Sync MelonLoader from origin/main (keep BepInEx changes)
This commit is contained in:
parent
e36fad45ca
commit
25621b7df0
20 changed files with 395 additions and 210 deletions
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@ -114,6 +114,14 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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StringStore.TranslateTextTransform(pageEndlessLevelTransform.Find("LastPage"));
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}
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Transform pageNewAdvantureLevelTransform = levelsTransform.transform.Find("PageNewAdvantureLevel");
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if (pageNewAdvantureLevelTransform != null)
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{
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StringStore.TranslateTextTransform(pageNewAdvantureLevelTransform.Find("BackToIndex"));
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StringStore.TranslateTextTransform(pageNewAdvantureLevelTransform.Find("Nextpage"));
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StringStore.TranslateTextTransform(pageNewAdvantureLevelTransform.Find("LastPage"));
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}
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foreach (TextMeshProUGUI txt in mainTransform.GetComponentsInChildren<TextMeshProUGUI>())
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{
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// Still dump untranslated strings for modded plants and zombies
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@ -11,13 +11,16 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(NormalBtn.OnMouseUpAsButton))]
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public static void OnMouseUpAsButton(NormalBtn __instance)
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{
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Transform banTransform = __instance.transform.GetChild(0);
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if (banTransform != null)
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{
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banTransform.GetComponent<TextMeshPro>().text = StringStore.TranslateText(banTransform.GetComponent<TextMeshPro>().text);
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}
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public static void OnMouseUpAsButton(NormalBtn __instance)
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{
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if (__instance.transform.childCount > 0)
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{
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Transform banTransform = __instance.transform.GetChild(0);
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if (banTransform != null)
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{
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banTransform.GetComponent<TextMeshPro>().text = StringStore.TranslateText(banTransform.GetComponent<TextMeshPro>().text);
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}
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}
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}
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}
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}
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}
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@ -3,6 +3,7 @@ using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using static PvZ_Fusion_Translator__BepInEx_.Patches.Managers.TravelMgr_Patch;
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using UnityEngine;
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using System.Collections.Generic;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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@ -16,6 +17,9 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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foreach (TravelBuffOptionButton button in __instance.options)
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{
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button.introduce.text = translatedTravelBuffs[buffLinks[button.buffType]][button.buffIndex];
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List<string> buffSet = translatedTravelBuffs[buffLinks[button.buffType]];
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string buffText = (button.buffIndex < buffSet.Count && button.show != null) ? buffSet[button.buffIndex] : StringStore.TranslateText(button.introduce.text);
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button.introduce.text = buffText;
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}
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}
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}
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@ -16,7 +16,8 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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private static void SetBuff(TravelBuffOptionButton __instance)
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{
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List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
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string buffText = (__instance.buffIndex < buffSet.Count) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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string buffText = (__instance.buffIndex < buffSet.Count && __instance.show != null) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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__instance.introduce.text = buffText;
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}
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[HarmonyPatch(nameof(TravelBuffOptionButton.Awake))]
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@ -24,7 +25,8 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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private static void Awake(TravelBuffOptionButton __instance)
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{
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List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
