Zombie HP text rework
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ea94331c83
commit
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4 changed files with 75 additions and 8 deletions
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@ -1,6 +1,7 @@
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using Il2Cpp;
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using MelonLoader;
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using PvZ_Fusion_Translator.AssetStore;
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using PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects;
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using PvZ_Fusion_Translator.Patches.OtherManagers;
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using System.Text.Encodings.Web;
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using System.Text.Json;
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@ -76,6 +77,7 @@ namespace PvZ_Fusion_Translator
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{
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StringStore.translationStringRegex[key] = value;
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}
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Zombie_Patch.LoadHPStrings();
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}
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}
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SaveStrings();
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@ -1,6 +1,5 @@
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using HarmonyLib;
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using Il2Cpp;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
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{
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@ -10,8 +9,8 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
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[HarmonyPostfix]
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public static void UpdateHealthText(TrainingDummy __instance)
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{
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StringStore.TranslateText(__instance.healthText);
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StringStore.TranslateText(__instance.healthTextShadow);
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Zombie_Patch.TranslateHpUI(__instance.healthText);
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Zombie_Patch.TranslateHpUI(__instance.healthTextShadow);
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}
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}
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}
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@ -1,19 +1,41 @@
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using HarmonyLib;
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using Il2Cpp;
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using PvZ_Fusion_Translator.AssetStore;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using Il2CppTMPro;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
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{
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[HarmonyPatch(typeof(Zombie))]
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public static class Zombie_Patch
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{
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private static Dictionary<string, string> HPStrings = new Dictionary<string, string>()
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{
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{ "最后一击:(\\d+)\nDPS:(.+)$", "Last damage: {0}\nDPS: {1}" },
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{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}\nType 2 armor: {4}/{5}" },
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{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}" },
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{ "^HP:(\\d+)/(\\d+)$", "HP: {0}/{1}" },
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};
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public static void LoadHPStrings()
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{
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foreach (var hp in HPStrings)
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if (StringStore.translationStringRegex.ContainsKey(hp.Key))
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HPStrings[hp.Key] = StringStore.translationStringRegex[hp.Key];
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}
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[HarmonyPatch(nameof(Zombie.Start))]
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[HarmonyPostfix]
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public static void Start(Zombie __instance)
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{
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StringStore.TranslateText(__instance.healthText);
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StringStore.TranslateText(__instance.healthTextShadow);
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TranslateHpUI(__instance.healthText);
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TranslateHpUI(__instance.healthTextShadow);
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if (__instance.theFirstArmorHealth == 0 && __instance.theSecondArmorHealth != 0)
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{
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__instance.healthText.text = __instance.healthText.text.Replace("Type 1", "Type 2");
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__instance.healthTextShadow.text = __instance.healthText.text.Replace("Type 1", "Type 2");
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}
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if (__instance.healthText.transform.rotation != Quaternion.Euler(0, 0, 0))
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__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
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}
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@ -24,10 +46,54 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
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{
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if (__instance.theZombieType == ZombieType.TrainingDummy || !Board.Instance.showZombieHealth)
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return;
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StringStore.TranslateText(__instance.healthText);
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StringStore.TranslateText(__instance.healthTextShadow);
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TranslateHpUI(__instance.healthText);
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TranslateHpUI(__instance.healthTextShadow);
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if (__instance.theFirstArmorHealth == 0 && __instance.theSecondArmorHealth != 0)
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{
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__instance.healthText.text = __instance.healthText.text.Replace("Type 1", "Type 2");
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__instance.healthTextShadow.text = __instance.healthText.text.Replace("Type 1", "Type 2");
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}
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if (__instance.healthText.transform.rotation != Quaternion.Euler(0f, 0f, 0f))
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__instance.healthText.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
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}
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public static void TranslateHpUI(TextMeshPro textTMP)
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{
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if (textTMP)
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{
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string origText = textTMP.text;
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string translatedText = TranslateHPText(origText);
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textTMP.text = translatedText == origText ? origText : translatedText;
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textTMP.autoSizeTextContainer = false;
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if (translatedText != origText)
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textTMP.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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public static string TranslateHPText(string originalText)
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{
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foreach (var entry in HPStrings)
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{
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var regex = new Regex(entry.Key);
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if (regex.IsMatch(originalText))
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{
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var match = regex.Match(originalText);
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int groupCount = match.Groups.Count;
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List<string> dynamicParts = new List<string>();
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for (int i = 1; i < groupCount; i++)
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{
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string groupValue = match.Groups[i].Value;
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string translatedValue = StringStore.translationString.ContainsKey(groupValue)
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? StringStore.translationString[groupValue]
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: groupValue;
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dynamicParts.Add(translatedValue);
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}
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return originalText = string.Format(entry.Value, [.. dynamicParts]);
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}
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}
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return originalText;
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}
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}
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}
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@ -13,7 +13,7 @@
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<LangVersion>latest</LangVersion>
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<ImplicitUsings>enable</ImplicitUsings>
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<Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate</Configurations>
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<GamePath>D:\PvZ Fusion\Game Files</GamePath>
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<GamePath>G:\ML-Fusion 2.6.1\Game Files</GamePath>
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<Platforms>AnyCPU;ARM64;x64</Platforms>
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</PropertyGroup>
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