Update BIE branch

This commit is contained in:
TuanAnh2901 2025-09-30 03:55:51 +07:00
parent 946cecbfdb
commit 8930591cc5
17 changed files with 455 additions and 113 deletions

View file

@ -48,6 +48,9 @@ public class Core : BasePlugin
TextureStore.Init();
StringStore.Init();
FontStore.Init();
// Register plant indices for fast lookups and load HP regexes
Utils.RegisterPlantIndices();
PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects.Zombie_Patch.LoadHPStrings();
InitCoroutine();
}
@ -92,6 +95,10 @@ public class Core : BasePlugin
Log.LogInfo("del del");
Utils.OpenTrello();
}
if (Input.GetKeyDown(KeyCode.P))
{
Time.timeScale = 0;
}
if (TowerManager.Instance != null)
{
TowerManager_Patch.UpdateText();

View file

@ -57,7 +57,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.BaseTextObjects
__instance.fontSize = 12;
}
if (__instance.text == "Полный Хаосs" && __instance.transform.parent.parent.Find("Image").GetComponent<Image>().activeSprite.name == "Present")
if (__instance.text == "Полный Хаос" && __instance.transform.parent.parent.Find("Image").GetComponent<Image>().activeSprite.name == "Present")
{
__instance.text += "\nБесконечно";
}

View file

@ -0,0 +1,32 @@
using HarmonyLib;
using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(MainMenu_Btn))]
public static class MainMenu_Btn_Patch
{
[HarmonyPatch(nameof(MainMenu_Btn.OnMouseEnter))]
[HarmonyPostfix]
private static void OnMouseEnter(MainMenu_Btn __instance)
{
string textToShow = null;
if (__instance.transform.parent.name == "recipe")
{
textToShow = "探索模式";
}
else if (__instance.name == "mysterious")
{
textToShow = "神秘模式";
}
if (textToShow != null)
{
InGameText.Instance.ShowText(textToShow, 2.0f);
}
}
}
}

View file

@ -27,8 +27,11 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
textShadow.font = FontStore.LoadTMPFont(Utils.Language.ToString());
if(!text.name.Contains("_EVACUATE"))
{
text.autoSizeTextContainer = textShadow.autoSizeTextContainer = true;
}
}
else
{
// Convert and translate legacy Text components

View file

@ -15,12 +15,12 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
PlantType thePlantType = (PlantType)__instance.selfType;
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
StringStore.TranslateText(txt);
}
__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
if (__instance.nameText.text == "")
{
__instance.nameText.text = StringStore.TranslateText(__instance.nameText.text);
}
__instance.nameText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ExploreEnterWindow.SetInfo))]
@ -29,12 +29,38 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
PlantType thePlantType = (PlantType)__instance.selfType;
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
if (__instance.nameText.text == "")
{
StringStore.TranslateText(txt);
__instance.nameText.text = StringStore.TranslateText(__instance.nameText.text);
}
__instance.nameText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ExploreEnterWindow.SetIcon))]
[HarmonyPostfix]
private static void SetIcon(ExploreEnterWindow __instance)
{
PlantType thePlantType = (PlantType)__instance.selfType;
__instance.nameText.text = Utils.GetPlantNameFromAlmanac(thePlantType);
if (__instance.nameText.text == "")
{
__instance.nameText.text = StringStore.TranslateText(__instance.nameText.text);
}
__instance.nameText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
[HarmonyPatch(nameof(ExploreEnterWindow.SetDisable))]
[HarmonyPostfix]
private static void SetDisable(ExploreEnterWindow __instance)
{
if (__instance.disabled)
{
__instance.nameText.text = StringStore.TranslateText("敬请期待");
}
__instance.nameText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
}