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string buffText = (__instance.buffIndex < buffSet.Count) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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string buffText = (__instance.buffIndex < buffSet.Count && __instance.show != null) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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__instance.introduce.text = buffText;
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}
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[HarmonyPatch(nameof(TravelBuffOptionButton.OnAnimOver))]
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@ -32,7 +34,8 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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private static void OnAnimOver(TravelBuffOptionButton __instance)
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{
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List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
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string buffText = (__instance.buffIndex < buffSet.Count) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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string buffText = (__instance.buffIndex < buffSet.Count && __instance.show != null) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
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__instance.introduce.text = buffText;
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}
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}
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}
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@ -8,19 +8,18 @@ using System.Linq;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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[HarmonyPatch(typeof(TravelStore))]
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public static class TravelStore_Patch
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{
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[HarmonyPatch(nameof(TravelStore.Update))]
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[HarmonyPostfix]
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private static void Update(TravelStore __instance)
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{
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foreach(TextMeshProUGUI text in __instance.introduces)
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foreach (TextMeshProUGUI text in __instance.introduces)
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{
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if(__instance.currentSelect != null)
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if (__instance.currentSelect != null)
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{
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var buffList = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]];
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if(__instance.currentSelect.theBuffNumber < buffList.Count)
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if (__instance.currentSelect.theBuffNumber < buffList.Count && __instance.currentSelect.theBuffNumber > -1)
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{
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text.text = buffList[__instance.currentSelect.theBuffNumber];
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}
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@ -45,13 +44,21 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
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cost.text = StringStore.TranslateText(cost.text);
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cost.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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//FileLoader.DumpUntranslatedStrings(cost.text);
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}
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foreach (TextMeshProUGUI text in __instance.introduces)
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{
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if (__instance.currentSelect != null)
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{
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text.text = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]][__instance.currentSelect.theBuffNumber];
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var buffList = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]];
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if (__instance.currentSelect.theBuffNumber < buffList.Count && __instance.currentSelect.theBuffNumber > -1)
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{
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text.text = buffList[__instance.currentSelect.theBuffNumber];
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}
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else
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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}
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foreach (var textMesh in __instance.points)
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@ -204,5 +204,23 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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banText.text = StringStore.TranslateText(banText.text);
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}
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}
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[HarmonyPatch(nameof(AlmanacPlantBank.Start))]
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[HarmonyPostfix]
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public static void Post_Start(AlmanacPlantBank __instance)
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{
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GameObject skinTextObj = __instance.skinButton.transform.GetChild(0).gameObject;
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GameObject skinShadowTextObj = UnityEngine.Object.Instantiate(skinTextObj, parent: __instance.skinButton.transform);
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TextMeshPro skinShadowText = skinShadowTextObj.GetComponent<TextMeshPro>();
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skinShadowText.text = StringStore.TranslateText("换肤_S");
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skinShadowText.sortingOrder -= 2;
