Update ShootingSelectWindow_Patch.cs
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1 changed files with 37 additions and 1 deletions
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@ -10,7 +10,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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[HarmonyPatch(typeof(ShootingSelectWindow))]
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public static class ShootingSelectWindow_Patch
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{
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[HarmonyPatch(nameof(ShootingSelectWindow.SetUpgradePlantTypes))]
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[HarmonyPatch(nameof(ShootingSelectWindow.InitPlantType))]
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[HarmonyPostfix]
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private static void InitCard(ShootingSelectWindow __instance)
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{
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@ -33,5 +33,41 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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introduceText.text = StringStore.TranslateText(introduceText.text);
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introduceText.font = fontAsset;
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}
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[HarmonyPatch(nameof(ShootingSelectWindow.SetUpgradePlantTypes))]
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[HarmonyPostfix]
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private static void SetUpgradePlantTypes(ShootingSelectWindow __instance)
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{
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Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
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TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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introduceText.text = StringStore.TranslateText(introduceText.text);
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introduceText.font = fontAsset;
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}
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[HarmonyPatch(nameof(ShootingSelectWindow.GetMaxIndexInRoutes))]
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[HarmonyPostfix]
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private static void GetMaxIndexInRoutes(ShootingSelectWindow __instance)
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{
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Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
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TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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introduceText.text = StringStore.TranslateText(introduceText.text);
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introduceText.font = fontAsset;
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}
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[HarmonyPatch(nameof(ShootingSelectWindow.Start))]
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[HarmonyPostfix]
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private static void Start(ShootingSelectWindow __instance)
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{
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Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
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TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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introduceText.text = StringStore.TranslateText(introduceText.text);
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introduceText.font = fontAsset;
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}
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}
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}
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