3.1 code draft complete!!
fusion showcase editor code hopefully done
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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{
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[HarmonyPatch(typeof(ExploreMakeSceneButton))]
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public class ExploreMakeSceneButton_Patch
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(ExploreMakeSceneButton.Start))]
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public static void Start(ExploreMakeSceneButton __instance)
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{
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__instance.sceneText.text = StringStore.TranslateText(__instance.sceneText.text);
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__instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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@ -0,0 +1,20 @@
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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{
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[HarmonyPatch(typeof(ExploreMakeZombieButton))]
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public class ExploreMakeZombieButton_Patch
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(ExploreMakeZombieButton.Start))]
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public static void Start(ExploreMakeZombieButton __instance)
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{
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__instance.sceneText.text = Utils.GetZombieNameFromAlmanac(__instance.theZombieType);
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__instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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@ -2,6 +2,7 @@
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using Il2Cpp;
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using Il2Cpp;
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using Il2CppTMPro;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using PvZ_Fusion_Translator.AssetStore;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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@ -18,6 +19,53 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(ExploreMakeMenu.InitMenu))]
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[HarmonyPostfix]
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private static void InitMenu(ExploreMakeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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if(txt.text.Contains("关卡制作中:"))
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{
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string plantName = Utils.GetPlantNameFromAlmanac(txt.text.Split(":")[1]);
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txt.text = String.Format(StringStore.translationStringRegex["关卡制作中:([^\\s]+)"], plantName);
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}
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else
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{
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txt.text = StringStore.TranslateText(txt.text);
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}
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}
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}
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[HarmonyPatch(nameof(ExploreMakeMenu.ViewScene))]
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[HarmonyPostfix]
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private static void ViewScene(ExploreMakeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(ExploreMakeMenu.InitZombieButtons))]
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[HarmonyPostfix]
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private static void InitZombieButtons(ExploreMakeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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}
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}
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@ -401,6 +401,8 @@
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<Compile Include="ModFeatures.cs" />
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<Compile Include="ModFeatures.cs" />
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<Compile Include="AssetStore\AudioStore.cs" />
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<Compile Include="AssetStore\AudioStore.cs" />
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<Compile Include="Patches\GameObjects\AbyssBuffMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\AbyssBuffMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\ExploreMakeSceneButton_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\ExploreMakeZombieButton_Patch.cs" />
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<Compile Include="Patches\GameObjects\ExploreMakeMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ExploreMakeMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\SpriteRenderer_Patch.cs" />
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<Compile Include="Patches\GameObjects\SpriteRenderer_Patch.cs" />
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<Compile Include="Patches\GameObjects\Board_Patch.cs" />
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<Compile Include="Patches\GameObjects\Board_Patch.cs" />
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