[manifest] version = "1.0.0" dump_lua = true priority = 2147483647 [[patches]] [patches.pattern] target = "globals.lua" pattern = "EDITION = {1,1,1,1}," position = "before" payload = '''jane_RGB = {0,0,0,1}, jane_RGB_HUE = 0, almighty = {0,0,1,1},''' match_indent = true [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = "if v.name == 'Black Hole' or v.name == 'The Soul' or v.hidden then" position = "at" payload = "if Jane.hidden(v) then" match_indent = true overwrite = false [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "G.GAME.current_round.current_hand.chips*G.GAME.current_round.current_hand.mult" position = "at" payload = '''Jane.get_chipmult_sum(G.GAME.current_round.current_hand.chips, G.GAME.current_round.current_hand.mult)''' match_indent = true [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "local AC = G.SETTINGS.ambient_control" position = "before" payload = '''if Jane and G.ARGS.score_intensity.required_score ~= 0 then Jane.sinister = (G.ARGS.score_intensity.earned_score / (to_big(10) ^ to_big(G.ARGS.score_intensity.required_score))):to_number() > 1 end''' match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "for _, v in ipairs(SMODS.get_card_areas('playing_cards')) do" position = "after" payload = '''if v == G.hand and not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then for _, v in ipairs(G.hand.cards) do local area = {cards = {v}} SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, area.cards) SMODS.calculate_main_scoring({cardarea = area, full_hand = area.cards, scoring_hand = area.cards, scoring_name = text, poker_hands = poker_hands}, nil) end else''' match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "SMODS.calculate_main_scoring({cardarea = v, full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands}, v == G.play and scoring_hand or nil)" position = "after" payload = "end" match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "-- context.final_scoring_step calculations" position = "before" payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then for _, area in ipairs(SMODS.get_card_areas('jokers')) do for _, _card in ipairs(area.cards) do local eval = eval_card(_card, { cardarea = G.jokers, full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, edition = true, pre_joker = true }) end end end''' match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "SMODS.calculate_context({full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands, final_scoring_step = true})" position = "after" payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then SMODS.calculate_context({full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, final_scoring_step = true}) end''' match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "-- context.remove_playing_cards calculations" position = "before" payload = '''if not (G.GAME.blind and G.GAME.blind.name == "The Card" and not G.GAME.blind.disabled) and next(SMODS.find_card('j_jane_survivor')) then SMODS.calculate_destroying_cards({ full_hand = G.hand.cards, scoring_hand = G.hand.cards, scoring_name = text, poker_hands = poker_hands, cardarea = G.hand }, cards_destroyed, G.hand) end''' match_indent = true [[patches]] [patches.regex] target = "functions/state_events.lua" pattern = '''hand_chips\*mult''' position = "at" payload = "Jane.get_chipmult_sum(hand_chips, mult)" match_indent = true