Jane/lovely.toml
2026-10-03 06:28:55 +02:00

481 lines
17 KiB
TOML

[manifest]
version = "1.0.0"
dump_lua = true
priority = 115
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if v ~= chosen_joker then"
position = "at"
payload = """if v ~= chosen_joker and
not next(SMODS.find_card('j_jane_saint')) and
not next(SMODS.find_card('j_jen_saint')) and
not next(SMODS.find_card('j_jen_saint_attuned')) then"""
match_indent = true
[[patches]]
[patches.pattern]
target = "globals.lua"
pattern = "EDITION = {1,1,1,1},"
position = "before"
payload = "jane_RGB = {1,1,1,1},"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "if v.name == 'Black Hole' or v.name == 'The Soul' or v.hidden then"
position = "at"
payload = "if Jane and Jane.hidden(v) or v.name == 'Black Hole' or v.name == 'The Soul' or v.hidden then"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/misc_functions.lua"
pattern = "G.GAME.current_round.current_hand.chips*G.GAME.current_round.current_hand.mult"
position = "at"
payload = '''Jane and
Jane.get_chipmult_sum(G.GAME.current_round.current_hand.chips, G.GAME.current_round.current_hand.mult) or
G.GAME.current_round.current_hand.chips*G.GAME.current_round.current_hand.mult'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/misc_functions.lua"
pattern = "local AC = G.SETTINGS.ambient_control"
position = "before"
payload = '''local jane_rgb = G.C.jane_RGB
jane_rgb[1], jane_rgb[2], jane_rgb[3] = Jane.hsv(1 - (G.TIMERS.REAL / 3 % 1), math.sin(G.TIMERS.REAL) / 10 + 0.6, 1)
if Jane and
(type(G.ARGS.score_intensity.required_score) == "table" and
G.ARGS.score_intensity.required_score:to_number() or
G.ARGS.score_intensity.required_score) ~= 0 then
local break_infinity = ((Talisman or {}).config_file or {}).break_infinity
local small = function (x) return type(x) == "table" and x:to_number() or x end
local big = (break_infinity == "" or break_infinity == nil) and function (x) return x end or to_big
local base = Cryptid and 2 or G.ARGS.score_intensity.required_score
local expo = Cryptid and G.ARGS.score_intensity.required_score or 2
local ratio = G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))
Jane.sinister = small(ratio) > 1
G.ARGS.score_intensity.ambientSurreal4 =
(break_infinity and
SMODS.Mods.Amulet and
G.ARGS.score_intensity.earned_score >= (SMODS.Mods.Amulet
and Big:new { 1.7976931348623157e308, 1, [1.7975e308] = 1 }
or Bakery_API.parse_hyper_e 'e10#10##100000'
)) and 1 or 0
G.ARGS.score_intensity.ambientSurreal3 =
(G.ARGS.score_intensity.ambientSurreal4 == 0 and
number_format(G.ARGS.score_intensity.earned_score):find("#")) and 1 or 0
G.ARGS.score_intensity.ambientSurreal2 =
(G.ARGS.score_intensity.ambientSurreal3 == 0 and
G.ARGS.score_intensity.ambientSurreal4 == 0 and
small(G.ARGS.score_intensity.earned_score /
(Cryptid and
big(G.ARGS.score_intensity.required_score) ^
big(G.ARGS.score_intensity.required_score) ^
big(G.ARGS.score_intensity.required_score) or
big(2) ^ big(G.ARGS.score_intensity.required_score)
)
) > 1
) and 1 or 0
G.ARGS.score_intensity.ambientSurreal1 =
(Jane.sinister and
G.ARGS.score_intensity.ambientSurreal2 == 0 and
G.ARGS.score_intensity.ambientSurreal3 == 0 and
G.ARGS.score_intensity.ambientSurreal4 == 0) and 1 or 0
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "for _, v in ipairs(SMODS.get_card_areas('playing_cards')) do"
position = "after"
payload = '''if v == G.hand and not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card("j_jane_survivor")) then
if Jane.cry then
for _, v in ipairs(G.hand.cards) do
local area = {cards = {v}}
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, area.cards)
SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end
else
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, G.hand.cards)
SMODS.calculate_main_scoring({cardarea = G.hand, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands}, nil)
end
else'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "SMODS.calculate_main_scoring({cardarea = v, full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands}, v == G.play and scoring_hand or nil)"
position = "after"
payload = "end"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "-- context.final_scoring_step calculations"
