odyssey id system + some other stuff

This commit is contained in:
SillyStar-Github 2025-11-14 16:20:07 -05:00
parent c59f94c6dd
commit 14a1681ea9
19 changed files with 403 additions and 396 deletions

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@ -6,6 +6,7 @@ using PvZ_Fusion_Translator.Patches.OtherManagers;
using System.Text.Encodings.Web; using System.Text.Encodings.Web;
using System.Text.Json; using System.Text.Json;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering;
namespace PvZ_Fusion_Translator namespace PvZ_Fusion_Translator
{ {
@ -312,10 +313,12 @@ namespace PvZ_Fusion_Translator
} }
string LawnStrings = Resources.Load<TextAsset>("LawnStrings").text; string LawnStrings = Resources.Load<TextAsset>("LawnStrings").text;
string ZombieStrings = Resources.Load<TextAsset>("ZombieStrings").text; string ZombieStrings = Resources.Load<TextAsset>("ZombieStrings").text;
string AbyssBuffData = Resources.Load<TextAsset>("AbyssBuffData").text;
File.WriteAllText(Path.Combine(dumpDir, "LawnStrings.json"), LawnStrings); File.WriteAllText(Path.Combine(dumpDir, "LawnStrings.json"), LawnStrings);
File.WriteAllText(Path.Combine(dumpDir, "ZombieStrings.json"), ZombieStrings); File.WriteAllText(Path.Combine(dumpDir, "ZombieStrings.json"), ZombieStrings);
File.WriteAllText(Path.Combine(dumpDir, "AbyssBuffData.json"), AbyssBuffData);
Dictionary<Achievement, AchievementObject> achievementsList = new Dictionary<Achievement, AchievementObject>(); Dictionary<Achievement, AchievementObject> achievementsList = new Dictionary<Achievement, AchievementObject>();
foreach (Il2CppSystem.Collections.Generic.KeyValuePair<Achievement, Il2CppSystem.Tuple<string, string>> entry in AchievementClip.achievementsText) foreach (Il2CppSystem.Collections.Generic.KeyValuePair<Achievement, Il2CppSystem.Tuple<string, string>> entry in AchievementClip.achievementsText)
{ {
achievementsList.Add(entry.Key, new AchievementObject(entry.Key, entry.Value.Item1, entry.Value.Item2)); achievementsList.Add(entry.Key, new AchievementObject(entry.Key, entry.Value.Item1, entry.Value.Item2));

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@ -1,30 +1,30 @@
using HarmonyLib; //using HarmonyLib;
using Il2Cpp; //using Il2Cpp;
using Il2CppTMPro; //using Il2CppTMPro;
using MelonLoader; //using MelonLoader;
using PvZ_Fusion_Translator.AssetStore; //using PvZ_Fusion_Translator.AssetStore;
using UnityEngine; //using UnityEngine;
using UnityEngine.TextCore.Text; //using UnityEngine.TextCore.Text;
using UnityEngine.UI; //using UnityEngine.UI;
using static MelonLoader.MelonLogger; //using static MelonLoader.MelonLogger;
namespace PvZ_Fusion_Translator.Patches.GameObjects //namespace PvZ_Fusion_Translator.Patches.GameObjects
{ //{
[HarmonyPatch(typeof(AbyssBagMenu))] // [HarmonyPatch(typeof(AbyssBagMenu))]
public static class AbyssBagMenu_Patch // public static class AbyssBagMenu_Patch
{ // {
[HarmonyPatch(nameof(AbyssBagMenu.Awake))] // [HarmonyPatch(nameof(AbyssBagMenu.Awake))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void Awake_Post(AbyssCheckInBag __instance) // private static void Awake_Post(AbyssCheckInBag __instance)
{ // {
foreach(TextMeshProUGUI text in __instance.transform.FindChild("Background").GetComponentsInChildren<TextMeshProUGUI>()) // foreach(TextMeshProUGUI text in __instance.transform.FindChild("Background").GetComponentsInChildren<TextMeshProUGUI>())
{ // {
text.text = text.text + "_深渊"; // text.text = text.text + "_深渊";
text.text = StringStore.TranslateText("背包_深渊"); // text.text = StringStore.TranslateText("背包_深渊");
text.font = FontStore.LoadTMPFont(Utils.Language.ToString()); // text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
} // }
AbyssMenu2.Instance.UpdateIcons(); // AbyssMenu2.Instance.UpdateIcons();
} // }
} // }
} //}

