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main ... 1.12.7

9 changed files with 233 additions and 329 deletions

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@ -1,117 +1,98 @@
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH) #if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
#define MY_HIGHP_OR_MEDIUMP highp #define MY_HIGHP_OR_MEDIUMP highp
#else #else
#define MY_HIGHP_OR_MEDIUMP mediump #define MY_HIGHP_OR_MEDIUMP mediump
#endif #endif
extern MY_HIGHP_OR_MEDIUMP vec2 gaming; extern MY_HIGHP_OR_MEDIUMP vec2 crystal;
extern MY_HIGHP_OR_MEDIUMP number dissolve; extern MY_HIGHP_OR_MEDIUMP number dissolve;
extern MY_HIGHP_OR_MEDIUMP number time; extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details; extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
extern MY_HIGHP_OR_MEDIUMP vec2 image_details; extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
extern bool shadow; extern bool shadow;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1; extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2; extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv) vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
{ {
if (dissolve < 0.001) { if (dissolve < 0.001) {
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a); return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
} }
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.; float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a); vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a); vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324)); vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532)); vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000)); vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ ( float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) + cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.; cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8); vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14)) float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve); - (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) { if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) { if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
tex.rgba = burn_colour_1.rgba; tex.rgba = burn_colour_1.rgba;
} else if (burn_colour_2.a > 0.01) { } else if (burn_colour_2.a > 0.01) {
tex.rgba = burn_colour_2.rgba; tex.rgba = burn_colour_2.rgba;
} }
} }
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0); return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
} }
vec3 oklab2srgb(vec3 c) vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{ {
float l_ = c.r + 0.3963377774 * c.g + 0.2158037573 * c.b; vec4 tex = Texel( texture, texture_coords);
float m_ = c.r - 0.1055613458 * c.g - 0.0638541728 * c.b; vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
float s_ = c.r - 0.0894841775 * c.g - 1.2914855480 * c.b;
number low = min(tex.r, min(tex.g, tex.b));
float l = l_ * l_ * l_; number high = max(tex.r, max(tex.g, tex.b));
float m = m_ * m_ * m_; number delta = high-low -0.1;
float s = s_ * s_ * s_;
number fac = 0.8 + 0.9*sin(11.*uv.x+4.32*uv.y + crystal.r*12. + cos(crystal.r*5.3 + uv.y*4.2 - uv.x*4.));
return vec3( number fac2 = 0.5 + 0.5*sin(8.*uv.x+2.32*uv.y + crystal.r*5. - cos(crystal.r*2.3 + uv.x*8.2));
4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s, number fac3 = 0.5 + 0.5*sin(10.*uv.x+5.32*uv.y + crystal.r*6.111 + sin(crystal.r*5.3 + uv.y*3.2));
-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s, number fac4 = 0.5 + 0.5*sin(3.*uv.x+2.32*uv.y + crystal.r*8.111 + sin(crystal.r*1.3 + uv.y*11.2));
-0.0041960863 * l - 0.7034186147 * m + 1.7076147010 * s number fac5 = sin(0.9*16.*uv.x+5.32*uv.y + crystal.r*12. + cos(crystal.r*5.3 + uv.y*4.2 - uv.x*4.));
);
} number maxfac = 0.7*max(max(fac, max(fac2, max(fac3,0.0))) + (fac+fac2+fac3*fac4), 0.);
vec3 oklch2srgb(vec3 c) tex.rgb = tex.rgb*0.5 + vec3(0.4, 0.4, 0.8);
{
return oklab2srgb(vec3(c.x, c.y * cos(c.z), c.y * sin(c.z))); tex.r = tex.r-delta + delta*maxfac*(0.7 + fac5*0.27) - 0.1;
} tex.g = tex.g-delta + delta*maxfac*(0.7 - fac5*0.27) - 0.1;
tex.b = tex.b-delta + delta*maxfac*0.7 - 0.1;
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords ) tex.a = 0.25+tex.a*(0.5*max(min(1., max(0.,0.3*max(low*0.2, delta)+ min(max(maxfac*0.1,0.), 0.4)) ), 0.) + 0.15*maxfac*(0.1+delta));
{
MY_HIGHP_OR_MEDIUMP vec4 tex = Texel( texture, texture_coords); return dissolve_mask(tex*colour, texture_coords, uv);
}
if (tex.r + tex.g + tex.b > 2.5) {
tex = vec4(oklch2srgb(vec3(.95, 0.0325, gaming.y + texture_coords.y * 10)), tex.a); extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
} extern MY_HIGHP_OR_MEDIUMP float hovering;
else if (tex.r + tex.g + tex.b < 1.5) { extern MY_HIGHP_OR_MEDIUMP float screen_scale;
tex = vec4(oklch2srgb(vec3(.7, 0.0325, gaming.y + texture_coords.y * 10 + 3.14159)), tex.a);
} #ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
MY_HIGHP_OR_MEDIUMP vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba; {
if (hovering <= 0.){
if (!shadow && dissolve > 0.01){ return transform_projection * vertex_position;
if (burn_colour_2.a > 0.01){ }
tex.rgb = tex.rgb*(1.-0.6*dissolve) + 0.6*burn_colour_2.rgb*dissolve; float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
} else if (burn_colour_1.a > 0.01){ vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
tex.rgb = tex.rgb*(1.-0.6*dissolve) + 0.6*burn_colour_1.rgb*dissolve; float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
} *hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
}
return transform_projection * vertex_position + vec4(0,0,0,scale);
return dissolve_mask(tex, texture_coords, uv); }
} #endif
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
extern MY_HIGHP_OR_MEDIUMP float hovering;
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0,0,0,scale);
}
#endif