View file

@ -9,8 +9,8 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
[HarmonyPostfix]
public static void UpdateHealthText(TrainingDummy __instance)
{
Zombie_Patch.TranslateHpUI(__instance.healthText);
Zombie_Patch.TranslateHpUI(__instance.healthTextShadow);
Zombie_Patch.TranslateHpUI(__instance.healthText, null);
Zombie_Patch.TranslateHpUI(__instance.healthTextShadow, null);
}
}
}

View file

@ -14,9 +14,9 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
{
private static Dictionary<string, string> HPStrings = new Dictionary<string, string>()
{
{ "最后一击:(\\d+)\nDPS:(.+)$", "Last damage: {0}\nDPS: {1}" },
{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}\nType 2 armor: {4}/{5}" },
{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}" },
{ "最后一击:(\\d+)\nDPS:([^\\s]+)\n总伤害:(\\d+)", "Last Damage: {0}\nDPS: {1}\nTotal: {2}" },
{ "^HP:(\\d+)/(\\d+)\n一类:(\\d+)/(\\d+)\n二类:(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}\nType 2 armor: {4}/{5}" },
{ "^HP:(\\d+)/(\\d+)\n一类:(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}" },
{ "^HP:(\\d+)/(\\d+)$", "HP: {0}/{1}" },
};
@ -59,12 +59,12 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
public static void TranslateHpUI(TextMeshPro textTMP)
public static void TranslateHpUI(TextMeshPro textTMP, Zombie __instance = null)
{
if (textTMP)
{
string origText = textTMP.text;
string translatedText = TranslateHPText(origText);
string translatedText = __instance == null ? TranslateHPText(origText) : TranslateHPText(origText, __instance);
textTMP.text = translatedText == origText ? origText : translatedText;
textTMP.autoSizeTextContainer = false;
if (translatedText != origText)
@ -97,5 +97,45 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
}
return originalText;
}
public static string TranslateHPText(string originalText, Zombie __instance)
{
string finalText = __instance.healthText.text;
int fIndex = -1;
bool found = false;
for (int i = 0; i < HPStrings.Count; i++)
{
var hp = HPStrings.ElementAt(i);
Regex regex = new Regex(hp.Key);
if (regex.IsMatch(originalText))
{
fIndex = i;
found = true;
}
}
if (fIndex > -1 && found)
{
string fStr = HPStrings.ElementAt(fIndex).Value;
switch (fIndex)
{
case 1:
finalText = string.Format(fStr, __instance.theHealth, __instance.theMaxHealth, __instance.theFirstArmorHealth, __instance.theFirstArmorMaxHealth, __instance.theSecondArmorHealth, __instance.theSecondArmorMaxHealth);
break;
case 2:
finalText = string.Format(fStr, __instance.theHealth, __instance.theMaxHealth, __instance.theFirstArmorHealth, __instance.theFirstArmorMaxHealth);
break;
case 3:
finalText = string.Format(fStr, __instance.theHealth, __instance.theMaxHealth);
break;
default:
break;
}
}
return finalText;
}
}
}

View file

@ -23,13 +23,15 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
if(txt.name.Contains("Introduce"))
{
txt.text = StringStore.TranslateText(txt.text);
string text = txt.text;
string[] lines = text.Split("\n");
lines[0] = Utils.GetPlantNameFromAlmanac(thePlantType);
string updatedText = String.Join("\n", lines);
txt.text = StringStore.TranslateText(updatedText);
txt.text = updatedText;
}
else
{

View file

@ -0,0 +1,36 @@
using HarmonyLib;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(SeedLibrary))]
public static class SeedLibrary_Patch
{
[HarmonyPatch(nameof(SeedLibrary.ChangeSafeMode))]
[HarmonyPostfix]
private static void ChangeSafeMode(SeedLibrary __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
Transform safetyBoxButtonTransform = __instance.transform.Find("SafeBox").Find("StartSafeMode");
if (__instance.safeMode == false && safetyBoxButtonTransform != null)
{
foreach (TextMeshProUGUI txt in safetyBoxButtonTransform.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText("合上");
}
}
}
}
}