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skinShadowTextObj.transform.Translate(new Vector3(0.015f, -0.015f, 0));
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skinTextObj.transform.Translate(new Vector3(-0.022f, 0));
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skinShadowTextObj.transform.Translate(new Vector3(-0.022f, 0));
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__instance.skinButton.transform.localScale /= 1.75f;
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__instance.skinButton.transform.Translate(new Vector3(-0.075f, -0.15f, 0));
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__instance.skinButton.transform.GetChild(1).Translate(new Vector3(0.35f, 0));
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__instance.skinButton.transform.GetChild(2).Translate(new Vector3(-0.35f, 0));
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}
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}
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}
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@ -1,89 +1,48 @@
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using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using TMPro;
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using UnityEngine;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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{
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[HarmonyPatch(typeof(OppositeBuffManager))]
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public static class OppositeBuffManager_Patch
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{
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#if TESTING
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[HarmonyPatch(nameof(OppositeBuffManager.InitBuffPool))]
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[HarmonyPostfix]
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private static void InitBuffPool(OppositeBuffManager __instance)
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{
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foreach(TextMeshProUGUI text in __instance.textA_bad)
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{
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string stripText = text.text.Replace("但", "");
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string translatedText = StringStore.TranslateText(stripText);
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string replacementText = StringStore.translationString["但"] + translatedText;
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text.text = replacementText;
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}
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foreach(TextMeshProUGUI text in __instance.textA_good)
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{
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text.text = StringStore.TranslateText(text.text);
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}
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[HarmonyPatch(typeof(OppositeBuffManager))]
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public static class OppositeBuffManager_Patch
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{
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public static Dictionary<BuffType, string> buffLinks = TravelMgr_Patch.buffLinks;
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public static Dictionary<string, List<string>> translatedTravelBuffs = TravelMgr_Patch.translatedTravelBuffs;
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public static string badPattern = @"^但(.*)";
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public static string badFormat = StringStore.translationStringRegex.ContainsKey(badPattern) ? StringStore.translationStringRegex[badPattern] : "But, {0}";
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public static TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach(TextMeshProUGUI text in __instance.textB_bad)
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{
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string stripText = text.text.Replace("但", "");
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string translatedText = StringStore.TranslateText(stripText);
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string replacementText = StringStore.translationString["但"] + translatedText;
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text.text = replacementText;
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}
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foreach(TextMeshProUGUI text in __instance.textB_good)
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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[HarmonyPatch(nameof(OppositeBuffManager.Awake))]
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[HarmonyPostfix]
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private static void Awake(OppositeBuffManager __instance)
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{
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TranslateOppositeText(__instance.textA_bad, BuffType.Debuff, __instance.buffA.theDebuffID, true);
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TranslateOppositeText(__instance.textA_good, __instance.buffA.theOptionType, __instance.buffA.theOptionID);
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TranslateOppositeText(__instance.textB_bad, BuffType.Debuff, __instance.buffB.theDebuffID, true);
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TranslateOppositeText(__instance.textB_good, __instance.buffB.theOptionType, __instance.buffB.theOptionID);
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}
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[HarmonyPatch(nameof(OppositeBuffManager.SetText), new Type[] { typeof(TextMeshProUGUI), typeof(BuffType), typeof(int)})]
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[HarmonyPostfix]
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private static void SetText(OppositeBuffManager __instance)
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{
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foreach(TextMeshProUGUI text in __instance.textA_bad)
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{