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@ -1,31 +1,31 @@
using HarmonyLib; //using HarmonyLib;
using Il2Cpp; //using Il2Cpp;
using Il2CppTMPro; //using Il2CppTMPro;
using MelonLoader; //using MelonLoader;
using PvZ_Fusion_Translator.AssetStore; //using PvZ_Fusion_Translator.AssetStore;
using UnityEngine; //using UnityEngine;
using UnityEngine.TextCore.Text; //using UnityEngine.TextCore.Text;
using UnityEngine.UI; //using UnityEngine.UI;
using static MelonLoader.MelonLogger; //using static MelonLoader.MelonLogger;
namespace PvZ_Fusion_Translator.Patches.GameObjects //namespace PvZ_Fusion_Translator.Patches.GameObjects
{ //{
[HarmonyPatch(typeof(AbyssCheckInBag))] // [HarmonyPatch(typeof(AbyssCheckInBag))]
public static class AbyssCheckInBag_Patch // public static class AbyssCheckInBag_Patch
{ // {
[HarmonyPatch(nameof(AbyssCheckInBag.MoveFromBag))] // [HarmonyPatch(nameof(AbyssCheckInBag.MoveFromBag))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void MoveFromBag(AbyssCheckInBag __instance) // private static void MoveFromBag(AbyssCheckInBag __instance)
{ // {
AbyssMenu2.Instance.UpdateIcons(); // AbyssMenu2.Instance.UpdateIcons();
} // }
[HarmonyPatch(nameof(AbyssCheckInBag.SellIcon))] // [HarmonyPatch(nameof(AbyssCheckInBag.SellIcon))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void SellIcon(AbyssCheckInBag __instance) // private static void SellIcon(AbyssCheckInBag __instance)
{ // {
AbyssMenu2.Instance.UpdateIcons(); // AbyssMenu2.Instance.UpdateIcons();
} // }
} // }
} //}

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@ -1,48 +1,48 @@
using System.Text.RegularExpressions; //using System.Text.RegularExpressions;
using HarmonyLib; //using HarmonyLib;
using Il2Cpp; //using Il2Cpp;
using Il2CppTMPro; //using Il2CppTMPro;
using MelonLoader; //using MelonLoader;
using PvZ_Fusion_Translator.AssetStore; //using PvZ_Fusion_Translator.AssetStore;
using UnityEngine.TextCore.Text; //using UnityEngine.TextCore.Text;
namespace PvZ_Fusion_Translator.Patches.GameObjects //namespace PvZ_Fusion_Translator.Patches.GameObjects
{ //{
[HarmonyPatch(typeof(AbyssDevelopMenu))] // [HarmonyPatch(typeof(AbyssDevelopMenu))]
public static class AbyssDevelopMenu_Patch // public static class AbyssDevelopMenu_Patch
{ // {
[HarmonyPatch(nameof(AbyssDevelopMenu.UpdateInfo))] // [HarmonyPatch(nameof(AbyssDevelopMenu.UpdateInfo))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void UpdateInfo(AbyssDevelopMenu __instance) // private static void UpdateInfo(AbyssDevelopMenu __instance)
{ // {
__instance.currentMoney.text = StringStore.TranslateText(__instance.currentMoney.text); // __instance.currentMoney.text = StringStore.TranslateText(__instance.currentMoney.text);
__instance.upgradeTextInfo.text = StringStore.TranslateText(__instance.upgradeTextInfo.text); // __instance.upgradeTextInfo.text = StringStore.TranslateText(__instance.upgradeTextInfo.text);
TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent<TextMeshProUGUI>(); // TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent<TextMeshProUGUI>();
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); // TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
string regexStr = "([^\\s]+)\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)"; // string regexStr = "([^\\s]+)\n当前等级:([^\\s]+)\n\n升级条件:\n([^\\s]+)\n\n升级消耗:([^\\s]+)";
Regex regex = new Regex(regexStr); // Regex regex = new Regex(regexStr);
if (regex.IsMatch(upgradeCostText.text)) // if (regex.IsMatch(upgradeCostText.text))
{ // {
Match match = regex.Match(upgradeCostText.text); // Match match = regex.Match(upgradeCostText.text);
int groupCount = match.Groups.Count; // int groupCount = match.Groups.Count;
List<string> dynamicParts = []; // List<string> dynamicParts = [];
for (int i = 1; i < groupCount; i++) // for (int i = 1; i < groupCount; i++)
{ // {
string groupValue = match.Groups[i].Value; // string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue; // string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
dynamicParts.Add(translatedValue); // dynamicParts.Add(translatedValue);
} // }
upgradeCostText.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]); // upgradeCostText.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
upgradeCostText.font = fontAsset; // upgradeCostText.font = fontAsset;
} // }
} // }
} // }
} //}

