abyss develop bugfix

This commit is contained in:
SillyStar-Github 2025-04-27 19:33:04 -04:00
parent 0eb636f376
commit 85d35463f9

View file

@ -1,19 +1,48 @@
using HarmonyLib; using System.Text.RegularExpressions;
using HarmonyLib;
using Il2Cpp; using Il2Cpp;
using Il2CppTMPro; using Il2CppTMPro;
using MelonLoader;
using PvZ_Fusion_Translator.AssetStore; using PvZ_Fusion_Translator.AssetStore;
using UnityEngine.TextCore.Text;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
[HarmonyPatch(typeof(AbyssDevelopMenu))] [HarmonyPatch(typeof(AbyssDevelopMenu))]
public static class AbyssDevelopMenu_Patch public static class AbyssDevelopMenu_Patch
{ {
[HarmonyPatch(nameof(AbyssDevelopMenu.UpdateInfo))] [HarmonyPatch(nameof(AbyssDevelopMenu.UpdateInfo))]
[HarmonyPostfix] [HarmonyPostfix]
private static void UpdateInfo(AbyssDevelopMenu __instance) private static void UpdateInfo(AbyssDevelopMenu __instance)
{ {
__instance.currentMoney.text = StringStore.TranslateText(__instance.currentMoney.text); __instance.currentMoney.text = StringStore.TranslateText(__instance.currentMoney.text);
__instance.upgradeTextInfo.text = StringStore.TranslateText(__instance.upgradeTextInfo.text); __instance.upgradeTextInfo.text = StringStore.TranslateText(__instance.upgradeTextInfo.text);
TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent<TextMeshProUGUI>();
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
string regexStr = "([^\\s]+)\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)";
Regex regex = new Regex(regexStr);
if (regex.IsMatch(upgradeCostText.text))
{
Match match = regex.Match(upgradeCostText.text);
int groupCount = match.Groups.Count;
List<string> dynamicParts = [];
for (int i = 1; i < groupCount; i++)
{
string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
dynamicParts.Add(translatedValue);
}
upgradeCostText.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
upgradeCostText.font = fontAsset;
}
} }
} }
} }