position = "before"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
for _, area in ipairs(SMODS.get_card_areas('jokers')) do
for _, _card in ipairs(area.cards) do
local eval = eval_card(_card, {
cardarea = G.jokers,
full_hand = G.hand.cards,
scoring_hand = G.hand.cards,
scoring_name = text,
poker_hands = poker_hands,
edition = true,
pre_joker = true
})
end
end
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "SMODS.calculate_context({full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands, final_scoring_step = true})"
position = "after"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
SMODS.calculate_context({full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, final_scoring_step = true})
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "-- context.remove_playing_cards calculations"
position = "before"
payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then
SMODS.calculate_destroying_cards({ full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, cardarea = G.hand }, cards_destroyed, G.hand)
end'''
match_indent = true
[[patches]]
[patches.regex]
target = "functions/state_events.lua"
pattern = '''hand_chips\*mult\)'''
position = "at"
payload = "Jane and Jane.get_chipmult_sum(hand_chips, mult) or hand_chips*mult)"
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/spectral.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS Cryptid "items/exotic.lua"]'
pattern = "local _first_dissolve = nil"
position = "after"
payload = 'deletable_jokers = next(SMODS.find_card("j_jane_saint")) and {} or deletable_jokers'
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS jen "Jen.lua"]'
pattern = "'rot',"
position = "after"
payload = "'escapey',"
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS jen "Jen.lua"]'
pattern = "if cen.click_noise then"
position = "before"
payload = """
if cen.key == "j_jen_escapey" then
local escapey_per = 10
cen.click_noise_vol = 0.4
cen.click_noise = 'jen_plasticButton' .. math.random(2)
cen.click_noise_per = math.random() / escapey_per + (escapey_per * 2 - 1) / (escapey_per * 2)
end
"""
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS jen "Jen.lua"]'
pattern = "--SOUNDS"
position = "after"
payload = """
SMODS.Sound({
key = "plasticButton1",
path = "plasticButton1.ogg"
})
SMODS.Sound({
key = "plasticButton2",
path = "plasticButton2.ogg"
})
"""
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS jen "Jen.lua"]'
pattern = "local crimbo_quotes = {"
position = "before"
payload = """
local function destructible(card)
return card.ability.consumeable and not card.highlighted and not (card.ability or {}).eternal
end
local escapey_quotes = {
marble = {"there is no escape..."},
normal = {
{"", "I can't wait to work with you!"},
{"", "Did you need something from me?"},
{"", "Oh! I'm just so happy to see you!"},
{"Can I say something irrelevant?", "I promise it won't be long."},
{"Tell me about your buddies!", "Assuming you have them, anyway."},
},
scared = {
"What am I going to do?!",
"I'm not scared, you are!",
"Tell me when this is over...",
"I can't keep looking at this!",
"Let me go hide in this corner... Okay?",
},
}
local function escapey_button_text(card)
if card.debuff then
return "DEBUFFED"
end
for _, v in ipairs(G.consumeables.cards) do
if destructible(v) then
return "CONSUME"
end
end
return "ESCAPE"
end
SMODS.Joker {
key = "escapey",
atlas = "jenescapey",
pronouns = "they_them",
loc_txt = {
name = "Escapey",
text = {
"{s:1.25}Use to sell {C:attention,s:1.25}tags",
"{s:1.25}for {X:money,C:white,s:1.25}$#1#X{s:1.25} each",
"If any {C:attention}consumables",
"are unselected, sell",
"those for {C:money}$#3# {}instead",
"{C:inactive,s:0.75,E:1}#4#",
"{C:inactive,s:0.75,E:1}#5#{C:red,s:1.5,E:1}#6#",
},
},
config = {extra = {money = 2, xmoney = 2, max = 200, escape_label = "ESCAPE"}},
attributes = {"destroy_card", "economy", "tag"},
pos = {x = 0, y = 0},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
cost = 4,
rarity = 2,
eternal_compat = true,
blueprint_compat = false,
perishable_compat = true,
inject = not SMODS.Attribute and function(...)
SMODS.Joker.inject(...)
