Fix things
This commit is contained in:
parent
c9cc87c068
commit
3a9409c0dc
10 changed files with 39 additions and 39 deletions
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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@ -51,9 +51,9 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.BaseTextObjects
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__instance.fontSize = 12;
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}
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if (__instance.text == "?????? ????" && __instance.transform.parent.parent.Find("Image").GetComponent<Image>().activeSprite.name == "Present")
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if (__instance.text == "Полный Хаосs" && __instance.transform.parent.parent.Find("Image").GetComponent<Image>().activeSprite.name == "Present")
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{
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__instance.text += "\n??????????";
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__instance.text += "\nБесконечно";
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}
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// __instance.ForceMeshUpdate();
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@ -1,4 +1,4 @@
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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@ -23,7 +23,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent<TextMeshProUGUI>();
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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string regexStr = "([^\\s]+)\n????:([^\\s]+)\n\n????:\n([^\\s]+)\n\n????:([^\\s]+)";
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string regexStr = "([^\\s]+)\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)";
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Regex regex = new Regex(regexStr);
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using TMPro;
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@ -37,7 +37,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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foreach (TextMeshProUGUI txt in __instance.levelInfo)
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{
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string regexStr = "?(\\d+)?\n??:([^\\s]+)\n???:(\\d+)?\n????:([^\\s:]+)\n????:(\\d+)";
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string regexStr = "第(\\d+)关\n场景:([^\\s]+)\n总波数:(\\d+)波\n特殊环境:([^\\s:]+)\n减伤强度:(\\d+)";
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Regex regex = new Regex(regexStr);
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using TMPro;
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@ -20,12 +20,12 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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string[] regexStrList = [
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"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n??????:(\\d+)\n????????\n???????:(\\d+)",
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"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n??????:(\\d+)\n????:(\\d+)\n???????:(\\d+),?????:(\\d+)\n???????:(\\d+)",
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"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n????:(\\d+)\n???????:(\\d+),?????:(\\d+)\n???????:(\\d+)",
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"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n??????:(\\d+)\n????:(\\d+)\n???????:(\\d+),?????:(\\d+)\n???????:(\\d+)",
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"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n????????\n???????:(\\d+)",
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"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n??????:(\\d+)\n????????\n???????:(\\d+)"
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
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"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)"
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];
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foreach(string regexStr in regexStrList)
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@ -1,4 +1,4 @@
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#if FIX
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#if FIX
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using System.Text.RegularExpressions;
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using HarmonyLib;
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using System;
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@ -17,7 +17,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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Regex regex = new Regex("([^\\s]+)\n??:(\\d+)");
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Regex regex = new Regex("([^\\s]+)\n价格:(\\d+)");
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if (regex.IsMatch(__instance.description.text))
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{
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@ -34,7 +34,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
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MelonLogger.Msg(translatedValue);
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}
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__instance.description.text = string.Format(StringStore.translationStringRegex["([^\\s]+)\n??:(\\d+)"], [.. dynamicParts]);
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__instance.description.text = string.Format(StringStore.translationStringRegex["([^\\s]+)\n价格:(\\d+)"], [.. dynamicParts]);
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__instance.description.font = fontAsset;
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}
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}
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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@ -15,7 +15,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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TextMeshPro closeText = __instance.transform.GetChild(0).GetComponent<TextMeshPro>();
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closeText.text = "??";
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closeText.text = "合上";
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closeText = StringStore.TranslateText(closeText);
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closeText.autoSizeTextContainer = true;
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -14,10 +14,10 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.MinorObjects
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{
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private static Dictionary<string, string> HPStrings = new Dictionary<string, string>()
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{
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{ "????:(\\d+)\nDPS:(.+)$", "Last damage: {0}\nDPS: {1}" },
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{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}\nType 2 armor: {4}/{5}" },
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{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}" },
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{ "^HP:(\\d+)/(\\d+)$", "HP: {0}/{1}" },
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{ "最后一击:(\\d+)\nDPS:(.+)$", "Last damage: {0}\nDPS: {1}" },
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{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}\nType 2 armor: {4}/{5}" },
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{ "^HP:(\\d+)/(\\d+)\n\\D+(\\d+)/(\\d+)$", "HP: {0}/{1}\nType 1 armor: {2}/{3}" },
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{ "^HP:(\\d+)/(\\d+)$", "HP: {0}/{1}" },
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};
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public static void LoadHPStrings()
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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@ -20,9 +20,9 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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foreach (var textComp in allTexts)
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{
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if (textComp != null && textComp.text == StringStore.TranslateText("??"))
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if (textComp != null && textComp.text == StringStore.TranslateText("关闭"))
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{
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textComp.text = StringStore.TranslateText("??_close");
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textComp.text = StringStore.TranslateText("关闭_close");
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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textComp.font = fontAsset;
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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@ -1,4 +1,4 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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@ -8,16 +8,16 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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[HarmonyPatch(typeof(OppositeBuffManager))]
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public static class OppositeBuffManager_Patch
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{
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#if TESTING
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#if TESTING
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[HarmonyPatch(nameof(OppositeBuffManager.InitBuffPool))]
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[HarmonyPostfix]
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private static void InitBuffPool(OppositeBuffManager __instance)
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{
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foreach(TextMeshProUGUI text in __instance.textA_bad)
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{
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string stripText = text.text.Replace("?", "");
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string stripText = text.text.Replace("但", "");
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string translatedText = StringStore.TranslateText(stripText);
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string replacementText = StringStore.translationString["?"] + translatedText;
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string replacementText = StringStore.translationString["但"] + translatedText;
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text.text = replacementText;
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}
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foreach(TextMeshProUGUI text in __instance.textA_good)
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@ -27,9 +27,9 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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foreach(TextMeshProUGUI text in __instance.textB_bad)
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{
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string stripText = text.text.Replace("?", "");
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string stripText = text.text.Replace("但", "");
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string translatedText = StringStore.TranslateText(stripText);
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string replacementText = StringStore.translationString["?"] + translatedText;
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string replacementText = StringStore.translationString["但"] + translatedText;
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text.text = replacementText;
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}
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foreach(TextMeshProUGUI text in __instance.textB_good)
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@ -46,7 +46,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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{
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string stripText = text.text.Replace("?", "");
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string translatedText = StringStore.TranslateText(stripText);
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string replacementText = StringStore.translationString["?"] + translatedText;
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string replacementText = StringStore.translationString["但"] + translatedText;
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text.text = replacementText;
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}
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foreach(TextMeshProUGUI text in __instance.textA_good)
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@ -56,9 +56,9 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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foreach(TextMeshProUGUI text in __instance.textB_bad)
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{
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string stripText = text.text.Replace("?", "");
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string stripText = text.text.Replace("但", "");
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string translatedText = StringStore.TranslateText(stripText);
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string replacementText = StringStore.translationString["?"] + translatedText;
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string replacementText = StringStore.translationString["但"] + translatedText;
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text.text = replacementText;
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}
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foreach(TextMeshProUGUI text in __instance.textB_good)
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@ -66,9 +66,9 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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text.text = StringStore.TranslateText(text.text);
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}
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}
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#endif
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#endif
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[HarmonyPatch(nameof(OppositeBuffManager.SetText), new Type[] { typeof(TextMeshProUGUI), typeof(BuffType), typeof(int)})]
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[HarmonyPatch(nameof(OppositeBuffManager.SetText), new Type[] { typeof(TextMeshProUGUI), typeof(BuffType), typeof(int)})]
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[HarmonyPostfix]
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private static void SetText(OppositeBuffManager __instance, ref TextMeshProUGUI text)
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{
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