Merge branch 'cassidy'

This commit is contained in:
SillyStar-Github 2025-09-29 14:43:23 -04:00
commit 946cecbfdb
16 changed files with 455 additions and 73 deletions

View file

@ -34,6 +34,8 @@ namespace PvZ_Fusion_Translator
StringStore.Init();
AudioStore.Init();
FontStore.Init();
Utils.RegisterPlantIndices();
}
public override void OnLateInitializeMelon()
@ -79,6 +81,11 @@ namespace PvZ_Fusion_Translator
{
TowerManager_Patch.UpdateText();
}
if (Input.GetKeyDown(KeyCode.P))
{
Time.timeScale = 0;
}
}
public override void OnGUI()

View file

@ -17,12 +17,14 @@ namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
{
if (!string.IsNullOrEmpty(__instance.text))
{
string originalText = __instance.text;
__instance = StringStore.TranslateText(__instance);
__instance.autoSizeTextContainer = false;
if (__instance.name.StartsWith("LevelName"))
{
__instance.text = __instance.text.Replace("\n", " ");
if (__instance.name == "LevelName2" || __instance.name == "LevelName3")
{
TowerManager_Patch.updatedText.Add(__instance.transform);
@ -47,10 +49,6 @@ namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
__instance = StringStore.TranslateText(__instance);
__instance.autoSizeTextContainer = false;
if (__instance.name.StartsWith("LevelName"))
{
__instance.text = __instance.text.Replace("\n", " ");
}
if (__instance.transform.parent != null && __instance.transform.parent.name.StartsWith("Window"))
{
__instance.fontSizeMin = 10;

View file

@ -0,0 +1,36 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using UnityEngine;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(MainMenu_Btn))]
public static class MainMenu_Btn_Patch
{
public static List<GameObject> speechBubbles = new List<GameObject>();
[HarmonyPatch(nameof(MainMenu_Btn.OnMouseEnter))]
[HarmonyPostfix]
private static void OnMouseEnter(MainMenu_Btn __instance)
{
string textToShow = null;
if(__instance.transform.parent.name == "recipe")
{
textToShow = "探索模式";
}
else if (__instance.name == "mysterious")
{
textToShow = "神秘模式";
}
if(textToShow != null)
{
InGameText.Instance.ShowText(textToShow, 2.0f);
}
}
}
}

View file

@ -27,8 +27,12 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
textShadow.font = FontStore.LoadTMPFont(Utils.Language.ToString());
if(!text.name.Contains("_EVACUATE"))
{
text.autoSizeTextContainer = textShadow.autoSizeTextContainer = true;
}
}
else
{
// Convert and translate legacy Text components

View file

@ -16,12 +16,14 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
{
PlantType thePlantType = (PlantType)__instance.selfType;
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
if(__instance.nameText.text == "")
{
StringStore.TranslateText(txt);
StringStore.TranslateText(__instance.nameText.text);
}
__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
__instance.nameText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ExploreEnterWindow.SetInfo))]
@ -30,12 +32,42 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
{
PlantType thePlantType = (PlantType)__instance.selfType;
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
if (__instance.nameText.text == "")
{
StringStore.TranslateText(txt);
StringStore.TranslateText(__instance.nameText.text);
}
__instance.nameText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ExploreEnterWindow.SetIcon))]
[HarmonyPostfix]
private static void SetIcon(ExploreEnterWindow __instance)
{
PlantType thePlantType = (PlantType)__instance.selfType;
__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
if (__instance.nameText.text == "")
{
StringStore.TranslateText(__instance.nameText.text);
}
__instance.nameText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ExploreEnterWindow.SetDisable))]
[HarmonyPostfix]
private static void SetDisable(ExploreEnterWindow __instance)
{
if (__instance.disabled)
{
__instance.nameText.text = StringStore.TranslateText("敬请期待");
}
__instance.nameText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
}

View file

@ -9,8 +9,8 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
[HarmonyPostfix]
public static void UpdateHealthText(TrainingDummy __instance)
{
Zombie_Patch.TranslateHpUI(__instance.healthText);
Zombie_Patch.TranslateHpUI(__instance.healthTextShadow);
Zombie_Patch.TranslateHpUI_T(__instance.healthText, __instance);
Zombie_Patch.TranslateHpUI_T(__instance.healthTextShadow, __instance);
}
}
}