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@ -16,5 +16,5 @@
"Bakery (>=3.0.0~*)" "Bakery (>=3.0.0~*)"
], ],
"conflicts": [], "conflicts": [],
"version": "1.12.14" "version": "1.12.7"
} }

View file

@ -664,23 +664,19 @@ back {
} }
function Jane.display_omega_odds() function Jane.display_omega_odds()
local omega_replacement = ((G.GAME or {}).modifiers or {}).omega_replacement if not ((G.GAME or {}).modifiers or {}).omega_replacement then
if not omega_replacement or omega_replacement == 0 then
return return
end end
local handy_speed = ((Handy or {}).speed_multiplier or {}).value or 1 local handy_speed = ((Handy or {}).speed_multiplier or {}).value or 1
local pitch = 0.9 + (0.2 * math.random()) play_sound("jane_pop", 0.75, 1)
play_sound("jane_pop")
play_sound("jane_pop", pitch * 0.75, 0.75)
play_sound("jane_pop", pitch * 1.5, 0.75)
Jane.card_status_text( Jane.card_status_text(
nil, nil,
"Omega Cards are now a 1 in " .. number_format(1 / G.GAME.modifiers.omega_replacement), "Omega Cards are now a 1 in " .. number_format(1 / G.GAME.modifiers.omega_replacement),
0, 0,
0.0005, 0.0001,
G.C.jane_RGB, G.C.jane_RGB,
1.5, 1.5,
nil, nil,
@ -688,8 +684,8 @@ function Jane.display_omega_odds()
nil, nil,
"cm", "cm",
"jane_pop", "jane_pop",
0.75, 1,
pitch, 1.5,
nil, nil,
nil, nil,
G.SETTINGS.GAMESPEED * handy_speed * 3 G.SETTINGS.GAMESPEED * handy_speed * 3
@ -736,19 +732,8 @@ back {
end end
end, end,
apply = function(_) apply = function(_)
for _, v in ipairs({ G.GAME.banned_keys.j_Bakery_Lua = true
"j_Bakery_Lua", G.GAME.modifiers.omega_replacement = 1 / 301
not Jane.cry and "tag_charm" or nil,
"tag_meteor",
"tag_ethereal",
"c_jane_token_tag_charm",
"c_jane_token_tag_meteor",
"c_jane_token_tag_ethereal",
}) do
G.GAME.banned_keys[v] = true
end
G.GAME.modifiers.omega_replacement = (not _G["MP"] or not _G["MP"]["LOBBY"]) and 1 / 301 or 0
end, end,
alt_calculate = function(_, ...) alt_calculate = function(_, ...)
for _, v in pairs(G.P_CENTERS) do for _, v in pairs(G.P_CENTERS) do
@ -764,44 +749,10 @@ back {
G.hand.config.card_limit = math.max(G.hand.config.card_limit or 12, 12) G.hand.config.card_limit = math.max(G.hand.config.card_limit or 12, 12)
end, end,
calculate = function(_, _, context) calculate = function(_, _, context)
if not _G["MP"] or not _G["MP"]["LOBBY"] then if Jane.is_end_of_ante(context) then
if Jane.is_end_of_ante(context) then G.GAME.modifiers.omega_replacement = G.GAME.modifiers.omega_replacement ^ 0.9
G.GAME.modifiers.omega_replacement = G.GAME.modifiers.omega_replacement ^ 0.95 Jane.q(Jane.display_omega_odds)
Jane.q(Jane.display_omega_odds)
end
return
end end
if not context.end_of_round or
context.individual or
context.repetition or
context.blueprint then
return
end
local blind = ({
["Small Blind"] = 8,
["Big Blind"] = 5,
})[G.GAME.blind.name] or 2
local ante = G.GAME.round_resets.ante
local chance = 1 - math.pow(300 / 301, ante * 9 - blind)
local key = "omega_mp_" .. number_format(ante) .. "_" .. number_format(blind)
Jane.q(function()
G.GAME.modifiers.omega_replacement = chance
Jane.display_omega_odds()
G.GAME.modifiers.omega_replacement = 0
end)
if pseudorandom(key) >= chance then
return
end
Jane.q(function()
Jane.omega(key)
end)
end, end,
} }

