Jane/src/main.lua
2025-03-28 16:39:53 +01:00

421 lines
11 KiB
Lua

Jane = {
config = {
wee_sizemod = 1.25,
texture_pack = "default",
bans = {"j_cry_crustulum", "c_cry_hammerspace"}
},
}
Jane.misprintize = (Cryptid or {}).misprintize
Jane.misprintize_tbl = (Cryptid or {}).misprintize_tbl
Jane.misprinitze_val = (Cryptid or {}).misprintize_val
if not Jane.misprintize then
assert(SMODS.load_file("src/misprintize.lua"))()
end
function Jane.can_use()
return not (((G.play and #G.play.cards > 0) or
(G.CONTROLLER.locked) or
(G.GAME.STOP_USE and G.GAME.STOP_USE > 0)) and
G.STATE ~= G.STATES.HAND_PLAYED and
G.STATE ~= G.STATES.DRAW_TO_HAND and
G.STATE ~= G.STATES.PLAY_TAROT)
end
function Jane.card_status_text(
card,
text,
xoffset,
yoffset,
colour,
size,
delay,
juice,
jiggle,
align,
sound,
volume,
pitch,
trig,
f
)
if (delay or 0) <= 0 then
if type(f) == "function" then
f(card)
end
attention_text({
text = text,
scale = size or 1,
hold = 0.7,
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)}
})
if sound then
play_sound(sound, pitch or (0.9 + (0.2 * math.random())), volume or 1)
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
else
G.E_MANAGER:add_event(Event({
trigger = trig,
delay = delay,
func = function()
if f and type(f) == "function" then
f(card)
end
attention_text({
text = text,
scale = size or 1,
hold = 0.7 + (delay or 0),
backdrop_colour = colour or (G.C.FILTER),
align = align or "bm",
major = card,
offset = {x = xoffset or 0, y = yoffset or (-0.05*G.CARD_H)}
})
if sound then
play_sound(sound, pitch or (0.9 + (0.2*math.random())), volume or 1)
end
if juice then
if type(juice) == "table" then
card:juice_up(juice[1], juice[2])
elseif type(juice) == "number" and juice ~= 0 then
card:juice_up(juice, juice / 6)
end
end
if jiggle then
G.ROOM.jiggle = G.ROOM.jiggle + jiggle
end
return true
end
}))
end
end
function Jane.empowered()
if Cryptid then
add_tag(Tag("tag_cry_empowered"))
return true
end
local card = create_card("Spectral", G.consumeables, nil, nil, nil, nil, "c_soul", "acceleration_soul")
card:set_edition({negative = true})
card:add_to_deck()
G.consumeables:emplace(card)
end
function Jane.get_chipmult_sum(chips, mult)
chips = chips or 0
mult = mult or 0
local break_infinity = ((Talisman or {}).config_file or {}).break_infinity
local big = (break_infinity == "" or break_infinity == nil) and function (x) return x end or to_big
local op = Jane.get_operator()
if op >= 3 then
return big(chips) ^ big(mult)
elseif op == 2 then
return big(chips) * big(mult)
end
return big(chips) + big(mult)
end
function Jane.get_operator()
if not G.GAME then
return 0
end
G.GAME.operator = G.GAME.operator or 2
return math.max(math.min(G.GAME.operator, 3), 1)
end
function Jane.get_small_chipmult_sum(chips, mult)
local ret = Jane.get_chipmult_sum()
return type(ret) == "table" and ret:to_number() or ret
end
function Jane.hidden(card)
return G.GAME and not
G.GAME.obsidian and
type(card) == 'table' and
(card.name == "Black Hole" or card.name == "The Soul" or card.hidden)
end
function Jane.play_sound(sound, per, vol)
G.E_MANAGER:add_event(Event({
func = function()
play_sound(sound,per,vol)
return true
end
}))
end
function Jane.q(fc, de, t, tr, bl, ba)
G.E_MANAGER:add_event(Event({
timer = t,
trigger = tr,
delay = de,
blockable = bl,
blocking = ba,
func = fc
}))
end
function Card:gc()
return (self.config or {}).center or {}
end
function Card:norank()
return self.ability.name == "Stone Card" or self.config.center.no_rank
end
function Card:nosuit()
return self.ability.name == "Stone Card" or self.config.center.no_suit
end
local orig_debuff = Card.set_debuff
function Card:set_debuff(should_debuff)
if should_debuff and ((self.config or {}).center or {}).debuff_immune then
Jane.card_status_text(self, "Immune", nil, 0.05 * self.T.h, G.C.RED, nil, 0.6, nil, nil, "bm", "cancel", 1, 0.9)
return false
else
orig_debuff(self, should_debuff)
end
end
local orig_menu = Game.main_menu
function Game:main_menu(change_context)
Jane.sinister = nil
orig_menu(self, change_context)
end
local orig_update = Game.update
function Game:update(dt)
local function delete_hardbans()
if not Jane.config.disable_bans then