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string stripText = text.text.Replace("?", "");
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string translatedText = StringStore.TranslateText(stripText);
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string replacementText = StringStore.translationString["但"] + translatedText;
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text.text = replacementText;
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}
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foreach(TextMeshProUGUI text in __instance.textA_good)
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{
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text.text = StringStore.TranslateText(text.text);
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}
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public static void TranslateOppositeText(Il2CppSystem.Collections.Generic.List<TextMeshProUGUI> textList, BuffType buffType, int buffIndex, bool isBad = false)
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{
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string buff = translatedTravelBuffs[buffLinks[buffType]][buffIndex];
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foreach(TextMeshProUGUI text in __instance.textB_bad)
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{
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string stripText = text.text.Replace("但", "");
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string translatedText = StringStore.TranslateText(stripText);
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string replacementText = StringStore.translationString["但"] + translatedText;
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text.text = replacementText;
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}
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foreach(TextMeshProUGUI text in __instance.textB_good)
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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#endif
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foreach (var text in textList)
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{
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if (isBad)
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{
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text.text = string.Format(badFormat, buff);
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}
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else
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{
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text.text = buff;
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}
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[HarmonyPatch(nameof(OppositeBuffManager.SetText), new Type[] { typeof(TextMeshProUGUI), typeof(BuffType), typeof(int)})]
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[HarmonyPostfix]
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private static void SetText(OppositeBuffManager __instance, ref TextMeshProUGUI text)
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{
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StringStore.TranslateTextUI(text);
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}
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[HarmonyPatch(nameof(OppositeBuffManager.Awake))]
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[HarmonyPostfix]
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private static void Awake(OppositeBuffManager __instance)
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{
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StringStore.TranslateTextUI(__instance.textA_bad[0]);
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StringStore.TranslateTextUI(__instance.textA_bad[1]);
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StringStore.TranslateTextUI(__instance.textB_bad[0]);
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StringStore.TranslateTextUI(__instance.textB_bad[1]);
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}
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}
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text.font = fontAsset;
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}
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}
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}
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}
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@ -13,7 +13,8 @@
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https://nuget.samboy.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>PvZ_Fusion_Translator__BepInEx_</RootNamespace>
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<GamePath>D:\PvZ Fusion\BepInEx Game Files</GamePath>
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<GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_3.1.1-BepInEx</GamePath>
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<GamePathMelon>C:\Users\rainb\Desktop\PC_PVZ-Fusion_3.1.1</GamePathMelon>
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<Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate;DebugMulti</Configurations>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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@ -592,8 +593,7 @@
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="COPY "$(TargetPath)" "$(GamePath)\BepInEx\plugins"" />
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<!--<Exec Command="COPY "$(TargetPath)" "$(GamePathMelon)\Translation Builds\"" />-->
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<Exec Command="COPY "$(TargetPath)" "$(GamePathMelon)\Translation Builds\"" />
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</Target>
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</Project>
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@ -35,7 +35,7 @@ namespace PvZ_Fusion_Translator
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AudioStore.Init();
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FontStore.Init();
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Utils.RegisterPlantIndices();
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//Utils.RegisterRecipeLinks();
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}
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public override void OnLateInitializeMelon()
