awfdsfasgfg

This commit is contained in:
SillyStar-Github 2025-05-04 22:15:05 -04:00
parent 3262b76a78
commit b2c4d68d02
6 changed files with 178 additions and 19 deletions

View file

@ -13,7 +13,7 @@
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>PvZ_Fusion_Translator__BepInEx_</RootNamespace>
<GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_2.5-BepInEx</GamePath>
<GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_2.5.1-BepInEx</GamePath>
<Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate;DebugMulti</Configurations>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>

View file

@ -1,6 +1,7 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
@ -30,6 +31,11 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
}
}
}
}
foreach(TextMeshProUGUI text in __instance.transform.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
}
}
}
}

View file

@ -2,9 +2,11 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using MelonLoader;
using PvZ_Fusion_Translator;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
public class OptionButtonData
@ -12,7 +14,9 @@ public class OptionButtonData
public OptionBtn Button { get; set; }
public Vector3 Position { get; set; }
public Utils.LanguageEnum? Language { get; set; } // Null if it's the "Next" button
public Utils.ToggleEnum? Toggle { get; set; } // Null if it's the "Next" button
public bool IsNextButton { get; set; }
public bool shifted = false;
}
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
@ -20,19 +24,27 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
internal class OptLanguageBtn_Patch
{
public static Dictionary<int, OptionButtonData> LanguageBtnDict = new();
private static bool buttonsCreated = false;
private static OptionBtn cachedTemplateButton;
public static Dictionary<int, OptionButtonData> ToggleBtnDict = new();
private static bool buttonsCreated = false;
private static bool togglesCreated = false;
private static OptionBtn cachedTemplateButton;
private static OptionBtn cachedTemplateToggleButton;
private const float startX = 4.3241f + 2.56f;
private const float startX = 4.3241f + 2.56f;
private const float startY = 2.7769f;
private const float ySpacing = 1.2505f;
private static List<Utils.LanguageEnum> AvailableLanguages;
private const int LanguagesPerPage = 5;
private const float toggleStartX = 4.3241f;
private const float toggleStartY = -2.2251f;
private static List<Utils.LanguageEnum> AvailableLanguages;
private static List<Utils.ToggleEnum> AvailableToggles;
private const int LanguagesPerPage = 5;
private static int currentPage = 0;
private static OptionBtn[] buttonSlots = new OptionBtn[6]; // 5 language buttons + 1 next button
private static OptionBtn[] toggleSlots = new OptionBtn[2];
public static void CreateLanguageButtons(OptionBtn templateButton)
public static void CreateLanguageButtons(OptionBtn templateButton)
{
if (buttonsCreated) return;
buttonsCreated = true;
@ -64,12 +76,45 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
UpdatePage();
}
public static void CreateToggleButtons(OptionBtn templateButton)
{
if (togglesCreated) return;
togglesCreated = true;
cachedTemplateToggleButton = templateButton;
AvailableToggles = Enum.GetValues(typeof(Utils.ToggleEnum))
.Cast<Utils.ToggleEnum>()
.Where(lang => lang != Utils.ToggleEnum.TOGGLE_END)
.ToList();
for (int i = 0; i < 2; i++)
{
var newButton = Object.Instantiate(templateButton, templateButton.transform.parent);
newButton.optionType = 100 + i;
float yPos = toggleStartY - i * ySpacing;
Vector3 pos = new(toggleStartX, yPos);
newButton.transform.position = pos;
toggleSlots[i] = newButton;
ToggleBtnDict[newButton.GetInstanceID()] = new OptionButtonData
{
Button = newButton,
Position = pos
};
}
UpdatePage();
}
private static void UpdatePage()
{
int startIndex = currentPage * LanguagesPerPage;
int langCount = AvailableLanguages.Count;
int toggleCount = (togglesCreated) ? AvailableToggles.Count : 0;
for (int i = 0; i < 5; i++)
for (int i = 0; i < 5; i++)
{
var btn = buttonSlots[i];
var data = LanguageBtnDict[btn.GetInstanceID()];
@ -90,6 +135,30 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
}
}
if (togglesCreated)
{
for (int i = 0; i < 2; i++)
{
var btn = toggleSlots[i];
var data = ToggleBtnDict[btn.GetInstanceID()];
if (i < toggleCount)
{
var toggle = AvailableToggles[i];
data.Toggle = toggle;
data.IsNextButton = false;
btn.gameObject.SetActive(true);
UpdateButtonText(btn, toggle.ToString());
}
else
{
data.Language = null;
data.IsNextButton = false;
btn.gameObject.SetActive(false);
}
}
}
// "Next" button always visible at index 5
var nextBtn = buttonSlots[5];
var nextData = LanguageBtnDict[nextBtn.GetInstanceID()];
@ -130,15 +199,28 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
}
}
private static void FlashMessage(OptionBtn button, string message)
private static void FlashMessage(OptionBtn button, string message, float yShift = 0.0f)
{
var child = button.transform.GetChild(0);
if (child != null)
{
var text = child.GetComponent<TextMeshProUGUI>();
if (text != null)
{
text.text = message;
{
text.text = message;
OptionButtonData data;
bool isToggle = ToggleBtnDict.TryGetValue(button.GetInstanceID(), out data);
if(isToggle)
{
text.transform.position = new Vector3(text.transform.position.x, text.transform.position.y + (ToggleBtnDict[button.GetInstanceID()].shifted ? 0.0f : yShift), text.transform.position.z);
ToggleBtnDict[button.GetInstanceID()].shifted = true;
}
else
{
text.transform.position = new Vector3(text.transform.position.x, text.transform.position.y + (LanguageBtnDict[button.GetInstanceID()].shifted ? 0.0f : yShift), text.transform.position.z);
LanguageBtnDict[button.GetInstanceID()].shifted = true;
}
}
child.gameObject.SetActive(true);
@ -152,6 +234,24 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
}
}
private static void ToggleCustomAssets(string type)
{
if (type != "Textures" && type != "Audio") return;
if(type == "Textures")
{
Utils.customTextures = (Utils.customTextures) ? false : true;
MelonPreferences.SetEntryValue<bool>("PvZ_Fusion_Translator", "DefaultTextures", !Utils.customTextures);
}
if (type == "Audio")
{
Utils.customAudio = (Utils.customAudio) ? false : true;
MelonPreferences.SetEntryValue<bool>("PvZ_Fusion_Translator", "DefaultAudio", !Utils.customAudio);
}
MelonPreferences.Save();
}
[HarmonyPatch(typeof(OptionBtn))]
public static class OptLangBtn_Patch
{
@ -162,8 +262,10 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
if (!buttonsCreated || cachedTemplateButton == null)
{
buttonsCreated = false;
CreateLanguageButtons(__instance);
}
togglesCreated = false;
CreateLanguageButtons(__instance);
CreateToggleButtons(__instance);
}
}
[HarmonyPatch("OnMouseUpAsButton")]
@ -195,7 +297,21 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
}
}
}
}
if (ToggleBtnDict.TryGetValue(__instance.GetInstanceID(), out var toggleData))
{
string toggleType = toggleData.Toggle.ToString();
ToggleCustomAssets(toggleType);
if (toggleType == "Textures")
{
FlashMessage(toggleData.Button, "<size=10>Toggled custom textures! (Restart game to apply changes.)", 0.1f);
}
else if (toggleType == "Audio")
{
FlashMessage(toggleData.Button, "<size=10>Toggled custom audio! (Restart game to apply changes.)", 0.1f);
}
}
}
[HarmonyPatch(nameof(OptionBtn.Update))]
[HarmonyPostfix]
@ -205,7 +321,12 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
{
btnData.Button.transform.position = btnData.Position;
}
}
if (ToggleBtnDict.TryGetValue(__instance.GetInstanceID(), out var toggleData))
{
toggleData.Button.transform.position = toggleData.Position;
}
}
}
}
}

