TravelStore fix

This commit is contained in:
Dakosha 2025-06-24 12:40:37 +03:00
parent 4c15c96d0d
commit 311086a845

View file

@ -7,42 +7,33 @@ using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
[HarmonyPatch(typeof(TravelStore))] [HarmonyPatch(typeof(TravelStore))]
internal class TravelStore_Patch public static class TravelStore_Patch
{ {
[HarmonyPatch(nameof(TravelStore.Update))] [HarmonyPatch(nameof(TravelStore.Update))]
[HarmonyPostfix] [HarmonyPostfix]
private static void Update(TravelStore __instance) private static void Update(TravelStore __instance)
{ {
foreach (TextMeshProUGUI text in __instance.introduces) foreach (TextMeshProUGUI intr in __instance.introduces)
{ StringStore.TranslateTextUI(intr);
text.text = StringStore.TranslateText(text.text); foreach (var textMesh in __instance.points)
StringStore.TranslateTextUI(textMesh);
} }
Transform moneyTransform = __instance.transform.Find("Money"); [HarmonyPatch(nameof(TravelStore.RefreshBuff))]
if (moneyTransform != null)
{
StringStore.TranslateTextTransform(moneyTransform);
}
foreach (TextMeshProUGUI text in __instance.points)
{
text.text = StringStore.TranslateText(text.text);
}
}
[HarmonyPatch(nameof(TravelStore.SetText), new Type[] { typeof(string)})]
[HarmonyPostfix] [HarmonyPostfix]
private static void ShowText(TravelStore __instance) private static void RefreshBuff(TravelStore __instance)
{ {
foreach (TextMeshProUGUI text in __instance.introduces) foreach (TravelBuff buff in __instance.travelBuffs)
{ {
text.text = StringStore.TranslateText(text.text); TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
} if (!cost.text.Contains('0'))
StringStore.TranslateTextUI(cost);
foreach (TextMeshProUGUI text in __instance.points) cost.font = Resources.Load<TMP_FontAsset>("fonts/Dynamic");
{
text.text = StringStore.TranslateText(text.text);
} }
foreach (TextMeshProUGUI intr in __instance.introduces)
StringStore.TranslateTextUI(intr);
foreach (var textMesh in __instance.points)
StringStore.TranslateTextUI(textMesh);
} }
} }
} }