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@ -1,104 +1,104 @@
using HarmonyLib; //using HarmonyLib;
using Il2Cpp; //using Il2Cpp;
using Il2CppTMPro; //using Il2CppTMPro;
using MelonLoader; //using MelonLoader;
using PvZ_Fusion_Translator.AssetStore; //using PvZ_Fusion_Translator.AssetStore;
using UnityEngine; //using UnityEngine;
using UnityEngine.TextCore.Text; //using UnityEngine.TextCore.Text;
using UnityEngine.UI; //using UnityEngine.UI;
using static MelonLoader.MelonLogger; //using static MelonLoader.MelonLogger;
namespace PvZ_Fusion_Translator.Patches.GameObjects //namespace PvZ_Fusion_Translator.Patches.GameObjects
{ //{
[HarmonyPatch(typeof(AbyssMenu2))] // [HarmonyPatch(typeof(AbyssMenu2))]
public static class AbyssMenu2_Patch // public static class AbyssMenu2_Patch
{ // {
private static void UpdateAbyss2Text(AbyssMenu2 __instance) // private static void UpdateAbyss2Text(AbyssMenu2 __instance)
{ // {
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); // TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
__instance.buffCountText.text = StringStore.TranslateText(__instance.buffCountText.text); // __instance.buffCountText.text = StringStore.TranslateText(__instance.buffCountText.text);
__instance.buffCountText.font = fontAsset; // __instance.buffCountText.font = fontAsset;
__instance.money.text = StringStore.TranslateText(__instance.money.text); // __instance.money.text = StringStore.TranslateText(__instance.money.text);
__instance.money.font = fontAsset; // __instance.money.font = fontAsset;
__instance.refreshText.text = StringStore.TranslateText(__instance.refreshText.text); // __instance.refreshText.text = StringStore.TranslateText(__instance.refreshText.text);
__instance.refreshText.font = fontAsset; // __instance.refreshText.font = fontAsset;
__instance.statistics.text = StringStore.TranslateText(__instance.statistics.text); // __instance.statistics.text = StringStore.TranslateText(__instance.statistics.text);
__instance.statistics.font = fontAsset; // __instance.statistics.font = fontAsset;
Transform buffTextTransform = __instance.transform.FindChild("BuffText").transform; // Transform buffTextTransform = __instance.transform.FindChild("BuffText").transform;
if (buffTextTransform != null) StringStore.TranslateTextTransform(buffTextTransform); // if (buffTextTransform != null) StringStore.TranslateTextTransform(buffTextTransform);
Transform moneyTransform = __instance.transform.FindChild("Money").transform; // Transform moneyTransform = __instance.transform.FindChild("Money").transform;
if (moneyTransform != null) StringStore.TranslateTextTransform(moneyTransform); // if (moneyTransform != null) StringStore.TranslateTextTransform(moneyTransform);
Transform buffCountTextTransform = __instance.transform.FindChild("BuffCountText").transform; // Transform buffCountTextTransform = __instance.transform.FindChild("BuffCountText").transform;
if (buffCountTextTransform != null) StringStore.TranslateTextTransform(buffCountTextTransform); // if (buffCountTextTransform != null) StringStore.TranslateTextTransform(buffCountTextTransform);
Transform refreshTextTransform = __instance.transform.FindChild("RefreshText").transform; // Transform refreshTextTransform = __instance.transform.FindChild("RefreshText").transform;
if (refreshTextTransform != null) StringStore.TranslateTextTransform(refreshTextTransform); // if (refreshTextTransform != null) StringStore.TranslateTextTransform(refreshTextTransform);
Transform optionsTransform = __instance.transform.FindChild("Options").transform; // Transform optionsTransform = __instance.transform.FindChild("Options").transform;
foreach (AbyssBuffButton abyssBuffButton in optionsTransform.GetComponentsInChildren<AbyssBuffButton>()) // foreach (AbyssBuffButton abyssBuffButton in optionsTransform.GetComponentsInChildren<AbyssBuffButton>())
{ // {
foreach (TextMeshProUGUI textMesh in abyssBuffButton.GetComponentsInChildren<TextMeshProUGUI>()) // foreach (TextMeshProUGUI textMesh in abyssBuffButton.GetComponentsInChildren<TextMeshProUGUI>())
{ // {
textMesh.text = StringStore.TranslateText(textMesh.text); // textMesh.text = StringStore.TranslateText(textMesh.text);
} // }
} // }
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>()) // foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{ // {
text.text = StringStore.TranslateText(text.text); // text.text = StringStore.TranslateText(text.text);
text.font = fontAsset; // text.font = fontAsset;
} // }
} // }
[HarmonyPatch(nameof(AbyssMenu2.Start))] // [HarmonyPatch(nameof(AbyssMenu2.Start))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void Start(AbyssMenu2 __instance) // private static void Start(AbyssMenu2 __instance)
{ // {
UpdateAbyss2Text(__instance); // UpdateAbyss2Text(__instance);
Utils.ConvertButtonText(__instance.transform, "Help"); // Utils.ConvertButtonText(__instance.transform, "Help");
// custom bag text :D // // custom bag text :D
__instance.transform.FindChild("Bag").FindChild("text").GetComponent<Text>().text += "_深渊"; // __instance.transform.FindChild("Bag").FindChild("text").GetComponent<Text>().text += "_深渊";
Utils.ConvertButtonText(__instance.transform, "Bag"); // Utils.ConvertButtonText(__instance.transform, "Bag");
} // }
[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))] // [HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void UpdateIcons(AbyssMenu2 __instance) // private static void UpdateIcons(AbyssMenu2 __instance)
{ // {
UpdateAbyss2Text(__instance); // UpdateAbyss2Text(__instance);
} // }
[HarmonyPatch(nameof(AbyssMenu2.UpdateBuff))] // [HarmonyPatch(nameof(AbyssMenu2.UpdateBuff))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void UpdateBuff(AbyssMenu2 __instance) // private static void UpdateBuff(AbyssMenu2 __instance)
{ // {
UpdateAbyss2Text(__instance); // UpdateAbyss2Text(__instance);
} // }
[HarmonyPatch(nameof(AbyssMenu2.BuyBuff))] // [HarmonyPatch(nameof(AbyssMenu2.BuyBuff))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void BuyBuff(AbyssMenu2 __instance) // private static void BuyBuff(AbyssMenu2 __instance)
{ // {
UpdateAbyss2Text(__instance); // UpdateAbyss2Text(__instance);
} // }
[HarmonyPatch(nameof(AbyssMenu2.ShowBag))] // [HarmonyPatch(nameof(AbyssMenu2.ShowBag))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void ShowBag(AbyssMenu2 __instance) // private static void ShowBag(AbyssMenu2 __instance)
{ // {
UpdateAbyss2Text(__instance); // UpdateAbyss2Text(__instance);
} // }
} // }
} //}