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@ -7,6 +7,7 @@ using Unity.Collections;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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using static Il2Cpp.AlmanacPlantBank;
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using static PvZ_Fusion_Translator.FileLoader;
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using static PvZ_Fusion_Translator.Utils;
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@ -50,7 +51,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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public static bool SearchChanged(AlmanacPlantMenu __instance, ref TMP_InputField inputField)
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{
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string search = inputField.text;
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if (search != StringStore.TranslateText("搜索"))
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if (search != StringStore.TranslateText("搜索") && search != "")
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{
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string currentLanguage = Utils.Language.ToString();
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string almanacDir = GetAssetDir(AssetType.Almanac, Utils.Language);
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@ -62,30 +63,12 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(currentLanguage);
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AlmanacPlantBank.PlantData plantData = JsonUtility.FromJson<AlmanacPlantBank.PlantData>(json);
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PlantData plantData = JsonUtility.FromJson<PlantData>(json);
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Il2CppSystem.Collections.Generic.List<PlantType> searchedPlants = new();
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foreach (AlmanacPlantBank.PlantInfo plantInfo in plantData.plants)
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foreach (PlantInfo plantInfo in plantData.plants)
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{
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//List<int> uniqueIngredients = GetIngredients(plantInfo.seedType);
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//// ingredient-based search
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//foreach(int i in uniqueIngredients)
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//{
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// string name = Utils.GetPlantNameFromAlmanac((PlantType)i);
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// if(name.ToLower().Contains(search.ToLower()))
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// {
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// searchedPlants.Add((PlantType)i);
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// }
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//}
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// keyword-based search
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// name-based search
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if (plantInfo.name.ToLower().Contains(search.ToLower()))
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{
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searchedPlants.Add((PlantType)plantInfo.seedType);
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@ -99,65 +82,5 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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return true;
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}
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private static List<int> GetIngredients(int theSeedType)
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{
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List<int> ingredientPairs = new();
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Il2CppSystem.Array mixData = MixData.data.Cast<Il2CppSystem.Array>();
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int rows = mixData.GetLength(0);
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int columns = mixData.GetLength(1);
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for(int i = 0; i < rows; i++)
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{
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for(int j = 0; j < columns; j++)
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{
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if(ContainsFormula(theSeedType))
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{
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if (mixData.GetValue(i, j).Unbox<int>() == theSeedType)
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{
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if (!ingredientPairs.Contains(i))
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{
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ingredientPairs.Add(i);
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}
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if (!ingredientPairs.Contains(j))
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{
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ingredientPairs.Add(j);
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}
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}
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}
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else
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{
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return ingredientPairs;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return ingredientPairs;
|
||||
}
|
||||
|
||||
private static bool ContainsFormula(int theSeedType)
|
||||
{
|
||||
bool contains = false;
|
||||
|
||||
Il2CppSystem.Array mixData = MixData.data.Cast<Il2CppSystem.Array>();
|
||||
int rows = mixData.GetLength(0);
|
||||
int columns = mixData.GetLength(1);
|
||||
|
||||
for (int i = 0; i < rows; i++)
|
||||
{
|
||||
for (int j = 0; j < columns; j++)
|
||||
{
|
||||
if (mixData.GetValue(i, j).Unbox<int>() == theSeedType)
|
||||
{
|
||||
contains = true;
|
||||
return contains;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return contains;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,8 +13,8 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