View file

@ -4,6 +4,7 @@ using PvZ_Fusion_Translator.AssetStore;
using System.Text.RegularExpressions;
using UnityEngine;
using Il2CppTMPro;
using System.Reflection.Metadata.Ecma335;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
@ -12,9 +13,10 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
private static Dictionary<string, string> HPStrings = new Dictionary<string, string>()
{
{ "最后一击:(\\d+)\nDPS:(.+)$", "Last damage: {0}\nDPS: {1}" },
{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}\nType 2 armor: {4}/{5}" },
{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}" },
{ "最后一击:(\\d+)\nDPS:([^\\s]+)\n总伤害:(\\d+)", "Last Damage: {0}\nDPS: {1}\nTotal: {2}" },
{ "^HP:(\\d+)/(\\d+)\n一类:(\\d+)/(\\d+)\n二类:(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}\nType 2 armor: {4}/{5}" },
{ "^HP:(\\d+)/(\\d+)\n一类:(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}" },
{ "^HP:(\\d+)/(\\d+)\n二类:(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 2 armor: {2}/{3}" },
{ "^HP:(\\d+)/(\\d+)$", "HP: {0}/{1}" },
};
@ -29,13 +31,9 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
[HarmonyPostfix]
public static void Start(Zombie __instance)
{
TranslateHpUI(__instance.healthText);
TranslateHpUI(__instance.healthTextShadow);
if (__instance.theFirstArmorHealth == 0 && __instance.theSecondArmorHealth != 0)
{
__instance.healthText.text = __instance.healthText.text.Replace("Type 1", "Type 2");
__instance.healthTextShadow.text = __instance.healthText.text.Replace("Type 1", "Type 2");
}
TranslateHpUI(__instance.healthText, __instance);
TranslateHpUI(__instance.healthTextShadow, __instance);
if (__instance.healthText.transform.rotation != Quaternion.Euler(0, 0, 0))
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
@ -46,23 +44,19 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
if (__instance.theZombieType == ZombieType.TrainingDummy || !Board.Instance.showZombieHealth)
return;
TranslateHpUI(__instance.healthText);
TranslateHpUI(__instance.healthTextShadow);
if (__instance.theFirstArmorHealth == 0 && __instance.theSecondArmorHealth != 0)
{
__instance.healthText.text = __instance.healthText.text.Replace("Type 1", "Type 2");
__instance.healthTextShadow.text = __instance.healthText.text.Replace("Type 1", "Type 2");
}
TranslateHpUI(__instance.healthText, __instance);
TranslateHpUI(__instance.healthTextShadow, __instance);
if (__instance.healthText.transform.rotation != Quaternion.Euler(0f, 0f, 0f))
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
public static void TranslateHpUI(TextMeshPro textTMP)
public static void TranslateHpUI(TextMeshPro textTMP, Zombie __instance)
{
if (textTMP)
{
string origText = textTMP.text;
string translatedText = TranslateHPText(origText);
string translatedText = TranslateHPText(origText, __instance);
textTMP.text = translatedText == origText ? origText : translatedText;
textTMP.autoSizeTextContainer = false;
if (translatedText != origText)
@ -70,30 +64,97 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
}
}
public static string TranslateHPText(string originalText)
public static void TranslateHpUI_T(TextMeshPro textTMP, TrainingDummy __instance)
{
foreach (var entry in HPStrings)
if (textTMP)
{
var regex = new Regex(entry.Key);
string origText = textTMP.text;
string translatedText = TranslateHPText_T(origText, __instance);
textTMP.text = translatedText == origText ? origText : translatedText;
textTMP.autoSizeTextContainer = false;
if (translatedText != origText)
textTMP.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
public static string TranslateHPText(string originalText, Zombie __instance)
{
string finalText = __instance.healthText.text;
int fIndex = -1;
bool found = false;
for(int i = 0; i < HPStrings.Count; i++)
{
var hp = HPStrings.ElementAt(i);
Regex regex = new Regex(hp.Key);
if(regex.IsMatch(originalText))
{
var match = regex.Match(originalText);
int groupCount = match.Groups.Count;
fIndex = i;
found = true;
}
}
List<string> dynamicParts = new List<string>();
for (int i = 1; i < groupCount; i++)
if(fIndex > -1 && found)
{
string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue)
? StringStore.translationString[groupValue]
: groupValue;
dynamicParts.Add(translatedValue);
}
return originalText = string.Format(entry.Value, [.. dynamicParts]);
string fStr = HPStrings.ElementAt(fIndex).Value;
switch (fIndex)
{
case 1:
finalText = string.Format(fStr, __instance.theHealth, __instance.theMaxHealth, __instance.theFirstArmorHealth, __instance.theFirstArmorMaxHealth, __instance.theSecondArmorHealth, __instance.theSecondArmorMaxHealth);
break;
case 2:
finalText = string.Format(fStr, __instance.theHealth, __instance.theMaxHealth, __instance.theFirstArmorHealth, __instance.theFirstArmorMaxHealth);
break;
case 3:
finalText = string.Format(fStr, __instance.theHealth, __instance.theMaxHealth, __instance.theSecondArmorHealth, __instance.theSecondArmorMaxHealth);
break;
case 4:
finalText = string.Format(fStr, __instance.theHealth, __instance.theMaxHealth);
break;
default:
break;
}
}
return originalText;
return finalText;
}
public static string TranslateHPText_T(string originalText, TrainingDummy __instance)
{
string finalText = __instance.healthText.text;
int fIndex = -1;
bool found = false;
for (int i = 0; i < HPStrings.Count; i++)
{
var hp = HPStrings.ElementAt(i);
Regex regex = new Regex(hp.Key);
if (regex.IsMatch(originalText))
{
fIndex = i;
found = true;
}
}
if (fIndex > -1 && found)
{
string fStr = HPStrings.ElementAt(fIndex).Value;
string DPS = originalText.Split("\n")[1].Replace("DPS:", "");
Log.LogInfo(DPS);
switch (fIndex)
{
case 0:
finalText = string.Format(fStr, __instance.lastDamage, DPS, __instance.totalDamage);
break;
default:
break;
}
}
return finalText;
}
}
}