for _, v in pairs(Jane.config.bans) do
local e = SMODS.Center:get_obj(v)
if e then
e:delete()
end
end
end
end
local function find_uncorrupted(obj, start)
for i = start, #obj do
if not obj[i].ability.extra.is_corrupted then
return i
end
end
return nil
end
local function hand(name, chip, mul, lv, notif, snd, vol, pit, de)
local config = {
delay = de or 0.3,
pitch = pit or 0.8,
volume = vol or 0.7,
sound = type(snd) == "string" and snd or type(snd) == "nil" and "button",
}
local vals = {
level = lv or "?",
mult = mul or "?",
StatusText = notif,
chips = chip or "?",
handname = name or "????",
}
update_hand_text(config, vals)
end
local function rebalance_orrery()
local function small(x)
return type(x) == "table" and x:to_number() or x
end
local orrery = (G.GAME or {}).orrery
if not orrery then
return
end
local count = 0
local hands = {}
local inequalities = 0
local pools = {chips = 0, level = 0, mult = 0}
for k, v in pairs(G.GAME.hands) do
if orrery[k] and
(orrery[k].mult ~= v.mult or
orrery[k].chips ~= v.chips or
orrery[k].level ~= v.level) then
inequalities = inequalities + 1
end
count = count + 1
hands[#hands + 1] = v
pools.mult = v.mult + pools.mult
pools.chips = v.chips + pools.chips
pools.level = v.level + pools.level
end
if inequalities == 0 then
return
end
pools.chips = pools.chips + inequalities * 150
table.sort(hands, function (x, y) return x.order > y.order end)
for i, v in ipairs(hands) do
v.mult = math.floor(pools.mult / count) + (small(pools.mult % count) >= i and 1 or 0)
v.chips = math.floor(pools.chips / count) + (small(pools.chips % count) >= i and 1 or 0)
v.level = math.floor(pools.level / count) + (small(pools.level % count) >= i and 1 or 0)
end
for k, v in pairs(G.GAME.hands) do
orrery[k] = {chips = v.chips, level = v.level, mult = v.mult}
end
hand(localize("k_all_hands"), math.floor(pools.chips / count), math.floor(pools.mult / count), math.floor(pools.level / count))
delay(1)
update_hand_text({sound = "button", volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = "", level = ""})
end
local function hsv(h, s, v)
if s <= 0 then return v, v, v end
h = h * 6
local c = v * s
local x = (1 - math.abs((h % 2) - 1)) * c
local m, r, g, b = (v - c), 0, 0, 0
if h < 1 then
r, g, b = c, x, 0
elseif h < 2 then
r, g, b = x, c, 0
elseif h < 3 then
r, g, b = 0, c, x
elseif h < 4 then
r, g, b = 0, x, c
elseif h < 5 then
r, g, b = x, 0, c
else
r, g, b = c, 0, x
end
return r + m, g + m, b + m
end
orig_update(self, dt)
local ante = G.GAME.round_resets.ante
local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante)
G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
G.P_BLINDS["bl_jane_descending"].mult = math.floor(8 * math.sqrt(blind)) / blind
while G.GAME do
local honey = SMODS.find_card("j_jane_honey")
local first = find_uncorrupted(honey, 1)
if not first then
break
end
local second = find_uncorrupted(honey, first)
if not second then
break
end
honey[first].sell_cost = honey[first].sell_cost + honey[second].sell_cost
honey[first].ability.extra.is_corrupted = true
honey[second]:start_dissolve()
end
if not Jane.bans_done then
delete_hardbans()
Jane.bans_done = true
end
if (G.GAME or {}).banned_keys then
for _, v in pairs(Jane.config.bans) do
G.GAME.banned_keys[v] = true
end
end
if G.ARGS.LOC_COLOURS then
local r, g, b = hsv(self.C.jane_RGB_HUE / 360, .5, 1)
self.C.jane_RGB[1] = r
self.C.jane_RGB[3] = g
self.C.jane_RGB[2] = b
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end
rebalance_orrery()
end
local orig_card = SMODS.find_card
---@param key string
---@param count_debuffed true?
---@return Card[]|table[]
--- Returns all cards matching provided `key`.
function SMODS.find_card(key, count_debuffed)
return orig_card(key == "j_jen_saint" and "j_jane_saint" or key, count_debuffed)
end
SMODS.Atlas {
px = 34,
py = 34,
key = "modicon",
path = "almanac_avatar.png",
}
SMODS.Atlas {
px = 71,
py = 95,
key = "janeacc",
path = Jane.config.texture_pack .. "/c_jane_acc.png",
}
for _, v in ipairs({
"back",
"blind",
"booster",
"edition",
"joker",
"slugcat",
"spectral",
"tarot",
"token",
"voucher",
}) do
assert(SMODS.load_file("src/" .. v .. ".lua"))()
end