View file

@ -104,8 +104,8 @@ SMODS.Challenge {
G.GAME.modifiers.jane_spacious = true G.GAME.modifiers.jane_spacious = true
G.GAME.used_vouchers.v_omen_globe = true G.GAME.used_vouchers.v_omen_globe = true
G.GAME.modifiers.jane_spacious_omega = true G.GAME.modifiers.jane_spacious_omega = true
G.GAME.modifiers.omega_replacement = 1 / 301
G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1 G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1
G.GAME.modifiers.omega_replacement = (not _G["MP"] or not _G["MP"]["LOBBY"]) and 1 / 301 or 0
Jane.q(function() Jane.q(function()
Jane.add_rain_world_joker() Jane.add_rain_world_joker()
@ -117,12 +117,14 @@ SMODS.Challenge {
save_run() save_run()
end) end)
end, end,
calculate = function(card, context) calculate = function(_, context)
G.P_CENTERS.b_jane_omega:calculate(card, context)
Jane.rebalance_orrery() Jane.rebalance_orrery()
G.GAME.mysterious = nil G.GAME.mysterious = nil
if Jane.is_end_of_ante(context) then if Jane.is_end_of_ante(context) then
G.GAME.modifiers.omega_replacement = G.GAME.modifiers.omega_replacement ^ 0.765
Jane.q(Jane.display_omega_odds)
Jane.q(function() Jane.q(function()
Jane.empowered() Jane.empowered()
end) end)