View file

@ -25,13 +25,15 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
{
if(txt.name.Contains("Introduce"))
{
txt.text = StringStore.TranslateText(txt.text);
string text = txt.text;
string[] lines = text.Split("\n");
lines[0] = Utils.GetPlantNameFromAlmanac(thePlantType);
string updatedText = String.Join("\n", lines);
txt.text = StringStore.TranslateText(updatedText);
txt.text = updatedText;
}
else
{

View file

@ -0,0 +1,35 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(SeedLibrary))]
public static class SeedLibrary_Patch
{
[HarmonyPatch(nameof(SeedLibrary.ChangeSafeMode))]
[HarmonyPostfix]
private static void ChangeSafeMode(SeedLibrary __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
Transform safetyBoxButtonTransform = __instance.transform.FindChild("SafeBox").FindChild("StartSafeMode");
if (__instance.safeMode == false && safetyBoxButtonTransform != null)
{
foreach (TextMeshProUGUI txt in safetyBoxButtonTransform.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText("合上");
}
}
}
}
}

View file

@ -9,25 +9,37 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
[HarmonyPatch(typeof(TravelLookMenu))]
public static class TravelLookMenu_Patch
{
public static string savedAssetString = "";
[HarmonyPatch(nameof(TravelLookMenu.Start))]
[HarmonyPostfix]
private static void Postfix_Start(TravelLookMenu __instance)
{
foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
Transform quitButtonTransform = __instance.transform.Find("Quit");
if (quitButtonTransform != null)
foreach (TextMeshProUGUI txt in quitButtonTransform.GetComponentsInChildren<TextMeshProUGUI>())
{
TextMeshProUGUI[] allTexts = quitButtonTransform.GetComponentsInChildren<TextMeshProUGUI>(true);
txt.text = StringStore.TranslateText("合上");
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
foreach (var textComp in allTexts)
{
if (textComp != null && textComp.text == StringStore.TranslateText("关闭"))
{
textComp.text = StringStore.TranslateText("关闭_close");
__instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text);
savedAssetString = __instance.treasureText.text;
}
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
textComp.font = fontAsset;
}
}
[HarmonyPatch(nameof(TravelLookMenu.Update))]
[HarmonyPostfix]
private static void Update(TravelLookMenu __instance)
{
if(savedAssetString != __instance.treasureText.text)
{
__instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text);
savedAssetString = __instance.treasureText.text;
}
}
}