View file

@ -9,25 +9,37 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
[HarmonyPatch(typeof(TravelLookMenu))]
public static class TravelLookMenu_Patch
{
public static string savedAssetString = "";
[HarmonyPatch(nameof(TravelLookMenu.Start))]
[HarmonyPostfix]
private static void Postfix_Start(TravelLookMenu __instance)
{
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
Transform quitButtonTransform = __instance.transform.Find("Quit");
if (quitButtonTransform != null)
foreach (TextMeshProUGUI txt in quitButtonTransform.GetComponentsInChildren<TextMeshProUGUI>())
{
TextMeshProUGUI[] allTexts = quitButtonTransform.GetComponentsInChildren<TextMeshProUGUI>(true);
txt.text = StringStore.TranslateText("合上");
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
foreach (var textComp in allTexts)
{
if (textComp != null && textComp.text == StringStore.TranslateText("关闭"))
{
textComp.text = StringStore.TranslateText("关闭_close");
__instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text);
savedAssetString = __instance.treasureText.text;
}
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
textComp.font = fontAsset;
}
}
[HarmonyPatch(nameof(TravelLookMenu.Update))]
[HarmonyPostfix]
private static void Update(TravelLookMenu __instance)
{
if (savedAssetString != __instance.treasureText.text)
{
__instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text);
savedAssetString = __instance.treasureText.text;
}
}
}

View file

@ -0,0 +1,30 @@
using HarmonyLib;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(TreasureEvacuateMenu))]
public static class TreasureEvacuateMenu_Patch
{
[HarmonyPatch(nameof(TreasureEvacuateMenu.Start))]
[HarmonyPostfix]
private static void Start(TreasureEvacuateMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
if (txt.name.Contains("text (1)"))
{
txt.name = txt.name + "_EVACUATE";
}
}
}
}
}

View file

@ -3,6 +3,7 @@ using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
@ -46,6 +47,15 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
foreach (Text txt in __instance.GetComponentsInChildren<Text>())
{
GameObject newTxtObj = Utils.ConvertToTextMeshProUGUI(txt.gameObject, txt.transform.parent, "text");
TextMeshProUGUI newTxt = newTxtObj.GetComponent<TextMeshProUGUI>();
newTxt.text = StringStore.TranslateText("植物商店");
newTxt.autoSizeTextContainer = true;
newTxt.color = new Color(0, 0, 0.3922f, 1);
}
}
}
}

View file

@ -64,7 +64,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
Log.LogWarning($"Introduce text: {component?.text}");
Log.LogWarning($"Plant name: {component2?.text}");
#endif
component.text = component.text ?? string.Empty;
//component.text = component.text ?? string.Empty;
AlmanacPlantBank.PlantData plantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(json);

View file

@ -24,10 +24,27 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
TextMeshProUGUI[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
array2[i].text = array2[i].text.Replace("\n", " ");
if (array2[i].text.Contains("配方:"))
{
string[] lines = array2[i].text.Split(":");
lines[1] = Utils.GetPlantNameFromAlmanac(lines[1]);
if (lines[1] == "")
{
Log.LogInfo("Couldn't find plant! (Fusion Showcase)");
lines[1] = StringStore.TranslateText(lines[1]);
}
array2[i].text = StringStore.TranslateText("配方:") + lines[1];
array2[i].autoSizeTextContainer = true;
}
else
{
array2[i] = StringStore.TranslateText(array2[i]);
array2[i].text = array2[i].text.Replace("\n", " ");
}
}
}
[HarmonyPatch(nameof(InGameUI.Update))]

View file

@ -0,0 +1,31 @@
using HarmonyLib;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
{
[HarmonyPatch(typeof(TreasureManager))]
public static class TreasureManager_Patch
{
[HarmonyPatch(nameof(TreasureManager.Update))]
[HarmonyPostfix]
private static void Update(TreasureManager __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.evaText)
{
txt.autoSizeTextContainer = false;
if (txt.text != "Evacuate")
{
txt.text = StringStore.TranslateText(txt.text);
txt.name = txt.text + "_EVACUATE";
txt.font = fontAsset;
}
}
}
}
}

