finally fixing abyss store + selecting the last odyssey modifier
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e42d7a12a1
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4f58de84ce
3 changed files with 29 additions and 24 deletions
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@ -10,9 +10,15 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(nameof(AbyssStoreMenu.Update))]
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[HarmonyPostfix]
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private static void UpdateInfo(AbyssStoreMenu __instance)
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private static void Update(AbyssStoreMenu __instance)
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{
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__instance.yourMoney.text = StringStore.TranslateText(__instance.yourMoney.text);
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = StringStore.TranslateText(text.text);
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text.font = fontAsset;
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}
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}
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}
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}
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@ -13,13 +13,11 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(nameof(TravelBuffMenu.RefeshOptions))]
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[HarmonyPostfix]
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private static void RefeshOptions(TravelBuffMenu __instance)
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public static void RefeshOptions(TravelBuffMenu __instance)
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{
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foreach (TravelBuffOptionButton button in __instance.options)
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foreach(TravelBuffOptionButton button in __instance.options)
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{
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List<string> buffSet = translatedTravelBuffs[buffLinks[button.buffType]];
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string buffText = (button.buffIndex < buffSet.Count && button.show != null) ? buffSet[button.buffIndex] : StringStore.TranslateText(button.introduce.text);
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button.introduce.text = buffText;
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TravelBuffOptionButton_Patch.TranslateOptionButton(button);
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}
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}
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}
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@ -3,6 +3,7 @@ using Il2Cpp;
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using Il2CppTMPro;
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using MelonLoader;
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using PvZ_Fusion_Translator.AssetStore;
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using static MelonLoader.MelonLogger;
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using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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@ -10,31 +11,31 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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[HarmonyPatch(typeof(TravelBuffOptionButton))]
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public static class TravelBuffOptionButton_Patch
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{
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[HarmonyPatch(nameof(TravelBuffOptionButton.SetBuff))]
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[HarmonyPostfix]
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private static void SetBuff(TravelBuffOptionButton __instance)
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{
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List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
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string buffText = (__instance.buffIndex < buffSet.Count && __instance.show != null) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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__instance.introduce.text = buffText;
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}
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[HarmonyPatch(nameof(TravelBuffOptionButton.Awake))]
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[HarmonyPostfix]
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private static void Awake(TravelBuffOptionButton __instance)
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public static void Awake(TravelBuffOptionButton __instance)
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{
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List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
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string buffText = (__instance.buffIndex < buffSet.Count && __instance.show != null) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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__instance.introduce.text = buffText;
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TranslateOptionButton(__instance);
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}
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[HarmonyPatch(nameof(TravelBuffOptionButton.OnAnimOver))]
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[HarmonyPostfix]
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private static void OnAnimOver(TravelBuffOptionButton __instance)
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public static void OnAnimOver(TravelBuffOptionButton __instance)
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{
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List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
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string buffText = (__instance.buffIndex < buffSet.Count && __instance.show != null) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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__instance.introduce.text = buffText;
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TranslateOptionButton(__instance);
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}
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public static void TranslateOptionButton(TravelBuffOptionButton button)
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{
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List<string> buffSet = translatedTravelBuffs[buffLinks[button.buffType]];
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string buff = (button.show != null && button.introduce.text != "词条已选完") ? buffSet[button.buffIndex] : StringStore.TranslateText("词条已选完");
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button.introduce.text = buff;
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}
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}
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//List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
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//string buff = (__instance.show != null) ? buffSet[__instance.buffIndex] : StringStore.TranslateText("无");
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//__instance.introduce.text = buff;
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}
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