Bakery_API.usable_jokers.j_jen_escapey = true
end or nil,
loc_vars = function(_, _, card)
local extra = card.ability.extra
local normal = Jen.sinister and {"", ""} or
pseudorandom_element(escapey_quotes.normal, pseudoseed "EscapeyQuotes") or {"", ""}
local scared = not Jen.sinister and "" or
pseudorandom_element(escapey_quotes.scared, pseudoseed "EscapeyQuotes") or ""
return {vars = {extra.xmoney, number_format(extra.max), extra.money, normal[1], normal[2], scared}}
end,
calculate = function(_, card)
local extra = card.ability.extra
local label = extra.escape_label
extra.escape_label = escapey_button_text(card)
local _ = label ~= extra.escape_label and Bakery_API.rehighlight(card)
end,
Bakery_can_use = function(_, card)
if not jl.canuse() or card.debuff then
return false
end
if next(G.GAME.tags) then
return true
end
for _, v in ipairs(G.consumeables.cards) do
if destructible(v) then
return true
end
end
return false
end,
Bakery_use_button_text = function(_, card)
return card.ability.extra.escape_label
end,
Bakery_use_joker = function(self, card)
if card.debuff then
return
end
local times, xtimes = 0, 0
local extra = card.ability.extra
for _, v in ipairs(G.consumeables.cards) do
if destructible(v) then
v:start_dissolve({HEX "57ecabff"}, nil, 1.6)
times = times + 1
end
end
if times == 0 then
local delay = #G.GAME.tags >= self.tag_threshold and 0 or 1 / #G.GAME.tags
local trigger = delay == 0 and "immediate" or "before"
for _, v in ipairs(G.GAME.tags) do
Q(function()
attention_text {
scale = 0.7,
align = "cm",
text = "ESC",
cover = v.HUD_tag,
colour = G.C.WHITE,
cover_colour = G.C.BLACK,
hold = 0.3 / G.SETTINGS.GAMESPEED,
}
play_sound("cancel", 1.66, 0.5)
v.HUD_tag.states.visible = false
v:remove()
end, delay, nil, trigger, nil, delay ~= 0)
xtimes = xtimes + 1
end
end
local tag_money = G.GAME.dollars
local tag_times = math.pow(extra.xmoney, xtimes) - 1
ease_dollars(math.ceil(times * extra.money + tag_money * tag_times))
end,
tag_threshold = 30,
}
"""
match_indent = true
[[patches]]
[patches.pattern]
target = '=[SMODS _ "src/utils.lua"]'
pattern = "function SMODS.has_enhancement(card, key)"
position = "after"
payload = "if not card.config then return false end"
match_indent = true
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = '''self.consumeables = CardArea('''
position = "before"
payload = '''if not G.GAME.modifiers.jane_spacious then'''
match_indent = true
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = '''self.discard = CardArea('''
position = "before"
payload = '''else
self.jokers = CardArea(
0, 0,
CAI.joker_W+CAI.consumeable_W,
CAI.joker_H,
{card_limit = (self.GAME.starting_params.joker_slots +
self.GAME.starting_params.consumable_slots -
(G.GAME.modifiers.jane_spacious_omega and 0 or 1)) *
(G.GAME.modifiers.alt_jane_spacious and 2 or 1),
type = 'joker',
highlight_limit = 1e100
}
)
self.consumeables = self.jokers
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = '''G.consumeables.T.y = 0'''
position = "after"
payload = '''G.jokers.T.x = G.hand.T.x - 0.1
G.jokers.T.y = 0'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = '''if G.consumeables.cards[1] then'''
position = "at"
payload = '''local eligible = {}
for i = 1, #G.consumeables.cards do
if G.consumeables.cards[i].ability.consumeable then
eligible[#eligible + 1] = G.consumeables.cards[i]
end
end
if #eligible > 0 then'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = '''local card = copy_card(pseudorandom_element(G.consumeables.cards, pseudoseed('perkeo')), nil)'''
position = "at"
payload = '''local card = copy_card(pseudorandom_element(eligible, pseudoseed('perkeo')), nil)'''
match_indent = true
[[patches]]
[patches.pattern]
target = '''=[SMODS _ "src/utils.lua"]'''
pattern = '''-- TARGET: add your own CardAreas for joker evaluation'''
position = "after"
payload = '''
if G.GAME.modifiers.jane_spacious then
t = {G.jokers, G.vouchers}
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/misc_functions.lua"
pattern = "ambientOrgan1 = {volfunc = function(_prev_volume) return _prev_volume*(1 - dt) + dt*0.6*(G.SETTINGS.SOUND.music_volume + 100)/200*(G.ARGS.score_intensity.organ) end},"
position = "after"
payload = '''
jane_ambientSurreal1 = {volfunc = function(_prev_volume) return _prev_volume*(1 - dt) + dt*0.6*(G.SETTINGS.SOUND.music_volume + 80)/200*((G.ARGS.score_intensity.ambientSurreal1 or 0) * 1.4) end},
jane_ambientSurreal2 = {volfunc = function(_prev_volume) return _prev_volume*(1 - dt) + dt*0.6*(G.SETTINGS.SOUND.music_volume + 90)/200*((G.ARGS.score_intensity.ambientSurreal2 or 0) * 1.6) end},
jane_ambientSurreal3 = {volfunc = function(_prev_volume) return _prev_volume*(1 - dt) + dt*0.6*(G.SETTINGS.SOUND.music_volume + 100)/200*((G.ARGS.score_intensity.ambientSurreal3 or 0) * 1.8) end},
jane_ambientSurreal4 = {volfunc = function(_prev_volume) return _prev_volume*(1 - dt) + dt*0.6*(G.SETTINGS.SOUND.music_volume + 110)/200*((G.ARGS.score_intensity.ambientSurreal4 or 0) * 2) end},
'''
match_indent = true