View file

@ -107,6 +107,7 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="AssetStore\AudioStore.cs" />
<Compile Include="AssetStore\CheckSumStore.cs" />
<Compile Include="AssetStore\FontStore.cs" />
<Compile Include="AssetStore\StringStore.cs" />
@ -117,105 +118,107 @@
<Compile Include="FontHandler.cs" />
<Compile Include="Log.cs" />
<Compile Include="ModFeatures.cs" />
<Compile Include="AssetStore\AudioStore.cs" />
<Compile Include="Patches\GameObjects\Board_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\Jigsaw_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\UIProgress2_Patch.cs" />
<Compile Include="Patches\GameObjects\PlayerShootingMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\PlayerShootingWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\ShootingSelectWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\FruitNinjaSelectWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\RogueCardWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\CrisisZombieWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\RogueStartMenu_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\InGameText_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\TextMeshPro_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\TextMeshProUGUI_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\TMP_InputField_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssBagMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssCheckInBag_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssStoreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssDevelopMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssMenu2_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\UIButton_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\TrainingDummy_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\UltimateChomper_Patch.cs" />
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssLevelEnter_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssStoreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\BaseMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\Board_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssLevelEnter_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\Advanture_Btn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\CustomLevelEnter_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\InGameBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\MainMenu_Btn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\OptLanguageBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\OptionBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\PauseMenu_Btn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\PVPPotBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\SaveMenuBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\UIButton_Patch.cs" />
<Compile Include="Patches\GameObjects\Close_Patch.cs" />
<Compile Include="Patches\GameObjects\CrisisZombieWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\CustomSettings_Patch.cs" />
<Compile Include="Patches\GameObjects\CustomSun_Patch.cs" />
<Compile Include="Patches\GameObjects\ExploreEnterWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\ExploreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\FruitNinjaSelectWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenBagMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenCard_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenPlant_Patch.cs" />
<Compile Include="Patches\GameObjects\MainMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\AbyssGoods_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\DY_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\Jigsaw_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\LanternUmbrella_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\MagnetBox_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\MagnetInterface_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\Money_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssDevelopMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssMenu2_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\Plant_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\PlayerName_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\SelectYourPlants_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\TrainingDummy_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\TreasureMoney_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\UltimateChomper_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\Zombie_Patch.cs" />
<Compile Include="Patches\GameObjects\NoticePauseMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\PlantInfoWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\PlayerShootingMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\PlayerShootingWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\RogueCardWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\RogueStartMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ShootingMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ShootingSelectWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\SeedLibrary_Patch.cs" />
<Compile Include="Patches\GameObjects\TowerOption_Patch.cs" />
<Compile Include="Patches\GameObjects\TowerUpgradeMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelBuffMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelLookBuff_Patch.cs" />
