648 lines
19 KiB
Lua
648 lines
19 KiB
Lua
SMODS.Sound({key = "enlightened", path = "enlightened.ogg"})
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SMODS.Sound({key = "warning_heartbeat", path = "warning_heartbeat.ogg"})
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for i = 1, 8 do
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SMODS.Sound({key = "gore" .. i, path = "gore" .. i .. ".ogg"})
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end
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for _, v in pairs({
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"artificer",
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"hunter",
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"gourmand",
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"monk",
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"rivulet",
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"rot",
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"saint",
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"spearmaster",
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"survivor",
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}) do
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SMODS.Atlas {
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key = "jane" .. v,
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px = 71,
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py = 95,
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path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png"
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}
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end
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local epic = Cryptid and "cry_epic" or 3
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local exotic = Cryptid and "cry_exotic" or 4
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SMODS.Rarity {
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key = "junk",
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loc_txt = {name = "Junk"},
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badge_colour = G.C.JOKER_GREY,
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}
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SMODS.Joker {
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key = "monk",
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atlas = "janemonk",
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loc_txt = {
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name = "The Monk",
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text = {
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"{C:attention}Retrigger {}scored",
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"cards {C:attention}#1# time#2# {}if",
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"hand contains {C:attention}#3#",
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"or fewer card#4#",
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}
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},
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config = {extra = {retriggers = 2, requirement = 4}},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = 20,
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rarity = 4,
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blueprint_compat = true,
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loc_vars = function(_, _, card)
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local extra = card.ability.extra
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local retriggers = extra.retriggers
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local requirement = extra.requirement
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return {vars = {
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retriggers,
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retriggers == 1 and "" or "s",
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requirement,
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requirement == 1 and "" or "s"
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}}
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end,
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calculate = function(_, card, context)
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if not context.repetition or
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context.cardarea ~= G.play or not
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context.other_card or
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#G.play.cards > card.ability.extra.requirement then
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return
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end
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return {
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message = localize("k_again_ex"),
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repetitions = card.ability.extra.retriggers,
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colour = G.C.ORANGE,
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card = card
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}, true
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end
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}
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SMODS.Joker {
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key = "survivor",
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atlas = "janesurvivor",
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loc_txt = {
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name = "The Survivor",
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text = {
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"All cards held in hand",
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"{C:attention}contribute to scoring {}and",
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"are all considered as",
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"the {C:attention}first played card",
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}
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},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = 20,
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rarity = 4,
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}
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local hunter = {7, 5, 3, 2, 1}
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SMODS.Joker {
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key = "hunter",
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atlas = "janehunter",
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loc_txt = {
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name = "The Hunter",
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text = {
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"{C:blue}Provides infinite hands",
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"{C:red,s,E:1}Succumbs to the Rot {}and creates",
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(Cryptid and "an {C:spectral}Empowered Tag" or "a {C:dark_edition}Negative {C:spectral}Soul") .. " {}after #1#",
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"When {C:attention}sold#2#{}, turns#3#",
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"#4#{C:red}The Rot{} without rewards",
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}
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},
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config = {extra = {rounds_left = hunter[1]}},
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pos = {x = 0, y = 0},
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eternal_compat = false,
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soul_pos = {x = 1, y = 0},
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cost = Cryptid and 20 or 8,
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rarity = Cryptid and 4 or 3,
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loc_vars = function(_, _, card)
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local function rounds(amount)
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return " round" .. ((math.abs(amount) > 1 or math.abs(amount) == 0) and "s" or "")
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end
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local rounds_left = card.ability.extra.rounds_left
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local sold = rounds_left - hunter[2]
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return {vars = {
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rounds_left .. rounds(rounds_left) .. (rounds_left <= 0 and "...?" or ""),
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sold <= 0 and "" or " after " .. sold .. rounds(sold),
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sold <= 0 and " into" or "",
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sold <= 0 and "" or "into ",
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}}
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end,
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update = function(_, card, _)
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if card.added_to_deck and card.children.center and card.children.floating_sprite then
