Merge branch 'cassidy'
This commit is contained in:
commit
1dde065d6d
33 changed files with 911 additions and 467 deletions
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@ -585,6 +585,7 @@
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|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="COPY "$(TargetPath)" "$(GamePath)\BepInEx\plugins"" />
|
||||
<Exec Command="COPY "$(TargetPath)" "$(GamePathMelon)\Translation Builds\"" />
|
||||
</Target>
|
||||
|
||||
</Project>
|
||||
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|
|||
|
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@ -394,7 +394,7 @@ namespace PvZ_Fusion_Translator__BepInEx_
|
|||
Javanese, //Filipino,
|
||||
Vietnamese,
|
||||
Indonesian,
|
||||
//Russian,
|
||||
Russian, //NOTE: legacy language
|
||||
Japanese,
|
||||
Korean,
|
||||
|
||||
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|
|
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@ -122,10 +122,46 @@ namespace PvZ_Fusion_Translator.AssetStore
|
|||
checkText = text;
|
||||
|
||||
return checkText;
|
||||
|
||||
}
|
||||
|
||||
public static string DoTranslateText(string originalText, bool isLog = false)
|
||||
public static string TranslateText(string originalText, string pattern, bool isLog = false)
|
||||
{
|
||||
if (TestRegex(originalText, pattern) && translationStringRegex.ContainsKey(pattern))
|
||||
{
|
||||
// Extract dynamic parts from the original text
|
||||
var regex = new Regex(pattern);
|
||||
var match = regex.Match(originalText);
|
||||
int groupCount = match.Groups.Count;
|
||||
|
||||
if (isLog)
|
||||
Log.LogDebug("Text found in translationStringRegex {0}: {1}", match, groupCount);
|
||||
|
||||
// List to hold formatted dynamic parts
|
||||
List<string> dynamicParts = [];
|
||||
|
||||
// Loop through each group and determine its translation
|
||||
for (int i = 1; i < groupCount; i++)
|
||||
{
|
||||
string groupValue = match.Groups[i].Value;
|
||||
string translatedValue = translationString.ContainsKey(groupValue)
|
||||
? translationString[groupValue]
|
||||
: groupValue;
|
||||
dynamicParts.Add(translatedValue);
|
||||
}
|
||||
|
||||
// Format the output string with dynamic parts
|
||||
return string.Format(translationStringRegex[pattern], [.. dynamicParts]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isLog)
|
||||
Log.LogDebug($"Text '{originalText}' not translated");
|
||||
FileLoader.DumpUntranslatedStrings(originalText);
|
||||
return originalText;
|
||||
}
|
||||
}
|
||||
|
||||
public static string DoTranslateText(string originalText, bool isLog = false)
|
||||
{
|
||||
if (string.IsNullOrEmpty(originalText))
|
||||
{
|
||||
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|
|
|||
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@ -6,6 +6,7 @@ using PvZ_Fusion_Translator.Patches.OtherManagers;
|
|||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
namespace PvZ_Fusion_Translator
|
||||
{
|
||||
|
|
@ -312,10 +313,12 @@ namespace PvZ_Fusion_Translator
|
|||
}
|
||||
string LawnStrings = Resources.Load<TextAsset>("LawnStrings").text;
|
||||
string ZombieStrings = Resources.Load<TextAsset>("ZombieStrings").text;
|
||||
string AbyssBuffData = Resources.Load<TextAsset>("AbyssBuffData").text;
|
||||
File.WriteAllText(Path.Combine(dumpDir, "LawnStrings.json"), LawnStrings);
|
||||
File.WriteAllText(Path.Combine(dumpDir, "ZombieStrings.json"), ZombieStrings);
|
||||
File.WriteAllText(Path.Combine(dumpDir, "AbyssBuffData.json"), AbyssBuffData);
|
||||
|
||||
Dictionary<Achievement, AchievementObject> achievementsList = new Dictionary<Achievement, AchievementObject>();
|
||||
Dictionary<Achievement, AchievementObject> achievementsList = new Dictionary<Achievement, AchievementObject>();
|
||||
foreach (Il2CppSystem.Collections.Generic.KeyValuePair<Achievement, Il2CppSystem.Tuple<string, string>> entry in AchievementClip.achievementsText)
|
||||
{
|
||||
achievementsList.Add(entry.Key, new AchievementObject(entry.Key, entry.Value.Item1, entry.Value.Item2));
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using PvZ_Fusion_Translator.Patches.Managers;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
|
||||
{
|
||||
|
|
@ -25,7 +26,16 @@ namespace PvZ_Fusion_Translator.Patches.BaseTextObjects
|
|||
|
||||
foreach (TextMeshProUGUI txt in __instance.textMeshes)
|
||||
{
|
||||
txt.text = StringStore.TranslateText(txt.text, true);
|
||||
string travelMatch = TravelMgr_Patch.MatchTravelBuff(txt.text);
|
||||
|
||||
if(travelMatch != "")
|
||||
{
|
||||
txt.text = travelMatch;
|
||||
}
|
||||
else
|
||||
{
|
||||
txt.text = StringStore.TranslateText(txt.text, true);
|
||||
}
|
||||
txt.font = fontAsset;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,30 +1,30 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TextCore.Text;
|
||||
using UnityEngine.UI;
|
||||
using static MelonLoader.MelonLogger;
|
||||
//using HarmonyLib;
|
||||
//using Il2Cpp;
|
||||
//using Il2CppTMPro;
|
||||
//using MelonLoader;
|
||||
//using PvZ_Fusion_Translator.AssetStore;
|
||||
//using UnityEngine;
|
||||
//using UnityEngine.TextCore.Text;
|
||||
//using UnityEngine.UI;
|
||||
//using static MelonLoader.MelonLogger;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
//namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
//{
|
||||
|
||||
[HarmonyPatch(typeof(AbyssBagMenu))]
|
||||
public static class AbyssBagMenu_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(AbyssBagMenu.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake_Post(AbyssCheckInBag __instance)
|
||||
{
|
||||
foreach(TextMeshProUGUI text in __instance.transform.FindChild("Background").GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = text.text + "_深渊";
|
||||
text.text = StringStore.TranslateText("背包_深渊");
|
||||
text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
}
|
||||
AbyssMenu2.Instance.UpdateIcons();
|
||||
}
|
||||
}
|
||||
}
|
||||
// [HarmonyPatch(typeof(AbyssBagMenu))]
|
||||
// public static class AbyssBagMenu_Patch
|
||||
// {
|
||||
// [HarmonyPatch(nameof(AbyssBagMenu.Awake))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void Awake_Post(AbyssCheckInBag __instance)
|
||||
// {
|
||||
// foreach(TextMeshProUGUI text in __instance.transform.FindChild("Background").GetComponentsInChildren<TextMeshProUGUI>())
|
||||
// {
|
||||
// text.text = text.text + "_深渊";
|
||||
// text.text = StringStore.TranslateText("背包_深渊");
|
||||
// text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
// }
|
||||
// AbyssMenu2.Instance.UpdateIcons();
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
|
|
|||
104
MelonLoader/Patches/GameObjects/AbyssBuffMenu_Patch.cs
Normal file
104
MelonLoader/Patches/GameObjects/AbyssBuffMenu_Patch.cs
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader.TinyJSON;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine.TextCore.Text;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(AbyssBuffMenu))]
|
||||
public static class AbyssBuffMenu_Patch
|
||||
{
|
||||
public static Dictionary<string, string> abyssBuffData = new Dictionary<string, string>();
|
||||
|
||||
[HarmonyPatch(nameof(AbyssBuffMenu.Awake))]
|
||||
[HarmonyPostfix]
|
||||
public static void Post_Awake(AbyssBuffMenu __instance)
|
||||
{
|
||||
LoadAbyssBuffData();
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
text.font = fontAsset;
|
||||
}
|
||||
|
||||