<Compile Include="Patches\GameObjects\ShootingMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelLookMenu_Patch.cs" />
<Compile Include="Patches\Managers\ChessManager_Patch.cs" />
<Compile Include="Patches\Managers\CustomLevelShower_Patch.cs" />
<Compile Include="Patches\Managers\DrawCardManager_Patch.cs" />
<Compile Include="Patches\Managers\SaveMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelBuffOptionButton_Patch.cs" />
<Compile Include="Patches\Managers\TowerManager_Patch.cs" />
<Compile Include="Patches\Managers\GameAPP_Patch.cs" />
<Compile Include="Patches\OtherManagers\AchievementClip_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\Advanture_Btn_Patch.cs" />
<Compile Include="Patches\Managers\AlmanacMgrZombie_Patch.cs" />
<Compile Include="Patches\Managers\AlmanacPlantBank_Patch.cs" />
<Compile Include="Patches\Managers\DifficultyMgr_Patch.cs" />
<Compile Include="Patches\Managers\EndlessMgr_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenPlant_Patch.cs" />
<Compile Include="Patches\GameObjects\Close_Patch.cs" />
<Compile Include="Patches\GameObjects\CustomSettings_Patch.cs" />
<Compile Include="Patches\GameObjects\CustomSun_Patch.cs" />
<Compile Include="Patches\OtherManagers\GardenUI_Patch.cs" />
<Compile Include="Patches\GameObjects\NoticePauseMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\InGameBtn_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\InGameText_Patch.cs" />
<Compile Include="Patches\Managers\InGameUI_Patch.cs" />
<Compile Include="Patches\Managers\IZEMgr_Patch.cs" />
<Compile Include="Patches\OtherManagers\MenuText_Patch.cs" />
<Compile Include="Patches\Managers\OppositeBuffManager_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\OptionBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\OptLanguageBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\PauseMenu_Btn_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\PVPPotBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\SelectYourPlants_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\TextMeshPro_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\TextMeshProUGUI_Patch.cs" />
<Compile Include="Patches\BaseTextObjects\TMP_InputField_Patch.cs" />
<Compile Include="Patches\Managers\TravelBuffMgr_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelBuff_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelLookBuff_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelLookMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelRefresh_Patch.cs" />
<Compile Include="Patches\GameObjects\TravelStore_Patch.cs" />
<Compile Include="Patches\GameObjects\UIDifficulty_Patch.cs" />
<Compile Include="Patches\GameObjects\UIZombieNum_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\Plant_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\PlayerName_Patch.cs" />
<Compile Include="Patches\OtherManagers\ThanksMenu_Patch.cs" />
<Compile Include="Patches\Managers\UIMgr_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\Zombie_Patch.cs" />
<Compile Include="Patches\GameObjects\MinorObjects\TreasureMoney_Patch.cs" />
<Compile Include="Patches\GameObjects\ExploreEnterWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\ExploreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenBagMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\GardenCard_Patch.cs" />
<Compile Include="Patches\GameObjects\PlantInfoWindow_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureConfirmMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureEquipmentMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureEvacuateMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureMainMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureStoreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureUpgradeMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\TreasureWarehouseMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\UIDifficulty_Patch.cs" />
<Compile Include="Patches\GameObjects\UIZombieNum_Patch.cs" />
<Compile Include="Patches\Managers\AlmanacMgrZombie_Patch.cs" />
<Compile Include="Patches\Managers\AlmanacPlantBank_Patch.cs" />
<Compile Include="Patches\Managers\ChessManager_Patch.cs" />
<Compile Include="Patches\Managers\CustomLevelShower_Patch.cs" />
<Compile Include="Patches\Managers\DifficultyMgr_Patch.cs" />
<Compile Include="Patches\Managers\DrawCardManager_Patch.cs" />
<Compile Include="Patches\Managers\EndlessMgr_Patch.cs" />
<Compile Include="Patches\Managers\GameAPP_Patch.cs" />
<Compile Include="Patches\Managers\Garden_Patch.cs" />
<Compile Include="Patches\Managers\InGameUI_Patch.cs" />
<Compile Include="Patches\Managers\IZEMgr_Patch.cs" />
<Compile Include="Patches\Managers\OppositeBuffManager_Patch.cs" />
<Compile Include="Patches\Managers\SaveMenu_Patch.cs" />
<Compile Include="Patches\Managers\TowerManager_Patch.cs" />
<Compile Include="Patches\Managers\TravelBuffMgr_Patch.cs" />
<Compile Include="Patches\Managers\TreasureManager_Patch.cs" />
<Compile Include="Patches\Managers\UIMgr_Patch.cs" />
<Compile Include="Patches\OtherManagers\AchievementClip_Patch.cs" />
<Compile Include="Patches\OtherManagers\GardenUI_Patch.cs" />
<Compile Include="Patches\OtherManagers\MenuText_Patch.cs" />
<Compile Include="Patches\OtherManagers\ThanksMenu_Patch.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>

