3.4.2 missing code

This commit is contained in:
SillyStar-Github 2026-02-23 00:20:13 -05:00
parent cf4c022522
commit 829f314392
4 changed files with 107 additions and 0 deletions

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using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using MelonLoader;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(GodShootingLevelButton))]
public static class GodShootingLevelButton_Patch
{
[HarmonyPatch(nameof(GodShootingLevelButton.Awake))]
[HarmonyPostfix]
private static void Awake(GodShootingLevelButton __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
string originalKey = StringStore.translationString.FirstOrDefault(x => x.Value == txt.text).Key;
txt.text = (StringStore.translationString.ContainsKey(originalKey + "_GS")) ? StringStore.TranslateText(originalKey + "_GS") : StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
}
}

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using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using static MelonLoader.MelonLogger;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(GodShootingMenu))]
public static class GodShootingMenu_Patch
{
[HarmonyPatch(nameof(GodShootingMenu.Start))]
[HarmonyPostfix]
private static void Start(GodShootingMenu __instance)
{
foreach(TextMeshProUGUI text in __instance.transform.Find("Background").GetComponentsInChildren<TextMeshProUGUI>())
{
text.autoSizeTextContainer = true;
text.text = StringStore.TranslateText(text.text);
}
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
}
}
[HarmonyPatch(nameof(GodShootingMenu.ShowRoutes))]
[HarmonyPostfix]
private static void ShowRoutes(GodShootingMenu __instance)
{
foreach(var route in __instance.routes)
{
if (route.Value == null) continue;
foreach(TextMeshProUGUI text in route.Value.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
}
}
}
}
}

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using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using static MelonLoader.MelonLogger;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(PVPRandomManager))]
public static class PVPRandomManager_Patch
{
[HarmonyPatch(nameof(PVPRandomManager.Start))]
[HarmonyPostfix]
private static void Start(PVPRandomManager __instance)
{
foreach(TextMeshPro text in __instance.texts)
{
text.text = StringStore.TranslateText(text.text);
}
}
[HarmonyPatch(nameof(PVPRandomManager.Update))]
[HarmonyPostfix]
private static void ZombieEnterHouse(PVPRandomManager __instance)
{
foreach(TextMeshPro text in __instance.texts)
{
text.text = StringStore.TranslateText(text.text);
}
}
}
}

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@ -400,6 +400,9 @@
<Compile Include="Log.cs" />
<Compile Include="ModFeatures.cs" />
<Compile Include="AssetStore\AudioStore.cs" />
<Compile Include="Patches\GameObjects\PVPRandomManager_Patch.cs" />
<Compile Include="Patches\GameObjects\GodShootingMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\GodShootingLevelButton_Patch.cs" />
<Compile Include="Patches\GameObjects\PlantDataMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\WarningMenu_Patch.cs" />
<Compile Include="Patches\Modes\Abyss\AbyssBuffMenu_Patch.cs" />