View file

@ -0,0 +1,20 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(OtherMenu))]
public static class OtherMenu_Patch
{
[HarmonyPatch(nameof(OtherMenu.UpdateText))]
[HarmonyPostfix]
private static void UpdateText(OtherMenu __instance)
{
__instance.text1 = StringStore.TranslateText(__instance.text1);
__instance.text2 = StringStore.TranslateText(__instance.text2);
}
}
}

View file

@ -13,7 +13,7 @@
<LangVersion>latest</LangVersion>
<ImplicitUsings>enable</ImplicitUsings>
<Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate</Configurations>
<GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_2.4.2</GamePath>
<GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_2.5.1</GamePath>
<Platforms>AnyCPU;ARM64;x64</Platforms>
</PropertyGroup>
@ -452,6 +452,7 @@
<Compile Include="Patches\GameObjects\AbyssCheckInBag_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssStoreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssLevelEnter_Patch.cs" />

View file

@ -1,4 +1,5 @@
using PvZ_Fusion_Translator.AssetStore;
using MelonLoader;
using PvZ_Fusion_Translator.AssetStore;
using System.Diagnostics;
using System.Text.RegularExpressions;
using UnityEngine;
@ -104,7 +105,10 @@ namespace PvZ_Fusion_Translator
public static Utils.LanguageEnum Language;
public enum LanguageEnum
public static bool customTextures = !MelonPreferences.GetEntryValue<bool>("PvZ_Fusion_Translator", "DefaultTextures");
public static bool customAudio = !MelonPreferences.GetEntryValue<bool>("PvZ_Fusion_Translator", "DefaultAudio");
public enum LanguageEnum
{
// first column
English,
@ -131,5 +135,12 @@ namespace PvZ_Fusion_Translator
LANG_END
}
public enum ToggleEnum
{
Textures,
Audio,
TOGGLE_END
}
}
}