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@ -1,55 +1,55 @@
using HarmonyLib; //using HarmonyLib;
using Il2Cpp; //using Il2Cpp;
using Il2CppTMPro; //using Il2CppTMPro;
using MelonLoader; //using MelonLoader;
using PvZ_Fusion_Translator.AssetStore; //using PvZ_Fusion_Translator.AssetStore;
using Unity.VisualScripting; //using Unity.VisualScripting;
using UnityEngine; //using UnityEngine;
using System.Text.RegularExpressions; //using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator.Patches.GameObjects //namespace PvZ_Fusion_Translator.Patches.GameObjects
{ //{
[HarmonyPatch(typeof(AbyssSettlementMenu))] // [HarmonyPatch(typeof(AbyssSettlementMenu))]
public static class AbyssSettlementMenu_Patch // public static class AbyssSettlementMenu_Patch
{ // {
[HarmonyPatch(nameof(AbyssSettlementMenu.InitSettle))] // [HarmonyPatch(nameof(AbyssSettlementMenu.InitSettle))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void InitSettle(AbyssSettlementMenu __instance) // private static void InitSettle(AbyssSettlementMenu __instance)
{ // {
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); // TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
string[] regexStrList = [ // string[] regexStrList = [
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n极限模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n首胜产出:(\\d+)\n剩余小推车数量:(\\d+),获得叶绿素:(\\d+)\n产出叶绿素总计:(\\d+)",
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)", // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)",
"第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)" // "第(\\d+)关\n通关用时:(\\d+)分(\\d+)秒\n杀敌数量:(\\d+)\n关卡叶绿素产出:(\\d+)\n困难模式产出:(\\d+)\n非首胜无额外产出\n产出叶绿素总计:(\\d+)"
]; // ];
foreach(string regexStr in regexStrList) // foreach(string regexStr in regexStrList)
{ // {
Regex regex = new Regex(regexStr); // Regex regex = new Regex(regexStr);
if (regex.IsMatch(__instance.settleInfo.text)) // if (regex.IsMatch(__instance.settleInfo.text))
{ // {
Match match = regex.Match(__instance.settleInfo.text); // Match match = regex.Match(__instance.settleInfo.text);
int groupCount = match.Groups.Count; // int groupCount = match.Groups.Count;
List<string> dynamicParts = []; // List<string> dynamicParts = [];
for (int i = 1; i < groupCount; i++) // for (int i = 1; i < groupCount; i++)
{ // {
string groupValue = match.Groups[i].Value; // string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue; // string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
dynamicParts.Add(translatedValue); // dynamicParts.Add(translatedValue);
} // }
__instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]); // __instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
__instance.settleInfo.font = fontAsset; // __instance.settleInfo.font = fontAsset;
} // }
} // }
} // }
} // }
} //}

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@ -1,26 +1,26 @@
using HarmonyLib; //using HarmonyLib;
using Il2Cpp; //using Il2Cpp;
using Il2CppTMPro; //using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore; //using PvZ_Fusion_Translator.AssetStore;
using UnityEngine; //using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects //namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
{ //{
[HarmonyPatch(typeof(AbyssCheckSellMenu))] // [HarmonyPatch(typeof(AbyssCheckSellMenu))]
public static class AbyssCheckSellMenu_Patch // public static class AbyssCheckSellMenu_Patch
{ // {
[HarmonyPatch(nameof(AbyssCheckSellMenu.SellIcon))] // [HarmonyPatch(nameof(AbyssCheckSellMenu.SellIcon))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void SellIcon(AbyssCheckSellMenu __instance) // private static void SellIcon(AbyssCheckSellMenu __instance)
{ // {
AbyssMenu2.Instance.UpdateIcons(); // AbyssMenu2.Instance.UpdateIcons();
} // }
[HarmonyPatch(nameof(AbyssCheckSellMenu.MoveInBag))] // [HarmonyPatch(nameof(AbyssCheckSellMenu.MoveInBag))]
[HarmonyPostfix] // [HarmonyPostfix]
private static void MoveInBag(AbyssCheckSellMenu __instance) // private static void MoveInBag(AbyssCheckSellMenu __instance)
{ // {
AbyssMenu2.Instance.UpdateIcons(); // AbyssMenu2.Instance.UpdateIcons();
} // }
} // }
} //}