TranslateWindows(__instance, fontAsset);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(AbyssBuffMenu.SelectWindow))]
|
||||
[HarmonyPostfix]
|
||||
public static void Post_SelectWindow(AbyssBuffMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
TranslateWindows(__instance, fontAsset);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(AbyssBuffMenu.SetFavorite))]
|
||||
[HarmonyPostfix]
|
||||
public static void Post_SetFavorite(AbyssBuffMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
text.font = fontAsset;
|
||||
}
|
||||
}
|
||||
|
||||
public static void TranslateWindows(AbyssBuffMenu __instance, TMP_FontAsset fontAsset)
|
||||
{
|
||||
foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
if (abyssBuffData.ContainsKey(text.text))
|
||||
{
|
||||
text.text = abyssBuffData[text.text];
|
||||
text.font = fontAsset;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var x in abyssBuffData)
|
||||
{
|
||||
if (x.Key.Contains("{value}"))
|
||||
{
|
||||
string pattern = Regex.Escape(x.Key).Replace("\\{value}", "(\\d+)");
|
||||
if (Regex.IsMatch(text.text, pattern))
|
||||
{
|
||||
var regex = new Regex(pattern);
|
||||
var match = regex.Match(text.text);
|
||||
|
||||
text.text = String.Format(x.Value.Replace("value", "0"), match.Groups[1].Value);
|
||||
text.font = fontAsset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach(AbyssBuffWindow window in __instance.GetComponentsInChildren<AbyssBuffWindow>())
|
||||
{
|
||||
window.buffName.autoSizeTextContainer = true;
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadAbyssBuffData()
|
||||
{
|
||||
abyssBuffData.Clear();
|
||||
|
||||
string abyssBuffText = File.ReadAllText(Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language), "abyss_buffs.json"));
|
||||
abyssBuffData = JsonSerializer.Deserialize<Dictionary<string, string>>(abyssBuffText);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,31 +1,31 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TextCore.Text;
|
||||
using UnityEngine.UI;
|
||||
using static MelonLoader.MelonLogger;
|
||||
//using HarmonyLib;
|
||||
//using Il2Cpp;
|
||||
//using Il2CppTMPro;
|
||||
//using MelonLoader;
|
||||
//using PvZ_Fusion_Translator.AssetStore;
|
||||
//using UnityEngine;
|
||||
//using UnityEngine.TextCore.Text;
|
||||
//using UnityEngine.UI;
|
||||
//using static MelonLoader.MelonLogger;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
//namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
//{
|
||||
|
||||
[HarmonyPatch(typeof(AbyssCheckInBag))]
|
||||
public static class AbyssCheckInBag_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(AbyssCheckInBag.MoveFromBag))]
|
||||
[HarmonyPostfix]
|
||||
private static void MoveFromBag(AbyssCheckInBag __instance)
|
||||
{
|
||||
AbyssMenu2.Instance.UpdateIcons();
|
||||
}
|
||||
// [HarmonyPatch(typeof(AbyssCheckInBag))]
|
||||
// public static class AbyssCheckInBag_Patch
|
||||
// {
|
||||
// [HarmonyPatch(nameof(AbyssCheckInBag.MoveFromBag))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void MoveFromBag(AbyssCheckInBag __instance)
|
||||
// {
|
||||
// AbyssMenu2.Instance.UpdateIcons();
|
||||
// }
|
||||
|
||||
[HarmonyPatch(nameof(AbyssCheckInBag.SellIcon))]
|
||||
[HarmonyPostfix]
|
||||
private static void SellIcon(AbyssCheckInBag __instance)
|
||||
{
|
||||
AbyssMenu2.Instance.UpdateIcons();
|
||||
}
|
||||
}
|
||||
}
|
||||
// [HarmonyPatch(nameof(AbyssCheckInBag.SellIcon))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void SellIcon(AbyssCheckInBag __instance)
|
||||
// {
|
||||
// AbyssMenu2.Instance.UpdateIcons();
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
|
|
|||
|
|
@ -1,48 +1,48 @@
|
|||
using System.Text.RegularExpressions;
|
||||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine.TextCore.Text;
|
||||
//using System.Text.RegularExpressions;
|
||||
//using HarmonyLib;
|
||||
//using Il2Cpp;
|
||||
//using Il2CppTMPro;
|
||||
//using MelonLoader;
|
||||
//using PvZ_Fusion_Translator.AssetStore;
|
||||
//using UnityEngine.TextCore.Text;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(AbyssDevelopMenu))]
|
||||
public static class AbyssDevelopMenu_Patch
|
||||
{
|
||||
//namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
//{
|
||||
// [HarmonyPatch(typeof(AbyssDevelopMenu))]
|
||||
// public static class AbyssDevelopMenu_Patch
|
||||
// {
|
||||
|
||||
[HarmonyPatch(nameof(AbyssDevelopMenu.UpdateInfo))]
|
||||
[HarmonyPostfix]
|
||||
private static void UpdateInfo(AbyssDevelopMenu __instance)
|
||||
{
|
||||
__instance.currentMoney.text = StringStore.TranslateText(__instance.currentMoney.text);
|
||||
__instance.upgradeTextInfo.text = StringStore.TranslateText(__instance.upgradeTextInfo.text);
|
||||
// [HarmonyPatch(nameof(AbyssDevelopMenu.UpdateInfo))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void UpdateInfo(AbyssDevelopMenu __instance)
|
||||
// {
|
||||
// __instance.currentMoney.text = StringStore.TranslateText(__instance.currentMoney.text);
|
||||
// __instance.upgradeTextInfo.text = StringStore.TranslateText(__instance.upgradeTextInfo.text);
|
||||
|
||||
TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent<TextMeshProUGUI>();
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
// TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent<TextMeshProUGUI>();
|
||||
// TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
string regexStr = "([^\\s]+)\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)";
|
||||
// string regexStr = "([^\\s]+)\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)";
|
||||
|
||||
Regex regex = new Regex(regexStr);
|
||||
// Regex regex = new Regex(regexStr);
|
||||
|
||||
if (regex.IsMatch(upgradeCostText.text))
|
||||
{
|
||||
Match match = regex.Match(upgradeCostText.text);
|
||||
int groupCount = match.Groups.Count;
|
||||
// if (regex.IsMatch(upgradeCostText.text))
|
||||
// {
|
||||
// Match match = regex.Match(upgradeCostText.text);
|
||||
// int groupCount = match.Groups.Count;
|
||||
|
||||
List<string> dynamicParts = [];
|
||||
// List<string> dynamicParts = [];
|
||||
|
||||
for (int i = 1; i < groupCount; i++)
|
||||
{
|
||||
string groupValue = match.Groups[i].Value;
|
||||
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
|
||||
dynamicParts.Add(translatedValue);
|
||||
}
|
||||
// for (int i = 1; i < groupCount; i++)
|
||||
// {
|
||||
// string groupValue = match.Groups[i].Value;
|
||||
// string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
|
||||
// dynamicParts.Add(translatedValue);
|
||||
// }
|
||||
|
||||
upgradeCostText.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
|
||||
upgradeCostText.font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// upgradeCostText.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
|
||||
// upgradeCostText.font = fontAsset;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
|
|
|||
|
|
@ -1,104 +1,104 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TextCore.Text;
|
||||
using UnityEngine.UI;
|
||||
using static MelonLoader.MelonLogger;
|
||||
//using HarmonyLib;
|
||||
//using Il2Cpp;
|
||||
//using Il2CppTMPro;
|
||||
//using MelonLoader;
|
||||
//using PvZ_Fusion_Translator.AssetStore;
|
||||
//using UnityEngine;
|
||||
//using UnityEngine.TextCore.Text;
|
||||
//using UnityEngine.UI;
|
||||
//using static MelonLoader.MelonLogger;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
//namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
//{
|
||||
|
||||
[HarmonyPatch(typeof(AbyssMenu2))]
|
||||
public static class AbyssMenu2_Patch
|
||||
{
|
||||
private static void UpdateAbyss2Text(AbyssMenu2 __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
// [HarmonyPatch(typeof(AbyssMenu2))]
|
||||
// public static class AbyssMenu2_Patch
|
||||
// {
|
||||
// private static void UpdateAbyss2Text(AbyssMenu2 __instance)
|
||||
// {
|
||||
// TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
__instance.buffCountText.text = StringStore.TranslateText(__instance.buffCountText.text);
|
||||
__instance.buffCountText.font = fontAsset;
|
||||
// __instance.buffCountText.text = StringStore.TranslateText(__instance.buffCountText.text);
|
||||
// __instance.buffCountText.font = fontAsset;
|
||||
|
||||
__instance.money.text = StringStore.TranslateText(__instance.money.text);
|
||||
__instance.money.font = fontAsset;
|
||||
// __instance.money.text = StringStore.TranslateText(__instance.money.text);
|
||||
// __instance.money.font = fontAsset;
|
||||
|
||||
__instance.refreshText.text = StringStore.TranslateText(__instance.refreshText.text);
|
||||
__instance.refreshText.font = fontAsset;
|
||||
// __instance.refreshText.text = StringStore.TranslateText(__instance.refreshText.text);
|
||||
// __instance.refreshText.font = fontAsset;
|
||||
|
||||
__instance.statistics.text = StringStore.TranslateText(__instance.statistics.text);
|
||||
__instance.statistics.font = fontAsset;
|
||||
// __instance.statistics.text = StringStore.TranslateText(__instance.statistics.text);
|
||||
// __instance.statistics.font = fontAsset;
|
||||
|
||||
Transform buffTextTransform = __instance.transform.FindChild("BuffText").transform;
|
||||
if (buffTextTransform != null) StringStore.TranslateTextTransform(buffTextTransform);
|
||||
// Transform buffTextTransform = __instance.transform.FindChild("BuffText").transform;
|
||||
// if (buffTextTransform != null) StringStore.TranslateTextTransform(buffTextTransform);
|
||||
|
||||
Transform moneyTransform = __instance.transform.FindChild("Money").transform;
|
||||
if (moneyTransform != null) StringStore.TranslateTextTransform(moneyTransform);
|
||||
// Transform moneyTransform = __instance.transform.FindChild("Money").transform;
|
||||
// if (moneyTransform != null) StringStore.TranslateTextTransform(moneyTransform);
|
||||
|
||||
Transform buffCountTextTransform = __instance.transform.FindChild("BuffCountText").transform;
|
||||
if (buffCountTextTransform != null) StringStore.TranslateTextTransform(buffCountTextTransform);
|
||||
// Transform buffCountTextTransform = __instance.transform.FindChild("BuffCountText").transform;
|
||||
// if (buffCountTextTransform != null) StringStore.TranslateTextTransform(buffCountTextTransform);
|
||||
|
||||
Transform refreshTextTransform = __instance.transform.FindChild("RefreshText").transform;
|
||||
if (refreshTextTransform != null) StringStore.TranslateTextTransform(refreshTextTransform);
|
||||
// Transform refreshTextTransform = __instance.transform.FindChild("RefreshText").transform;
|
||||
// if (refreshTextTransform != null) StringStore.TranslateTextTransform(refreshTextTransform);
|
||||
|
||||
Transform optionsTransform = __instance.transform.FindChild("Options").transform;
|
||||
foreach (AbyssBuffButton abyssBuffButton in optionsTransform.GetComponentsInChildren<AbyssBuffButton>())
|
||||
{
|
||||
foreach (TextMeshProUGUI textMesh in abyssBuffButton.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
textMesh.text = StringStore.TranslateText(textMesh.text);
|
||||
}
|
||||
}
|
||||
// Transform optionsTransform = __instance.transform.FindChild("Options").transform;
|
||||
// foreach (AbyssBuffButton abyssBuffButton in optionsTransform.GetComponentsInChildren<AbyssBuffButton>())
|
||||
// {
|
||||
// foreach (TextMeshProUGUI textMesh in abyssBuffButton.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
// {
|
||||
// textMesh.text = StringStore.TranslateText(textMesh.text);
|
||||
// }
|
||||
// }
|
||||
|
||||
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
text.font = fontAsset;
|
||||
}
|
||||
}
|
||||
// foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
// {
|
||||
// text.text = StringStore.TranslateText(text.text);
|
||||
// text.font = fontAsset;
|
||||
// }
|
||||
// }
|
||||
|
||||
[HarmonyPatch(nameof(AbyssMenu2.Start))]
|
||||
[HarmonyPostfix]
|
||||
private static void Start(AbyssMenu2 __instance)
|
||||
{
|
||||
UpdateAbyss2Text(__instance);
|
||||
// [HarmonyPatch(nameof(AbyssMenu2.Start))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void Start(AbyssMenu2 __instance)
|
||||
// {
|
||||
// UpdateAbyss2Text(__instance);
|
||||
|
||||
Utils.ConvertButtonText(__instance.transform, "Help");
|
||||
// Utils.ConvertButtonText(__instance.transform, "Help");
|
||||
|
||||
// custom bag text :D
|
||||
// // custom bag text :D
|
||||
|
||||
__instance.transform.FindChild("Bag").FindChild("text").GetComponent<Text>().text += "_深渊";
|
||||
// __instance.transform.FindChild("Bag").FindChild("text").GetComponent<Text>().text += "_深渊";
|
||||
|
||||
Utils.ConvertButtonText(__instance.transform, "Bag");
|
||||
}
|
||||
// Utils.ConvertButtonText(__instance.transform, "Bag");
|
||||
// }
|
||||
|
||||
[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))]
|
||||
[HarmonyPostfix]
|
||||
private static void UpdateIcons(AbyssMenu2 __instance)
|
||||
{
|
||||
UpdateAbyss2Text(__instance);
|
||||
}
|
||||
// [HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void UpdateIcons(AbyssMenu2 __instance)
|
||||
// {
|
||||
// UpdateAbyss2Text(__instance);
|
||||
// }
|
||||
|
||||
[HarmonyPatch(nameof(AbyssMenu2.UpdateBuff))]
|
||||
[HarmonyPostfix]
|
||||
private static void UpdateBuff(AbyssMenu2 __instance)
|
||||
{
|
||||
UpdateAbyss2Text(__instance);
|
||||
}
|
||||
// [HarmonyPatch(nameof(AbyssMenu2.UpdateBuff))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void UpdateBuff(AbyssMenu2 __instance)
|
||||
// {
|
||||
// UpdateAbyss2Text(__instance);
|
||||
// }
|
||||
|
||||
[HarmonyPatch(nameof(AbyssMenu2.BuyBuff))]
|
||||
[HarmonyPostfix]
|
||||
private static void BuyBuff(AbyssMenu2 __instance)
|
||||
{
|
||||
UpdateAbyss2Text(__instance);
|
||||
}
|
||||
// [HarmonyPatch(nameof(AbyssMenu2.BuyBuff))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void BuyBuff(AbyssMenu2 __instance)
|
||||
// {
|
||||
// UpdateAbyss2Text(__instance);
|
||||
// }
|
||||
|
||||
[HarmonyPatch(nameof(AbyssMenu2.ShowBag))]
|
||||
[HarmonyPostfix]
|
||||
private static void ShowBag(AbyssMenu2 __instance)
|
||||
{
|
||||
UpdateAbyss2Text(__instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
// [HarmonyPatch(nameof(AbyssMenu2.ShowBag))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void ShowBag(AbyssMenu2 __instance)
|
||||
// {
|
||||
// UpdateAbyss2Text(__instance);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
|
||||
foreach (TextMeshProUGUI txt in __instance.levelInfo)
|
||||
{
|
||||
txt.text = StringStore.TranslateText(txt.text, false);
|
||||
txt.text = StringStore.TranslateText(txt.text, pattern: "第(\\d+)关\n场景:([^\\s]+)\n总波数:(\\d+)波\n特殊环境:([^\\s]+)\n难度:(\\d+)");
|
||||
txt.font = fontAsset;
|
||||
}
|
||||
|
||||
|
|
@ -41,27 +41,8 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
|
||||