View file

@ -0,0 +1,30 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(TreasureEvacuateMenu))]
public static class TreasureEvacuateMenu_Patch
{
[HarmonyPatch(nameof(TreasureEvacuateMenu.Start))]
[HarmonyPostfix]
private static void Start(TreasureEvacuateMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
if(txt.name.Contains("text (1)"))
{
txt.name = txt.name + "_EVACUATE";
}
}
}
}
}

View file

@ -1,9 +1,11 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppSystem;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
@ -47,6 +49,15 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
foreach (Text txt in __instance.GetComponentsInChildren<Text>())
{
GameObject newTxtObj = Utils.ConvertToTextMeshProUGUI(txt.gameObject, txt.transform.parent, "text");
TextMeshProUGUI newTxt = newTxtObj.GetComponent<TextMeshProUGUI>();
newTxt.text = StringStore.TranslateText("植物商店");
newTxt.autoSizeTextContainer = true;
newTxt.color = new Color(0, 0, 0.3922f, 1);
}
}
}
}

View file

@ -1,9 +1,10 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator;
using PvZ_Fusion_Translator.AssetStore;
using System.Text.RegularExpressions;
using PvZ_Fusion_Translator;
using Unity.Collections;
namespace PvZ_Fusion_Translator.Patches.Managers
{
@ -25,9 +26,26 @@ namespace PvZ_Fusion_Translator.Patches.Managers
TextMeshProUGUI[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
array2[i].text = array2[i].text.Replace("\n", " ");
if (array2[i].text.Contains("配方:"))
{
string[] lines = array2[i].text.Split(":");
lines[1] = Utils.GetPlantNameFromAlmanac(lines[1]);
if (lines[1] == "")
{
Log.LogInfo("Couldn't find plant! (Fusion Showcase)");
lines[1] = StringStore.TranslateText(lines[1]);
}
array2[i].text = StringStore.TranslateText("配方:") + lines[1];
array2[i].autoSizeTextContainer = true;
}
else
{
array2[i] = StringStore.TranslateText(array2[i]);
array2[i].text = array2[i].text.Replace("\n", " ");
}
}
}
}
}

View file

@ -0,0 +1,31 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.Managers
{
[HarmonyPatch(typeof(TreasureManager))]
public static class TreasureManager_Patch
{
[HarmonyPatch(nameof(TreasureManager.Update))]
[HarmonyPostfix]
private static void Update(TreasureManager __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach(TextMeshProUGUI txt in __instance.evaText)
{
txt.autoSizeTextContainer = false;
if (txt.text != "Evacuate")
{
txt.text = StringStore.TranslateText(txt.text);
txt.name = txt.text + "_EVACUATE";
txt.font = fontAsset;
}
}
}
}
}

View file

@ -401,6 +401,7 @@
<Compile Include="ModFeatures.cs" />
<Compile Include="AssetStore\AudioStore.cs" />
<Compile Include="Patches\GameObjects\Board_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\MainMenu_Btn_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\TreasureMoney_Patch.cs" />
<Compile Include="Patches\GameObjects\PlantInfoWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenCard_Patch.cs" />
@ -411,8 +412,10 @@
<Compile Include="Patches\GameObjects\PlayerShootingMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenBagMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ExploreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\SeedLibrary_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureEquipmentMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureConfirmMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureEvacuateMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureUpgradeMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureStoreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureWarehouseMenu_Patch.cs" />
@ -457,6 +460,7 @@
<Compile Include="Patches\Managers\CustomLevelShower_Patch.cs" />
<Compile Include="Patches\Managers\Garden_Patch.cs" />
<Compile Include="Patches\Managers\DrawCardManager_Patch.cs" />
<Compile Include="Patches\Managers\TreasureManager_Patch.cs" />
<Compile Include="Patches\Managers\TowerManager_Patch.cs" />
<Compile Include="Patches\Managers\SaveMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelBuffOptionButton_Patch.cs" />

