Jane/src/edition.lua

236 lines
6.7 KiB
Lua

SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function get_weight(self)
return G.GAME.edition_rate * self.weight
end
SMODS.Edition({
key = "polygloss",
loc_txt = {
name = "Polygloss",
label = "Polygloss",
text = Jane.cry and {
"{C:chips}+#1#{} Chips",
"{C:mult}+#2#{}, {X:mult,C:white}X#3#{}, & {X:dark_edition,C:white}^#4#{} Mult",
"{C:money}$#5# {}when scored",
} or {
"{C:chips}+#1#{} Chips",
"{C:mult}+#2#{} & {X:mult,C:white}X#3#{} Mult",
"{C:money}$#4# {}when scored",
},
},
config = {
mult = 2,
chips = 22,
x_mult = 1.2,
p_dollars = 1,
e_mult = Jane.cry and 1.02 or nil,
},
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 10,
extra_cost = 2,
in_shop = true,
shader = "polygloss",
apply_to_float = false,
loc_vars = function(self, _, _)
local vars = {self.config.chips}
vars[#vars + 1] = self.config.mult
vars[#vars + 1] = self.config.x_mult
vars[#vars + 1] = self.config.e_mult
vars[#vars + 1] = self.config.p_dollars
return {vars = vars}
end,
calculate = function(_, card, context)
if context.pre_joker then
return {
mult = card.edition.mult,
chips = card.edition.chips,
}
elseif context.post_joker then
return {
e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult,
p_dollars = card.edition.p_dollars,
}
elseif context.main_scoring and context.cardarea == G.play then
return {
mult = card.edition.mult,
chips = card.edition.chips,
e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult,
p_dollars = card.edition.p_dollars,
}
end
end,
get_weight = get_weight,
})
local orig_draw_shader = Sprite.draw_shader
function Sprite:draw_shader(_shader, ...)
if _shader ~= "jane_jumbo" then
return orig_draw_shader(self, _shader, ...)
end
end
local jumbo_modifier = Jane.cry and 100 or 2
local jumbo = SMODS.Edition({
key = "jumbo",
loc_txt = {
name = "Jumbo",
label = "Jumbo",
text = {
"All card values are",
"{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:inactive}(If possible)",
"{C:inactive,E:1,s:0.75}Whoa, it's huge!!{}",
},
},
on_apply = function(card)
if card.Jane_jumbo then
return
end
card.Jane_jumbo = true
local obj = card:gc()
local modifier = (obj.set == "Booster" or obj.jumbo_mod) and (obj.jumbo_mod or 2) or jumbo_modifier
if card.added_to_deck then
card:remove_from_deck()
end
Jane.misprintize(card, {min = modifier, max = modifier}, nil, true)
if (card.ability or {}).bonus and (card.base or {}).nominal then
card.ability.bonus = card.ability.bonus + card.base.nominal
end
if card.added_to_deck then
card:add_to_deck()
end
if ({j_turtle_bean = true, j_mp_turtle_bean = true})[obj.key] then
G.hand:change_size(card.ability.extra.h_size)
card.ability.extra.h_mod = 1
end
Jane.resize(card, Jane.config.wee_sizemod)
end,
on_load = function(card)
Jane.resize(card, Jane.config.wee_sizemod)
end,
on_remove = function(card)
if not card.Jane_jumbo then
return
end
card.Jane_jumbo = nil
local was_added = card.added_to_deck
if was_added then
card:remove_from_deck()
end
Jane.misprintize(card, {min = 1 / jumbo_modifier, max = 1 / jumbo_modifier}, nil, true)
if (card.ability or {}).bonus and (card.base or {}).nominal then
card.ability.bonus = card.ability.bonus - card.base.nominal
end
if was_added then
card:add_to_deck()
end
if ({j_turtle_bean = true, j_mp_turtle_bean = true})[card.config.center.key] then
G.hand:change_size(-card.ability.extra.h_size)
card.ability.extra.h_mod = jumbo_modifier
end
Jane.resize(card)
end,
calculate = function(_, card, context)
if context.selling_self and ({j_turtle_bean = true, j_mp_turtle_bean = true})[card.config.center.key] then
G.hand:change_size(-card.ability.extra.h_size)
card.ability.extra.h_mod = jumbo_modifier
end
end,
sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
weight = 5,
extra_cost = 2,
in_shop = true,
shader = false,
apply_to_float = false,
get_weight = get_weight,
})
local orig_set_ability = Card.set_ability
function Card:set_ability(...)
local is_jumbo = self.edition and self.edition.jane_jumbo
if is_jumbo then
if Jane.cry then
jumbo.on_remove(self)
else
Jane.resize(self)
end
end
local ret = orig_set_ability(self, ...)
if is_jumbo then
if Jane.cry then
jumbo.on_apply(self)
else
Jane.resize(self, Jane.config.wee_sizemod)
end
end
return ret
end
SMODS.Edition({
key = "moire",
loc_txt = {
name = "Moire",
label = "Moire",
text = {
"{X:dark_edition,C:white}^#1#{} Chips",
"{X:dark_edition,C:white}^#2#{} Mult",
},
},
config = {e_chips = 0.8, e_mult = 1.2},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 1,
extra_cost = 10,
in_shop = true,
shader = "moire",
apply_to_float = false,
get_weight = get_weight,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, card, context)
return (
context.post_joker or
context.main_scoring and
context.cardarea == G.play
) and {
extra = {
card = card,
colour = G.C.jane_RGB,
e_chips = self.config.e_chips,
extra = {
card = card,
colour = G.C.jane_RGB,
e_mult = self.config.e_mult,
},
},
} or nil
end,
})