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for k, v in ipairs(hunter) do
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if card.ability.extra.rounds_left <= v then
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card.children.center:set_sprite_pos({x = 0, y = k - 1})
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card.children.floating_sprite:set_sprite_pos({x = 1, y = k - 1})
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else
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break
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end
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end
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end
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end,
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calculate = function(_, card, context)
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local function spawn_rot()
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card:flip()
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card:juice_up(2, 0.8)
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Jane.card_status_text(card, "Dead!", nil, 0.05 * card.T.h, G.C.BLACK, 2, 0, 0, nil, "bm", "jane_gore6")
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Jane.q(function()
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local card2 = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jane_rot", "hunter_rot_death")
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card2:add_to_deck()
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G.jokers:emplace(card2)
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card:set_eternal(nil)
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card2:set_eternal(true)
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play_sound("jane_gore5")
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return true
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end)
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end
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local function die()
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spawn_rot()
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Jane.q(function()
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Jane.empowered()
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return true
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end, 0.1)
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Jane.q(function()
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card:start_dissolve()
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return true
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end, 1)
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return true
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end
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if context.blueprint then
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return
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end
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if context.selling_self and card.ability.extra.rounds_left <= hunter[2] then
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spawn_rot()
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elseif not context.individual and not context.repetition and not context.retrigger_joker then
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if G.GAME.round_resets.hands <= 0 then
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G.GAME.round_resets.hands = 1
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end
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if not card.hunter_prep then
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card.hunter_prep = true
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Jane.q(function()
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Jane.q(function()
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card.hunter_prep = nil
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if G.GAME.current_round.hands_left < G.GAME.round_resets.hands then
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ease_hands_played(G.GAME.round_resets.hands - G.GAME.current_round.hands_left)
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end
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return true
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end)
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return true
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end)
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end
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if not context.end_of_round then
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return
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end
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card.hunter_prep = nil
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card.ability.extra.rounds_left = card.ability.extra.rounds_left - 1
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local rl = card.ability.extra.rounds_left
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Jane.card_status_text(card, tostring(card.ability.extra.rounds_left), nil, nil, G.C.RED, nil, nil, nil, nil, nil, "generic1")
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if rl > hunter[2] then
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card:juice_up(0.6, 0.1)
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elseif rl > hunter[3] then
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if rl == hunter[2] then
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Jane.play_sound("jane_gore1")
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end
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card:juice_up(0.6, 0.1)
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elseif rl > hunter[4] then
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if rl == hunter[3] then
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Jane.play_sound("jane_gore3")
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end
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card:juice_up(0.6, 0.1)
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elseif rl > hunter[5] then
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if rl == hunter[4] then
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Jane.play_sound("jane_gore8")
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end
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card:juice_up(0.6, 0.1)
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Jane.play_sound("jane_warning_heartbeat")
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elseif rl > 0 then
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if rl == hunter[5] then
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Jane.play_sound("jane_gore4")
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end
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card:juice_up(1.8, 0.3)
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Jane.play_sound("jane_warning_heartbeat")
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else
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card:juice_up(2, 0.8)
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Jane.play_sound("jane_warning_heartbeat")
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G.E_MANAGER:add_event(Event({trigger = "after", func = die}))
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end
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end
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end
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}
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SMODS.Joker {
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key = "gourmand",
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atlas = "janegourmand",
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loc_txt = {
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name = "The Gourmand",
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text = {
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"Values on {C:attention}consumables",
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"are {C:attention}multiplied{} by {C:attention}#1#",
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"when they are created",
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"{C:inactive}(If possible)",
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}
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},
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loc_vars = function(_, _, center)
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return {vars = {center.ability.modifier}}
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end,
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config = {modifier = 2},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = 8,
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rarity = 3,
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}
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local orig_set_ability = Card.set_ability
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---@diagnostic disable-next-line: duplicate-set-field
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function Card:set_ability(center, initial, delay_sprites)
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orig_set_ability(self, center, initial, delay_sprites)
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if next(SMODS.find_card("j_jane_gourmand")) and
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self.gc and
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self:gc().key ~= "c_base" and
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string.sub(self:gc().key, 1, 2) == "c_" then
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local mod = 1
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for _, v in pairs(SMODS.find_card("j_jane_gourmand")) do
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mod = mod * v.ability.modifier
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end
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Jane.misprintize(self, {min = mod, max = mod}, nil, true)
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end
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end
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SMODS.Joker {
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key = "artificer",
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atlas = "janeartificer",
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loc_txt = {
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name = "The Artificer",
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text = {
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"Grants the {C:green}ability{} to {C:red}destroy",
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"selected {C:attention}playing cards",
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}
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},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = Cryptid and 50 or 20,
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rarity = exotic,
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Bakery_use_button_text = function(_, _) return "DESTROY" end,
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Bakery_can_use = function(_, card)
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return not card.debuff and Jane.can_use() and next(G.hand.highlighted)
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end,
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Bakery_use_joker = function(_, _)
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for _, v in pairs(G.hand.highlighted) do
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v:start_dissolve()
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end
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end,
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}
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SMODS.Joker {
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key = "spearmaster",
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atlas = "janespearmaster",
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loc_txt = {
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name = "The Spearmaster",
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text = {
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"You can choose {C:attention}any number of cards",
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"after opening {C:attention}any Booster Pack",
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"{C:attention}Booster Packs{} have {C:green}+#1#{} additional cards",
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}
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},
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loc_vars = function(_, _, center)
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return {vars = {center.ability.extra.extrachoices}}
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end,
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config = {extra = {extrachoices = 1}},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = Cryptid and 12 or 20,
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rarity = Cryptid and epic or 4,
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}
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local orig_open = Card.open
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---@diagnostic disable-next-line: duplicate-set-field
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function Card:open()
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local orig = self.ability.extra or 1
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local spearmasters = SMODS.find_card("j_jane_spearmaster")
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if next(spearmasters) then
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for _, v in pairs(spearmasters) do
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orig = orig + v.ability.extra.extrachoices
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end
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self.config.choose = math.floor(orig)
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self.ability.extra = math.floor(orig)
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end
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orig_open(self)
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G.E_MANAGER:add_event(Event({
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delay = 0.5,
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timer = "REAL",
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func = function()
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if next(spearmasters) then
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G.GAME.pack_choices = math.floor(self.ability.extra)
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end
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return true
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end
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}))
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end
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SMODS.Joker {
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key = "rivulet",
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atlas = "janerivulet",
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loc_txt = {
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name = "The Rivulet",
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text = {
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"Non-{C:dark_edition}editioned{} cards are",
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"{C:attention}given a random {C:dark_edition}Edition",
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}
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},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = 20,
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rarity = 4,
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}
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local orig_draw = Card.draw
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function Card:draw(layer)
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local cen = self.gc and self:gc()
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if self.children.floating_sprite and cen.sinis then
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if Jane.sinister and not self.shows_sinister then
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self.shows_sinister = true
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self.children.floating_sprite:set_sprite_pos(cen.sinis)
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elseif not Jane.sinister and self.shows_sinister then
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self.shows_sinister = nil
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self.children.floating_sprite:set_sprite_pos(cen.soul_pos)
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end
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if self.shows_sinister then
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self:juice_up(0, math.random())
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end
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end
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if cen and
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self.facing == "front" and
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self.config and
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(self.added_to_deck or
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(self.area and self.area == G.hand)) and not
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self.edition and
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(self.area == G.consumeables or cen.set ~= "Booster") and
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next(SMODS.find_card("j_jane_rivulet")) then
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self:set_edition(poll_edition("rivulet_edition", nil, nil, true))
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end
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orig_draw(self, layer)
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end
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local function attunement()
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local function polygloss(tbl)
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local sum = 0
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for _, v in pairs(tbl) do
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if (v.edition or {}).key == "e_jane_polygloss" then
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sum = sum + 1
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end
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end
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return sum
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end
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local cards = polygloss(G.playing_cards) + polygloss(G.jokers.cards) + polygloss(G.consumeables.cards)
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local base = Cryptid and 1.00001 or 1.001
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local round = Cryptid and 10000 or 100
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local expo = cards * 10
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return math.floor(base ^ expo * round) / round
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end
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SMODS.Joker {
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key = "saint",
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atlas = "janesaint",
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loc_txt = {
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name = "The Saint{C:jane_RGB}#1#",
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text = {
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"{C:spectral}#2# {}will {C:attention}not destroy Jokers",
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"{C:jane_RGB}#3#{}#4#{X:black,C:jane_RGB,s:1.5}#5#{C:spectral}#6#{C:chips}#7#{}#8#{C:mult}#9#",
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"{C:inactive,s:1.25}#10#{C:attention,s:1.25}#11#{C:inactive,s:1.25}#12#{C:inactive}#13#{C:jane_RGB}#14#{C:inactive}#15#",
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}
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},
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config = {extra = {karma = 0, max_karma = Cryptid and 10 or 3}},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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cost = 20,
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rarity = 4,
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blueprint_compat = true,
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loc_vars = function(_, _, card)
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local extra = card.ability.extra
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local karma = extra.karma
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local max_karma = extra.max_karma
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local attuned = karma >= max_karma
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return {vars = {
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attuned and " (Attuned)" or "",
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Cryptid and "Ankh and Gateway" or "Ankh",
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attuned and "" or "Attune ",
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attuned and "" or "after using ",
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attuned and (Cryptid and "^^" or "^") .. attunement() or max_karma,
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attuned and "" or (Cryptid and " Gateways" or " Ankh or Soul Cards"),
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attuned and " Chips " or "",
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attuned and "& " or "",
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attuned and "Mult" or "",
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attuned and "" or "[",
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attuned and "" or karma,
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attuned and "" or " / " .. max_karma .. "]",
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attuned and "(Cannot be debuffed, scales with " or "",
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attuned and "polygloss" or "",
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attuned and ")" or "",
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}}
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end,
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update = function(_, card, _)
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if card.added_to_deck and card.children.center and card.children.floating_sprite then
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local extra = card.ability.extra
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card.children.floating_sprite:set_sprite_pos({x = extra.karma >= extra.max_karma and 2 or 1, y = 0})
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end
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end,
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calculate = function(_, card, context)
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local extra = card.ability.extra
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local max_karma = extra.max_karma
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if extra.karma >= max_karma then
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if card.ability then
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card.ability.perishable = false
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card.ability.perish_tally = 1e9
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end
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card.debuff = false
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if not context.joker_main then
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return
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end
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local attune = attunement()
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if attune == 1 then
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return
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end
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return {
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card = card,
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colour = G.C.jane_RGB,
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sound = "talisman_eeechip",
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|
message = "^^" .. attune .. " Chips & Mult",
|
|
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
|
|
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
|
|
}, true
|
|
end
|
|
|
|
if not (not context.blueprint and
|
|
(not context.retrigger_joker_check and not context.retrigger_joker) and
|
|
context.using_consumeable and
|
|
context.consumeable) then
|
|
return
|
|
end
|
|
|
|
local key = context.consumeable:gc().key
|
|
|
|
-- TODO: Make ankh not destroy jokers
|
|
if Cryptid and key ~= "c_cry_gateway" or not Cryptid and (key ~= "c_ankh" and key ~= "c_soul") then
|
|
return
|
|
end
|
|
|
|
local quota = context.consumeable.getEvalQty and context.consumeable:getEvalQty() or 1
|
|
extra.karma = extra.karma + quota
|
|
|
|
card_eval_status_text(
|
|
card,
|
|
"extra",
|
|
nil,
|
|
nil,
|
|
nil,
|
|
{message = "+" .. quota .. " Karma", colour = G.C.PALE_GREEN}
|
|
)
|
|
|
|
card_eval_status_text(
|
|
card,
|
|
"extra",
|
|
nil,
|
|
nil,
|
|
nil,
|
|
{message = extra.karma .. " / " .. max_karma, colour = G.C.GREEN}
|
|
)
|
|
|
|
if extra.karma < max_karma then
|
|
return
|
|
end
|
|
|
|
Jane.card_status_text(
|
|
card,
|
|
"!!!",
|
|
nil,
|
|
0.05 * card.T.h,
|
|
G.C.DARK_EDITION,
|
|
0.6,
|
|
0.6,
|
|
2,
|
|
2,
|
|
"bm",
|
|
"jane_enlightened"
|
|
)
|
|
|
|
G.E_MANAGER:add_event(Event({
|
|
delay = 0.1,
|
|
func = function()
|
|
card:flip()
|
|
play_sound("card1")
|
|
return true
|
|
end
|
|
}))
|
|
|
|
G.E_MANAGER:add_event(Event({
|
|
delay = 1,
|
|
func = function()
|
|
card:flip()
|
|
card:juice_up(1, 1)
|
|
play_sound("card1")
|
|
return true
|
|
end
|
|
}))
|
|
end
|
|
}
|
|
|
|
if Cryptid then
|
|
Cryptid.aliases["saint"] = "j_jane_saint"
|
|
Cryptid.aliases["the saint"] = "j_jane_saint"
|
|
end
|
|
|
|
SMODS.Joker {
|
|
key = "rot",
|
|
atlas = "janerot",
|
|
loc_txt = {
|
|
name = "The Rot",
|
|
text = {
|
|
"Clogs up your Joker slots",
|
|
"{C:attention}Duplicates itself{} at the",
|
|
"end of {C:attention}every ante",
|
|
}
|
|
},
|
|
pos = {x = 0, y = 0},
|
|
soul_pos = {x = 1, y = 0},
|
|
cost = 1,
|
|
rarity = "jane_junk",
|
|
in_pool = function (_, _)
|
|
return not not next(SMODS.find_card("j_jane_rot"))
|
|
end,
|
|
calculate = function(_, card, context)
|
|
local function has_room()
|
|
return G.jokers.config.card_count < G.jokers.config.card_limit
|
|
end
|
|
|
|
local function is_end_of_ante()
|
|
return not context.individual and not
|
|
context.repetition and not
|
|
card.debuff and
|
|
context.end_of_round and not
|
|
context.blueprint and
|
|
G.GAME.blind.boss and not
|
|
(G.GAME.blind.config and G.GAME.blind.config.bonus)
|
|
end
|
|
|
|
local function spawn()
|
|
local rot = copy_card(card)
|
|
rot.cloned = true
|
|
rot:add_to_deck()
|
|
G.jokers:emplace(rot)
|
|
Jane.card_status_text(rot, "...", nil, 0.05 * card.T.h, G.C.BLACK, 3, 0, 0, nil, "bm")
|
|
end
|
|
|
|
if has_room() and not card.cloned and is_end_of_ante() then
|
|
spawn()
|
|
else
|
|
card.cloned = false
|
|
end
|
|
end
|
|
}
|