bro idk
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3 changed files with 27 additions and 37 deletions
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@ -22,7 +22,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent<TextMeshProUGUI>();
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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string regexStr = "【([^\\s]+)】\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)";
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string regexStr = "([^\\s]+)\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)";
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Regex regex = new Regex(regexStr);
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@ -19,15 +19,22 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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string regexStr1 = "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)";
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string regexStr2 = "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)";
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string[] regexStrList = [
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)"
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];
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Regex regex1 = new Regex(regexStr1);
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Regex regex2 = new Regex(regexStr2);
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if (regex1.IsMatch(__instance.settleInfo.text))
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foreach(string regexStr in regexStrList)
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{
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Match match = regex1.Match(__instance.settleInfo.text);
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Regex regex = new Regex(regexStr);
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if (regex.IsMatch(__instance.settleInfo.text))
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{
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Match match = regex.Match(__instance.settleInfo.text);
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int groupCount = match.Groups.Count;
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List<string> dynamicParts = [];
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@ -39,25 +46,9 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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dynamicParts.Add(translatedValue);
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}
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__instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr1], [.. dynamicParts]);
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__instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
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__instance.settleInfo.font = fontAsset;
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}
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else if (regex2.IsMatch(__instance.settleInfo.text))
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{
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Match match = regex2.Match(__instance.settleInfo.text);
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int groupCount = match.Groups.Count;
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List<string> dynamicParts = [];
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for (int i = 1; i < groupCount; i++)
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{
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string groupValue = match.Groups[i].Value;
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string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
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dynamicParts.Add(translatedValue);
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}
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__instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr2], [.. dynamicParts]);
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__instance.settleInfo.font = fontAsset;
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}
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}
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}
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@ -15,8 +15,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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#if MULTI_LANGUAGE
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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string difficultyText = StringStore.patchesStore["Difficulty"][Utils.Language.ToString()];
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__instance.t.text = string.Format(difficultyText + " {0}", GameAPP.difficulty);
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__instance.t.text = StringStore.TranslateText(__instance.t.text);
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#else
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont();
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string difficultyText = StringStore.patchesStore["Difficulty"]["Spanish"];
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