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@ -23,13 +23,10 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
Transform randomLevelTextTransform = __instance.transform.FindChild("RandomLevel"); Transform randomLevelTextTransform = __instance.transform.FindChild("RandomLevel");
foreach(TextMeshProUGUI txt in randomLevelTextTransform.GetComponentsInChildren<TextMeshProUGUI>()) foreach(TextMeshProUGUI txt in randomLevelTextTransform.GetComponentsInChildren<TextMeshProUGUI>())
{ {
if (txt.name.Contains("Text (TMP)")) if (txt.name.Contains("(TMP)"))
{ {
Log.LogDebug(txt.transform.parent.name);
txt.autoSizeTextContainer = true; txt.autoSizeTextContainer = true;
if (txt.name == "Text (TMP)")
{
txt.transform.localPosition = new Vector3(94.4225f, -45.1565f, 0f);
}
} }
} }
} }

View file

@ -2,31 +2,40 @@
using Il2Cpp; using Il2Cpp;
using Il2CppTMPro; using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore; using PvZ_Fusion_Translator.AssetStore;
using System.Text.Json;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
[HarmonyPatch(typeof(NoticeMenu))] [HarmonyPatch(typeof(NoticeMenu))]
public class NoticePauseMenu_Patch public class NoticePauseMenu_Patch
{ {
[HarmonyPostfix] [HarmonyPrefix]
[HarmonyPatch(nameof(NoticeMenu.Start))] [HarmonyPatch(nameof(NoticeMenu.Awake))]
private static void Start(NoticeMenu __instance) private static void Pre_Awake(NoticeMenu __instance)
{ {
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString()); GameObject contentObject = __instance.transform.FindChild("Scroll View").GetChild(0).GetChild(0).gameObject; //bc normal Find or FindChild didn't work
Transform warningTransform = __instance.transform.FindChild("窗口");
Transform warningTextTransform = warningTransform.FindChild("文字");
Transform warningTextShadowTransform = warningTransform.FindChild("文字2");
Transform[] array = [warningTextTransform, warningTextShadowTransform];
for (int i = 0; i < array.Length; i++) TextMeshProUGUI contentText = contentObject.GetComponent<TextMeshProUGUI>();
{ File.WriteAllText(Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Dumps), "changelog.txt"), contentText.text);
if (array[i] != null) }
{
array[i].GetComponent<TextMeshProUGUI>().text = StringStore.TranslateText(array[i].GetComponent<TextMeshProUGUI>().text); [HarmonyPostfix]
array[i].GetComponent<TextMeshProUGUI>().font = fontAsset; [HarmonyPatch(nameof(NoticeMenu.Awake))]
} private static void Post_Awake(NoticeMenu __instance)
} {
} TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
string changelogText = File.ReadAllText(Path.Combine(FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language), "changelog.txt"));
GameObject contentObject = __instance.transform.FindChild("Scroll View").GetChild(0).GetChild(0).gameObject; //bc normal Find or FindChild didn't work
TextMeshProUGUI contentText = contentObject.GetComponent<TextMeshProUGUI>();
contentText.text = changelogText;
ContentSizeFitter sizeFitter = contentObject.AddComponent<ContentSizeFitter>();
sizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
} }
} }

View file

@ -2,6 +2,7 @@
using Il2Cpp; using Il2Cpp;
using Il2CppTMPro; using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore; using PvZ_Fusion_Translator.AssetStore;
using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
using UnityEngine; using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
@ -13,9 +14,9 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
[HarmonyPostfix] [HarmonyPostfix]
private static void RefeshOptions(TravelBuffMenu __instance) private static void RefeshOptions(TravelBuffMenu __instance)
{ {
foreach(TravelBuffOptionButton button in __instance.options) foreach (TravelBuffOptionButton button in __instance.options)
{ {
button.introduce.text = StringStore.TranslateText(button.introduce.text); button.introduce.text = translatedTravelBuffs[buffLinks[button.buffType]][button.buffIndex];
} }
} }
} }