foreach (TextMeshProUGUI txt in __instance.levelInfo)
|
||||
{
|
||||
string regexStr = "第(\\d+)关\n场景:([^\\s]+)\n总波数:(\\d+)波\n特殊环境:([^\\s:]+)\n减伤强度:(\\d+)";
|
||||
|
||||
Regex regex = new Regex(regexStr);
|
||||
|
||||
if(regex.IsMatch(txt.text))
|
||||
{
|
||||
Match match = regex.Match(txt.text);
|
||||
int groupCount = match.Groups.Count;
|
||||
|
||||
List<string> dynamicParts = [];
|
||||
|
||||
for (int i = 1; i < groupCount; i++)
|
||||
{
|
||||
string groupValue = match.Groups[i].Value;
|
||||
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
|
||||
dynamicParts.Add(translatedValue);
|
||||
}
|
||||
|
||||
txt.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
|
||||
txt.font = fontAsset;
|
||||
}
|
||||
txt.text = StringStore.TranslateText(txt.text, pattern: "第(\\d+)关\n场景:([^\\s]+)\n总波数:(\\d+)波\n特殊环境:([^\\s]+)\n难度:(\\d+)");
|
||||
txt.font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,55 +1,55 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using System.Text.RegularExpressions;
|
||||
//using HarmonyLib;
|
||||
//using Il2Cpp;
|
||||
//using Il2CppTMPro;
|
||||
//using MelonLoader;
|
||||
//using PvZ_Fusion_Translator.AssetStore;
|
||||
//using Unity.VisualScripting;
|
||||
//using UnityEngine;
|
||||
//using System.Text.RegularExpressions;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(AbyssSettlementMenu))]
|
||||
public static class AbyssSettlementMenu_Patch
|
||||
{
|
||||
//namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
//{
|
||||
// [HarmonyPatch(typeof(AbyssSettlementMenu))]
|
||||
// public static class AbyssSettlementMenu_Patch
|
||||
// {
|
||||
|
||||
[HarmonyPatch(nameof(AbyssSettlementMenu.InitSettle))]
|
||||
[HarmonyPostfix]
|
||||
private static void InitSettle(AbyssSettlementMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
// [HarmonyPatch(nameof(AbyssSettlementMenu.InitSettle))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void InitSettle(AbyssSettlementMenu __instance)
|
||||
// {
|
||||
// TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
string[] regexStrList = [
|
||||
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
|
||||
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
|
||||
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
|
||||
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
|
||||
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
|
||||
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)"
|
||||
];
|
||||
// string[] regexStrList = [
|
||||
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
|
||||
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
|
||||
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
|
||||
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
|
||||
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
|
||||
// "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)"
|
||||
// ];
|
||||
|
||||
foreach(string regexStr in regexStrList)
|
||||
{
|
||||
Regex regex = new Regex(regexStr);
|
||||
// foreach(string regexStr in regexStrList)
|
||||
// {
|
||||
// Regex regex = new Regex(regexStr);
|
||||
|
||||
if (regex.IsMatch(__instance.settleInfo.text))
|
||||
{
|
||||
Match match = regex.Match(__instance.settleInfo.text);
|
||||
int groupCount = match.Groups.Count;
|
||||
// if (regex.IsMatch(__instance.settleInfo.text))
|
||||
// {
|
||||
// Match match = regex.Match(__instance.settleInfo.text);
|
||||
// int groupCount = match.Groups.Count;
|
||||
|
||||
List<string> dynamicParts = [];
|
||||
// List<string> dynamicParts = [];
|
||||
|
||||
for (int i = 1; i < groupCount; i++)
|
||||
{
|
||||
string groupValue = match.Groups[i].Value;
|
||||
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
|
||||
dynamicParts.Add(translatedValue);
|
||||
}
|
||||
// for (int i = 1; i < groupCount; i++)
|
||||
// {
|
||||
// string groupValue = match.Groups[i].Value;
|
||||
// string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
|
||||
// dynamicParts.Add(translatedValue);
|
||||
// }
|
||||
|
||||
__instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
|
||||
__instance.settleInfo.font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// __instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
|
||||
// __instance.settleInfo.font = fontAsset;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
|
|
|||
|
|
@ -1,26 +1,26 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
//using HarmonyLib;
|
||||
//using Il2Cpp;
|
||||
//using Il2CppTMPro;
|
||||
//using PvZ_Fusion_Translator.AssetStore;
|
||||
//using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(AbyssCheckSellMenu))]
|
||||
public static class AbyssCheckSellMenu_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(AbyssCheckSellMenu.SellIcon))]
|
||||
[HarmonyPostfix]
|
||||
private static void SellIcon(AbyssCheckSellMenu __instance)
|
||||
{
|
||||
AbyssMenu2.Instance.UpdateIcons();
|
||||
}
|
||||
//namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
|
||||
//{
|
||||
// [HarmonyPatch(typeof(AbyssCheckSellMenu))]
|
||||
// public static class AbyssCheckSellMenu_Patch
|
||||
// {
|
||||
// [HarmonyPatch(nameof(AbyssCheckSellMenu.SellIcon))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void SellIcon(AbyssCheckSellMenu __instance)
|
||||
// {
|
||||
// AbyssMenu2.Instance.UpdateIcons();
|
||||
// }
|
||||
|
||||
[HarmonyPatch(nameof(AbyssCheckSellMenu.MoveInBag))]
|
||||
[HarmonyPostfix]
|
||||
private static void MoveInBag(AbyssCheckSellMenu __instance)
|
||||
{
|
||||
AbyssMenu2.Instance.UpdateIcons();
|
||||
}
|
||||
}
|
||||
}
|
||||
// [HarmonyPatch(nameof(AbyssCheckSellMenu.MoveInBag))]
|
||||
// [HarmonyPostfix]
|
||||
// private static void MoveInBag(AbyssCheckSellMenu __instance)
|
||||
// {
|
||||
// AbyssMenu2.Instance.UpdateIcons();
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(ExploreMakeSceneButton))]
|
||||
public class ExploreMakeSceneButton_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(ExploreMakeSceneButton.Start))]
|
||||
public static void Start(ExploreMakeSceneButton __instance)
|
||||
{
|
||||
__instance.sceneText.text = StringStore.TranslateText(__instance.sceneText.text);
|
||||
__instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(ExploreMakeZombieButton))]
|
||||
public class ExploreMakeZombieButton_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(ExploreMakeZombieButton.Start))]
|
||||
public static void Start(ExploreMakeZombieButton __instance)
|
||||
{
|
||||
__instance.sceneText.text = Utils.GetZombieNameFromAlmanac(__instance.theZombieType);
|
||||
__instance.sceneText.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -27,11 +27,6 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
|
||||
text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
textShadow.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
if(!text.name.Contains("_EVACUATE"))
|
||||
{
|
||||
text.autoSizeTextContainer = textShadow.autoSizeTextContainer = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -69,15 +64,33 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
{
|
||||
if (__instance.transform.childCount >= 2)
|
||||
{
|
||||
TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
TextMeshProUGUI textShadow = __instance.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
|
||||
if(__instance.name == "EditMode")
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
