adsjkhf stuff
This commit is contained in:
parent
7216014ac2
commit
0b6c832773
17 changed files with 152 additions and 200 deletions
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@ -17,11 +17,19 @@ namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
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#if MULTI_LANGUAGE
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RestoreTextures();
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#endif
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if(!Utils.customTextures)
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{
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FileLoader.LoadDefaultTextures();
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}
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FileLoader.LoadTextures();
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}
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public static IEnumerator ReplaceTexturesCoroutine()
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{
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if (!Utils.customTextures)
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{
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FileLoader.LoadDefaultTextures();
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}
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while (true)
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{
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ReplaceTextures();
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@ -94,15 +94,16 @@ namespace PvZ_Fusion_Translator__BepInEx_
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internal static void LoadTextures()
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{
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ConfigEntry<bool> defaultTextureEntry;
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Core.Instance.Config.TryGetEntry<bool>(new ConfigDefinition("PvZ_Fusion_Translator", "DefaultTextures"), out defaultTextureEntry);
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// Default or Custom Texturse -> English Textures -> Localized Textures
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try
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{
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if (!defaultTextureEntry.Value)
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if (Utils.customTextures)
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{
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LoadCustomTextures();
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} else
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{
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LoadDefaultTextures();
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}
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}
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catch (Exception e)
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@ -13,42 +13,12 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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[HarmonyPatch(typeof(AbyssBagMenu))]
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public static class AbyssBagMenu_Patch
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{
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public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
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{
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GameObject newObj = new GameObject(name);
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newObj.transform.position = originalText.transform.position;
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newObj.AddComponent<CanvasRenderer>();
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newObj.AddComponent<RectTransform>();
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newObj.AddComponent<TextMeshProUGUI>();
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newObj.transform.SetParent(parent);
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newObj.transform.localScale = Vector3.one;
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UnityEngine.Object.Destroy(originalText);
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return newObj;
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}
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private static void ConvertButtonText(Transform original, string name)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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Transform transform = original.FindChild(name);
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Transform textTransform = transform.FindChild("text");
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string text = textTransform.GetComponent<Text>().text;
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Color color = textTransform.GetComponent<Text>().color;
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TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
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newGoBackText.autoSizeTextContainer = true;
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newGoBackText.text = StringStore.TranslateText(text, false);
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newGoBackText.font = fontAsset;
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newGoBackText.color = color;
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}
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[HarmonyPatch(nameof(AbyssBagMenu.Awake))]
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[HarmonyPostfix]
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private static void MoveFromBag(AbyssCheckInBag __instance)
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{
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AbyssMenu2.Instance.UpdateIcons();
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ConvertButtonText(__instance.transform, "Goback");
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Utils.ConvertButtonText(__instance.transform, "Goback");
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}
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}
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}
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@ -51,45 +51,15 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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}
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}
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public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
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{
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GameObject newObj = new GameObject(name);
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newObj.transform.position = originalText.transform.position;
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newObj.AddComponent<CanvasRenderer>();
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newObj.AddComponent<RectTransform>();
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newObj.AddComponent<TextMeshProUGUI>();
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newObj.transform.SetParent(parent);
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newObj.transform.localScale = Vector3.one;
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UnityEngine.Object.Destroy(originalText);
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return newObj;
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}
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private static void ConvertButtonText(Transform original, string name)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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Transform transform = original.FindChild(name);
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Transform textTransform = transform.FindChild("text");
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string text = textTransform.GetComponent<Text>().text;
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Color color = textTransform.GetComponent<Text>().color;
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TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
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newGoBackText.autoSizeTextContainer = true;