View file

@ -1,61 +1,18 @@
SMODS.Shader({key = "moire", path = "moire.fs"}) SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Shader({key = "gaming", path = "gaming.fs"}) SMODS.Shader({key = "crystal", path = "crystal.fs"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"}) SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"}) SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"}) SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
SMODS.Sound({key = "e_gaming", path = "e_gaming.ogg"}) SMODS.Sound({key = "e_crystal", path = "e_crystal.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"}) SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function get_weight(self) local function get_weight(self)
return self.weight * return self.weight *
G.GAME.edition_rate * G.GAME.edition_rate *
(G.GAME.modifiers.omega_replacement and 0 or 1) *
(next(SMODS.find_card "j_jane_saint") and 10 or 1) (next(SMODS.find_card "j_jane_saint") and 10 or 1)
end end
SMODS.Edition({
key = "gaming",
loc_txt = {
name = "Gaming",
label = "Gaming",
text = {
"{C:blue}+Mult{} Chips",
"{C:red}+Chips{} Mult",
},
},
config = {e_chips = 1.2, e_mult = 0.8},
sound = {sound = "jane_e_gaming", per = 1, vol = 0.7},
weight = 1,
extra_cost = 20,
in_shop = true,
no_shadow = true,
apply_to_float = false,
shader = "jane_gaming",
disable_base_shader = true,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(_, card, context)
if not context.post_joker and (not context.main_scoring or context.cardarea ~= G.play) then
return
end
return {
extra = {
card = card,
chips = mult,
colour = G.C.jane_RGB,
extra = {
card = card,
mult = hand_chips + mult,
colour = G.C.jane_RGB,
},
},
}
end,
})
SMODS.Edition({ SMODS.Edition({
key = "polygloss", key = "polygloss",
loc_txt = { loc_txt = {
@ -73,19 +30,21 @@ SMODS.Edition({
}, },
config = { config = {
mult = 2, mult = 2,
chips = 21, chips = 22,
x_mult = 1.2, x_mult = 1.2,
p_dollars = 1, p_dollars = 1,
e_mult = Jane.cry and 1.02 or nil, e_mult = Jane.cry and 1.02 or nil,
}, },
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4}, sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 7, weight = 10,
extra_cost = 5, extra_cost = 2,
in_shop = true, in_shop = true,
shader = "jane_polygloss", shader = "jane_polygloss",
apply_to_float = false, apply_to_float = false,
loc_vars = function(self, _, _) loc_vars = function(self, _, _)
local vars = {self.config.chips, self.config.mult, self.config.x_mult} local vars = {self.config.chips}
vars[#vars + 1] = self.config.mult
vars[#vars + 1] = self.config.x_mult
vars[#vars + 1] = self.config.e_mult vars[#vars + 1] = self.config.e_mult
vars[#vars + 1] = self.config.p_dollars vars[#vars + 1] = self.config.p_dollars
return {vars = vars} return {vars = vars}
@ -115,6 +74,48 @@ SMODS.Edition({
get_weight = get_weight, get_weight = get_weight,
}) })
SMODS.Edition({
key = "crystal",
loc_txt = {
name = "Crystal",
label = "Crystal",
text = {
"{C:blue}+Mult{} Chips",
"{C:red}+Chips{} Mult",
},
},
config = {e_chips = 1.2, e_mult = 0.8},
sound = {sound = "jane_e_crystal", per = 1, vol = 0.7},
weight = 0,
extra_cost = 10,
in_shop = true,
no_shadow = true,
apply_to_float = false,
shader = "jane_crystal",
disable_base_shader = true,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(_, card, context)
if not context.post_joker and (not context.main_scoring or context.cardarea ~= G.play) then
return
end
return {
extra = {
card = card,
chips = mult,
colour = G.C.jane_RGB,
extra = {
card = card,
mult = hand_chips + mult,
colour = G.C.jane_RGB,
},
},
}
end,
})
SMODS.Edition({ SMODS.Edition({
key = "moire", key = "moire",
loc_txt = { loc_txt = {
@ -127,8 +128,8 @@ SMODS.Edition({
}, },
config = {e_chips = 0.8, e_mult = 1.2}, config = {e_chips = 0.8, e_mult = 1.2},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7}, sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 1, weight = 0,
extra_cost = 20, extra_cost = 10,
in_shop = true, in_shop = true,
shader = "jane_moire", shader = "jane_moire",
apply_to_float = false, apply_to_float = false,
@ -160,20 +161,13 @@ local jumbo_modifier = Jane.cry and 100 or 2
local jumbo = SMODS.Edition({ local jumbo = SMODS.Edition({
key = "jumbo", key = "jumbo",
loc_txt = { loc_txt = {
name = "{s:" .. math.pow(Jane.config.wee_sizemod, 2) .. "}" .. "Jumbo", name = "Jumbo",
label = "Jumbo", label = "Jumbo",
text = { text = {
"{s:" .. Jane.config.wee_sizemod .. "}" .. "All card values are",
"All values are", "{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:attention,s:" .. Jane.config.wee_sizemod .. "}" .. "{C:inactive}(If possible)",
"multiplied" .. "{C:inactive,E:1,s:0.75}Whoa, it's huge!!{}",
"{s:" .. Jane.config.wee_sizemod .. "}" ..
" by " ..
"{C:attention,s:" .. Jane.config.wee_sizemod .. "}" ..
jumbo_modifier,
"{C:inactive,s:" .. Jane.config.wee_sizemod .. "}" ..
"(If possible)",
"{C:inactive,E:1}Whoa, it's huge!!",
}, },
}, },
on_apply = function(card) on_apply = function(card)
@ -245,8 +239,8 @@ local jumbo = SMODS.Edition({
end end
end, end,
sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5}, sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
weight = 7, weight = 6,
extra_cost = 10, extra_cost = 5,
in_shop = true, in_shop = true,
shader = false, shader = false,
apply_to_float = false, apply_to_float = false,