View file

@ -11,11 +11,57 @@ using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.UI;
using static PvZ_Fusion_Translator__BepInEx_.FileLoader;
using System.Collections.Generic;
namespace PvZ_Fusion_Translator__BepInEx_
{
public class Utils
{
public static Dictionary<int, KeyValuePair<int, string>> plantIndices = new Dictionary<int, KeyValuePair<int, string>>();
public static void RegisterPlantIndices()
{
plantIndices = new Dictionary<int, KeyValuePair<int, string>>();
string originalJson;
string translatedJson;
string almanacDir = GetAssetDir(AssetType.Almanac, Utils.Language);
string dumpDir = GetAssetDir(AssetType.Dumps);
string originalPath = Path.Combine(dumpDir, "LawnStrings.json");
string path = Path.Combine(almanacDir, "LawnStringsTranslate.json");
if ((!File.Exists(path)) || (!File.Exists(originalPath)))
{
Log.LogError($"LawnStringsTranslate.json file not found at path: {path}");
}
else
{
originalJson = File.ReadAllText(originalPath);
translatedJson = File.ReadAllText(path);
AlmanacPlantBank.PlantData originalPlantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(originalJson);
AlmanacPlantBank.PlantData translatedPlantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(translatedJson);
for (int i = 0; i < originalPlantData.plants.Count; i++)
{
var originalPlantInfo = originalPlantData.plants[i];
AlmanacPlantBank.PlantInfo translatedPlantInfo = null;
foreach (var info in translatedPlantData.plants)
{
if (info.seedType == originalPlantInfo.seedType)
{
translatedPlantInfo = info;
}
}
if (translatedPlantInfo != null)
{
var temp = new KeyValuePair<int, string>(translatedPlantInfo.seedType, translatedPlantInfo.name);
plantIndices.Add(originalPlantInfo.seedType, temp);
}
}
}
}
internal static bool TryReplaceTexture2D(Texture2D ogTexture)
{
if (ogTexture != null)
@ -198,6 +244,53 @@ namespace PvZ_Fusion_Translator__BepInEx_
return thePlantName;
}
public static string GetPlantNameFromAlmanac(string theOriginalPlantName)
{
string originalJson;
string translatedJson;
string thePlantName = "";
string almanacDir = GetAssetDir(AssetType.Almanac, Utils.Language);
string dumpDir = GetAssetDir(AssetType.Dumps);
string originalPath = Path.Combine(dumpDir, "LawnStrings.json");
string path = Path.Combine(almanacDir, "LawnStringsTranslate.json");
if ((!File.Exists(path)) || (!File.Exists(originalPath)))
{
Log.LogError($"LawnStringsTranslate.json file not found at path: {path}");
thePlantName = "";
}
else
{
bool foundPlantName = false;
originalJson = File.ReadAllText(originalPath);
translatedJson = File.ReadAllText(path);
AlmanacPlantBank.PlantData originalPlantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(originalJson);
AlmanacPlantBank.PlantData translatedPlantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(translatedJson);
for (int i = 0; i < originalPlantData.plants.Count; i++)
{
var originalPlantInfo = originalPlantData.plants[i];
KeyValuePair<int, string> translatedPlantInfo = plantIndices[originalPlantInfo.seedType];
if (originalPlantInfo.name == theOriginalPlantName)
{
thePlantName = translatedPlantInfo.Value;
foundPlantName = true;
}
}
if (!foundPlantName)
{
Log.LogInfo("Couldn't find plant name!");
thePlantName = "";
}
}
return thePlantName;
}
#if MULTI_LANGUAGE
internal static void ChangeLanguage(string language)
{