SMODS.Atlas { px = 34, py = 34, frames = 21, key = "janeblinds", atlas_table = "ANIMATION_ATLAS", path = Jane.config.texture_pack .. "/bl_jane_blinds.png", } local function offset_operator(by) local function set(number) if G.GAME then G.GAME.operator = math.max(math.min(number, 3), 1) end end local previous = Jane.get_operator() set(by + previous) by = Jane.get_operator() SMODS.set_scoring_calculation(({"add", "multiply", "exponent"})[by]) end local function to_number(x) return type(x) == "table" and x:to_number() or x end SMODS.Blind { loc_txt = { name = "The Descending", text = {"Decrease Chip-Mult", "operator by 1 level"}, }, key = "descending", config = {}, boss = {min = 1, max = 10, hardcore = true}, boss_colour = HEX("b200ff"), atlas = "janeblinds", pos = {x = 0, y = 0}, vars = {}, dollars = 6, defeat = function(_) if not Cryptid then offset_operator(2 - Jane.get_operator()) elseif not G.GAME.blind.disabled then offset_operator(1) end end, disable = function(_) offset_operator(1) end, drawn_to_hand = function(_) offset_operator(0) end, press_play = function(_) offset_operator(0) end, set_blind = function(self) if to_number(self.mult) == 0 then self.chips = math.floor(8 * math.sqrt(get_blind_amount(G.GAME.round_resets.ante))) end offset_operator(-1) end, } if Cryptid then SMODS.Blind { loc_txt = { name = "The Insignia", text = {"Hand must contain", "only one suit"}, }, key = "insignia", config = {}, boss = {min = 2, max = 10, no_orb = true, hardcore = true}, boss_colour = HEX("a5aa00"), atlas = "janeblinds", pos = {x = 0, y = 9}, vars = {}, dollars = 5, mult = 2, debuff_hand = function(_, cards, _, _, _) local numsuits = 0 local checked_suits = {} for _, card in ipairs(cards) do if not card:nosuit() and not checked_suits[card.base.suit] then numsuits = numsuits + 1 checked_suits[card.base.suit] = true if numsuits > 1 then return true end end end end, } end SMODS.Blind { loc_txt = { name = "The Wee", text = {"Only 2s can be played"}, }, key = "wee", config = {}, boss = {min = 2, max = 10, no_orb = true, hardcore = true}, boss_colour = HEX("7F3F3F"), atlas = "janeblinds", pos = {x = 0, y = 3}, vars = {}, dollars = 2, disable = function(self) self.disabled = true end, debuff_hand = function(self, cards, _, _, _) if self.disabled then return false end for _, v in ipairs(cards) do if (v:norank() or v:get_id() ~= 2) and (v.ability or {}).aikoyori_letters_stickers ~= "2" then return true end end end, get_loc_debuff_text = function(_) return "Hand must contain only 2s" end, recalc_debuff = function(self, card, _) return not self.disabled and (card:norank() or card:get_id() ~= 2) and (card.ability or {}).aikoyori_letters_stickers ~= "2" end, set_blind = function(self) if to_number(self.mult) == 0 then self.chips = 22 end end, }