adsjkhf stuff

This commit is contained in:
SillyStar-Github 2025-05-14 17:08:59 -04:00
parent 7216014ac2
commit 0b6c832773
17 changed files with 152 additions and 200 deletions

View file

@ -17,11 +17,19 @@ namespace PvZ_Fusion_Translator__BepInEx_.AssetStore
#if MULTI_LANGUAGE
RestoreTextures();
#endif
if(!Utils.customTextures)
{
FileLoader.LoadDefaultTextures();
}
FileLoader.LoadTextures();
}
public static IEnumerator ReplaceTexturesCoroutine()
{
if (!Utils.customTextures)
{
FileLoader.LoadDefaultTextures();
}
while (true)
{
ReplaceTextures();

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@ -94,15 +94,16 @@ namespace PvZ_Fusion_Translator__BepInEx_
internal static void LoadTextures()
{
ConfigEntry<bool> defaultTextureEntry;
Core.Instance.Config.TryGetEntry<bool>(new ConfigDefinition("PvZ_Fusion_Translator", "DefaultTextures"), out defaultTextureEntry);
// Default or Custom Texturse -> English Textures -> Localized Textures
try
{
if (!defaultTextureEntry.Value)
if (Utils.customTextures)
{
LoadCustomTextures();
} else
{
LoadDefaultTextures();
}
}
catch (Exception e)

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@ -13,42 +13,12 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
[HarmonyPatch(typeof(AbyssBagMenu))]
public static class AbyssBagMenu_Patch
{
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
private static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
[HarmonyPatch(nameof(AbyssBagMenu.Awake))]
[HarmonyPostfix]
private static void MoveFromBag(AbyssCheckInBag __instance)
{
AbyssMenu2.Instance.UpdateIcons();
ConvertButtonText(__instance.transform, "Goback");
Utils.ConvertButtonText(__instance.transform, "Goback");
}
}
}

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@ -51,45 +51,15 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
}
}
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
private static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
[HarmonyPatch(nameof(AbyssMenu2.Start))]
[HarmonyPostfix]
private static void Start(AbyssMenu2 __instance)
{
UpdateAbyss2Text(__instance);
ConvertButtonText(__instance.transform, "Goback");
ConvertButtonText(__instance.transform, "Help");
ConvertButtonText(__instance.transform, "Bag");
Utils.ConvertButtonText(__instance.transform, "Goback");
Utils.ConvertButtonText(__instance.transform, "Help");
Utils.ConvertButtonText(__instance.transform, "Bag");
}
[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))]

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@ -15,36 +15,6 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
[HarmonyPatch(typeof(AbyssMenu))]
public static class AbyssMenu_Patch
{
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
private static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
[HarmonyPatch(nameof(AbyssMenu.Awake))]
[HarmonyPostfix]
private static void Awake(AbyssMenu __instance)
@ -57,7 +27,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
txt.font = fontAsset;
}
ConvertButtonText(__instance.transform, "Goback");
Utils.ConvertButtonText(__instance.transform, "Goback");
}
[HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo))]

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using TMPro;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(NormalBtn))]
public class NormalBtn_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(NormalBtn.OnMouseUpAsButton))]
public static void OnMouseUpAsButton(NormalBtn __instance)
{
foreach (TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
{
textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
}
}
}
}

View file

@ -318,7 +318,7 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects.ButtonObjects
ToggleCustomAssets(toggleType);
if (toggleType == "Textures")
{
FlashMessage(toggleData.Button, "<size=10>Toggled custom textures!", 0.1f);
FlashMessage(toggleData.Button, "<size=10>Toggled custom textures!\nRestart your game for everything to apply.", 0.1f);
}
else if (toggleType == "Audio")
{

View file

@ -146,6 +146,11 @@ namespace PvZ_Fusion_Translator__BepInEx_.Patches.Managers
}
}
foreach (TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
{
textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
}
return;
}

View file

@ -121,6 +121,7 @@
<Compile Include="Patches\GameObjects\AbyssCheckInBag_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssStoreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />

View file

@ -5,9 +5,11 @@ using System;
using System.Diagnostics;
using System.IO;
using System.Text.RegularExpressions;
using TMPro;
using Unity.VisualScripting.FullSerializer;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator__BepInEx_
{
@ -80,6 +82,36 @@ namespace PvZ_Fusion_Translator__BepInEx_
return Regex.Replace(text, @"<color=[^>]+>", "");
}
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
public static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = Utils.ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
#if MULTI_LANGUAGE
internal static void ChangeLanguage(string language)
{

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@ -14,42 +14,12 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
[HarmonyPatch(typeof(AbyssBagMenu))]
public static class AbyssBagMenu_Patch
{
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
private static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
[HarmonyPatch(nameof(AbyssBagMenu.Awake))]
[HarmonyPostfix]
private static void MoveFromBag(AbyssCheckInBag __instance)
{
AbyssMenu2.Instance.UpdateIcons();
ConvertButtonText(__instance.transform, "Goback");
Utils.ConvertButtonText(__instance.transform, "Goback");
}
}
}

View file

@ -52,45 +52,15 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
}
}
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
private static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
[HarmonyPatch(nameof(AbyssMenu2.Start))]
[HarmonyPostfix]
private static void Start(AbyssMenu2 __instance)
{
UpdateAbyss2Text(__instance);
ConvertButtonText(__instance.transform, "Goback");
ConvertButtonText(__instance.transform, "Help");
ConvertButtonText(__instance.transform, "Bag");
Utils.ConvertButtonText(__instance.transform, "Goback");
Utils.ConvertButtonText(__instance.transform, "Help");
Utils.ConvertButtonText(__instance.transform, "Bag");
}
[HarmonyPatch(nameof(AbyssMenu2.UpdateIcons))]

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@ -14,36 +14,6 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
[HarmonyPatch(typeof(AbyssMenu))]
public static class AbyssMenu_Patch
{
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
private static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
[HarmonyPatch(nameof(AbyssMenu.Awake))]
[HarmonyPostfix]
private static void Awake(AbyssMenu __instance)
@ -56,7 +26,7 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
txt.font = fontAsset;
}
ConvertButtonText(__instance.transform, "Goback");
Utils.ConvertButtonText(__instance.transform, "Goback");
}
[HarmonyPatch(nameof(AbyssMenu.UpdateLevelInfo))]

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@ -0,0 +1,22 @@
using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(NormalBtn))]
public class NormalBtn_Patch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(NormalBtn.OnMouseUpAsButton))]
public static void OnMouseUpAsButton(NormalBtn __instance)
{
foreach (TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
{
textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
}
}
}
}

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@ -146,6 +146,11 @@ namespace PvZ_Fusion_Translator.Patches.Managers
}
}
foreach(TextMeshPro textMeshPro in __instance.GetComponentsInChildren<TextMeshPro>())
{
textMeshPro.text = StringStore.TranslateText(textMeshPro.text);
}
return;
}

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@ -404,6 +404,7 @@
<Compile Include="Patches\GameObjects\AbyssCheckInBag_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssStoreMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\AbyssSettlementMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\NormalBtn_Patch.cs" />
<Compile Include="Patches\GameObjects\OtherMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssCheckSellMenu_Patch.cs" />
<Compile Include="Patches\GameObjects\ButtonObjects\AbyssBuffButton_Patch.cs" />

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@ -1,9 +1,11 @@
using MelonLoader;
using Il2CppTMPro;
using MelonLoader;
using PvZ_Fusion_Translator.AssetStore;
using System.Diagnostics;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator
{
@ -76,6 +78,36 @@ namespace PvZ_Fusion_Translator
return Regex.Replace(text, @"<color=[^>]+>", "");
}
public static GameObject ConvertToTextMeshProUGUI(GameObject originalText, Transform parent, string name)
{
GameObject newObj = new GameObject(name);
newObj.transform.position = originalText.transform.position;
newObj.AddComponent<CanvasRenderer>();
newObj.AddComponent<RectTransform>();
newObj.AddComponent<TextMeshProUGUI>();
newObj.transform.SetParent(parent);
newObj.transform.localScale = Vector3.one;
UnityEngine.Object.Destroy(originalText);
return newObj;
}
public static void ConvertButtonText(Transform original, string name)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
Transform transform = original.FindChild(name);
Transform textTransform = transform.FindChild("text");
string text = textTransform.GetComponent<Text>().text;
Color color = textTransform.GetComponent<Text>().color;
TextMeshProUGUI newGoBackText = Utils.ConvertToTextMeshProUGUI(textTransform.gameObject, transform, "text2").GetComponent<TextMeshProUGUI>();
newGoBackText.autoSizeTextContainer = true;
newGoBackText.text = StringStore.TranslateText(text, false);
newGoBackText.font = fontAsset;
newGoBackText.color = color;
}
#if MULTI_LANGUAGE
internal static void ChangeLanguage(string language)
{