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newGoBackText.text = StringStore.TranslateText(text, false);
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newGoBackText.font = fontAsset;
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newGoBackText.color = color;
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}
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[HarmonyPatch(nameof(AbyssMenu2.Start))]
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[HarmonyPostfix]
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private static void Start(AbyssMenu2 __instance)
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{
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UpdateAbyss2Text(__instance);
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ConvertButtonText(__instance.transform, "Goback");
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ConvertButtonText(__instance.transform, "Help");
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ConvertButtonText(__instance.transform, "Bag");
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Utils.ConvertButtonText(__instance.transform, "Goback");
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Utils.ConvertButtonText(__instance.transform, "Help");
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Utils.ConvertButtonText(__instance.transform, "Bag");
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}
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[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))]
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@ -15,36 +15,6 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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[HarmonyPatch(typeof(AbyssMenu))]
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public static class AbyssMenu_Patch
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{
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public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
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{
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GameObject newObj = new GameObject(name);
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newObj.transform.position = originalText.transform.position;
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newObj.AddComponent<CanvasRenderer>();
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newObj.AddComponent<RectTransform>();
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newObj.AddComponent<TextMeshProUGUI>();
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newObj.transform.SetParent(parent);
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newObj.transform.localScale = Vector3.one;
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UnityEngine.Object.Destroy(originalText);
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return newObj;
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}
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private static void ConvertButtonText(Transform original, string name)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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Transform transform = original.FindChild(name);
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Transform textTransform = transform.FindChild("text");
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string text = textTransform.GetComponent<Text>().text;
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Color color = textTransform.GetComponent<Text>().color;
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TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
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newGoBackText.autoSizeTextContainer = true;
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newGoBackText.text = StringStore.TranslateText(text, false);
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newGoBackText.font = fontAsset;
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newGoBackText.color = color;
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}
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[HarmonyPatch(nameof(AbyssMenu.Awake))]
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[HarmonyPostfix]
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private static void Awake(AbyssMenu __instance)
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@ -57,7 +27,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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txt.font = fontAsset;
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}
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ConvertButtonText(__instance.transform, "Goback");
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Utils.ConvertButtonText(__instance.transform, "Goback");
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}
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[HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo))]
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25
BepInEx/Patches/GameObjects/ButtonObjects/NormalBtn_Patch.cs
Normal file
25
BepInEx/Patches/GameObjects/ButtonObjects/NormalBtn_Patch.cs
Normal file
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using TMPro;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
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{
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[HarmonyPatch(typeof(NormalBtn))]
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public class NormalBtn_Patch
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(NormalBtn.OnMouseUpAsButton))]
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public static void OnMouseUpAsButton(NormalBtn __instance)
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{
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foreach (TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
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{
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textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
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}
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}
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}
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}
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@ -318,7 +318,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
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ToggleCustomAssets(toggleType);
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if (toggleType == "Textures")
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{
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FlashMessage(toggleData.Button, "<size=10>Toggled custom textures!", 0.1f);
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FlashMessage(toggleData.Button, "<size=10>Toggled custom textures!\nRestart your game for everything to apply.", 0.1f);
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}
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else if (toggleType == "Audio")
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{
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@ -146,6 +146,11 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
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}
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}
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foreach (TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
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{
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textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
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}
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return;
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}
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@ -121,6 +121,7 @@
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<Compile Include="Patches\GameObjects\AbyssCheckInBag_Patch.cs" />
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<Compile Include="Patches\GameObjects\AbyssStoreMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
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<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
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<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />
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@ -5,9 +5,11 @@ using System;