text.text = StringStore.TranslateText(text.text, false);
|
||||
textShadow.text = StringStore.TranslateText(textShadow.text, false);
|
||||
TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
TextMeshProUGUI[] extraTexts = __instance.transform.GetChild(1).GetComponentsInChildren<TextMeshProUGUI>();
|
||||
|
||||
text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
textShadow.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
text.autoSizeTextContainer = textShadow.autoSizeTextContainer = true;
|
||||
text.text = StringStore.TranslateText(text.text, false);
|
||||
text.font = fontAsset;
|
||||
|
||||
foreach(TextMeshProUGUI extraText in extraTexts)
|
||||
{
|
||||
extraText.text = StringStore.TranslateText(extraText.text, false);
|
||||
extraText.font = fontAsset;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TextMeshProUGUI text = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
TextMeshProUGUI textShadow = __instance.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
|
||||
|
||||
text.text = StringStore.TranslateText(text.text, false);
|
||||
textShadow.text = StringStore.TranslateText(textShadow.text, false);
|
||||
|
||||
text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
textShadow.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
|
|
|||
72
MelonLoader/Patches/GameObjects/ExploreMakeMenu_Patch.cs
Normal file
72
MelonLoader/Patches/GameObjects/ExploreMakeMenu_Patch.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(ExploreMakeMenu))]
|
||||
public static class ExploreMakeMenu_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(ExploreMakeMenu.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(ExploreMakeMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
txt.text = StringStore.TranslateText(txt.text);
|
||||
txt.font = fontAsset;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(ExploreMakeMenu.InitMenu))]
|
||||
[HarmonyPostfix]
|
||||
private static void InitMenu(ExploreMakeMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
if(txt.text.Contains("关卡制作中:"))
|
||||
{
|
||||
string plantName = Utils.GetPlantNameFromAlmanac(txt.text.Split(":")[1]);
|
||||
txt.text = String.Format(StringStore.translationStringRegex["关卡制作中:([^\\s]+)"], plantName);
|
||||
}
|
||||
else
|
||||
{
|
||||
txt.text = StringStore.TranslateText(txt.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(ExploreMakeMenu.ViewScene))]
|
||||
[HarmonyPostfix]
|
||||
private static void ViewScene(ExploreMakeMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
txt.text = StringStore.TranslateText(txt.text);
|
||||
txt.font = fontAsset;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(ExploreMakeMenu.InitZombieButtons))]
|
||||
[HarmonyPostfix]
|
||||
private static void InitZombieButtons(ExploreMakeMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
txt.text = StringStore.TranslateText(txt.text);
|
||||
txt.font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -22,17 +22,6 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
}
|
||||
|
||||
Transform randomLevelTextTransform = __instance.transform.FindChild("RandomLevel");
|
||||
foreach (TextMeshProUGUI txt in randomLevelTextTransform.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
if (txt.name.Contains("Text (TMP)"))
|
||||
{
|
||||
txt.autoSizeTextContainer = true;
|
||||
if (txt.name == "Text (TMP)")
|
||||
{
|
||||
txt.transform.localPosition = new UnityEngine.Vector3(94.4225f, -45.1565f, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(ExploreMenu.UpdateWindows))]
|
||||
|
|
|
|||
|
|
@ -3,30 +3,48 @@ using Il2Cpp;
|
|||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(NoticeMenu))]
|
||||
public class NoticePauseMenu_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(NoticeMenu.Start))]
|
||||
private static void Start(NoticeMenu __instance)
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(NoticeMenu.Awake))]
|
||||
private static void Pre_Awake(NoticeMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
Transform warningTransform = __instance.transform.FindChild("窗口");
|
||||
Transform warningTextTransform = warningTransform.FindChild("文字");
|
||||
Transform warningTextShadowTransform = warningTransform.FindChild("文字2");
|
||||
Transform[] array = [warningTextTransform, warningTextShadowTransform];
|
||||
GameObject contentObject = __instance.transform.FindChild("Scroll View").GetChild(0).GetChild(0).gameObject; //bc normal Find or FindChild didn't work
|
||||
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
if (array[i] != null)
|
||||
{
|
||||
array[i].GetComponent<TextMeshProUGUI>().text = StringStore.TranslateText(array[i].GetComponent<TextMeshProUGUI>().text);
|
||||
array[i].GetComponent<TextMeshProUGUI>().font = fontAsset;
|
||||
}
|
||||
}
|
||||
}
|
||||
TextMeshProUGUI contentText = contentObject.GetComponent<TextMeshProUGUI>();
|
||||
File.WriteAllText(Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Dumps), "changelog.txt"), contentText.text);
|
||||
|
||||
string stringDir = FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language);
|
||||
string changelogDir = Path.Combine(stringDir, "changelog.txt");
|
||||
|
||||
if (!File.Exists(changelogDir))
|
||||
{
|
||||
File.WriteAllText(changelogDir, contentText.text);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(NoticeMenu.Awake))]
|
||||
private static void Post_Awake(NoticeMenu __instance)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
string stringDir = FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language);
|
||||
string changelogDir = Path.Combine(stringDir, "changelog.txt");
|
||||
|
||||
string changelogText = File.ReadAllText(changelogDir);
|
||||
|
||||
GameObject contentObject = __instance.transform.FindChild("Scroll View").GetChild(0).GetChild(0).gameObject; //bc normal Find or FindChild didn't work
|
||||
|
||||
TextMeshProUGUI contentText = contentObject.GetComponent<TextMeshProUGUI>();
|
||||
contentText.text = changelogText;
|
||||
|
||||
ContentSizeFitter sizeFitter = contentObject.AddComponent<ContentSizeFitter>();
|
||||
sizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@
|
|||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
|
|
@ -13,9 +14,9 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
[HarmonyPostfix]
|
||||
private static void RefeshOptions(TravelBuffMenu __instance)
|
||||
{
|
||||
foreach(TravelBuffOptionButton button in __instance.options)
|
||||
foreach (TravelBuffOptionButton button in __instance.options)
|
||||
{
|
||||
button.introduce.text = StringStore.TranslateText(button.introduce.text);
|
||||
button.introduce.text = translatedTravelBuffs[buffLinks[button.buffType]][button.buffIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
|
|
@ -12,54 +13,27 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
[HarmonyPostfix]
|
||||
private static void SetBuff(TravelBuffOptionButton __instance)
|
||||
{
|
||||
__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text);
|
||||
List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
|
||||
string buffText = (__instance.buffIndex < buffSet.Count) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
|
||||
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(TravelBuffOptionButton.Awake))]
|
||||
[HarmonyPostfix]
|
||||
private static void Awake(TravelBuffOptionButton __instance)
|
||||
{
|
||||
__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text);
|
