diff --git a/MelonLoader/Patches/Managers/InGameUI_Patch.cs b/MelonLoader/Patches/Managers/InGameUI_Patch.cs index 273a48c..b06b4e5 100644 --- a/MelonLoader/Patches/Managers/InGameUI_Patch.cs +++ b/MelonLoader/Patches/Managers/InGameUI_Patch.cs @@ -7,7 +7,7 @@ using PvZ_Fusion_Translator; namespace PvZ_Fusion_Translator.Patches.Managers { - [HarmonyPatch(typeof(InGameUI))] + [HarmonyPatch(typeof(InGameUI))] public static class InGameUI_Patch { [HarmonyPatch(nameof(InGameUI.Start))] @@ -29,72 +29,5 @@ namespace PvZ_Fusion_Translator.Patches.Managers array2[i].text = array2[i].text.Replace("\n", " "); } } - - [HarmonyPatch(nameof(InGameUI.Update))] - [HarmonyPostfix] - private static void Update(InGameUI __instance) - { - ApplyShovelBankTranslations(__instance.transform); - } - - private static void ApplyShovelBankTranslations(Transform root) - { - var shovelBank = root.FindChild("ShovelBank"); - if (!shovelBank) return; - - string currentLanguage = Utils.Language.ToString(); - var fontAsset = FontStore.LoadTMPFont(currentLanguage); - - for (int i = 0; i < shovelBank.childCount; i++) - { - var child = shovelBank.GetChild(i); - var hasTmp = child.TryGetComponent(out var comp); - if (!hasTmp) continue; - - string orig = comp.text; - string translated = StringStore.TranslateText(orig, false); - if (translated != orig) - { - comp.text = translated; - if (fontAsset != null) comp.font = fontAsset; - } - else - { - if (fontAsset != null) comp.font = fontAsset; - } - } - } - } - - [HarmonyPatch(typeof(InGameUI_IZ))] - public static class InGameUI_IZ_Patch - { - - [HarmonyPatch(nameof(InGameUI_IZ.Start))] - [HarmonyPostfix] - private static void Start(InGameUI_IZ __instance) - { - TextMeshProUGUI[] array = new TextMeshProUGUI[] - { - __instance.transform.GetChild(4).GetComponent(), - __instance.transform.GetChild(4).GetChild(0).GetComponent(), - __instance.transform.GetChild(5).GetComponent(), - __instance.transform.GetChild(5).GetChild(0).GetComponent(), - __instance.transform.GetChild(6).GetComponent(), - __instance.transform.GetChild(6).GetChild(0).GetComponent()}; - TextMeshProUGUI[] array2 = array; - for (int i = 0; i < array2.Length; i++) - { - array2[i] = StringStore.TranslateText(array2[i]); - array2[i].text = array2[i].text.Replace("\n", " "); - } - } - - [HarmonyPatch(nameof(InGameUI_IZ.Update))] - [HarmonyPostfix] - private static void Update(InGameUI_IZ __instance) - { - InGameUI_Patch.ApplyShovelBankTranslations(__instance.transform); - } } } diff --git a/MelonLoader/PvZ Fusion Translator [MelonLoader].csproj b/MelonLoader/PvZ Fusion Translator [MelonLoader].csproj index 6787667..86bba9f 100644 --- a/MelonLoader/PvZ Fusion Translator [MelonLoader].csproj +++ b/MelonLoader/PvZ Fusion Translator [MelonLoader].csproj @@ -13,7 +13,7 @@ latest enable Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate - D:\PvZ Fusion\Game Files + C:\Users\rainb\Desktop\PC_PVZ-Fusion_2.8.2 AnyCPU;ARM64;x64