View file

@ -2,6 +2,7 @@
using Il2Cpp; using Il2Cpp;
using Il2CppTMPro; using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore; using PvZ_Fusion_Translator.AssetStore;
using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
@ -12,54 +13,28 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
[HarmonyPostfix] [HarmonyPostfix]
private static void SetBuff(TravelBuffOptionButton __instance) private static void SetBuff(TravelBuffOptionButton __instance)
{ {
__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text); __instance.introduce.text = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex];
} }
[HarmonyPatch(nameof(TravelBuffOptionButton.Awake))] [HarmonyPatch(nameof(TravelBuffOptionButton.Awake))]
[HarmonyPostfix] [HarmonyPostfix]
private static void Awake(TravelBuffOptionButton __instance) private static void Awake(TravelBuffOptionButton __instance)
{ {
__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text); __instance.introduce.text = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex];
} }
[HarmonyPatch(nameof(TravelBuffOptionButton.OnAnimOver))] [HarmonyPatch(nameof(TravelBuffOptionButton.OnAnimOver))]
[HarmonyPostfix] [HarmonyPostfix]
private static void OnAnimOver(TravelBuffOptionButton __instance) private static void OnAnimOver(TravelBuffOptionButton __instance)
{ {
__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text); __instance.introduce.text = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex];
} }
[HarmonyPatch(nameof(TravelBuffOptionButton.SetBackground))] [HarmonyPatch(nameof(TravelBuffOptionButton.SetBackground))]
[HarmonyPostfix] [HarmonyPostfix]
private static void SetBackground(TravelBuffOptionButton __instance) private static void SetBackground(TravelBuffOptionButton __instance)
{ {
__instance.introduce.text = StringStore.TranslateText(__instance.introduce.text); __instance.introduce.text = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex];
} }
//[HarmonyPatch(nameof(TravelMenuMgr.SetText))]
//[HarmonyPostfix]
//private static void SetText(TravelMenuMgr __instance)
//{
// foreach(TextMeshProUGUI text in __instance.textMesh)
// {
// text.text = StringStore.TranslateText(text.text);
// }
// foreach(TextMeshProUGUI text in __instance.textMeshShadow)
// {
// text.text = StringStore.TranslateText(text.text);
// }
//}
//[HarmonyPatch(nameof(TravelMenuMgr.SetRichText), [typeof(int), typeof(int), typeof(TextMeshProUGUI), typeof(string)])]
//[HarmonyPostfix]
//private static void SetRichText(TravelMenuMgr __instance)
//{
// foreach(TextMeshProUGUI text in __instance.textMesh)
// {
// text.text = StringStore.TranslateText(text.text);
// }
// foreach(TextMeshProUGUI text in __instance.textMeshShadow)
// {
// text.text = StringStore.TranslateText(text.text);
// }
//}
} }
} }

View file

@ -3,7 +3,7 @@ using Il2Cpp;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
[HarmonyPatch(typeof(TravelBuff))] [HarmonyPatch(typeof(TravelBuff))]
public static class TravelBuff_Patch public static class TravelBuff_Patch
{ {
[HarmonyPatch(nameof(TravelBuff.OnMouseUpAsButton))] [HarmonyPatch(nameof(TravelBuff.OnMouseUpAsButton))]

View file

@ -2,6 +2,7 @@
using Il2Cpp; using Il2Cpp;
using Il2CppTMPro; using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore; using PvZ_Fusion_Translator.AssetStore;
using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
using UnityEngine; using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
@ -9,11 +10,13 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
[HarmonyPatch(typeof(TravelLookBuff))] [HarmonyPatch(typeof(TravelLookBuff))]
public static class TravelLookBuff_Patch public static class TravelLookBuff_Patch
{ {
private static void TranslateTexts(TravelLookBuff instance) private static void TranslateTexts(TravelLookBuff __instance)
{ {
instance.introduce.text = StringStore.TranslateText(instance.introduce.text); string buffText = translatedTravelBuffs[buffLinks[__instance.buffType]][__instance.buffIndex];
Transform transform = instance.rectTransform.transform; __instance.introduce.text = buffText;
Transform transform = __instance.rectTransform.transform;
var component1 = transform.GetChild(0).GetComponent<TextMeshProUGUI>(); var component1 = transform.GetChild(0).GetComponent<TextMeshProUGUI>();
var component2 = transform.GetChild(1).GetComponent<TextMeshProUGUI>(); var component2 = transform.GetChild(1).GetComponent<TextMeshProUGUI>();

View file

@ -15,7 +15,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
[HarmonyPostfix] [HarmonyPostfix]
private static void Postfix_Start(TravelLookMenu __instance) private static void Postfix_Start(TravelLookMenu __instance)
{ {
foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>()) foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{ {
txt.text = StringStore.TranslateText(txt.text); txt.text = StringStore.TranslateText(txt.text);
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString()); txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
@ -36,7 +36,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
[HarmonyPostfix] [HarmonyPostfix]
private static void Update(TravelLookMenu __instance) private static void Update(TravelLookMenu __instance)
{ {
if(savedAssetString != __instance.treasureText.text) if (savedAssetString != __instance.treasureText.text)
{ {
__instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text); __instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text);
savedAssetString = __instance.treasureText.text; savedAssetString = __instance.treasureText.text;