|
|||
[HarmonyPatch(nameof(ExploreMakeZombieButton.Start))]
|
||||
public static void Start(ExploreMakeZombieButton __instance)
|
||||
{
|
||||
//__instance.sceneText.text = Utils.GetZombieNameFromAlmanac(__instance.theZombieType);
|
||||
//__instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
}
|
||||
__instance.sceneText.text = Utils.GetZombieNameFromAlmanac(__instance.theZombieType);
|
||||
__instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -41,5 +41,45 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(UIButton.OnMouseUpAsButton))]
|
||||
[HarmonyPostfix]
|
||||
public static void Postfix_OnMouseUpAsButton(UIButton __instance)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (__instance.transform.childCount >= 2)
|
||||
{
|
||||
if (__instance.name == "EditMode")
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
TextMeshProUGUI[] extraTexts = __instance.transform.GetChild(1).GetComponentsInChildren<TextMeshProUGUI>();
|
||||
|
||||
text.text = StringStore.TranslateText(text.text, false);
|
||||
text.font = fontAsset;
|
||||
|
||||
foreach (TextMeshProUGUI extraText in extraTexts)
|
||||
{
|
||||
extraText.text = StringStore.TranslateText(extraText.text, false);
|
||||
extraText.font = fontAsset;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
TextMeshProUGUI textShadow = __instance.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
|
||||
|
||||
text.text = StringStore.TranslateText(text.text, false);
|
||||
textShadow.text = StringStore.TranslateText(textShadow.text, false);
|
||||
|
||||
text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
textShadow.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
38
MelonLoader/Patches/GameObjects/EveBuffMenu_Patch.cs
Normal file
38
MelonLoader/Patches/GameObjects/EveBuffMenu_Patch.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(EveBuffMenu))]
|
||||
public static class EveBuffMenu_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(EveBuffMenu.Start))]
|
||||
[HarmonyPostfix]
|
||||
private static void Start(EveBuffMenu __instance)
|
||||
{
|
||||
foreach (EveOptionWindow window in __instance.windows)
|
||||
{
|
||||
EveOptionWindow_Patch.TranslateEveOptionWindow(window);
|
||||
}
|
||||
|
||||
foreach (TextMeshProUGUI text in __instance.quitButton.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText("合上");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(EveBuffMenu.InitWindows))]
|
||||
[HarmonyPostfix]
|
||||
private static void InitWindows(EveBuffMenu __instance)
|
||||
{
|
||||
foreach(EveOptionWindow window in __instance.windows)
|
||||
{
|
||||
EveOptionWindow_Patch.TranslateEveOptionWindow(window);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
50
MelonLoader/Patches/GameObjects/EveOptionWindow_Patch.cs
Normal file
50
MelonLoader/Patches/GameObjects/EveOptionWindow_Patch.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(EveOptionWindow))]
|
||||
public static class EveOptionWindow_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(EveOptionWindow.SetType))]
|
||||
[HarmonyPostfix]
|
||||
private static void SetType(EveOptionWindow __instance)
|
||||
{
|
||||
TranslateEveOptionWindow(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(EveOptionWindow.OnAnimOver))]
|
||||
[HarmonyPostfix]
|
||||
private static void OnAnimOver(EveOptionWindow __instance)
|
||||
{
|
||||
TranslateEveOptionWindow(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(EveOptionWindow.SelectedByRow))]
|
||||
[HarmonyPostfix]
|
||||
private static void SelectedByRow(EveOptionWindow __instance)
|
||||
{
|
||||
TranslateEveOptionWindow(__instance);
|
||||
}
|
||||
|
||||
public static void TranslateEveOptionWindow(EveOptionWindow __instance)
|
||||
{
|
||||
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
|
||||
TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
introduceText.text = StringStore.TranslateText(introduceText.text);
|
||||
introduceText.font = fontAsset;
|
||||
|
||||
foreach (TextMeshProUGUI text in __instance.buttonText)
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
text.font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
57
MelonLoader/Patches/GameObjects/MinorObjects/Brain_Patch.cs
Normal file
57
MelonLoader/Patches/GameObjects/MinorObjects/Brain_Patch.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(Brain))]
|
||||
public static class Brain_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(Brain.Awake))]
|
||||
private static void Awake(Brain __instance)
|
||||
{
|
||||
// reposition original points
|
||||
Transform pointsTransform = __instance.points.transform;
|
||||
GameObject pointsObject = __instance.points.gameObject;
|
||||
pointsTransform.position = new Vector3(-6.5f, pointsTransform.position.y, pointsTransform.position.z);
|
||||
|
||||
// instantiate and move new shadow
|
||||
GameObject pointsShadowObject = UnityEngine.Object.Instantiate(pointsObject, parent: pointsTransform);
|
||||
pointsShadowObject.SetActive(true);
|
||||
Transform pointsShadowTransform = pointsShadowObject.transform;
|
||||
pointsShadowTransform.position = new Vector3(-6.485f, pointsTransform.position.y - 0.015f, pointsTransform.position.z);
|
||||
|
||||
// set points text
|
||||
TextMeshPro pointsShadowText = pointsShadowObject.GetComponent<TextMeshPro>();
|
||||
pointsShadowText.text = __instance.points.text;
|
||||
pointsShadowText.sortingOrder -= 2;
|
||||
pointsShadowText.color = Color.black;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(Brain.Update))]
|
||||
private static void Update(Brain __instance)
|
||||
{
|
||||
if(__instance.transform.Find("Points").GetChild(0) != null)
|
||||
{
|
||||
TextMeshPro shadowText = __instance.transform.Find("Points").GetChild(0).GetComponent<TextMeshPro>();
|
||||
shadowText.text = __instance.points.text;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(Brain.WinAction))]
|
||||
private static void WinAction(Brain __instance)
|
||||
{
|
||||
if (__instance.transform.Find("Points").GetChild(0) != null)
|
||||
{
|
||||
TextMeshPro shadowText = __instance.transform.Find("Points").GetChild(0).GetComponent<TextMeshPro>();
|
||||
shadowText.text = __instance.points.text;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -38,7 +38,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
|
||||
string changelogText = File.ReadAllText(changelogDir);
|