||||
List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
|
||||
string buffText = (__instance.buffIndex < buffSet.Count) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
|
||||
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(TravelBuffOptionButton.OnAnimOver))]
|
||||
[HarmonyPostfix]
|
||||
private static void OnAnimOver(TravelBuffOptionButton __instance)
|
||||
{
|
||||
__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text);
|
||||
}
|
||||
List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
|
||||
string buffText = (__instance.buffIndex < buffSet.Count) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
|
||||
|
||||
[HarmonyPatch(nameof(TravelBuffOptionButton.SetBackground))]
|
||||
[HarmonyPostfix]
|
||||
private static void SetBackground(TravelBuffOptionButton __instance)
|
||||
{
|
||||
__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text);
|
||||
}
|
||||
//[HarmonyPatch(nameof(TravelMenuMgr.SetText))]
|
||||
//[HarmonyPostfix]
|
||||
//private static void SetText(TravelMenuMgr __instance)
|
||||
//{
|
||||
// foreach(TextMeshProUGUI text in __instance.textMesh)
|
||||
// {
|
||||
// text.text = StringStore.TranslateText(text.text);
|
||||
// }
|
||||
// foreach(TextMeshProUGUI text in __instance.textMeshShadow)
|
||||
// {
|
||||
// text.text = StringStore.TranslateText(text.text);
|
||||
// }
|
||||
//}
|
||||
//[HarmonyPatch(nameof(TravelMenuMgr.SetRichText), [typeof(int), typeof(int), typeof(TextMeshProUGUI), typeof(string)])]
|
||||
//[HarmonyPostfix]
|
||||
//private static void SetRichText(TravelMenuMgr __instance)
|
||||
//{
|
||||
// foreach(TextMeshProUGUI text in __instance.textMesh)
|
||||
// {
|
||||
// text.text = StringStore.TranslateText(text.text);
|
||||
// }
|
||||
// foreach(TextMeshProUGUI text in __instance.textMeshShadow)
|
||||
// {
|
||||
// text.text = StringStore.TranslateText(text.text);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ using Il2Cpp;
|
|||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(TravelBuff))]
|
||||
[HarmonyPatch(typeof(TravelBuff))]
|
||||
public static class TravelBuff_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TravelBuff.OnMouseUpAsButton))]
|
||||
|
|
|
|||
|
|
@ -2,43 +2,50 @@
|
|||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
|
||||
using UnityEngine;
|
||||
using MelonLoader;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(TravelLookBuff))]
|
||||
public static class TravelLookBuff_Patch
|
||||
{
|
||||
private static void TranslateTexts(TravelLookBuff instance)
|
||||
[HarmonyPatch(nameof(TravelLookBuff.Clear))]
|
||||
[HarmonyPostfix]
|
||||
public static void Post_Clear(TravelLookBuff __instance)
|
||||
{
|
||||
instance.introduce.text = StringStore.TranslateText(instance.introduce.text);
|
||||
__instance.introduce.text = StringStore.TranslateText("无");
|
||||
__instance.set = false;
|
||||
|
||||
Transform transform = instance.rectTransform.transform;
|
||||
var component1 = transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
var component2 = transform.GetChild(1).GetComponent<TextMeshProUGUI>();
|
||||
foreach (TextMeshProUGUI text in __instance.transform.FindChild("Images").FindChild("Button").GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
}
|
||||
}
|
||||
|
||||
if (component1 != null) component1.text = StringStore.TranslateText(component1.text);
|
||||
if (component2 != null) component2.text = StringStore.TranslateText(component2.text);
|
||||
[HarmonyPatch(nameof(TravelLookBuff.OnMouseUpAsButton))]
|
||||
[HarmonyPostfix]
|
||||
public static void Post_OnMouseUpAsButton(TravelLookBuff __instance)
|
||||
{
|
||||
foreach (TextMeshProUGUI text in __instance.transform.FindChild("Images").FindChild("Button").GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(TravelLookBuff.SetBuff))]
|
||||
[HarmonyPostfix]
|
||||
private static void SetBuff(TravelLookBuff __instance) => TranslateTexts(__instance);
|
||||
public static void Post_SetBuff(TravelLookBuff __instance)
|
||||
{
|
||||
List<string> buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
|
||||
string buffText = (__instance.buffIndex < buffSet.Count) ? buffSet[__instance.buffIndex] : StringStore.TranslateText(__instance.introduce.text);
|
||||
__instance.introduce.text = buffText;
|
||||
|
||||
[HarmonyPatch(nameof(TravelLookBuff.OnMouseUpAsButton))]
|
||||
[HarmonyPostfix]
|
||||
private static void OnMouseUpAsButton(TravelLookBuff __instance) => TranslateTexts(__instance);
|
||||
|
||||
[HarmonyPatch(nameof(TravelLookBuff.Clear))]
|
||||
[HarmonyPostfix]
|
||||
private static void Clear(TravelLookBuff __instance) => TranslateTexts(__instance);
|
||||
|
||||
[HarmonyPatch(nameof(TravelLookBuff.SetText), new Type[] { typeof(string) })]
|
||||
[HarmonyPostfix]
|
||||
private static void SetText_String(TravelLookBuff __instance) => TranslateTexts(__instance);
|
||||
|
||||
[HarmonyPatch(nameof(TravelLookBuff.SetText), new Type[] { typeof(bool), typeof(int) })]
|
||||
[HarmonyPostfix]
|
||||
private static void SetText_Bool(TravelLookBuff __instance) => TranslateTexts(__instance);
|
||||
foreach (TextMeshProUGUI text in __instance.transform.FindChild("Images").FindChild("Button").GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
text.text = StringStore.TranslateText(text.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -15,7 +15,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
[HarmonyPostfix]
|
||||
private static void Postfix_Start(TravelLookMenu __instance)
|
||||
{
|
||||
foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
|
||||
{
|
||||
txt.text = StringStore.TranslateText(txt.text);
|
||||
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
|
@ -36,7 +36,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
[HarmonyPostfix]
|
||||
private static void Update(TravelLookMenu __instance)
|
||||
{
|
||||
if(savedAssetString != __instance.treasureText.text)
|
||||
if (savedAssetString != __instance.treasureText.text)
|
||||
{
|
||||
__instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text);
|
||||
savedAssetString = __instance.treasureText.text;
|
||||
|
|
|
|||
|
|
@ -6,50 +6,15 @@ using UnityEngine;
|
|||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(TravelRefresh))]
|
||||
public static class TravelRefresh_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TravelRefresh.Start))]
|
||||
[HarmonyPostfix]
|
||||
private static void Start(TravelRefresh __instance)
|
||||
{
|
||||
[HarmonyPatch(typeof(TravelRefresh))]
|
||||
public static class TravelRefresh_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TravelRefresh.Start))]
|
||||
[HarmonyPostfix]
|
||||
private static void Start(TravelRefresh __instance)
|
||||
{
|
||||
__instance.text = StringStore.TranslateText(__instance.text);
|
||||
__instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
|
||||
|
||||
//TextMeshProUGUI pointsText = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
//pointsText = StringStore.TranslateText(pointsText);
|
||||
//pointsText.autoSizeTextContainer = true;
|
||||
|
||||
|
||||
//Transform TravelMenuTransform = __instance.transform.parent.transform;
|
||||
|
||||
//Transform refreshTransform = TravelMenuTransform.Find("Refresh2").transform.Find("bank");
|
||||
//if (refreshTransform != null)
|
||||
//{
|
||||
// Transform text_1Transform = refreshTransform.Find("text_1");
|
||||