View file

@ -1,12 +1,16 @@
using Il2Cpp;
using Harmony;
using Il2Cpp;
using Il2CppTMPro;
using MelonLoader;
using MelonLoader.TinyJSON;
using PvZ_Fusion_Translator.AssetStore;
using PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects;
using System.Diagnostics;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.UI;
using static Il2Cpp.AlmanacPlantBank;
using static MelonLoader.MelonLogger;
using static PvZ_Fusion_Translator.FileLoader;
@ -126,12 +130,11 @@ namespace PvZ_Fusion_Translator
string currentLanguage = Utils.Language.ToString();
string almanacDir = GetAssetDir(AssetType.Almanac, Utils.Language);
string path = Path.Combine(almanacDir, "LawnStringsTranslate.json");
string moddedPath = Path.Combine(almanacDir, "ModdedPlantsTranslate.json");
if (!File.Exists(path))
{
Log.LogError($"LawnStringsTranslate.json file not found at path: {path}");
Log.LogError("Plant name could not be found! (Big Garden)");
Log.LogError("Plant name could not be found!");
thePlantName = "";
}
else
@ -151,6 +154,102 @@ namespace PvZ_Fusion_Translator
return thePlantName;
}
public static string GetPlantNameFromAlmanac(string theOriginalPlantName)
{
string originalJson;
string translatedJson;
string thePlantName = "";
string currentLanguage = Utils.Language.ToString();
string almanacDir = GetAssetDir(AssetType.Almanac, Utils.Language);
string dumpDir = GetAssetDir(AssetType.Dumps);
string originalPath = Path.Combine(dumpDir, "LawnStrings.json");
string path = Path.Combine(almanacDir, "LawnStringsTranslate.json");
if ((!File.Exists(path)) || (!File.Exists(originalPath)))
{
Log.LogError($"LawnStringsTranslate.json file not found at path: {path}");
Log.LogError("Plant name could not be found!");
thePlantName = "";
}
else
{
bool foundPlantName = false;
originalJson = File.ReadAllText(originalPath);
translatedJson = File.ReadAllText(path);
AlmanacPlantBank.PlantData originalPlantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(originalJson);
AlmanacPlantBank.PlantData translatedPlantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(translatedJson);
for(int i = 0; i < originalPlantData.plants.Count; i++)
{
AlmanacPlantBank.PlantInfo originalPlantInfo = originalPlantData.plants[i];
KeyValuePair<int, string> translatedPlantInfo = plantIndices[originalPlantInfo.seedType];
if (originalPlantInfo.name == theOriginalPlantName)
{
thePlantName = translatedPlantInfo.Value;
foundPlantName = true;
}
}
if (!foundPlantName)
{
Log.LogInfo("Couldn't find plant name!");
thePlantName = "";
}
}
return thePlantName;
}
public static Dictionary<int, KeyValuePair<int, string>> plantIndices = new Dictionary<int, KeyValuePair<int, string>>();
public static void RegisterPlantIndices()
{
plantIndices = new Dictionary<int, KeyValuePair<int, string>>();
string originalJson;
string translatedJson;
string currentLanguage = Utils.Language.ToString();
string almanacDir = GetAssetDir(AssetType.Almanac, Utils.Language);
string dumpDir = GetAssetDir(AssetType.Dumps);
string originalPath = Path.Combine(dumpDir, "LawnStrings.json");
string path = Path.Combine(almanacDir, "LawnStringsTranslate.json");
if ((!File.Exists(path)) || (!File.Exists(originalPath)))
{
Log.LogError($"LawnStringsTranslate.json file not found at path: {path}");
}
else
{
originalJson = File.ReadAllText(originalPath);
translatedJson = File.ReadAllText(path);
AlmanacPlantBank.PlantData originalPlantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(originalJson);
AlmanacPlantBank.PlantData translatedPlantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(translatedJson);
for(int i = 0; i < originalPlantData.plants.Count; i++)
{
PlantInfo originalPlantInfo = originalPlantData.plants[i];
PlantInfo translatedPlantInfo = null;
foreach (PlantInfo info in translatedPlantData.plants)
{
if(info.seedType == originalPlantInfo.seedType)
{
translatedPlantInfo = info;
}
}
if(translatedPlantInfo != null)
{
KeyValuePair<int, string> temp = new KeyValuePair<int, string>(translatedPlantInfo.seedType, translatedPlantInfo.name);
plantIndices.Add(originalPlantInfo.seedType, temp);
}
}
}
}
#if MULTI_LANGUAGE
internal static void ChangeLanguage(string language)
{
@ -171,6 +270,8 @@ namespace PvZ_Fusion_Translator
StringStore.Reload();
TextureStore.Reload();
FileLoader.SaveLanguage();
RegisterPlantIndices();
Zombie_Patch.LoadHPStrings();
}
#endif