diff --git a/.gitignore b/.gitignore
index 5966056..25ee30e 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,137 +1,406 @@
-################################################################################
-# This .gitignore file was automatically created by Microsoft(R) Visual Studio.
-################################################################################
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
-/.vs/BepInEx/copilot-chat/bff105b7/sessions
-/.vs
-/bin
-/obj
-/MelonLoader/obj
-/BepInEx/obj/Debug/net6.0
-/BepInEx/obj
-/BepInEx/bin/ReleaseMulti/net6.0
-/AlmanacPlantBank_Patch.cs
-/MelonLoader/bin/x64/Debug
-/BepInEx/bin/Debug/net6.0
-.HOWTO-sync-MelonLoader-from-origin-main.txt
-/MelonLoader/bin/ReleaseMulti/net6.0
-MelonLoader/bin/Debug/net6.0/WebSocketDotNet.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.XRModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.WindModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.VRModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.VideoModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.VFXModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.VehiclesModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityWebRequestWWWModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityWebRequestTextureModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityWebRequestModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityWebRequestAudioModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityWebRequestAssetBundleModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityTestProtocolModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityCurlModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityConnectModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityAnalyticsModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UnityAnalyticsCommonModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UmbraModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UIModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UIElementsModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.UI.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.TLSModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.TilemapModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.TextRenderingModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.TextCoreTextEngineModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.TextCoreFontEngineModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.TerrainPhysicsModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.TerrainModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.SubsystemsModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.SubstanceModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.StreamingModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.SpriteShapeModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.SpriteMaskModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.SharedInternalsModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.ScreenCaptureModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.PropertiesModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.ProfilerModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.PhysicsModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.Physics2DModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.PerformanceReportingModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.ParticleSystemModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.LocalizationModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.JSONSerializeModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.InputModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.InputLegacyModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.IMGUIModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.ImageConversionModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.HotReloadModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.GridModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.GIModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.GameCenterModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.DSPGraphModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.DirectorModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.CrashReportingModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.CoreModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.ContentLoadModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.ClothModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.AudioModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.AssetBundleModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.ARModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.AnimationModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.AndroidJNIModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.AIModule.dll
-MelonLoader/bin/Debug/net6.0/UnityEngine.AccessibilityModule.dll
-MelonLoader/bin/Debug/net6.0/Unity.VisualScripting.Core.dll
-MelonLoader/bin/Debug/net6.0/Unity.TextMeshPro.dll
-MelonLoader/bin/Debug/net6.0/Unity.RenderPipelines.Universal.Runtime.dll
-MelonLoader/bin/Debug/net6.0/Unity.RenderPipelines.Core.Runtime.dll
-MelonLoader/bin/Debug/net6.0/Unity.RenderPipeline.Universal.ShaderLibrary.dll
-MelonLoader/bin/Debug/net6.0/Unity.Mathematics.dll
-MelonLoader/bin/Debug/net6.0/Unity.InternalAPIEngineBridge.001.dll
-MelonLoader/bin/Debug/net6.0/Unity.Collections.LowLevel.ILSupport.dll
-MelonLoader/bin/Debug/net6.0/Unity.Collections.dll
-MelonLoader/bin/Debug/net6.0/Unity.Burst.Unsafe.dll
-MelonLoader/bin/Debug/net6.0/Unity.Burst.dll
-MelonLoader/bin/Debug/net6.0/Unity.2D.SpriteShape.Runtime.dll
-MelonLoader/bin/Debug/net6.0/Unity.2D.Common.Runtime.dll
-MelonLoader/bin/Debug/net6.0/Unity.2D.Animation.Runtime.dll
-MelonLoader/bin/Debug/net6.0/Tomlet.dll
-MelonLoader/bin/Debug/net6.0/PvZ_Fusion_Translator.pdb
-MelonLoader/bin/Debug/net6.0/PvZ_Fusion_Translator.dll
-MelonLoader/bin/Debug/net6.0/PvZ_Fusion_Translator.deps.json
-MelonLoader/bin/Debug/net6.0/MonoMod.Utils.dll
-MelonLoader/bin/Debug/net6.0/MonoMod.RuntimeDetour.dll
-MelonLoader/bin/Debug/net6.0/MonoMod.ILHelpers.dll
-MelonLoader/bin/Debug/net6.0/MonoMod.Backports.dll
-MelonLoader/bin/Debug/net6.0/Mono.Cecil.Rocks.dll
-MelonLoader/bin/Debug/net6.0/Mono.Cecil.Pdb.dll
-MelonLoader/bin/Debug/net6.0/Mono.Cecil.Mdb.dll
-MelonLoader/bin/Debug/net6.0/Mono.Cecil.dll
-MelonLoader/bin/Debug/net6.0/Microsoft.Extensions.Logging.Abstractions.dll
-MelonLoader/bin/Debug/net6.0/Microsoft.Diagnostics.Runtime.dll
-MelonLoader/bin/Debug/net6.0/Microsoft.Diagnostics.NETCore.Client.dll
-MelonLoader/bin/Debug/net6.0/MelonLoader.xml
-MelonLoader/bin/Debug/net6.0/MelonLoader.pdb
-MelonLoader/bin/Debug/net6.0/MelonLoader.dll
-MelonLoader/bin/Debug/net6.0/Il2CppSystem.Xml.dll
-MelonLoader/bin/Debug/net6.0/Il2CppSystem.dll
-MelonLoader/bin/Debug/net6.0/Il2CppSystem.Core.dll
-MelonLoader/bin/Debug/net6.0/Il2CppSystem.Configuration.dll
-MelonLoader/bin/Debug/net6.0/Il2Cppmscorlib.dll
-MelonLoader/bin/Debug/net6.0/Il2CppMono.Security.dll
-MelonLoader/bin/Debug/net6.0/Il2CppInterop.Runtime.dll
-MelonLoader/bin/Debug/net6.0/Il2CppInterop.HarmonySupport.dll
-MelonLoader/bin/Debug/net6.0/Il2CppInterop.Generator.dll
-MelonLoader/bin/Debug/net6.0/Il2CppInterop.Common.dll
-MelonLoader/bin/Debug/net6.0/Il2Cpp__Generated.dll
-MelonLoader/bin/Debug/net6.0/bHapticsLib.dll
-MelonLoader/bin/Debug/net6.0/AudioImportLib.dll
-MelonLoader/bin/Debug/net6.0/AssetsTools.NET.dll
-MelonLoader/bin/Debug/net6.0/AssetRipper.Primitives.dll
-MelonLoader/bin/Debug/net6.0/Assembly-CSharp.dll
-MelonLoader/bin/Debug/net6.0/AsmResolver.PE.File.dll
-MelonLoader/bin/Debug/net6.0/AsmResolver.PE.dll
-MelonLoader/bin/Debug/net6.0/AsmResolver.DotNet.dll
-MelonLoader/bin/Debug/net6.0/AsmResolver.dll
-MelonLoader/bin/Debug/net6.0/0Harmony.dll
-/MelonLoader/bin
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+.idea/
+
+# Emik.Morsels symlinks
+/Directory.Build.local.props
+/Directory.Build.props
+/Directory.Build.targets
+/global.json
+/stylecop.json
diff --git a/.idea/.idea.PvZ Fusion Translator/.idea/material_theme_project_new.xml b/.idea/.idea.PvZ Fusion Translator/.idea/material_theme_project_new.xml
new file mode 100644
index 0000000..301d842
--- /dev/null
+++ b/.idea/.idea.PvZ Fusion Translator/.idea/material_theme_project_new.xml
@@ -0,0 +1,11 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/BepInEx/AssetStore/AudioStore.cs b/BepInEx/AssetStore/AudioStore.cs
deleted file mode 100644
index 6bc8c04..0000000
--- a/BepInEx/AssetStore/AudioStore.cs
+++ /dev/null
@@ -1,179 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using HarmonyLib;
-using UnityEngine;
-using AudioImportLib.BepInEx;
-using BepInEx.Logging;
-using System.Runtime;
-using System.Runtime.InteropServices;
-using System.Reflection;
-using System.IO;
-using BepInEx;
-using BepInEx.Configuration;
-
-namespace PvZ_Fusion_Translator__BepInEx_
-{
- internal class AudioStore
- {
- public static Dictionary AudioClips = [];
- public static Dictionary AudioClipNames = [];
- public static ManualLogSource Log = Core.Log;
-
- public static ConfigEntry LogSounds;
- public static ConfigEntry category;
-
- private static bool overrideEnabled;
- public static string customAudioPath = Path.Combine(Paths.PluginPath, "PvZ_Fusion_Translator", "[Custom Audios]");
- private static readonly string[] allowedExts = [".wav", ".mp3", ".ogg"];
-
-#if AUDIO_TESTING
- public Canvas Canvas { get; set; }
- public RectTransform songRectTransform { get; private set; }
-#endif
-
- public static void Init()
- {
- LoadAudios();
- }
- public static void LoadAudios()
- {
- try
- {
- // Clear existing dictionaries to prevent duplicate key errors
- AudioClips.Clear();
- AudioClipNames.Clear();
-
- if (!Directory.Exists(customAudioPath))
- Directory.CreateDirectory(customAudioPath);
-
- string[] audioFiles = Directory.GetFiles(customAudioPath, "*", SearchOption.AllDirectories);
- var ovrClip = audioFiles.SingleOrDefault(f => Path.GetFileNameWithoutExtension(f) == "REPLACE_ALL");
- if (ovrClip == null)
- {
- foreach (string file in audioFiles)
- {
- if (!allowedExts.Contains(Path.GetExtension(file)))
- continue;
-
- AudioClip clip = AudioImportLib.BepInEx.API.LoadAudioClip(file);
- AudioClips.Add(clip.name, clip);
- Log.LogInfo("Added Override: " + clip.name);
- }
- }
- else
- {
- AudioClip clip = AudioImportLib.BepInEx.API.LoadAudioClip(ovrClip);
- AudioClips.Add(clip.name, clip);
- overrideEnabled = true;
- Log.LogInfo("Added Override: " + clip.name);
- }
- }
- catch (Exception ex)
- {
- Log.LogError($"Error loading audio clips: {ex.Message}");
- }
- }
-
-#if AUDIO_TESTING
- public static void InitializeCanvas()
- {
-
- Transform canvasTransform;
-
- if (canvas != null) return; // Prevent duplicate canvas creation
-
- canvas = new GameObject("AudioSourceCanvas").AddComponent