View file

@ -333,12 +333,6 @@ local orig_menu = Game.main_menu
function Game:main_menu(change_context) function Game:main_menu(change_context)
orig_menu(self, change_context) orig_menu(self, change_context)
G.ARGS.score_intensity.ambientSurreal1,
G.ARGS.score_intensity.ambientSurreal2,
G.ARGS.score_intensity.ambientSurreal3,
G.ARGS.score_intensity.ambientSurreal4 = 0, 0, 0, 0
update_omega_from_collection() update_omega_from_collection()
G.C.BACKGROUND.C[4] = 1 G.C.BACKGROUND.C[4] = 1
G.C.BACKGROUND.L[4] = 1 G.C.BACKGROUND.L[4] = 1
@ -364,17 +358,6 @@ function Game:start_run(...)
end end
end end
local orig_card_collection_UIBox = SMODS.card_collection_UIBox
function SMODS.card_collection_UIBox(_pool, rows, ...)
if _pool == G.P_CENTER_POOLS.Edition then
rows[1] = rows[1] + 1
rows[2] = rows[2] + 1
end
return orig_card_collection_UIBox(_pool, rows, ...)
end
local orig_draw_card = draw_card local orig_draw_card = draw_card
---@diagnostic disable-next-line: lowercase-global ---@diagnostic disable-next-line: lowercase-global

View file

@ -247,7 +247,7 @@ SMODS.Consumable {
can_use = function() can_use = function()
return Jane.can_use() and return Jane.can_use() and
G.jokers.highlighted[1] and G.jokers.highlighted[1] and
#G.jokers.cards < G.jokers.config.card_limit #G.jokers.cards + 3 <= G.jokers.config.card_limit
end, end,
use = function(self, card, area, copier) use = function(self, card, area, copier)
self:bulk_use(card, area, copier, 1) self:bulk_use(card, area, copier, 1)
@ -259,9 +259,7 @@ SMODS.Consumable {
return return
end end
local count = math.min(number * 3, G.jokers.config.card_limit - #G.jokers.cards) for _ = 1, 3 * number do
for _ = 1, count do
SMODS.copy_card(joker):start_materialize() SMODS.copy_card(joker):start_materialize()
end end
end, end,
@ -331,7 +329,7 @@ SMODS.Consumable {
self:bulk_use(card, area, copier, 1) self:bulk_use(card, area, copier, 1)
end, end,
bulk_use = function(_, _, _, _, number) bulk_use = function(_, _, _, _, number)
for _ = 1, number * 52 do for _ = 1, 52 * number do
SMODS.copy_card(G.hand.highlighted[1]):start_materialize() SMODS.copy_card(G.hand.highlighted[1]):start_materialize()
end end
end, end,
@ -370,9 +368,7 @@ for _, v in ipairs({
end end
for _, card in pairs(G.playing_cards) do for _, card in pairs(G.playing_cards) do
if card.area ~= G.hand then card:set_seal(v.s, true, true)
card:set_seal(v.s, true, true)
end
end end
end, end,
} }
@ -423,7 +419,7 @@ SMODS.Consumable {
name = "Familiar {C:dark_edition}Omega", name = "Familiar {C:dark_edition}Omega",
text = { text = {
"Add a {C:attention}full set{} of", "Add a {C:attention}full set{} of",
"{C:dark_edition,E:1}Gaming {C:attention}Kings{}, {C:dark_edition,E:1}Moire", "{C:dark_edition,E:1}Moire {C:attention}Kings{}, {C:dark_edition,E:1}Crystal",
"{C:attention}Queens{}, and {C:dark_edition,E:1}Polygloss", "{C:attention}Queens{}, and {C:dark_edition,E:1}Polygloss",
"{C:attention}Jacks {}to your deck", "{C:attention}Jacks {}to your deck",
}, },
@ -435,8 +431,8 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
loc_vars = function(_, info_queue) loc_vars = function(_, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_gaming
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_moire info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_moire
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_crystal
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss
end, end,
can_use = Jane.can_use, can_use = Jane.can_use,
@ -444,8 +440,8 @@ SMODS.Consumable {
self:bulk_use(card, area, copier, 1) self:bulk_use(card, area, copier, 1)
end, end,
bulk_use = function(_, _, _, _, number) bulk_use = function(_, _, _, _, number)
create_card_set("_K", "e_jane_gaming", number) create_card_set("_K", "e_jane_moire", number)
create_card_set("_Q", "e_jane_moire", number) create_card_set("_Q", "e_jane_crystal", number)
create_card_set("_J", "e_jane_polygloss", number) create_card_set("_J", "e_jane_polygloss", number)
end, end,
} }
@ -564,8 +560,8 @@ SMODS.Consumable {
text = { text = {
"Add a {C:attention}full set{} of cards", "Add a {C:attention}full set{} of cards",
"{C:attention}2{} through {C:attention}10 {}to your deck", "{C:attention}2{} through {C:attention}10 {}to your deck",
"{C:dark_edition,E:1}Gaming{} on {C:attention}odd ranks", "{C:dark_edition,E:1}Polygloss{} on {C:attention}odd ranks",
"{C:dark_edition,E:1}Polygloss{} on {C:attention}even ranks", "{C:dark_edition,E:1}Crystal{} on {C:attention}even ranks",
}, },
}, },
pos = {x = 0, y = 9}, pos = {x = 0, y = 9},
@ -575,23 +571,23 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
loc_vars = function(_, info_queue) loc_vars = function(_, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_gaming
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_crystal
end, end,
can_use = Jane.can_use, can_use = Jane.can_use,
use = function(self, card, area, copier) use = function(self, card, area, copier)
self:bulk_use(card, area, copier, 1) self:bulk_use(card, area, copier, 1)
end, end,
bulk_use = function(_, _, _, _, number) bulk_use = function(_, _, _, _, number)
create_card_set("_2", "e_jane_polygloss", number) create_card_set("_2", "e_jane_crystal", number)
create_card_set("_3", "e_jane_gaming", number) create_card_set("_3", "e_jane_polygloss", number)
create_card_set("_4", "e_jane_polygloss", number) create_card_set("_4", "e_jane_crystal", number)
create_card_set("_5", "e_jane_gaming", number) create_card_set("_5", "e_jane_polygloss", number)
create_card_set("_6", "e_jane_polygloss", number) create_card_set("_6", "e_jane_crystal", number)
create_card_set("_7", "e_jane_gaming", number) create_card_set("_7", "e_jane_polygloss", number)
create_card_set("_8", "e_jane_polygloss", number) create_card_set("_8", "e_jane_crystal", number)
create_card_set("_9", "e_jane_gaming", number) create_card_set("_9", "e_jane_polygloss", number)
create_card_set("_T", "e_jane_polygloss", number) create_card_set("_T", "e_jane_crystal", number)
end, end,
} }
@ -636,11 +632,11 @@ SMODS.Consumable {
local rank = G.hand.highlighted[1].base.value local rank = G.hand.highlighted[1].base.value
Jane.q(function() for _, c in pairs(G.playing_cards) do
for _, c in pairs(G.playing_cards) do Jane.q(function()
assert(SMODS.change_base(c, nil, rank)) assert(SMODS.change_base(c, nil, rank))
end end)
end) end
for i = 1, #G.hand.cards do for i = 1, #G.hand.cards do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
@ -695,11 +691,11 @@ SMODS.Consumable {
local suit = G.hand.highlighted[1].base.suit local suit = G.hand.highlighted[1].base.suit
Jane.q(function() for _, c in pairs(G.playing_cards) do
for _, c in pairs(G.playing_cards) do Jane.q(function()
assert(SMODS.change_base(c, suit)) assert(SMODS.change_base(c, suit))
end end)
end) end
for i = 1, #G.hand.cards do for i = 1, #G.hand.cards do
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
@ -745,7 +741,7 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "Wraith {C:dark_edition}Omega", name = "Wraith {C:dark_edition}Omega",
text = { text = {
"Fill empty {C:attention}Joker Slots", "Fill all {C:attention}Joker Slots",
"with random {C:red}Rare {C:attention}Jokers", "with random {C:red}Rare {C:attention}Jokers",
"{C:inactive}(Adds a temporary Showman)", "{C:inactive}(Adds a temporary Showman)",
}, },
@ -760,7 +756,7 @@ SMODS.Consumable {
return Jane.can_use() and #G.jokers.cards < G.jokers.config.card_limit return Jane.can_use() and #G.jokers.cards < G.jokers.config.card_limit
end, end,
use = function() use = function()
create_many("Joker", G.jokers.config.card_limit - #G.jokers.cards, "Rare") create_many("Joker", #G.jokers.cards - G.jokers.config.card_limit, "Rare")
end, end,
} }
@ -1000,22 +996,6 @@ SMODS.Consumable {
end, end,
} }
function Jane.omega(key)
local banned, soul, black_hole =
G.GAME.banned_keys, "c_jane_soul_omega", "c_jane_black_hole_omega"
local orig_soul, orig_black_hole = banned[soul], banned[black_hole]
banned[soul], banned[black_hole] = true, true
local omega_card = SMODS.add_card({
set = "jane_omegaconsumable",
key = pseudorandom_element(G.P_CENTER_POOLS.jane_omegaconsumable, pseudoseed(key or "omega")).key,
})
banned[soul], banned[black_hole] = orig_soul, orig_black_hole
return omega_card
end
SMODS.Consumable { SMODS.Consumable {
key = "emperor_omega", key = "emperor_omega",
set = "jane_omegaconsumable", set = "jane_omegaconsumable",
@ -1033,16 +1013,29 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegatarots", atlas = "janeomegatarots",
can_use = function() can_use = function()
return Jane.can_use() and #G.consumeables.cards <= G.consumeables.config.card_limit return Jane.can_use() and #G.consumeables.cards < G.consumeables.config.card_limit
end, end,
use = function() use = function()
local count = math.min(G.consumeables.config.card_limit - #G.consumeables.cards - 1, 2) for _ = 1, 2 do
if #G.consumeables.cards < G.consumeables.config.card_limit then
local banned, soul, black_hole =
G.GAME.banned_keys, "c_jane_soul_omega", "c_jane_black_hole_omega"
for _ = 1, count do local orig_soul, orig_black_hole = banned[soul], banned[black_hole]
Jane.q(function() banned[soul], banned[black_hole] = true, true
play_sound("jane_draw")
Jane.omega() SMODS.add_card(
end, 0.4) {
set = "jane_omegaconsumable",
key = pseudorandom_element(
G.P_CENTER_POOLS.jane_omegaconsumable,
pseudoseed("emperor_omega")
).key,
}
)
banned[soul], banned[black_hole] = orig_soul, orig_black_hole
end
end end
end, end,
} }
@ -1065,10 +1058,10 @@ SMODS.Consumable {
atlas = "janeomegatarots", atlas = "janeomegatarots",
can_use = Jane.can_use, can_use = Jane.can_use,
loc_vars = function() loc_vars = function()
return {vars = {math.ceil(G.GAME.dollars ^ 1.5)}} return {vars = {G.GAME.dollars ^ 1.5}}
end, end,
use = function() use = function()
ease_dollars(math.ceil(G.GAME.dollars ^ 1.5)) ease_dollars(G.GAME.dollars ^ 1.5)
end, end,
} }
@ -1111,7 +1104,7 @@ for _, vv in pairs({
name = "The " .. string.upper(string.sub(vv.b, 1, 1)) .. string.sub(vv.b, 2, string.len(vv.b)) .. " {C:dark_edition}Omega", name = "The " .. string.upper(string.sub(vv.b, 1, 1)) .. string.sub(vv.b, 2, string.len(vv.b)) .. " {C:dark_edition}Omega",
text = { text = {
"Convert {C:attention}all {C:" .. string.lower(vv.s) .. "}" .. vv.s, "Convert {C:attention}all {C:" .. string.lower(vv.s) .. "}" .. vv.s,
"to {C:dark_edition,E:1}Gaming{}, {C:dark_edition,E:1}Moire{},", "to {C:dark_edition,E:1}Crystal{}, {C:dark_edition,E:1}Moire{},",
"or {C:dark_edition,E:1}Polygloss", "or {C:dark_edition,E:1}Polygloss",
}, },
}, },
@ -1122,7 +1115,7 @@ for _, vv in pairs({
hidden = true, hidden = true,
atlas = "janeomegatarots", atlas = "janeomegatarots",
loc_vars = function(_, info_queue) loc_vars = function(_, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_gaming info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_crystal
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_moire info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_moire
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss
end, end,
@ -1140,7 +1133,7 @@ for _, vv in pairs({
return false return false
end, end,
use = function() use = function()
local editions = {"jane_gaming", "jane_moire", "jane_polygloss"} local editions = {"jane_crystal", "jane_moire", "jane_polygloss"}
play_sound("jane_pop") play_sound("jane_pop")
@ -1282,15 +1275,15 @@ function create_card(...)
if not G.GAME.banned_keys[key] and if not G.GAME.banned_keys[key] and
card:gc().key:sub(2) == key:sub(#"c_jane_", #key - #"_omega") and card:gc().key:sub(2) == key:sub(#"c_jane_", #key - #"_omega") and
pseudorandom("omega_replacement") < G.GAME.modifiers.omega_replacement then pseudorandom("omega_replacement") < G.GAME.modifiers.omega_replacement then
local copy = G.GAME.modifiers.omegas_found or 0 local copy = G.GAME.modifiers.omegas_found
G.GAME.modifiers.omegas_found = copy + 1 G.GAME.modifiers.omegas_found = (G.GAME.modifiers.omegas_found or 0) + 1
Jane.q(function() Jane.q(function()
card:set_ability(G.P_CENTERS[key]) card:set_ability(G.P_CENTERS[key])
card:juice_up(1.5, 1.5) card:juice_up(1.5, 1.5)
card:set_cost() card:set_cost()
if copy <= 0 then if not copy or copy <= 0 then
local pitch = math.pow(2 ^ (1 / 6), G.GAME.modifiers.omegas_found - 1) local pitch = math.pow(2 ^ (1 / 6), G.GAME.modifiers.omegas_found - 1)
if not G.GAME.obsidian then if not G.GAME.obsidian then

View file

@ -315,7 +315,7 @@ SMODS.Joker {
atlas = "janegourmand", atlas = "janegourmand",
loc_txt = { loc_txt = {
name = "The Gourmand", name = "The Gourmand",
text = {"All cards are {C:dark_edition,s:" .. Jane.config.wee_sizemod .. "}Jumbo"}, text = {"All cards are {C:dark_edition}Jumbo"},
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},