAGE
#if MULTI_LANGUAGE
using HarmonyLib;
using System.Collections.Generic;
using System;
@ -242,31 +242,31 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
}
}
private static void ToggleCustomAssets(string type)
{
if (type != "Textures" && type != "Audio") return;
private static void ToggleCustomAssets(string type)
{
if (type != "Textures" && type != "Audio") return;
if(type == "Textures")
{
Utils.customTextures = !Utils.customTextures;
ConfigEntry<bool> customTexturesEntry;
Core.Instance.Config.TryGetEntry<bool>(new ConfigDefinition("PvZ_Fusion_Translator", "DefaultTextures"), out customTexturesEntry);
customTexturesEntry.BoxedValue = !Utils.customTextures;
if (type == "Textures")
{
Utils.customTextures = !Utils.customTextures;
ConfigEntry<bool> customTexturesEntry;
Core.Instance.Config.TryGetEntry<bool>(new ConfigDefinition("PvZ_Fusion_Translator", "DefaultTextures"), out customTexturesEntry);
customTexturesEntry.BoxedValue = !Utils.customTextures;
TextureStore.Reload();
Coroutine replaceTextureRoutine = Core.MonoInstance.StartCoroutine(TextureStore.ReplaceTexturesCoroutine());
}
if (type == "Audio")
{
if (type == "Audio")
{
Utils.customAudio = !Utils.customAudio;
ConfigEntry<bool> customAudioEntry;
Core.Instance.Config.TryGetEntry<bool>(new ConfigDefinition("PvZ_Fusion_Translator", "DefaultAudio"), out customAudioEntry);
customAudioEntry.BoxedValue = !Utils.customAudio;
}
Core.Instance.Config.Save();
Core.Instance.Config.Save();
}
[HarmonyPatch(typeof(OptionBtn))]
[HarmonyPatch(typeof(OptionBtn))]
public static class OptLangBtn_Patch
{
[HarmonyPatch(nameof(OptionBtn.Awake))]
@ -318,7 +318,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
ToggleCustomAssets(toggleType);
if (toggleType == "Textures")
{
FlashMessage(toggleData.Button, "<size=10>Toggled custom textures!\nRestart your game for everything to apply.", 0.1f);
FlashMessage(toggleData.Button, "<size=10>Toggled custom textures!", 0.1f);
}
else if (toggleType == "Audio")
{

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects

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@ -1,6 +1,6 @@
#if FIX
#if FIX
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -5,7 +5,7 @@ using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(UIButton))]
public static class UIButton_Patch

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@ -1,5 +1,5 @@
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
@ -11,15 +11,14 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
private static bool _warningShown = false;
[HarmonyPostfix]
[HarmonyPatch("AnimOver")]
[HarmonyPatch(nameof(MainMenu.AnimOver))]
private static void AnimOver(MainMenu __instance)
{
bool flag = _warningShown || NoticeMenu.Instance == null;
if (!flag)
{
WarningStore.WarningReload(Utils.Language, NoticeMenu.Instance);
_warningShown = true;
}
}
{
if (_warningShown || NoticeMenu.Instance == null)
return;
WarningStore.WarningReload(Utils.Language, NoticeMenu.Instance);
_warningShown = true;
}
}
}

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@ -1,6 +1,5 @@
using HarmonyLib;
using TMPro;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,6 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects

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@ -1,10 +1,8 @@
using HarmonyLib;
// using Il2Cpp;
using TMPro;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(JigsawClip))]
public static class JigsawClip_Patch

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects

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@ -1,8 +1,7 @@
#if FIX
using HarmonyLib;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
{
@ -47,4 +46,3 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
}
}
}
#endif

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects

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@ -1,5 +1,6 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects

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@ -1,5 +1,5 @@
using HarmonyLib;
using System;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
{

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@ -1,5 +1,5 @@
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects

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@ -1,10 +1,11 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using System.Text.RegularExpressions;
using UnityEngine;
using TMPro;
using System.Collections.Generic;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
{