View file

@ -6,50 +6,15 @@ using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
[HarmonyPatch(typeof(TravelRefresh))] [HarmonyPatch(typeof(TravelRefresh))]
public static class TravelRefresh_Patch public static class TravelRefresh_Patch
{ {
[HarmonyPatch(nameof(TravelRefresh.Start))] [HarmonyPatch(nameof(TravelRefresh.Start))]
[HarmonyPostfix] [HarmonyPostfix]
private static void Start(TravelRefresh __instance) private static void Start(TravelRefresh __instance)
{ {
__instance.text = StringStore.TranslateText(__instance.text); __instance.text = StringStore.TranslateText(__instance.text);
__instance.text_shadow = StringStore.TranslateText(__instance.text_shadow); __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
//TextMeshProUGUI pointsText = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
//pointsText = StringStore.TranslateText(pointsText);
//pointsText.autoSizeTextContainer = true;
//Transform TravelMenuTransform = __instance.transform.parent.transform;
//Transform refreshTransform = TravelMenuTransform.Find("Refresh2").transform.Find("bank");
//if (refreshTransform != null)
//{
// Transform text_1Transform = refreshTransform.Find("text_1");
// if (text_1Transform != null)
// {
// TextMeshProUGUI text_1 = text_1Transform.GetComponent<TextMeshProUGUI>();
// if (text_1)
// {
// text_1 = StringStore.TranslateText(text_1);
// text_1.autoSizeTextContainer = true;
// }
// }
// Transform text_2Transform = refreshTransform.Find("text_2");
// if (text_2Transform != null)
// {
// TextMeshProUGUI text_2 = text_2Transform.GetComponent<TextMeshProUGUI>();
// if (text_2)
// {
// text_2 = StringStore.TranslateText(text_2);
// text_2.autoSizeTextContainer = true;
// }
// }
//}
} }
[HarmonyPatch(nameof(TravelRefresh.OnMouseUpAsButton))] [HarmonyPatch(nameof(TravelRefresh.OnMouseUpAsButton))]
@ -58,41 +23,6 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
__instance.text = StringStore.TranslateText(__instance.text); __instance.text = StringStore.TranslateText(__instance.text);
__instance.text_shadow = StringStore.TranslateText(__instance.text_shadow); __instance.text_shadow = StringStore.TranslateText(__instance.text_shadow);
//TextMeshProUGUI pointsText = __instance.transform.GetChild(0).GetComponent<TextMeshProUGUI>();
//pointsText = StringStore.TranslateText(pointsText);
//pointsText.autoSizeTextContainer = true;
//Transform TravelMenuTransform = __instance.transform.parent.transform;
//Transform refreshTransform = TravelMenuTransform.Find("Refresh2").transform.Find("bank");
//if (refreshTransform != null)
//{
// Transform text_1Transform = refreshTransform.Find("text_1");
// if (text_1Transform != null)
// {
// TextMeshProUGUI text_1 = text_1Transform.GetComponent<TextMeshProUGUI>();
// if (text_1)
// {
// text_1 = StringStore.TranslateText(text_1);
// text_1.autoSizeTextContainer = true;
// }
// }
// Transform text_2Transform = refreshTransform.Find("text_2");
// if (text_2Transform != null)
// {
// TextMeshProUGUI text_2 = text_2Transform.GetComponent<TextMeshProUGUI>();
// if (text_2)
// {
// text_2 = StringStore.TranslateText(text_2);
// text_2.autoSizeTextContainer = true;
// }
// }
//}
} }
} }
} }

View file

@ -2,21 +2,29 @@
using Il2Cpp; using Il2Cpp;
using Il2CppTMPro; using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore; using PvZ_Fusion_Translator.AssetStore;
using static PvZ_Fusion_Translator.Patches.Managers.TravelMgr_Patch;
using UnityEngine; using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects namespace PvZ_Fusion_Translator.Patches.GameObjects
{ {
[HarmonyPatch(typeof(TravelStore))] [HarmonyPatch(typeof(TravelStore))]
public static class TravelStore_Patch public static class TravelStore_Patch
{ {
[HarmonyPatch(nameof(TravelStore.Update))] [HarmonyPatch(nameof(TravelStore.Update))]
[HarmonyPostfix] [HarmonyPostfix]
private static void Update(TravelStore __instance) private static void Update(TravelStore __instance)
{ {
foreach (TextMeshProUGUI intr in __instance.introduces) foreach(TextMeshProUGUI text in __instance.introduces)
intr.text = StringStore.TranslateText(intr.text); {
if(__instance.currentSelect != null)
{
text.text = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]][__instance.currentSelect.theBuffNumber];
}
}
foreach (var textMesh in __instance.points) foreach (var textMesh in __instance.points)
{
textMesh.text = StringStore.TranslateText(textMesh.text); textMesh.text = StringStore.TranslateText(textMesh.text);
}
} }
[HarmonyPatch(nameof(TravelStore.RefreshBuff))] [HarmonyPatch(nameof(TravelStore.RefreshBuff))]
@ -28,12 +36,19 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>(); TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
cost.text = StringStore.TranslateText(cost.text); cost.text = StringStore.TranslateText(cost.text);
cost.font = FontStore.LoadTMPFont(Utils.Language.ToString()); cost.font = FontStore.LoadTMPFont(Utils.Language.ToString());
FileLoader.DumpUntranslatedStrings(cost.text);
} }
foreach (TextMeshProUGUI intr in __instance.introduces)
intr.text = StringStore.TranslateText(intr.text); foreach (TextMeshProUGUI text in __instance.introduces)
{
if (__instance.currentSelect != null)
{
text.text = translatedTravelBuffs[buffLinks[(BuffType)__instance.currentSelect.theBuffType]][__instance.currentSelect.theBuffNumber];
}
}
foreach (var textMesh in __instance.points) foreach (var textMesh in __instance.points)
{
textMesh.text = StringStore.TranslateText(textMesh.text); textMesh.text = StringStore.TranslateText(textMesh.text);
}
} }
} }
} }

