Merge branch 'cassidy'
This commit is contained in:
commit
f29ca31677
4 changed files with 60 additions and 11 deletions
|
|
@ -6,14 +6,14 @@ using UnityEngine;
|
|||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(BackToIndex))]
|
||||
public class BackToIndex_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(BackToIndex.Awake))]
|
||||
public static void Awake(BackToIndex __instance)
|
||||
{
|
||||
StringStore.TranslateTextTransform(__instance.transform.GetChild(0));
|
||||
}
|
||||
}
|
||||
//[HarmonyPatch(typeof(BackToIndex))]
|
||||
//public class BackToIndex_Patch
|
||||
// {
|
||||
// [HarmonyPostfix]
|
||||
// [HarmonyPatch(nameof(BackToIndex.Awake))]
|
||||
// public static void Awake(BackToIndex __instance)
|
||||
// {
|
||||
// StringStore.TranslateTextTransform(__instance.transform.GetChild(0));
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
|
@ -16,7 +16,6 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
{
|
||||
if(__instance.TryGetComponent<BackToIndex>(out BackToIndex component))
|
||||
{
|
||||
Log.LogDebug("found BackToIndex class");
|
||||
Utils.ConvertButtonText(__instance.transform.parent, "BackToIndex");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
49
MelonLoader/Patches/GameObjects/OppositeBuffManager_Patch.cs
Normal file
49
MelonLoader/Patches/GameObjects/OppositeBuffManager_Patch.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using PvZ_Fusion_Translator.Patches.Managers;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(OppositeBuffManager))]
|
||||
public static class OppositeBuffManager_Patch
|
||||
{
|
||||
public static Dictionary<BuffType, string> buffLinks = TravelMgr_Patch.buffLinks;
|
||||
public static Dictionary<string, List<string>> translatedTravelBuffs = TravelMgr_Patch.translatedTravelBuffs;
|
||||
public static string badPattern = @"^但(.*)";
|
||||
public static string badFormat = StringStore.translationStringRegex.ContainsKey(badPattern) ? StringStore.translationStringRegex[badPattern] : "But, {0}";
|
||||
public static TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
[HarmonyPatch(nameof(OppositeBuffManager.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(OppositeBuffManager __instance)
|
||||
{
|
||||
TranslateOppositeText(__instance.textA_bad, BuffType.Debuff, __instance.buffA.theDebuffID, true);
|
||||
TranslateOppositeText(__instance.textA_good, __instance.buffA.theOptionType, __instance.buffA.theOptionID);
|
||||
TranslateOppositeText(__instance.textB_bad, BuffType.Debuff, __instance.buffB.theDebuffID, true);
|
||||
TranslateOppositeText(__instance.textB_good, __instance.buffB.theOptionType, __instance.buffB.theOptionID);
|
||||
}
|
||||
|
||||
public static void TranslateOppositeText(Il2CppSystem.Collections.Generic.List<TextMeshProUGUI> textList, BuffType buffType, int buffIndex, bool isBad = false)
|
||||
{
|
||||
string buff = translatedTravelBuffs[buffLinks[buffType]][buffIndex];
|
||||
|
||||
foreach(var text in textList)
|
||||
{
|
||||
if(isBad)
|
||||
{
|
||||
text.text = string.Format(badFormat, buff);
|
||||
}
|
||||
else
|
||||
{
|
||||
text.text = buff;
|
||||
}
|
||||
|
||||
text.font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -401,6 +401,7 @@
|
|||
<Compile Include="ModFeatures.cs" />
|
||||
<Compile Include="AssetStore\AudioStore.cs" />
|
||||
<Compile Include="Patches\GameObjects\AbyssBuffMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\OppositeBuffManager_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\ExploreMakeSceneButton_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\ExploreMakeZombieButton_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\BackToIndex_Patch.cs" />
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue