Jane/src/slugcat.lua
2025-03-28 00:03:44 +01:00

655 lines
20 KiB
Lua

SMODS.Sound({key = "enlightened", path = "enlightened.ogg"})
SMODS.Sound({key = "warning_heartbeat", path = "warning_heartbeat.ogg"})
for i = 1, 8 do
SMODS.Sound({key = "gore" .. i, path = "gore" .. i .. ".ogg"})
end
for _, v in pairs({
"artificer",
"hunter",
"gourmand",
"monk",
"rivulet",
"rot",
"saint",
"spearmaster",
"survivor",
}) do
SMODS.Atlas {
key = "jane" .. v,
px = 71,
py = 95,
path = Jane.config.texture_pack .. "/j_jane_" .. v .. ".png"
}
end
local epic = Cryptid and "cry_epic" or 3
local exotic = Cryptid and "cry_exotic" or 4
SMODS.Rarity {
key = "junk",
loc_txt = {name = "Junk"},
badge_colour = G.C.JOKER_GREY,
}
SMODS.Joker {
key = "monk",
atlas = "janemonk",
loc_txt = {
name = "The Monk",
text = {
"{C:attention}Retrigger {}scored",
"cards {C:attention}#1# time#2# {}if",
"hand contains {C:attention}#3#",
"or fewer card#4#",
}
},
config = {extra = {retriggers = 2, requirement = 4}},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 20,
rarity = 4,
blueprint_compat = true,
loc_vars = function(_, _, card)
local extra = card.ability.extra
local retriggers = extra.retriggers
local requirement = extra.requirement
return {vars = {
retriggers,
retriggers == 1 and "" or "s",
requirement,
requirement == 1 and "" or "s"
}}
end,
calculate = function(_, card, context)
if not context.repetition or
context.cardarea ~= G.play or not
context.other_card or
#G.play.cards > card.ability.extra.requirement then
return
end
return {
message = localize("k_again_ex"),
repetitions = card.ability.extra.retriggers,
colour = G.C.ORANGE,
card = card
}, true
end
}
SMODS.Joker {
key = "survivor",
atlas = "janesurvivor",
loc_txt = {
name = "The Survivor",
text = {
"All cards held in hand",
"{C:attention}contribute to scoring {}and",
"are all considered as",
"the {C:attention}first played card",
}
},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 20,
rarity = 4,
}
local hunter = {7, 5, 3, 2, 1}
SMODS.Joker {
key = "hunter",
atlas = "janehunter",
loc_txt = {
name = "The Hunter",
text = {
"{C:blue}Provides infinite hands",
"{C:red,s,E:1}Succumbs to the Rot {}and creates",
(Cryptid and "an {C:spectral}Empowered Tag" or "a {C:dark_edition}Negative {C:spectral}Soul") .. " {}after #1#",
"When {C:attention}sold#2#{}, turns#3#",
"#4#{C:red}The Rot{} without rewards",
}
},
config = {extra = {rounds_left = hunter[1]}},
pos = {x = 0, y = 0},
eternal_compat = false,
soul_pos = {x = 1, y = 0},
cost = Cryptid and 20 or 8,
rarity = Cryptid and 4 or 3,
loc_vars = function(_, _, card)
local function rounds(amount)
return " round" .. ((math.abs(amount) > 1 or math.abs(amount) == 0) and "s" or "")
end
local rounds_left = card.ability.extra.rounds_left
local sold = rounds_left - hunter[2]
return {vars = {
rounds_left .. rounds(rounds_left) .. (rounds_left <= 0 and "...?" or ""),
sold <= 0 and "" or " after " .. sold .. rounds(sold),
sold <= 0 and " into" or "",
sold <= 0 and "" or "into ",
}}
end,
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
for k, v in ipairs(hunter) do
if card.ability.extra.rounds_left <= v then
card.children.center:set_sprite_pos({x = 0, y = k - 1})
card.children.floating_sprite:set_sprite_pos({x = 1, y = k - 1})
else
break
end
end
end
end,
calculate = function(_, card, context)
local function spawn_rot()
card:flip()
card:juice_up(2, 0.8)
Jane.card_status_text(card, "Dead!", nil, 0.05 * card.T.h, G.C.BLACK, 2, 0, 0, nil, "bm", "jane_gore6")
Jane.q(function()
local card2 = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jane_rot", "hunter_rot_death")
card2:add_to_deck()
G.jokers:emplace(card2)
card:set_eternal(nil)
card2:set_eternal(true)
play_sound("jane_gore5")
return true
end)
end
local function die()
spawn_rot()
Jane.q(function()
Jane.empowered()
return true
end, 0.1)
Jane.q(function()
card:start_dissolve()
return true
end, 1)
return true
end
if context.blueprint then
return
end
if context.selling_self and card.ability.extra.rounds_left <= hunter[2] then
spawn_rot()
elseif not context.individual and not context.repetition and not context.retrigger_joker then
if G.GAME.round_resets.hands <= 0 then
G.GAME.round_resets.hands = 1
end
if not card.hunter_prep then
card.hunter_prep = true
Jane.q(function()
Jane.q(function()
card.hunter_prep = nil
if G.GAME.current_round.hands_left < G.GAME.round_resets.hands then
ease_hands_played(G.GAME.round_resets.hands - G.GAME.current_round.hands_left)
end
return true
end)
return true
end)
end
if not context.end_of_round then
return
end
card.hunter_prep = nil
card.ability.extra.rounds_left = card.ability.extra.rounds_left - 1
local rl = card.ability.extra.rounds_left
Jane.card_status_text(card, tostring(card.ability.extra.rounds_left), nil, nil, G.C.RED, nil, nil, nil, nil, nil, "generic1")
if rl > hunter[2] then
card:juice_up(0.6, 0.1)
elseif rl > hunter[3] then
if rl == hunter[2] then
Jane.play_sound("jane_gore1")
end
card:juice_up(0.6, 0.1)
elseif rl > hunter[4] then
if rl == hunter[3] then
Jane.play_sound("jane_gore3")
end
card:juice_up(0.6, 0.1)
elseif rl > hunter[5] then
if rl == hunter[4] then
Jane.play_sound("jane_gore8")
end
card:juice_up(0.6, 0.1)
Jane.play_sound("jane_warning_heartbeat")
elseif rl > 0 then
if rl == hunter[5] then
Jane.play_sound("jane_gore4")
end
card:juice_up(1.8, 0.3)
Jane.play_sound("jane_warning_heartbeat")
else
card:juice_up(2, 0.8)
Jane.play_sound("jane_warning_heartbeat")
G.E_MANAGER:add_event(Event({trigger = "after", func = die}))
end
end
end
}
SMODS.Joker {
key = "gourmand",
atlas = "janegourmand",
loc_txt = {
name = "The Gourmand",
text = {
"Values on {C:attention}consumables",
"are {C:attention}multiplied{} by {C:attention}#1#",
"when they are created",
"{C:inactive}(If possible)",
}
},
loc_vars = function(_, _, center)
return {vars = {center.ability.modifier}}
end,
config = {modifier = 2},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 8,
rarity = 3,
}
local orig_set_ability = Card.set_ability
---@diagnostic disable-next-line: duplicate-set-field
function Card:set_ability(center, initial, delay_sprites)
orig_set_ability(self, center, initial, delay_sprites)
if next(SMODS.find_card("j_jane_gourmand")) and
self.gc and
self:gc().key ~= "c_base" and
string.sub(self:gc().key, 1, 2) == "c_" then
local mod = 1
for _, v in pairs(SMODS.find_card("j_jane_gourmand")) do
mod = mod * v.ability.modifier
end
Jane.misprintize(self, {min = mod, max = mod}, nil, true)
end
end
SMODS.Joker {
key = "artificer",
atlas = "janeartificer",
loc_txt = {
name = "The Artificer",
text = {
"Grants the {C:green}ability{} to {C:red}destroy",
"selected {C:attention}playing cards",
}
},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = Cryptid and 50 or 20,
rarity = exotic,
Bakery_use_button_text = function(_, _) return "DESTROY" end,
Bakery_can_use = function(_, card)
return not card.debuff and Jane.can_use() and next(G.hand.highlighted)
end,
Bakery_use_joker = function(_, _)
for _, v in pairs(G.hand.highlighted) do
v:start_dissolve()
end
end,
}
SMODS.Joker {
key = "spearmaster",
atlas = "janespearmaster",
loc_txt = {
name = "The Spearmaster",
text = {
"You can choose {C:attention}any number of cards",
"after opening {C:attention}any Booster Pack",
"{C:attention}Booster Packs{} have {C:green}+#1#{} additional cards",
}
},
loc_vars = function(_, _, center)
return {vars = {center.ability.extra.extrachoices}}
end,
config = {extra = {extrachoices = 1}},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = Cryptid and 12 or 20,
rarity = Cryptid and epic or 4,
}
local orig_open = Card.open
---@diagnostic disable-next-line: duplicate-set-field
function Card:open()
local orig = self.ability.extra or 1
local spearmasters = SMODS.find_card("j_jane_spearmaster")
if next(spearmasters) then
for _, v in pairs(spearmasters) do
orig = orig + v.ability.extra.extrachoices
end
self.config.choose = math.floor(orig)
self.ability.extra = math.floor(orig)
end
orig_open(self)
G.E_MANAGER:add_event(Event({
delay = 0.5,
timer = "REAL",
func = function()
if next(spearmasters) then
G.GAME.pack_choices = math.floor(self.ability.extra)
end
return true
end
}))
end
SMODS.Joker {
key = "rivulet",
atlas = "janerivulet",
loc_txt = {
name = "The Rivulet",
text = {
"Non-{C:dark_edition}editioned{} cards are",
"{C:attention}given a random {C:dark_edition}Edition",
}
},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 20,
rarity = 4,
}
local orig_draw = Card.draw
function Card:draw(layer)
local cen = self.gc and self:gc()
if self.children.floating_sprite and cen.sinis then
if Jane.sinister and not self.shows_sinister then
self.shows_sinister = true
self.children.floating_sprite:set_sprite_pos(cen.sinis)
elseif not Jane.sinister and self.shows_sinister then
self.shows_sinister = nil
self.children.floating_sprite:set_sprite_pos(cen.soul_pos)
end
if self.shows_sinister then
self:juice_up(0, math.random())
end
end
if cen and
self.facing == "front" and
self.config and
(self.added_to_deck or
(self.area and self.area == G.hand)) and not
self.edition and
(self.area == G.consumeables or cen.set ~= "Booster") and
next(SMODS.find_card("j_jane_rivulet")) then
self:set_edition(poll_edition("rivulet_edition", nil, nil, true))
end
orig_draw(self, layer)
end
local function attunement()
local function polygloss(tbl)
local sum = 0
for _, v in pairs(tbl) do
if (v.edition or {}).key == "e_jane_polygloss" then
sum = sum + 1
end
end
return sum
end
if Cryptid then
return 1.001
end
local cards = polygloss(G.playing_cards) + polygloss(G.jokers.cards) + polygloss(G.consumeables.cards)
local base = 1.01
local round = 100
local expo = cards * 2
local error_correction = 1e-10
return math.floor(base ^ expo * round + error_correction) / round
end
SMODS.Joker {
key = "saint",
atlas = "janesaint",
loc_txt = {
name = "The Saint{C:jane_RGB}#1#",
text = {
"{C:spectral}#2# {}will {C:attention}not destroy Jokers",
"{C:jane_RGB}#3#{}#4#{X:black,C:jane_RGB,s:1.5}#5#{C:spectral}#6#{C:chips}#7#{}#8#{C:mult}#9#",
"{C:inactive,s:1.25}#10#{C:attention,s:1.25}#11#{C:inactive,s:1.25}#12#{C:inactive}#13#{C:jane_RGB}#14#{C:inactive}#15#",
}
},
config = {extra = {karma = 0, max_karma = Cryptid and 10 or 3}},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 20,
rarity = 4,
blueprint_compat = true,
loc_vars = function(_, _, card)
local extra = card.ability.extra
local karma = extra.karma
local max_karma = extra.max_karma
local attuned = karma >= max_karma
return {vars = {
attuned and " (Attuned)" or "",
Cryptid and "Ankh and Gateway" or "Ankh",
attuned and "" or "Attune ",
attuned and "" or "after using ",
attuned and (Cryptid and "^^" or "^") .. attunement() or max_karma,
attuned and "" or (Cryptid and " Gateways" or " Ankh or Soul Cards"),
attuned and " Chips " or "",
attuned and "& " or "",
attuned and "Mult" or "",
attuned and "" or "[",
attuned and "" or karma,
attuned and "" or " / " .. max_karma .. "]",
attuned and "(Cannot be debuffed" .. (Cryptid and "" or ", scales with ") or "",
attuned and (Cryptid and "" or "polygloss") or "",
attuned and ")" or "",
}}
end,
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra
card.children.floating_sprite:set_sprite_pos({x = extra.is_attuned and 2 or 1, y = 0})
end
end,
calculate = function(_, card, context)
local extra = card.ability.extra
local max_karma = extra.max_karma
extra.is_attuned = extra.karma >= max_karma
if extra.karma >= max_karma then
if card.ability then
card.ability.perishable = false
card.ability.perish_tally = 1e9
end
card.debuff = false
if not context.joker_main then
return
end
local attune = attunement()
if attune == 1 then
return
end
return {
card = card,
colour = G.C.jane_RGB,
sound = "talisman_eeechip",
message = "^^" .. attune .. " Chips & Mult",
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune,
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
}, true
end
if not (not context.blueprint and
(not context.retrigger_joker_check and not context.retrigger_joker) and
context.using_consumeable and
context.consumeable) then
return
end
local key = context.consumeable:gc().key
-- TODO: Make ankh not destroy jokers
if Cryptid and key ~= "c_cry_gateway" or not Cryptid and (key ~= "c_ankh" and key ~= "c_soul") then
return
end
local quota = context.consumeable.getEvalQty and context.consumeable:getEvalQty() or 1
extra.karma = extra.karma + quota
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{message = "+" .. quota .. " Karma", colour = G.C.PALE_GREEN}
)
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{message = extra.karma .. " / " .. max_karma, colour = G.C.GREEN}
)
if extra.karma < max_karma then
return
end
Jane.card_status_text(
card,
"!!!",
nil,
0.05 * card.T.h,
G.C.DARK_EDITION,
0.6,
0.6,
2,
2,
"bm",
"jane_enlightened"
)
G.E_MANAGER:add_event(Event({
delay = 0.1,
func = function()
card:flip()
play_sound("card1")
return true
end
}))
G.E_MANAGER:add_event(Event({
delay = 1,
func = function()
card:flip()
card:juice_up(1, 1)
play_sound("card1")
extra.is_attuned = true
return true
end
}))
end
}
if Cryptid then
Cryptid.aliases["saint"] = "j_jane_saint"
Cryptid.aliases["the saint"] = "j_jane_saint"
end
SMODS.Joker {
key = "rot",
atlas = "janerot",
loc_txt = {
name = "The Rot",
text = {
"Clogs up your Joker slots",
"{C:attention}Duplicates itself{} at the",
"end of {C:attention}every ante",
}
},
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
cost = 1,
rarity = "jane_junk",
in_pool = function (_, _)
return not not next(SMODS.find_card("j_jane_rot"))
end,
calculate = function(_, card, context)
local function has_room()
return G.jokers.config.card_count < G.jokers.config.card_limit
end
local function is_end_of_ante()
return not context.individual and not
context.repetition and not
card.debuff and
context.end_of_round and not
context.blueprint and
G.GAME.blind.boss and not
(G.GAME.blind.config and G.GAME.blind.config.bonus)
end
local function spawn()
local rot = copy_card(card)
rot.cloned = true
rot:add_to_deck()
G.jokers:emplace(rot)
Jane.card_status_text(rot, "...", nil, 0.05 * card.T.h, G.C.BLACK, 3, 0, 0, nil, "bm")
end
if has_room() and not card.cloned and is_end_of_ante() then
spawn()
else
card.cloned = false
end
end
}