View file

@ -1,5 +1,7 @@
using HarmonyLib; using HarmonyLib;
using Il2Cpp; using Il2Cpp;
using System.Text.Encodings.Web;
using System.Text.Json;
namespace PvZ_Fusion_Translator.Patches.Managers namespace PvZ_Fusion_Translator.Patches.Managers
{ {

View file

@ -0,0 +1,71 @@
using Il2Cpp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Threading.Tasks;
using HarmonyLib;
namespace PvZ_Fusion_Translator.Patches.Managers
{
[HarmonyPatch(typeof(TravelMgr))]
public static class TravelMgr_Patch
{
public static Dictionary<BuffType, string> buffLinks = new Dictionary<BuffType, string>()
{
{ BuffType.AdvancedBuff, "advancedUpgrades" },
{ BuffType.UltimateBuff, "ultimateUpgrades" },
{ BuffType.UnlockPlant, "strongUltimates" },
{ BuffType.Debuff, "debuffs" },
};
public static Dictionary<string, List<string>> translatedTravelBuffs = new Dictionary<string, List<string>>();
public static void DumpTravelBuffs(Il2CppSystem.Collections.Generic.Dictionary<int, string> source, Dictionary<string, List<string>> dest, string index)
{
foreach (var i in source)
{
if (!Utils.CheckForUntranslatedText(i.Value))
{
break;
}
dest[index].Add(i.Value);
}
}
[HarmonyPatch(nameof(TravelMgr.Awake))]
[HarmonyPrefix]
private static void Pre_Awake(TravelMgr __instance)
{
// Dump buffs
Dictionary<string, List<string>> dumpedTravelBuffs = new Dictionary<string, List<string>>()
{
{ "advancedUpgrades", [] },
{ "ultimateUpgrades", [] },
{ "strongUltimates", [] },
{ "debuffs", [] }
};
DumpTravelBuffs(TravelMgr.advancedBuffs, dumpedTravelBuffs, "advancedUpgrades");
DumpTravelBuffs(TravelMgr.ultimateBuffs, dumpedTravelBuffs, "ultimateUpgrades");
DumpTravelBuffs(TravelMgr.unlocks, dumpedTravelBuffs, "strongUltimates");
DumpTravelBuffs(TravelMgr.debuffs, dumpedTravelBuffs, "debuffs");
string dumpDir = FileLoader.GetAssetDir(FileLoader.AssetType.Dumps);
var options = new JsonSerializerOptions
{
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
WriteIndented = true
};
File.WriteAllText(Path.Combine(dumpDir, "travel_buffs.json"), JsonSerializer.Serialize(dumpedTravelBuffs, options));
string stringDir = FileLoader.GetAssetDir(FileLoader.AssetType.Strings, Utils.Language);
string travelBuffs = File.ReadAllText(Path.Combine(stringDir, "travel_buffs.json"));
translatedTravelBuffs = JsonSerializer.Deserialize<Dictionary<string, List<string>>>(travelBuffs);
}
}
}

View file

@ -13,7 +13,7 @@
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate</Configurations> <Configurations>Debug;DebugEnglish;ReleaseMulti;ReleaseEnglish;DebugTesting;ReleaseOther;DebugObfuscate;ReleaseObfuscate</Configurations>
<GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_3.0.1</GamePath> <GamePath>C:\Users\rainb\Desktop\PC_PVZ-Fusion_3.1.1</GamePath>
<Platforms>AnyCPU;ARM64;x64</Platforms> <Platforms>AnyCPU;ARM64;x64</Platforms>
</PropertyGroup> </PropertyGroup>
@ -461,6 +461,7 @@
<Compile Include="Patches\Managers\CustomLevelShower_Patch.cs" /> <Compile Include="Patches\Managers\CustomLevelShower_Patch.cs" />
<Compile Include="Patches\Managers\Garden_Patch.cs" /> <Compile Include="Patches\Managers\Garden_Patch.cs" />
<Compile Include="Patches\Managers\DrawCardManager_Patch.cs" /> <Compile Include="Patches\Managers\DrawCardManager_Patch.cs" />
<Compile Include="Patches\Managers\TravelMgr_Patch.cs" />
<Compile Include="Patches\Managers\TreasureManager_Patch.cs" /> <Compile Include="Patches\Managers\TreasureManager_Patch.cs" />
<Compile Include="Patches\Managers\TowerManager_Patch.cs" /> <Compile Include="Patches\Managers\TowerManager_Patch.cs" />
<Compile Include="Patches\Managers\SaveMenu_Patch.cs" /> <Compile Include="Patches\Managers\SaveMenu_Patch.cs" />