// if (text_1Transform != null)
|
||||
// {
|
||||
// TextMeshProUGUI text_1 = text_1Transform.GetComponent<TextMeshProUGUI>();
|
||||
|
||||
// if (text_1)
|
||||
// {
|
||||
// text_1 = StringStore.TranslateText(text_1);
|
||||
// text_1.autoSizeTextContainer = true;
|
||||
// }
|
||||
// }
|
||||
|
||||
// Transform text_2Transform = refreshTransform.Find("text_2");
|
||||
// if (text_2Transform != null)
|
||||
// {
|
||||
// TextMeshProUGUI text_2 = text_2Transform.GetComponent<TextMeshProUGUI>();
|
||||
|
||||
// if (text_2)
|
||||
// {
|
||||
// text_2 = StringStore.TranslateText(text_2);
|
||||
// text_2.autoSizeTextContainer = true;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(TravelRefresh.OnMouseUpAsButton))]
|
||||
|
|
@ -58,41 +23,6 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
{
|
||||
__instance.text = StringStore.TranslateText(__instance.text);
|
||||
__instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
|
||||
|
||||
//TextMeshProUGUI pointsText = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
//pointsText = StringStore.TranslateText(pointsText);
|
||||
//pointsText.autoSizeTextContainer = true;
|
||||
|
||||
|
||||
//Transform TravelMenuTransform = __instance.transform.parent.transform;
|
||||
|
||||
//Transform refreshTransform = TravelMenuTransform.Find("Refresh2").transform.Find("bank");
|
||||
//if (refreshTransform != null)
|
||||
//{
|
||||
// Transform text_1Transform = refreshTransform.Find("text_1");
|
||||
// if (text_1Transform != null)
|
||||
// {
|
||||
// TextMeshProUGUI text_1 = text_1Transform.GetComponent<TextMeshProUGUI>();
|
||||
|
||||
// if (text_1)
|
||||
// {
|
||||
// text_1 = StringStore.TranslateText(text_1);
|
||||
// text_1.autoSizeTextContainer = true;
|
||||
// }
|
||||
// }
|
||||
|
||||
// Transform text_2Transform = refreshTransform.Find("text_2");
|
||||
// if (text_2Transform != null)
|
||||
// {
|
||||
// TextMeshProUGUI text_2 = text_2Transform.GetComponent<TextMeshProUGUI>();
|
||||
|
||||
// if (text_2)
|
||||
// {
|
||||
// text_2 = StringStore.TranslateText(text_2);
|
||||
// text_2.autoSizeTextContainer = true;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,21 +2,29 @@
|
|||
using Il2Cpp;
|
||||
using Il2CppTMPro;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.GameObjects
|
||||
{
|
||||
[HarmonyPatch(typeof(TravelStore))]
|
||||
[HarmonyPatch(typeof(TravelStore))]
|
||||
public static class TravelStore_Patch
|
||||
{
|
||||
[HarmonyPatch(nameof(TravelStore.Update))]
|
||||
[HarmonyPostfix]
|
||||
private static void Update(TravelStore __instance)
|
||||
[HarmonyPostfix]
|
||||
private static void Update(TravelStore __instance)
|
||||
{
|
||||
foreach (TextMeshProUGUI intr in __instance.introduces)
|
||||
intr.text = StringStore.TranslateText(intr.text);
|
||||
foreach(TextMeshProUGUI text in __instance.introduces)
|
||||
{
|
||||
if(__instance.currentSelect != null)
|
||||
{
|
||||
text.text = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]][__instance.currentSelect.theBuffNumber];
|
||||
}
|
||||
}
|
||||
foreach (var textMesh in __instance.points)
|
||||
{
|
||||
textMesh.text = StringStore.TranslateText(textMesh.text);
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(TravelStore.RefreshBuff))]
|
||||
|
|
@ -28,12 +36,19 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
|
|||
TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
|
||||
cost.text = StringStore.TranslateText(cost.text);
|
||||
cost.font = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
//FileLoader.DumpUntranslatedStrings(cost.text);
|
||||
}
|
||||
foreach (TextMeshProUGUI intr in __instance.introduces)
|
||||
intr.text = StringStore.TranslateText(intr.text);
|
||||
|
||||
foreach (TextMeshProUGUI text in __instance.introduces)
|
||||
{
|
||||
if (__instance.currentSelect != null)
|
||||
{
|
||||
text.text = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]][__instance.currentSelect.theBuffNumber];
|
||||
}
|
||||
}
|
||||
foreach (var textMesh in __instance.points)
|
||||
{
|
||||
textMesh.text = StringStore.TranslateText(textMesh.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
125
MelonLoader/Patches/Managers/AbyssBuffData_Patch.cs
Normal file
125
MelonLoader/Patches/Managers/AbyssBuffData_Patch.cs
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
//using HarmonyLib;
|
||||
//using Il2Cpp;
|
||||
//using MelonLoader;
|
||||
//using System;
|
||||
//using System.Collections.Generic;
|
||||
//using System.Linq;
|
||||
//using System.Text;
|
||||
//using System.Text.Json;
|
||||
//using System.Threading.Tasks;
|
||||
//using Unity.VisualScripting;
|
||||
//using UnityEngine;
|
||||
|
||||
//namespace PvZ_Fusion_Translator.Patches.Managers
|
||||
//{
|
||||
// [HarmonyPatch(typeof(AbyssBuffData))]
|
||||
// public static class AbyssBuffData_Patch
|
||||
// {
|
||||
// [HarmonyPatch(nameof(AbyssBuffData.LoadData))]
|
||||
// [HarmonyPostfix]
|
||||
// public static void Pre_LoadData(AbyssBuffData __instance)
|
||||
// {
|
||||
// string originalAbyssBuffStr = Resources.Load<TextAsset>("AbyssBuffData").text;
|
||||
// Dictionary<string, List<AbyssBuffInfo>> originalAbyssBuffData = JsonSerializer.Deserialize<Dictionary<string, List<AbyssBuffInfo>>>(originalAbyssBuffStr);
|
||||
// List<AbyssBuffInfo> infos = originalAbyssBuffData["infos"];
|
||||
// Il2CppSystem.Collections.Generic.Dictionary<AbyssBuff, Il2CppSystem.ValueTuple<string, string, float>> result = new();
|
||||
|
||||
// string abyssBuffDataDir = Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language), "abyss_buffs.json");
|
||||
// if (!File.Exists(abyssBuffDataDir))
|
||||
// {
|
||||
// File.WriteAllText(abyssBuffDataDir, originalAbyssBuffStr);
|
||||
// }
|
||||
|
||||
// Dictionary<string, string> abyssBuffData = JsonSerializer.Deserialize<Dictionary<string, string>>(File.ReadAllText(abyssBuffDataDir));
|
||||
|
||||
// for (int i = 0; i < infos.Count; i++)
|
||||
// {
|
||||
// AbyssBuffInfo originalTuple = infos[i];
|
||||
// Il2CppSystem.ValueTuple<string, string, float> translatedTuple = new();
|
||||
|
||||
// translatedTuple.Item1 = abyssBuffData.ContainsKey(originalTuple.name) ? abyssBuffData[originalTuple.name] : originalTuple.name;
|
||||
// translatedTuple.Item2 = abyssBuffData.ContainsKey(originalTuple.introduce) ? abyssBuffData[originalTuple.introduce] : originalTuple.introduce;
|
||||
// translatedTuple.Item3 = originalTuple.value;
|
||||
|
||||
// foreach (var x in AbyssBuffData.buffDatas)
|
||||
// {
|
||||
// if (x.Value.Item1 == originalTuple.name)
|
||||
// {
|
||||
// AbyssBuffData.buffDatas[x.Key] = translatedTuple;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// public enum AbyssBuffClone
|
||||
// {
|
||||
// 生存_聚塑,
|
||||
// 生存_启命,
|
||||
// 生存_坚定,
|
||||
// 生存_弥合,
|
||||
// 生存_警戒,
|
||||
// 生存_霸体,
|
||||
// 生存_共存,
|
||||
// 生存_护盾,
|
||||
// 生存_治疗,
|
||||
// 生存_主宰,
|
||||
// 寒冰_聚塑,
|
||||
// 寒冰_刺骨,
|
||||
// 寒冰_凛风,
|
||||
// 寒冰_冻结,
|
||||
// 寒冰_保护,
|
||||
// 寒冰_折磨,
|
||||
// 寒冰_扩散,
|
||||
// 寒冰_凝神,
|
||||
// 寒冰_破冰,
|
||||
// 寒冰_永冻,
|
||||
// 魅惑_聚塑,
|
||||
// 魅惑_感应,
|
||||
// 魅惑_催眠,
|
||||
// 魅惑_无畏,
|
||||
// 魅惑_脆弱,
|
||||
// 魅惑_黑曜,
|
||||
// 魅惑_转世,
|
||||
// 魅惑_支援,
|
||||
// 魅惑_沉重,
|
||||
// 魅惑_共鸣,
|
||||
// 烈焰_聚塑,
|
||||
// 烈焰_爆破,
|
||||
// 烈焰_怒火,
|
||||
// 烈焰_红唇,
|
||||
// 烈焰_融化,
|
||||
// 烈焰_燃烧,
|
||||
// 烈焰_浴火,
|
||||
// 烈焰_鬼火,
|
||||