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@ -7,26 +7,26 @@ using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(NoticeMenu))]
public class NoticePauseMenu_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(NoticeMenu.Start))]
private static void Start(NoticeMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform warningTransform = __instance.transform.FindChild("窗口");
public class NoticePauseMenu_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(NoticeMenu.Start))]
private static void Start(NoticeMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform warningTransform = __instance.transform.FindChild("窗口");
Transform warningTextTransform = warningTransform.FindChild("文字");
Transform warningTextShadowTransform = warningTransform.FindChild("文字2");
Transform[] array = [warningTextTransform, warningTextShadowTransform];
Transform warningTextShadowTransform = warningTransform.FindChild("文字2");
Transform[] array = [warningTextTransform, warningTextShadowTransform];
for (int i = 0; i < array.Length; i++)
{
if (array[i] != null)
{
array[i].GetComponent<TextMeshProUGUI>().text = StringStore.TranslateText(array[i].GetComponent<TextMeshProUGUI>().text);
array[i].GetComponent<TextMeshProUGUI>().font = fontAsset;
}
}
}
}
for (int i = 0; i < array.Length; i++)
{
if (array[i] != null)
{
array[i].GetComponent<TextMeshProUGUI>().text = StringStore.TranslateText(array[i].GetComponent<TextMeshProUGUI>().text);
array[i].GetComponent<TextMeshProUGUI>().font = fontAsset;
}
}
}
}
}

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@ -1,6 +1,5 @@
using HarmonyLib;
using TMPro;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,13 +1,10 @@
using HarmonyLib;
// using Il2Cpp;
using System;
using TMPro;
// using MelonLoader;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UI;
// using static MelonLoader.MelonLogger;
// using static BepInEx.BepInEx;
using static System.Net.Mime.MediaTypeNames;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects

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@ -1,5 +1,5 @@
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
// using Il2Cpp;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{

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@ -1,6 +1,5 @@
using System;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

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@ -1,4 +1,4 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
@ -7,42 +7,33 @@ using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(TravelStore))]
internal class TravelStore_Patch
public static class TravelStore_Patch
{
[HarmonyPatch(nameof(TravelStore.Update))]
[HarmonyPostfix]
private static void Update(TravelStore __instance)
{
foreach (TextMeshProUGUI text in __instance.introduces)
{
text.text = StringStore.TranslateText(text.text);
}
Transform moneyTransform = __instance.transform.Find("Money");
if (moneyTransform != null)
{
StringStore.TranslateTextTransform(moneyTransform);
}
foreach (TextMeshProUGUI text in __instance.points)
{
text.text = StringStore.TranslateText(text.text);
}
{
foreach (TextMeshProUGUI intr in __instance.introduces)
StringStore.TranslateTextUI(intr);
foreach (var textMesh in __instance.points)
StringStore.TranslateTextUI(textMesh);
}
[HarmonyPatch(nameof(TravelStore.SetText), new Type[] { typeof(string)})]
[HarmonyPostfix]
private static void ShowText(TravelStore __instance)
{
foreach (TextMeshProUGUI text in __instance.introduces)
{
text.text = StringStore.TranslateText(text.text);
}
foreach (TextMeshProUGUI text in __instance.points)
[HarmonyPatch(nameof(TravelStore.RefreshBuff))]
[HarmonyPostfix]
private static void RefreshBuff(TravelStore __instance)
{
foreach (TravelBuff buff in __instance.travelBuffs)
{
text.text = StringStore.TranslateText(text.text);
TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
if (!cost.text.Contains('0'))
StringStore.TranslateTextUI(cost);
cost.font = Resources.Load<TMP_FontAsset>("fonts/Dynamic");
}
foreach (TextMeshProUGUI intr in __instance.introduces)
StringStore.TranslateTextUI(intr);
foreach (var textMesh in __instance.points)
StringStore.TranslateTextUI(textMesh);
}
}
}

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@ -1,7 +1,8 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
@ -12,18 +13,11 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
[HarmonyPostfix]
private static void Update(UIDifficulty __instance)
{
#if MULTI_LANGUAGE
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
__instance.t.text = StringStore.TranslateText(__instance.t.text);
#else
TMP_FontAsset fontAsset = FontStore.LoadTMPFont();
string difficultyText = StringStore.patchesStore["Difficulty"]["Spanish"];
__instance.t.text = string.Format("Difficulty: {0}", GameAPP.difficulty);
#endif
__instance.t.autoSizeTextContainer = false;
__instance.t.font = fontAsset;
__instance.t.text = StringStore.TranslateText(__instance.t.text);
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
}
}
}
}

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

View file

@ -1,6 +1,5 @@
using HarmonyLib;
using TMPro;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

View file

@ -1,5 +1,8 @@
using HarmonyLib;
using HarmonyLib;
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

View file

@ -1,4 +1,4 @@
using System.IO;
using System.IO;
using HarmonyLib;
using Il2CppInterop.Runtime;
using PvZ_Fusion_Translator__BepInEx_;

View file

@ -1,12 +1,11 @@
using HarmonyLib;
using TMPro;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(ChessManager))]
public static class ChessManager_Patch

View file

@ -1,6 +1,6 @@
#if FIX
#if FIX
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers

View file

@ -1,45 +1,61 @@
using HarmonyLib;
using System;
using TMPro;
using System.Collections.Generic;
using Il2CppSystem.Collections.Generic;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(DrawCardManager))]
public static class DrawCardManager_Patch
{
// Dùng chung xử lý cập nhật text
private static void TranslateAndApplyFont(Il2CppSystem.Collections.Generic.List<TextMeshProUGUI> texts)
[HarmonyPatch(nameof(DrawCardManager.UpdateText))]
[HarmonyPostfix]
private static void Postfix_UpdateText(DrawCardManager __instance)
{
Il2CppSystem.Collections.Generic.List<TextMeshProUGUI> texts = __instance.texts;
__instance.upName = StringStore.TranslateText(__instance.upName);
if (texts != null && texts.Count > 0)
{
if (texts == null || texts.Count == 0) return;
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var textComponent in texts)
foreach (TextMeshProUGUI textComponent in texts)
{
if (textComponent == null) continue;
if (textComponent != null)
{
string translatedText = StringStore.TranslateText(textComponent.text);
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
textComponent.text = translatedText;
textComponent.font = fontAsset;
}
}
}
}
string translatedText = StringStore.TranslateText(textComponent.text);
textComponent.text = translatedText;
textComponent.font = fontAsset;
[HarmonyPatch(nameof(DrawCardManager.Update))]
[HarmonyPostfix]
private static void Postfix_Update(DrawCardManager __instance)
{
Il2CppSystem.Collections.Generic.List<TextMeshProUGUI> texts = __instance.texts;
__instance.upName = StringStore.TranslateText(__instance.upName);
if (texts != null && texts.Count > 0)
{
foreach (TextMeshProUGUI textComponent in texts)
{
if (textComponent != null)
{
string translatedText = StringStore.TranslateText(textComponent.text);
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
textComponent.text = translatedText;
textComponent.font = fontAsset;
}
}
}
[HarmonyPostfix]
[HarmonyPatch(nameof(DrawCardManager.UpdateText))]
private static void Postfix_UpdateText(DrawCardManager __instance)
{
__instance.upName = StringStore.TranslateText(__instance.upName);
TranslateAndApplyFont(__instance.texts);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(DrawCardManager.Update))]
private static void Postfix_Update(DrawCardManager __instance)
{
__instance.upName = StringStore.TranslateText(__instance.upName);
TranslateAndApplyFont(__instance.texts);
}
}
}

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
@ -7,8 +7,8 @@ using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
{
[HarmonyPatch(typeof(IZBottomMenu))]
public static class IZEMgr_Patch
{
public static class IZBottomMenu_Patch
{
[HarmonyPatch(nameof(IZBottomMenu.ChangeString))]
[HarmonyPostfix]
public static void Start(IZBottomMenu __instance)

View file

@ -1,4 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

View file

@ -1,7 +1,8 @@
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
{
@ -14,20 +15,18 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
{
TextMeshProUGUI[] array = new TextMeshProUGUI[]
{
__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()
};
__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
TextMeshProUGUI[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
array2[i] = StringStore.TranslateText(array2[i]);
array2[i].text = array2[i].text.Replace("\n", " ");
}
}
}
}
}

View file

@ -8,7 +8,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
[HarmonyPatch(typeof(OppositeBuffManager))]
public static class OppositeBuffManager_Patch
{
#if TESTING
#if TESTING
[HarmonyPatch(nameof(OppositeBuffManager.InitBuffPool))]
[HarmonyPostfix]
private static void InitBuffPool(OppositeBuffManager __instance)
@ -44,7 +44,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
{
foreach(TextMeshProUGUI text in __instance.textA_bad)
{
string stripText = text.text.Replace("但", "");
string stripText = text.text.Replace("?", "");
string translatedText = StringStore.TranslateText(stripText);
string replacementText = StringStore.translationString["但"] + translatedText;
text.text = replacementText;
@ -66,9 +66,9 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
text.text = StringStore.TranslateText(text.text);
}
}
#endif
#endif
[HarmonyPatch(nameof(OppositeBuffManager.SetText), new Type[] { typeof(TextMeshProUGUI), typeof(BuffType), typeof(int)})]
[HarmonyPatch(nameof(OppositeBuffManager.SetText), new Type[] { typeof(TextMeshProUGUI), typeof(BuffType), typeof(int)})]
[HarmonyPostfix]
private static void SetText(OppositeBuffManager __instance, ref TextMeshProUGUI text)
{

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

View file

@ -1,4 +1,4 @@
using HarmonyLib;
using HarmonyLib;
using System;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers

View file

@ -1,6 +1,8 @@
using HarmonyLib;
using System.IO;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using TMPro;
using Newtonsoft.Json;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;

View file

@ -1,6 +1,6 @@
#if FIX
#if FIX
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

View file

@ -1,5 +1,5 @@
using HarmonyLib;
using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;

View file

@ -118,11 +118,21 @@
<Compile Include="Log.cs" />
<Compile Include="ModFeatures.cs" />
<Compile Include="AssetStore\AudioStore.cs" />
<Compile Include="Patches\GameObjects\Board_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\Jigsaw_Patch.cs" />
<Compile Include="Patches\GameObjects\ShootingSelectWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\FruitNinjaSelectWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\RogueCardWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\CrisisZombieWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\RogueStartMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssBagMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssCheckInBag_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssStoreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\UIButton_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\TrainingDummy_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\UltimateChomper_Patch.cs" />
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />
@ -140,7 +150,13 @@
<Compile Include="Patches\GameObjects\AbyssDevelopMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssMenu2_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TowerOption_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelLookBuff_Patch.cs" />
<Compile Include="Patches\GameObjects\ShootingMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelLookMenu_Patch.cs" />
<Compile Include="Patches\Managers\ChessManager_Patch.cs" />
<Compile Include="Patches\Managers\CustomLevelShower_Patch.cs" />
<Compile Include="Patches\Managers\DrawCardManager_Patch.cs" />
<Compile Include="Patches\Managers\SaveMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelBuffOptionButton_Patch.cs" />
<Compile Include="Patches\OtherManagers\AchievementClip_Patch.cs" />
@ -157,7 +173,7 @@
<Compile Include="Patches\GameObjects\NoticePauseMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\InGameBtn_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\InGameText_Patch.cs" />
<Compile Include="Patches\Managers\InGameUIMgr_Patch.cs" />
<Compile Include="Patches\Managers\InGameUI_Patch.cs" />
<Compile Include="Patches\Managers\IZEMgr_Patch.cs" />
<Compile Include="Patches\OtherManagers\MenuText_Patch.cs" />
<Compile Include="Patches\Managers\OppositeBuffManager_Patch.cs" />