||||
|
||||
GameObject contentObject = __instance.transform.FindChild("Scroll View").GetChild(0).GetChild(0).gameObject; //bc normal Find or FindChild didn't work
|
||||
GameObject contentObject = __instance.transform.FindChild("Scroll View/Viewport/Content").gameObject;
|
||||
|
||||
TextMeshProUGUI contentText = contentObject.GetComponent<TextMeshProUGUI>();
|
||||
contentText.text = changelogText;
|
||||
|
|
|
|||
37
MelonLoader/Patches/GameObjects/PlantDamageMenu_Patch.cs
Normal file
37
MelonLoader/Patches/GameObjects/PlantDamageMenu_Patch.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(PlantDamageMenu))]
|
||||
public static class PlantDamageMenu_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(PlantDamageMenu.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(PlantDamageMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
text.font = fontAsset;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(PlantDamageMenu.InitCards))]
|
||||
[HarmonyPostfix]
|
||||
private static void InitCards(PlantDamageMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
text.font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -14,24 +14,19 @@ namespace PvZ_Fusion_Translator.Patches.Managers
|
|||
[HarmonyPostfix]
|
||||
public static void ChangeStringz(IZBottomMenu __instance)
|
||||
{
|
||||
TextMeshProUGUI[] array =
|
||||
[
|
||||
__instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>(),
|
||||
__instance.transform.GetChild(0).GetChild(0).GetComponent<TextMeshProUGUI>(),
|
||||
];
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
foreach(TextMeshProUGUI text in __instance.levelName)
|
||||
{
|
||||
string fStr = StringStore.translationStringRegex["([^\\s]+),推荐难度:(\\d+)"];
|
||||
string[] parts = array[i].text.Split(",推荐难度:");
|
||||
string[] parts = text.text.Split(",推荐难度:");
|
||||
|
||||
if(new Regex("([^\\s]+),推荐难度:(\\d+)").IsMatch(array[i].text))
|
||||
if(new Regex("([^\\s]+),推荐难度:(\\d+)").IsMatch(text.text))
|
||||
{
|
||||
string customName = (StringStore.translationString.ContainsKey(parts[0] + "_IZ")) ? parts[0] + "_IZ" : parts[0];
|
||||
array[i].text = string.Format(fStr, StringStore.TranslateText(customName), parts[1]);
|
||||
text.text = string.Format(fStr, StringStore.TranslateText(customName), parts[1]);
|
||||
}
|
||||
|
||||
array[i] = StringStore.TranslateText(array[i]);
|
||||
array[i].text = array[i].text.Replace("\n", " ");
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
text.text = text.text.Replace("\n", " ");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -39,23 +34,18 @@ namespace PvZ_Fusion_Translator.Patches.Managers
|
|||
[HarmonyPostfix]
|
||||
public static void SetLevelName(IZBottomMenu __instance)
|
||||
{
|
||||
TextMeshProUGUI[] array =
|
||||
[
|
||||
__instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>(),
|
||||
__instance.transform.GetChild(0).GetChild(0).GetComponent<TextMeshProUGUI>(),
|
||||
];
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
foreach(TextMeshProUGUI text in __instance.levelName)
|
||||
{
|
||||
string fStr = StringStore.translationStringRegex["([^\\s]+),推荐难度:(\\d+)"];
|
||||
string[] parts = array[i].text.Split(",推荐难度:");
|
||||
string[] parts = text.text.Split(",推荐难度:");
|
||||
|
||||
if (new Regex("([^\\s]+),推荐难度:(\\d+)").IsMatch(array[i].text))
|
||||
if (new Regex("([^\\s]+),推荐难度:(\\d+)").IsMatch(text.text))
|
||||
{
|
||||
array[i].text = string.Format(fStr, StringStore.TranslateText(parts[0]), parts[1]);
|
||||
text.text = string.Format(fStr, StringStore.TranslateText(parts[0]), parts[1]);
|
||||
}
|
||||
|
||||
array[i] = StringStore.TranslateText(array[i]);
|
||||
array[i].text = array[i].text.Replace("\n", " ");
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
text.text = text.text.Replace("\n", " ");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -406,6 +406,10 @@
|
|||
<Compile Include="Patches\GameObjects\AlmanacPlantMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\AlmanacPlantWindow_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\Almanac_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\MinorObjects\Brain_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\PlantDamageMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\EveBuffMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\EveOptionWindow_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\GameAPP_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\OppositeBuffManager_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\ExploreMakeSceneButton_Patch.cs" />
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ using PvZ_Fusion_Translator.AssetStore;
|
|||
using PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects;
|
||||
using System.Diagnostics;
|
||||
using System.Text.RegularExpressions;
|
||||
using Unity.Burst.Intrinsics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using UnityEngine.UI;
|
||||
|
|
@ -299,6 +300,49 @@ namespace PvZ_Fusion_Translator
|
|||
}
|
||||
}
|
||||
|
||||
public static Dictionary<int, List<int>> recipeLinks = new Dictionary<int, List<int>>();
|
||||
|
||||
public static void RegisterRecipeLinks()
|
||||
{
|
||||
recipeLinks.Clear();
|
||||
|
||||
Il2CppSystem.Array mixData = MixData.data.Cast<Il2CppSystem.Array>();
|
||||
int rows = mixData.GetLength(0);
|
||||
int columns = mixData.GetLength(1);
|
||||
|
||||
foreach (PlantType plantType in Enum.GetValues(typeof(PlantType)))
|
||||
{
|
||||
int seedType = (int)plantType;
|
||||
|
||||
recipeLinks.Add(seedType, new());
|
||||
|
||||
if(seedType > 0)
|
||||
{
|
||||
foreach (PlantType checkType in Enum.GetValues(typeof(PlantType)))
|
||||
{
|
||||
if(checkType > 0)
|
||||
{
|
||||
int[] checks = [mixData.GetValue(seedType, (int)checkType).Unbox<int>(), mixData.GetValue((int)checkType, seedType).Unbox<int>()];
|
||||
|
||||
if (checks[0] != 0)
|
||||
{
|
||||
recipeLinks[seedType].Add(checks[0]);
|
||||
}
|
||||
|
||||
if (checks[1] != 0)
|
||||
{
|
||||
recipeLinks[seedType].Add(checks[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (recipeLinks[seedType].Count > 0)
|
||||
{
|
||||
Log.LogDebug($"Found {recipeLinks[seedType].Count} fusions for {seedType}!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CheckForUntranslatedText(string text)
|
||||
{
|
||||
Regex regex = new("\\p{IsCJKUnifiedIdeographs}+");
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue