abyss menu patch finished
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1 changed files with 21 additions and 1 deletions
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@ -5,7 +5,7 @@ using MelonLoader;
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using PvZ_Fusion_Translator.AssetStore;
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using PvZ_Fusion_Translator.AssetStore;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using static MelonLoader.MelonLogger;
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using System.Text.RegularExpressions;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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{
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@ -34,7 +34,27 @@ namespace PvZ_Fusion_Translator.Patches.GameObjects
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foreach (TextMeshProUGUI txt in __instance.levelInfo)
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foreach (TextMeshProUGUI txt in __instance.levelInfo)
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{
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{
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string regexStr = "第(\\d+)关\n场景:([^\\s]+)\n总波数:(\\d+)波\n特殊环境:([^\\s:]+)\n减伤强度:(\\d+)";
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Regex regex = new Regex(regexStr);
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if(regex.IsMatch(txt.text))
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{
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Match match = regex.Match(txt.text);
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int groupCount = match.Groups.Count;
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List<string> dynamicParts = [];
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for (int i = 1; i < groupCount; i++)
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{
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string groupValue = match.Groups[i].Value;
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string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
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dynamicParts.Add(translatedValue);
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}
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txt.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
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txt.font = fontAsset;
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}
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}
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}
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}
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}
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}
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}
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