remove excessive translation
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42127ab653
commit
b38e992638
1 changed files with 1 additions and 72 deletions
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@ -26,7 +26,6 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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string path = Path.Combine(almanacDir, "LawnStringsTranslate.json");
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string moddedPath = Path.Combine(almanacDir, "ModdedPlantsTranslate.json");
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TranslateTextAlmanac(__instance);
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if (!File.Exists(path))
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{
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return;
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@ -108,7 +107,6 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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}
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component2.font = fontAsset;
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component3.font = fontAsset;
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TranslateTextAlmanac(__instance);
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}
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}
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@ -157,17 +155,6 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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}
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}
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foreach (TextMeshPro text in __instance.introduce.GetComponentsInChildren<TextMeshPro>())
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{
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if (text != null)
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{
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string originalText = text.text;
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text.text = StringStore.TranslateText(text.text);
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}
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}
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TranslateTextAlmanac(__instance);
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return;
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}
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@ -175,7 +162,6 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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[HarmonyPrefix]
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private static bool OnMouseDown(AlmanacPlantBank __instance)
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{
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TranslateTextAlmanac(__instance);
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TextMeshPro component = __instance.introduce.GetComponent<TextMeshPro>();
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if (component != null)
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{
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@ -185,67 +171,10 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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return true;
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}
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// This method is used to translate the text in the AlmanacPlantBank when it starts. And some plants like LibraHp plants have different text type in the Almanac.
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[HarmonyPatch(nameof(AlmanacPlantBank.Start))]
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[HarmonyPostfix]
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public static void TranslateTextAlmanac(AlmanacPlantBank __instance)
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{
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// Dump the texts if needed
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if (Input.GetKey(KeyCode.LeftControl))
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{
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FileLoader.DumpUntranslatedStrings(__instance.introduce.GetComponent<TextMeshPro>().text);
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//Log.LogInfo($"Info: {__instance.introduce.GetComponent<TextMeshPro>().text}");
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FileLoader.DumpUntranslatedStrings(__instance.plantName.GetComponent<TextMeshPro>().text);
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//Log.LogInfo($"PlantName Name: {__instance.plantName.GetComponent<TextMeshPro>().text}");
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//Log.LogInfo($"PlantShadow Name: {__instance.plantName.transform.GetChild(0).GetComponent<TextMeshPro>().text}");
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}
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string currentLanguage = Utils.Language.ToString();
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__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text);
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__instance.introduce.font = FontStore.LoadTMPFont(currentLanguage);
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TextMeshPro textMeshProComponent = __instance.introduce.GetComponent<TextMeshPro>();
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foreach (TextMeshPro text in __instance.introduce.GetComponentsInChildren<TextMeshPro>())
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{
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if (text != null)
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{
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string originalText = text.text;
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text.text = StringStore.TranslateText(text.text);
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text.font = FontStore.LoadTMPFont(currentLanguage);
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}
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}
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// IDK why this is needed, but put it here to avoid issues
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foreach (TextMeshProUGUI text in __instance.introduce.GetComponentsInChildren<TextMeshProUGUI>())
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{
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if (text != null)
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{
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string originalText = text.text;
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text.text = StringStore.TranslateText(text.text);
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text.font = FontStore.LoadTMPFont(currentLanguage);
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}
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}
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// IDK why this is needed, but put it here to avoid issues
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foreach (TMPro.TMP_Text text in __instance.introduce.GetComponentsInChildren<TMPro.TMP_Text>())
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{
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if (text != null)
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{
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string originalText = text.text;
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text.text = StringStore.TranslateText(text.text);
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text.font = FontStore.LoadTMPFont(currentLanguage);
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}
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}
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__instance.plantName.text = StringStore.TranslateText(__instance.plantName.text);
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__instance.plantName.transform.GetChild(0).GetComponent<TextMeshPro>().text = StringStore.TranslateText(__instance.plantName.transform.GetChild(0).GetComponent<TextMeshPro>().text);
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__instance.plantName.font = FontStore.LoadTMPFont(currentLanguage);
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__instance.plantName.transform.GetChild(0).GetComponent<TextMeshPro>().font = FontStore.LoadTMPFont(currentLanguage);
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__instance.cost.text = StringStore.TranslateText(__instance.cost.text);
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__instance.cost.font = FontStore.LoadTMPFont(currentLanguage);
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}
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[HarmonyPatch(nameof(AlmanacPlantBank.PVPInit))]
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[HarmonyPostfix]
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private static void PVPInit(AlmanacPlantBank __instance)
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{
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TranslateTextAlmanac(__instance);
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TextMeshPro component = __instance.introduce.GetComponent<TextMeshPro>();
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if (component != null)
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{
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