// 烈焰_诅咒,
|
||||
// 烈焰_太阳,
|
||||
// 通用_断水,
|
||||
// 通用_千斤,
|
||||
// 通用_急迫,
|
||||
// 通用_折扣,
|
||||
// 通用_密植,
|
||||
// 通用_超级,
|
||||
// 通用_究极,
|
||||
// 通用_极速,
|
||||
// 通用_强力,
|
||||
// 通用_专注,
|
||||
// 通用_迸发,
|
||||
// 通用_投资,
|
||||
// 通用_机遇,
|
||||
// 通用_命运,
|
||||
// 通用_时停,
|
||||
// 通用_升级,
|
||||
// 蒜毒_聚塑,
|
||||
// 蒜毒_腐蚀,
|
||||
// 蒜毒_侵蚀,
|
||||
// 蒜毒_血清,
|
||||
// 蒜毒_混乱,
|
||||
// 蒜毒_虚弱,
|
||||
// 蒜毒_反胃,
|
||||
// 蒜毒_虫噬,
|
||||
// 蒜毒_百毒,
|
||||
// 蒜毒_爆裂
|
||||
// }
|
||||
//}
|
||||
12
MelonLoader/Patches/Managers/AbyssInfo_Patch.cs
Normal file
12
MelonLoader/Patches/Managers/AbyssInfo_Patch.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
//using System;
|
||||
//using System.Collections.Generic;
|
||||
//using System.Linq;
|
||||
//using System.Text;
|
||||
//using System.Threading.Tasks;
|
||||
|
||||
//namespace PvZ_Fusion_Translator.Patches.Managers
|
||||
//{
|
||||
// public class AbyssInfo_Patch
|
||||
// {
|
||||
// }
|
||||
//}
|
||||
|
|
@ -26,7 +26,8 @@ namespace PvZ_Fusion_Translator.Patches.Managers
|
|||
|
||||
if(new Regex("([^\\s]+),推荐难度:(\\d+)").IsMatch(array[i].text))
|
||||
{
|
||||
array[i].text = string.Format(fStr, StringStore.TranslateText(parts[0]), parts[1]);
|
||||
string customName = (StringStore.translationString.ContainsKey(parts[0] + "_IZ")) ? parts[0] + "_IZ" : parts[0];
|
||||
array[i].text = string.Format(fStr, StringStore.TranslateText(customName), parts[1]);
|
||||
}
|
||||
|
||||
array[i] = StringStore.TranslateText(array[i]);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
using HarmonyLib;
|
||||
using Il2Cpp;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.Managers
|
||||
{
|
||||
|
|
|
|||
102
MelonLoader/Patches/Managers/TravelMgr_Patch.cs
Normal file
102
MelonLoader/Patches/Managers/TravelMgr_Patch.cs
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
using Il2Cpp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Encodings.Web;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using HarmonyLib;
|
||||
|
||||
namespace PvZ_Fusion_Translator.Patches.Managers
|
||||
{
|
||||
[HarmonyPatch(typeof(TravelMgr))]
|
||||
public static class TravelMgr_Patch
|
||||
{
|
||||
public static Dictionary<BuffType, string> buffLinks = new Dictionary<BuffType, string>()
|
||||
{
|
||||
{ BuffType.AdvancedBuff, "advancedUpgrades" },
|
||||
{ BuffType.UltimateBuff, "ultimateUpgrades" },
|
||||
{ BuffType.UnlockPlant, "strongUltimates" },
|
||||
{ BuffType.Debuff, "debuffs" },
|
||||
};
|
||||
|
||||
public static Dictionary<string, List<string>> dumpedTravelBuffs = new Dictionary<string, List<string>>()
|
||||
{
|
||||
{ "advancedUpgrades", [] },
|
||||
{ "ultimateUpgrades", [] },
|
||||
{ "strongUltimates", [] },
|
||||
{ "debuffs", [] }
|
||||
};
|
||||
|
||||
public static Dictionary<string, List<string>> translatedTravelBuffs = new Dictionary<string, List<string>>();
|
||||
|
||||
public static void DumpTravelBuffs(Il2CppSystem.Collections.Generic.Dictionary<int, string> source, Dictionary<string, List<string>> dest, string index)
|
||||
{
|
||||
foreach (var i in source)
|
||||
{
|
||||
if (!Utils.CheckForUntranslatedText(i.Value))
|
||||
{
|
||||
break;
|
||||
}
|
||||
dest[index].Add(i.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public static string MatchTravelBuff(string originalText)
|
||||
{
|
||||
string res = "";
|
||||
|
||||
foreach(var i in dumpedTravelBuffs)
|
||||
{
|
||||
if(i.Value.Contains(originalText))
|
||||
{
|
||||
res = translatedTravelBuffs[i.Key][i.Value.IndexOf(originalText)];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(TravelMgr.Awake))]
|
||||
[HarmonyPrefix]
|
||||
private static void Pre_Awake(TravelMgr __instance)
|
||||
{
|
||||
// Dump buffs
|
||||
|
||||
dumpedTravelBuffs = new Dictionary<string, List<string>>() // reset dump
|
||||
{
|
||||
{ "advancedUpgrades", [] },
|
||||
{ "ultimateUpgrades", [] },
|
||||
{ "strongUltimates", [] },
|
||||
{ "debuffs", [] }
|
||||
};
|
||||
|
||||
DumpTravelBuffs(TravelMgr.advancedBuffs, dumpedTravelBuffs, "advancedUpgrades");
|
||||
DumpTravelBuffs(TravelMgr.ultimateBuffs, dumpedTravelBuffs, "ultimateUpgrades");
|
||||
DumpTravelBuffs(TravelMgr.unlocks, dumpedTravelBuffs, "strongUltimates");
|
||||
DumpTravelBuffs(TravelMgr.debuffs, dumpedTravelBuffs, "debuffs");
|
||||
|
||||
string dumpDir = FileLoader.GetAssetDir(FileLoader.AssetType.Dumps);
|
||||
var options = new JsonSerializerOptions
|
||||
{
|
||||
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
|
||||
WriteIndented = true
|
||||
};
|
||||
File.WriteAllText(Path.Combine(dumpDir, "travel_buffs.json"), JsonSerializer.Serialize(dumpedTravelBuffs, options));
|
||||
|
||||
string stringDir = FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language);
|
||||
string travelBuffDir = Path.Combine(stringDir, "travel_buffs.json");
|
||||
|
||||
if(!File.Exists(travelBuffDir))
|
||||
{
|
||||
File.WriteAllText(travelBuffDir, JsonSerializer.Serialize(dumpedTravelBuffs, options));
|
||||
}
|
||||
|
||||
string travelBuffs = File.ReadAllText(Path.Combine(stringDir, "travel_buffs.json"));
|
||||
|
||||
translatedTravelBuffs = JsonSerializer.Deserialize<Dictionary<string, List<string>>>(travelBuffs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -400,6 +400,10 @@
|
|||
<Compile Include="Log.cs" />
|
||||
<Compile Include="ModFeatures.cs" />
|
||||
<Compile Include="AssetStore\AudioStore.cs" />
|
||||
<Compile Include="Patches\GameObjects\AbyssBuffMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\ExploreMakeSceneButton_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\ExploreMakeZombieButton_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ExploreMakeMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\SpriteRenderer_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\Board_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\MainMenu_Btn_Patch.cs" />
|
||||
|
|
@ -457,10 +461,13 @@
|
|||
<Compile Include="Patches\GameObjects\TravelLookBuff_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ShootingMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\TravelLookMenu_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\AbyssBuffData_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\AbyssInfo_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\ChessManager_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\CustomLevelShower_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\Garden_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\DrawCardManager_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\TravelMgr_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\TreasureManager_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\TowerManager_Patch.cs" />
|
||||
<Compile Include="Patches\Managers\SaveMenu_Patch.cs" />
|
||||
|
|
@ -510,6 +517,7 @@
|
|||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command="COPY "$(TargetPath)" "$(GamePath)\Mods"" />
|
||||
<Exec Command="COPY "$(TargetPath)" "$(GamePath)\Mods\"" />
|
||||
<Exec Command="COPY "$(TargetPath)" "$(GamePath)\Translation Builds\"" />
|
||||
</Target>
|
||||
</Project>
|
||||
|
|
@ -343,7 +343,7 @@ namespace PvZ_Fusion_Translator
|
|||
Javanese, //Filipino,
|
||||
Vietnamese,
|
||||
Indonesian,
|
||||
//Russian,
|
||||
Russian, //NOTE: legacy language
|
||||
Japanese,
|
||||
Korean,
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue