SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"}) SMODS.Shader({key = "polygloss", path = "polygloss.fs"}) SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"}) local function resize(card, mod, force_save) if force_save or not card.origsize then card.origsize = {w = card.T.w, h = card.T.h} end card:hard_set_T(card.T.x, card.T.y, card.T.w * mod, card.T.h * mod) remove_all(card.children) card.children = {} card.children.shadow = Moveable(0, 0, 0, 0) card:set_sprites(card.config.center, card.base.id and card.config.card) if card.area and ((G.shop_jokers and card.area == G.shop_jokers) or (G.shop_booster and card.area == G.shop_booster) or (G.shop_vouchers and card.area == G.shop_vouchers)) then create_shop_card_ui(card) end end SMODS.Edition({ key = "polygloss", loc_txt = { name = "Polygloss", label = "Polygloss", text = { "{C:chips}+#1#{}, {X:chips,C:white}x#2#{} & {X:chips,C:dark_edition}^#3#{} Chips", "{C:mult}+#4#{}, {X:mult,C:white}x#5#{} & {X:mult,C:dark_edition}^#6#{} Mult", "Generates {C:money}+$#7#", } }, config = {chips = 1, mult = 1, x_chips = 1.1, x_mult = 1.1, e_chips = 1.01, e_mult = 1.01, p_dollars = 1}, sound = { sound = "jane_e_polygloss", per = 1.2, vol = 0.4 }, weight = 8, extra_cost = 2, in_shop = true, shader = "polygloss", apply_to_float = false, loc_vars = function(self) return {vars = { self.config.chips, self.config.x_chips, self.config.e_chips, self.config.mult, self.config.x_mult, self.config.e_mult, self.config.p_dollars }} end, calculate = function(_, card, context) if context.pre_joker then return { mult = card.edition.mult, chips = card.edition.chips, } elseif context.post_joker then return { e_mult = card.edition.e_mult, x_mult = card.edition.x_mult, e_chips = card.edition.e_chips, x_chips = card.edition.x_chips, p_dollars = card.edition.p_dollars, } elseif context.main_scoring and context.cardarea == G.play then return { mult = card.edition.mult, chips = card.edition.chips, e_mult = card.edition.e_mult, x_mult = card.edition.x_mult, e_chips = card.edition.e_chips, x_chips = card.edition.x_chips, p_dollars = card.edition.p_dollars, } end end, }) local jumbo_modifier = Cryptid and 100 or 2 SMODS.Edition({ key = "jumbo", loc_txt = { name = "Jumbo", label = "Jumbo", text = { "All card values are", "{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier, "{C:inactive}(If possible)", "{C:inactive,E:1,s:0.7}Whoa, it's huge!!{}" } }, on_apply = function(card) G.E_MANAGER:add_event(Event({ blocking = false, blockable = false, func = function() resize(card, Jane.config.wee_sizemod) return true end })) local obj = card:gc() if obj.set == "Booster" or obj.jumbo_mod then jumbo_modifier = obj.jumbo_mod or 10 end if card.added_to_deck then card:remove_from_deck() end Jane.misprintize(card, {min = jumbo_modifier, max = jumbo_modifier}, nil, true) if card.added_to_deck then card:add_to_deck() end end, on_remove = function(card) G.E_MANAGER:add_event(Event({ blocking = false, blockable = false, func = function() resize(card, 1 / Jane.config.wee_sizemod) return true end })) local was_added = card.added_to_deck if was_added then card:remove_from_deck() end Jane.misprintize(card, {min = 1 / jumbo_modifier, max = 1 / jumbo_modifier}, nil, true) if was_added then card:add_to_deck() end end, config = {twos_scored = 0}, sound = { sound = "jane_e_jumbo", per = 1, vol = 0.5 }, weight = 0.8, in_shop = true, shader = false, extra_cost = 12, apply_to_float = false, get_weight = function(self) return G.GAME.edition_rate * self.weight end, })