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using System.Diagnostics;
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using System.IO;
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using System.Text.RegularExpressions;
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using TMPro;
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using Unity.VisualScripting.FullSerializer;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.UI;
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namespace PvZ_Fusion_Translator__BepInEx_
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{
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@ -80,7 +82,37 @@ namespace PvZ_Fusion_Translator__BepInEx_
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return Regex.Replace(text, @"<color=[^>]+>", "");
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}
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#if MULTI_LANGUAGE
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public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
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{
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GameObject newObj = new GameObject(name);
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newObj.transform.position = originalText.transform.position;
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newObj.AddComponent<CanvasRenderer>();
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newObj.AddComponent<RectTransform>();
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newObj.AddComponent<TextMeshProUGUI>();
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newObj.transform.SetParent(parent);
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newObj.transform.localScale = Vector3.one;
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UnityEngine.Object.Destroy(originalText);
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return newObj;
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}
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public static void ConvertButtonText(Transform original, string name)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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Transform transform = original.FindChild(name);
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Transform textTransform = transform.FindChild("text");
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string text = textTransform.GetComponent<Text>().text;
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Color color = textTransform.GetComponent<Text>().color;
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TextMeshProUGUI newGoBackText = Utils.ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
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newGoBackText.autoSizeTextContainer = true;
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newGoBackText.text = StringStore.TranslateText(text, false);
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newGoBackText.font = fontAsset;
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newGoBackText.color = color;
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}
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#if MULTI_LANGUAGE
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internal static void ChangeLanguage(string language)
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{
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OldLanguage = Language;
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@ -14,42 +14,12 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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[HarmonyPatch(typeof(AbyssBagMenu))]
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public static class AbyssBagMenu_Patch
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{
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public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
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{
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GameObject newObj = new GameObject(name);
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newObj.transform.position = originalText.transform.position;
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newObj.AddComponent<CanvasRenderer>();
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newObj.AddComponent<RectTransform>();
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newObj.AddComponent<TextMeshProUGUI>();
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newObj.transform.SetParent(parent);
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newObj.transform.localScale = Vector3.one;
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UnityEngine.Object.Destroy(originalText);
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return newObj;
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}
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private static void ConvertButtonText(Transform original, string name)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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Transform transform = original.FindChild(name);
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Transform textTransform = transform.FindChild("text");
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string text = textTransform.GetComponent<Text>().text;
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Color color = textTransform.GetComponent<Text>().color;
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TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
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newGoBackText.autoSizeTextContainer = true;
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newGoBackText.text = StringStore.TranslateText(text, false);
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newGoBackText.font = fontAsset;
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newGoBackText.color = color;
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}
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[HarmonyPatch(nameof(AbyssBagMenu.Awake))]
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[HarmonyPostfix]
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private static void MoveFromBag(AbyssCheckInBag __instance)
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{
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AbyssMenu2.Instance.UpdateIcons();
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ConvertButtonText(__instance.transform, "Goback");
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Utils.ConvertButtonText(__instance.transform, "Goback");
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}
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}
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}
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@ -52,45 +52,15 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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}
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}
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public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
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{
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GameObject newObj = new GameObject(name);
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newObj.transform.position = originalText.transform.position;
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newObj.AddComponent<CanvasRenderer>();
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newObj.AddComponent<RectTransform>();
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newObj.AddComponent<TextMeshProUGUI>();
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newObj.transform.SetParent(parent);
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newObj.transform.localScale = Vector3.one;
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UnityEngine.Object.Destroy(originalText);
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return newObj;
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}
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private static void ConvertButtonText(Transform original, string name)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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Transform transform = original.FindChild(name);
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Transform textTransform = transform.FindChild("text");
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string text = textTransform.GetComponent<Text>().text;
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Color color = textTransform.GetComponent<Text>().color;
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TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
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newGoBackText.autoSizeTextContainer = true;
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newGoBackText.text = StringStore.TranslateText(text, false);
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newGoBackText.font = fontAsset;
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newGoBackText.color = color;
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}
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[HarmonyPatch(nameof(AbyssMenu2.Start))]
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[HarmonyPostfix]
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private static void Start(AbyssMenu2 __instance)
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{
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UpdateAbyss2Text(__instance);
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ConvertButtonText(__instance.transform, "Goback");
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ConvertButtonText(__instance.transform, "Help");
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ConvertButtonText(__instance.transform, "Bag");
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Utils.ConvertButtonText(__instance.transform, "Goback");
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Utils.ConvertButtonText(__instance.transform, "Help");
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Utils.ConvertButtonText(__instance.transform, "Bag");
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}
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[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))]
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@ -14,36 +14,6 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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[HarmonyPatch(typeof(AbyssMenu))]
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public static class AbyssMenu_Patch
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{
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public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
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{
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GameObject newObj = new GameObject(name);
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newObj.transform.position = originalText.transform.position;
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newObj.AddComponent<CanvasRenderer>();
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newObj.AddComponent<RectTransform>();
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newObj.AddComponent<TextMeshProUGUI>();
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newObj.transform.SetParent(parent);
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newObj.transform.localScale = Vector3.one;
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UnityEngine.Object.Destroy(originalText);
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return newObj;
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}
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private static void ConvertButtonText(Transform original, string name)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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Transform transform = original.FindChild(name);
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Transform textTransform = transform.FindChild("text");
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string text = textTransform.GetComponent<Text>().text;
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Color color = textTransform.GetComponent<Text>().color;
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TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
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newGoBackText.autoSizeTextContainer = true;
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newGoBackText.text = StringStore.TranslateText(text, false);
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newGoBackText.font = fontAsset;
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newGoBackText.color = color;
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}
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[HarmonyPatch(nameof(AbyssMenu.Awake))]
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[HarmonyPostfix]
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private static void Awake(AbyssMenu __instance)
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@ -56,7 +26,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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txt.font = fontAsset;
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}
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ConvertButtonText(__instance.transform, "Goback");
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Utils.ConvertButtonText(__instance.transform, "Goback");
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}
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[HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo))]
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@ -0,0 +1,22 @@
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using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
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{
|
||||
[HarmonyPatch(typeof(NormalBtn))]
|
||||
public class NormalBtn_Patch
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(NormalBtn.OnMouseUpAsButton))]
|
||||
public static void OnMouseUpAsButton(NormalBtn __instance)
|
||||
{
|
||||
foreach (TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
|
||||
{
|
||||
textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -146,6 +146,11 @@ namespace PvZ_Fusion_Translator.Patches.Managers
|
|||
}
|
||||
}
|
||||
|
||||
foreach(TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
|
||||
{
|
||||
textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -404,6 +404,7 @@
|
|||
<Compile Include="Patches\GameObjects\AbyssCheckInBag_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\AbyssStoreMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
|
||||
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
using MelonLoader;
|
||||
using Il2CppTMPro;
|
||||
using MelonLoader;
|
||||
using PvZ_Fusion_Translator.AssetStore;
|
||||
using System.Diagnostics;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.Rendering;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace PvZ_Fusion_Translator
|
||||
{
|
||||
|
|
@ -76,7 +78,37 @@ namespace PvZ_Fusion_Translator
|
|||
return Regex.Replace(text, @"<color=[^>]+>", "");
|
||||
}
|
||||
|
||||
#if MULTI_LANGUAGE
|
||||
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
|
||||
{
|
||||
GameObject newObj = new GameObject(name);
|
||||
newObj.transform.position = originalText.transform.position;
|
||||
newObj.AddComponent<CanvasRenderer>();
|
||||
newObj.AddComponent<RectTransform>();
|
||||
newObj.AddComponent<TextMeshProUGUI>();
|
||||
newObj.transform.SetParent(parent);
|
||||
newObj.transform.localScale = Vector3.one;
|
||||
|
||||
UnityEngine.Object.Destroy(originalText);
|
||||
return newObj;
|
||||
}
|
||||
|
||||
public static void ConvertButtonText(Transform original, string name)
|
||||
{
|
||||
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
|
||||
|
||||
Transform transform = original.FindChild(name);
|
||||
Transform textTransform = transform.FindChild("text");
|
||||
string text = textTransform.GetComponent<Text>().text;
|
||||
Color color = textTransform.GetComponent<Text>().color;
|
||||
|
||||
TextMeshProUGUI newGoBackText = Utils.ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
|
||||
newGoBackText.autoSizeTextContainer = true;
|
||||
newGoBackText.text = StringStore.TranslateText(text, false);
|
||||
newGoBackText.font = fontAsset;
|
||||
newGoBackText.color = color;
|
||||
}
|
||||
|
||||
#if MULTI_LANGUAGE
|
||||
internal static void ChangeLanguage(string language)
|
||||
{
|
||||
OldLanguage = Language;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue