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main ... 1.12.4

9 changed files with 495 additions and 700 deletions

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@ -1,117 +1,98 @@
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH) #if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
#define MY_HIGHP_OR_MEDIUMP highp #define MY_HIGHP_OR_MEDIUMP highp
#else #else
#define MY_HIGHP_OR_MEDIUMP mediump #define MY_HIGHP_OR_MEDIUMP mediump
#endif #endif
extern MY_HIGHP_OR_MEDIUMP vec2 gaming; extern MY_HIGHP_OR_MEDIUMP vec2 crystal;
extern MY_HIGHP_OR_MEDIUMP number dissolve; extern MY_HIGHP_OR_MEDIUMP number dissolve;
extern MY_HIGHP_OR_MEDIUMP number time; extern MY_HIGHP_OR_MEDIUMP number time;
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details; extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
extern MY_HIGHP_OR_MEDIUMP vec2 image_details; extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
extern bool shadow; extern bool shadow;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1; extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2; extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv) vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
{ {
if (dissolve < 0.001) { if (dissolve < 0.001) {
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a); return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
} }
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01; //Adjusting 0.0-1.0 to fall to -0.1 - 1.1 scale so the mask does not pause at extreme values
float t = time * 10.0 + 2003.; float t = time * 10.0 + 2003.;
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a); vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a); vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324)); vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532)); vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000)); vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
float field = (1.+ ( float field = (1.+ (
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) + cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.; cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
vec2 borders = vec2(0.2, 0.8); vec2 borders = vec2(0.2, 0.8);
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14)) float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve) - (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve); - (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) { if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) { if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
tex.rgba = burn_colour_1.rgba; tex.rgba = burn_colour_1.rgba;
} else if (burn_colour_2.a > 0.01) { } else if (burn_colour_2.a > 0.01) {
tex.rgba = burn_colour_2.rgba; tex.rgba = burn_colour_2.rgba;
} }
} }
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0); return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
} }
vec3 oklab2srgb(vec3 c) vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords )
{ {
float l_ = c.r + 0.3963377774 * c.g + 0.2158037573 * c.b; vec4 tex = Texel( texture, texture_coords);
float m_ = c.r - 0.1055613458 * c.g - 0.0638541728 * c.b; vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
float s_ = c.r - 0.0894841775 * c.g - 1.2914855480 * c.b;
number low = min(tex.r, min(tex.g, tex.b));
float l = l_ * l_ * l_; number high = max(tex.r, max(tex.g, tex.b));
float m = m_ * m_ * m_; number delta = high-low -0.1;
float s = s_ * s_ * s_;
number fac = 0.8 + 0.9*sin(11.*uv.x+4.32*uv.y + crystal.r*12. + cos(crystal.r*5.3 + uv.y*4.2 - uv.x*4.));
return vec3( number fac2 = 0.5 + 0.5*sin(8.*uv.x+2.32*uv.y + crystal.r*5. - cos(crystal.r*2.3 + uv.x*8.2));
4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s, number fac3 = 0.5 + 0.5*sin(10.*uv.x+5.32*uv.y + crystal.r*6.111 + sin(crystal.r*5.3 + uv.y*3.2));
-1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s, number fac4 = 0.5 + 0.5*sin(3.*uv.x+2.32*uv.y + crystal.r*8.111 + sin(crystal.r*1.3 + uv.y*11.2));
-0.0041960863 * l - 0.7034186147 * m + 1.7076147010 * s number fac5 = sin(0.9*16.*uv.x+5.32*uv.y + crystal.r*12. + cos(crystal.r*5.3 + uv.y*4.2 - uv.x*4.));
);
} number maxfac = 0.7*max(max(fac, max(fac2, max(fac3,0.0))) + (fac+fac2+fac3*fac4), 0.);
vec3 oklch2srgb(vec3 c) tex.rgb = tex.rgb*0.5 + vec3(0.4, 0.4, 0.8);
{
return oklab2srgb(vec3(c.x, c.y * cos(c.z), c.y * sin(c.z))); tex.r = tex.r-delta + delta*maxfac*(0.7 + fac5*0.27) - 0.1;
} tex.g = tex.g-delta + delta*maxfac*(0.7 - fac5*0.27) - 0.1;
tex.b = tex.b-delta + delta*maxfac*0.7 - 0.1;
vec4 effect( vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords ) tex.a = 0.25+tex.a*(0.5*max(min(1., max(0.,0.3*max(low*0.2, delta)+ min(max(maxfac*0.1,0.), 0.4)) ), 0.) + 0.15*maxfac*(0.1+delta));
{
MY_HIGHP_OR_MEDIUMP vec4 tex = Texel( texture, texture_coords); return dissolve_mask(tex*colour, texture_coords, uv);
}
if (tex.r + tex.g + tex.b > 2.5) {
tex = vec4(oklch2srgb(vec3(.95, 0.0325, gaming.y + texture_coords.y * 10)), tex.a); extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
} extern MY_HIGHP_OR_MEDIUMP float hovering;
else if (tex.r + tex.g + tex.b < 1.5) { extern MY_HIGHP_OR_MEDIUMP float screen_scale;
tex = vec4(oklch2srgb(vec3(.7, 0.0325, gaming.y + texture_coords.y * 10 + 3.14159)), tex.a);
} #ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
MY_HIGHP_OR_MEDIUMP vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba; {
if (hovering <= 0.){
if (!shadow && dissolve > 0.01){ return transform_projection * vertex_position;
if (burn_colour_2.a > 0.01){ }
tex.rgb = tex.rgb*(1.-0.6*dissolve) + 0.6*burn_colour_2.rgb*dissolve; float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
} else if (burn_colour_1.a > 0.01){ vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
tex.rgb = tex.rgb*(1.-0.6*dissolve) + 0.6*burn_colour_1.rgb*dissolve; float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
} *hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
}
return transform_projection * vertex_position + vec4(0,0,0,scale);
return dissolve_mask(tex, texture_coords, uv); }
} #endif
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
extern MY_HIGHP_OR_MEDIUMP float hovering;
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
#ifdef VERTEX
vec4 position( mat4 transform_projection, vec4 vertex_position )
{
if (hovering <= 0.){
return transform_projection * vertex_position;
}
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
return transform_projection * vertex_position + vec4(0,0,0,scale);
}
#endif

View file

@ -16,5 +16,5 @@
"Bakery (>=3.0.0~*)" "Bakery (>=3.0.0~*)"
], ],
"conflicts": [], "conflicts": [],
"version": "1.12.14" "version": "1.12.4"
} }

View file

@ -157,7 +157,7 @@ local rain_world_jokers = {
"j_jane_saint", "j_jane_saint",
} }
function Jane.add_rain_world_joker() local function add_rain_world_joker()
if not G.jokers then if not G.jokers then
return return
end end
@ -200,14 +200,14 @@ back {
}, },
}, },
alt_apply = function(_) alt_apply = function(_)
Jane.q(Jane.add_rain_world_joker) Jane.q(add_rain_world_joker)
end, end,
apply = function(_) apply = function(_)
Jane.q(Jane.add_rain_world_joker) Jane.q(add_rain_world_joker)
end, end,
alt_calculate = function(_, _, context) alt_calculate = function(_, _, context)
if Jane.is_end_of_ante(context) then if Jane.is_end_of_ante(context) then
Jane.add_rain_world_joker() add_rain_world_joker()
end end
end, end,
} }
@ -265,12 +265,12 @@ local function redeem_omen_globe()
end) end)
end end
function Jane.increase_rates() local function increase_rates()
for _, v in ipairs(SMODS.ConsumableType.obj_buffer) do for _, v in ipairs(SMODS.ConsumableType.obj_buffer) do
local key = v:lower() .. "_rate" local key = v:lower() .. "_rate"
local n = G.GAME[key] local n = G.GAME[key]
if v ~= "jane_omegaconsumable" and type(n) == "number" then if type(n) == "number" then
G.GAME[key] = math.max(n, 1) G.GAME[key] = math.max(n, 1)
end end
end end
@ -305,13 +305,13 @@ back {
alt_apply = function(_) alt_apply = function(_)
G.GAME.alt_obsidian = true G.GAME.alt_obsidian = true
G.GAME.obsidian = true G.GAME.obsidian = true
Jane.increase_rates()
redeem_omen_globe() redeem_omen_globe()
increase_rates()
end, end,
apply = function(_) apply = function(_)
G.GAME.obsidian = true G.GAME.obsidian = true
Jane.increase_rates()
redeem_omen_globe() redeem_omen_globe()
increase_rates()
end, end,
} }
@ -346,7 +346,7 @@ function get_current_pool(_type, ...)
return pool, pool_key return pool, pool_key
end end
function Jane.apply_orrery() local function apply_orrery()
Jane.q(function() Jane.q(function()
local orrery = {} local orrery = {}
G.GAME.orrery = orrery G.GAME.orrery = orrery
@ -361,7 +361,7 @@ function Jane.apply_orrery()
end) end)
end end
function Jane.rebalance_orrery() local function rebalance_orrery()
local function small(x) local function small(x)
return type(x) == "table" and x:to_number() or x return type(x) == "table" and x:to_number() or x
end end
@ -454,12 +454,12 @@ back {
}, },
}, },
alt_apply = function(_) alt_apply = function(_)
Jane.apply_orrery() apply_orrery()
end, end,
apply = function(_) apply = function(_)
Jane.apply_orrery() apply_orrery()
end, end,
calculate = Jane.rebalance_orrery, calculate = rebalance_orrery,
alt_calculate = function(_, _, context) alt_calculate = function(_, _, context)
local function small(x) local function small(x)
return type(x) == "table" and x:to_number() or x return type(x) == "table" and x:to_number() or x
@ -493,7 +493,7 @@ back {
ease_discard(new_discards, true) ease_discard(new_discards, true)
end end
Jane.rebalance_orrery() rebalance_orrery()
end, end,
} }
@ -663,39 +663,6 @@ back {
end, end,
} }
function Jane.display_omega_odds()
local omega_replacement = ((G.GAME or {}).modifiers or {}).omega_replacement
if not omega_replacement or omega_replacement == 0 then
return
end
local handy_speed = ((Handy or {}).speed_multiplier or {}).value or 1
local pitch = 0.9 + (0.2 * math.random())
play_sound("jane_pop", pitch * 0.75, 0.75)
play_sound("jane_pop", pitch * 1.5, 0.75)
Jane.card_status_text(
nil,
"Omega Cards are now a 1 in " .. number_format(1 / G.GAME.modifiers.omega_replacement),
0,
0.0005,
G.C.jane_RGB,
1.5,
nil,
nil,
nil,
"cm",
"jane_pop",
0.75,
pitch,
nil,
nil,
G.SETTINGS.GAMESPEED * handy_speed * 3
)
end
local banned_keys = { local banned_keys = {
sleeve_Seen_Seen = true, sleeve_Seen_Seen = true,
sleeve_jane_omega = true, sleeve_jane_omega = true,
@ -708,8 +675,8 @@ back {
loc_txt = { loc_txt = {
name = "Omega Deck", name = "Omega Deck",
text = { text = {
"{C:jane_RGB}Omega {}cards may appear", "Applies the {C:legendary,E:1}upsides",
"Odds increase per {C:attention}ante", "of {C:attention}every Jane deck",
}, },
}, },
alt_loc_txt = { alt_loc_txt = {
@ -736,19 +703,22 @@ back {
end end
end, end,
apply = function(_) apply = function(_)
for _, v in ipairs({ apply_orrery()
"j_Bakery_Lua", increase_rates()
not Jane.cry and "tag_charm" or nil, G.GAME.modifiers.jane_spacious = true
"tag_meteor", G.GAME.used_vouchers.v_omen_globe = true
"tag_ethereal", G.GAME.modifiers.jane_spacious_omega = true
"c_jane_token_tag_charm", G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1
"c_jane_token_tag_meteor",
"c_jane_token_tag_ethereal",
}) do
G.GAME.banned_keys[v] = true
end
G.GAME.modifiers.omega_replacement = (not _G["MP"] or not _G["MP"]["LOBBY"]) and 1 / 301 or 0 Jane.q(function()
add_rain_world_joker()
local wee = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_wee", "weeck")
G.jokers:emplace(wee)
G.GAME.tortoise = true
G.GAME.obsidian = true
G.GAME.mysterious = true
save_run()
end)
end, end,
alt_calculate = function(_, ...) alt_calculate = function(_, ...)
for _, v in pairs(G.P_CENTERS) do for _, v in pairs(G.P_CENTERS) do
@ -764,44 +734,14 @@ back {
G.hand.config.card_limit = math.max(G.hand.config.card_limit or 12, 12) G.hand.config.card_limit = math.max(G.hand.config.card_limit or 12, 12)
end, end,
calculate = function(_, _, context) calculate = function(_, _, context)
if not _G["MP"] or not _G["MP"]["LOBBY"] then rebalance_orrery()
if Jane.is_end_of_ante(context) then G.GAME.mysterious = nil
G.GAME.modifiers.omega_replacement = G.GAME.modifiers.omega_replacement ^ 0.95
Jane.q(Jane.display_omega_odds)
end
return if Jane.is_end_of_ante(context) then
Jane.q(function()
Jane.empowered()
end)
end end
if not context.end_of_round or
context.individual or
context.repetition or
context.blueprint then
return
end
local blind = ({
["Small Blind"] = 8,
["Big Blind"] = 5,
})[G.GAME.blind.name] or 2
local ante = G.GAME.round_resets.ante
local chance = 1 - math.pow(300 / 301, ante * 9 - blind)
local key = "omega_mp_" .. number_format(ante) .. "_" .. number_format(blind)
Jane.q(function()
G.GAME.modifiers.omega_replacement = chance
Jane.display_omega_odds()
G.GAME.modifiers.omega_replacement = 0
end)
if pseudorandom(key) >= chance then
return
end
Jane.q(function()
Jane.omega(key)
end)
end, end,
} }

View file

@ -93,45 +93,3 @@ G.localization.misc.v_text.ch_c_jane_downpour2 =
G.localization.misc.v_text.ch_c_jane_downpour3 = G.localization.misc.v_text.ch_c_jane_downpour3 =
{"{C:attention}Boss Blind {}is defeated, or {C:red}lose"} {"{C:attention}Boss Blind {}is defeated, or {C:red}lose"}
SMODS.Challenge {
key = "jerma",
loc_txt = {name = "Jerma"},
rules = {custom = {{id = "jane_jerma1"}, {id = "jane_jerma2"}}},
apply = function(_)
Jane.apply_orrery()
Jane.increase_rates()
G.GAME.modifiers.jane_spacious = true
G.GAME.used_vouchers.v_omen_globe = true
G.GAME.modifiers.jane_spacious_omega = true
G.GAME.starting_voucher_count = (G.GAME.starting_voucher_count or 0) + 1
G.GAME.modifiers.omega_replacement = (not _G["MP"] or not _G["MP"]["LOBBY"]) and 1 / 301 or 0
Jane.q(function()
Jane.add_rain_world_joker()
local wee = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_wee", "weeck")
G.jokers:emplace(wee)
G.GAME.tortoise = true
G.GAME.obsidian = true
G.GAME.mysterious = true
save_run()
end)
end,
calculate = function(card, context)
G.P_CENTERS.b_jane_omega:calculate(card, context)
Jane.rebalance_orrery()
G.GAME.mysterious = nil
if Jane.is_end_of_ante(context) then
Jane.q(function()
Jane.empowered()
end)
end
end,
}
G.localization.misc.v_text.ch_c_jane_jerma1 =
{"Applies the {C:legendary,E:1}upsides"}
G.localization.misc.v_text.ch_c_jane_jerma2 =
{"of {C:attention}every Jane deck"}

View file

@ -1,61 +1,18 @@
SMODS.Shader({key = "moire", path = "moire.fs"}) SMODS.Shader({key = "moire", path = "moire.fs"})
SMODS.Shader({key = "gaming", path = "gaming.fs"}) SMODS.Shader({key = "crystal", path = "crystal.fs"})
SMODS.Shader({key = "polygloss", path = "polygloss.fs"}) SMODS.Shader({key = "polygloss", path = "polygloss.fs"})
SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"}) SMODS.Sound({key = "e_jumbo", path = "e_jumbo.ogg"})
SMODS.Sound({key = "e_moire", path = "e_moire.ogg"}) SMODS.Sound({key = "e_moire", path = "e_moire.ogg"})
SMODS.Sound({key = "e_gaming", path = "e_gaming.ogg"}) SMODS.Sound({key = "e_crystal", path = "e_crystal.ogg"})
SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"}) SMODS.Sound({key = "e_polygloss", path = "e_polygloss.ogg"})
local function get_weight(self) local function get_weight(self)
return self.weight * return self.weight *
G.GAME.edition_rate * G.GAME.edition_rate *
(G.GAME.modifiers.omega_replacement and 0 or 1) *
(next(SMODS.find_card "j_jane_saint") and 10 or 1) (next(SMODS.find_card "j_jane_saint") and 10 or 1)
end end
SMODS.Edition({
key = "gaming",
loc_txt = {
name = "Gaming",
label = "Gaming",
text = {
"{C:blue}+Mult{} Chips",
"{C:red}+Chips{} Mult",
},
},
config = {e_chips = 1.2, e_mult = 0.8},
sound = {sound = "jane_e_gaming", per = 1, vol = 0.7},
weight = 1,
extra_cost = 20,
in_shop = true,
no_shadow = true,
apply_to_float = false,
shader = "jane_gaming",
disable_base_shader = true,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(_, card, context)
if not context.post_joker and (not context.main_scoring or context.cardarea ~= G.play) then
return
end
return {
extra = {
card = card,
chips = mult,
colour = G.C.jane_RGB,
extra = {
card = card,
mult = hand_chips + mult,
colour = G.C.jane_RGB,
},
},
}
end,
})
SMODS.Edition({ SMODS.Edition({
key = "polygloss", key = "polygloss",
loc_txt = { loc_txt = {
@ -73,19 +30,21 @@ SMODS.Edition({
}, },
config = { config = {
mult = 2, mult = 2,
chips = 21, chips = 22,
x_mult = 1.2, x_mult = 1.2,
p_dollars = 1, p_dollars = 1,
e_mult = Jane.cry and 1.02 or nil, e_mult = Jane.cry and 1.02 or nil,
}, },
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4}, sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 7, weight = 10,
extra_cost = 5, extra_cost = 2,
in_shop = true, in_shop = true,
shader = "jane_polygloss", shader = "jane_polygloss",
apply_to_float = false, apply_to_float = false,
loc_vars = function(self, _, _) loc_vars = function(self, _, _)
local vars = {self.config.chips, self.config.mult, self.config.x_mult} local vars = {self.config.chips}
vars[#vars + 1] = self.config.mult
vars[#vars + 1] = self.config.x_mult
vars[#vars + 1] = self.config.e_mult vars[#vars + 1] = self.config.e_mult
vars[#vars + 1] = self.config.p_dollars vars[#vars + 1] = self.config.p_dollars
return {vars = vars} return {vars = vars}
@ -115,6 +74,48 @@ SMODS.Edition({
get_weight = get_weight, get_weight = get_weight,
}) })
SMODS.Edition({
key = "crystal",
loc_txt = {
name = "Crystal",
label = "Crystal",
text = {
"{C:blue}+Mult{} Chips",
"{C:red}+Chips{} Mult",
},
},
config = {e_chips = 1.2, e_mult = 0.8},
sound = {sound = "jane_e_crystal", per = 1, vol = 0.7},
weight = 0,
extra_cost = 10,
in_shop = true,
no_shadow = true,
apply_to_float = false,
shader = "jane_crystal",
disable_base_shader = true,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, card, context)
if not context.post_joker and (not context.main_scoring or context.cardarea ~= G.play) then
return
end
return {
extra = {
card = card,
chips = mult,
colour = G.C.jane_RGB,
extra = {
card = card,
mult = hand_chips + mult,
colour = G.C.jane_RGB,
},
},
}
end,
})
SMODS.Edition({ SMODS.Edition({
key = "moire", key = "moire",
loc_txt = { loc_txt = {
@ -125,10 +126,10 @@ SMODS.Edition({
"{X:dark_edition,C:white}^#2#{} Mult", "{X:dark_edition,C:white}^#2#{} Mult",
}, },
}, },
config = {e_chips = 0.8, e_mult = 1.2}, config = {e_chips = 0.75, e_mult = 1.25},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7}, sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 1, weight = 0,
extra_cost = 20, extra_cost = 10,
in_shop = true, in_shop = true,
shader = "jane_moire", shader = "jane_moire",
apply_to_float = false, apply_to_float = false,
@ -160,20 +161,13 @@ local jumbo_modifier = Jane.cry and 100 or 2
local jumbo = SMODS.Edition({ local jumbo = SMODS.Edition({
key = "jumbo", key = "jumbo",
loc_txt = { loc_txt = {
name = "{s:" .. math.pow(Jane.config.wee_sizemod, 2) .. "}" .. "Jumbo", name = "Jumbo",
label = "Jumbo", label = "Jumbo",
text = { text = {
"{s:" .. Jane.config.wee_sizemod .. "}" .. "All card values are",
"All values are", "{C:attention}multiplied{} by {C:attention}up to " .. jumbo_modifier,
"{C:attention,s:" .. Jane.config.wee_sizemod .. "}" .. "{C:inactive}(If possible)",
"multiplied" .. "{C:inactive,E:1,s:0.75}Whoa, it's huge!!{}",
"{s:" .. Jane.config.wee_sizemod .. "}" ..
" by " ..
"{C:attention,s:" .. Jane.config.wee_sizemod .. "}" ..
jumbo_modifier,
"{C:inactive,s:" .. Jane.config.wee_sizemod .. "}" ..
"(If possible)",
"{C:inactive,E:1}Whoa, it's huge!!",
}, },
}, },
on_apply = function(card) on_apply = function(card)
@ -245,8 +239,8 @@ local jumbo = SMODS.Edition({
end end
end, end,
sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5}, sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
weight = 7, weight = 6,
extra_cost = 10, extra_cost = 5,
in_shop = true, in_shop = true,
shader = false, shader = false,
apply_to_float = false, apply_to_float = false,

View file

@ -12,9 +12,10 @@ end
Jane = { Jane = {
cry = SMODS.Mods.Cryptid and not SMODS.Mods.Cryptid.disabled, cry = SMODS.Mods.Cryptid and not SMODS.Mods.Cryptid.disabled,
config = { config = {
omega_chance = 1 / 301,
texture_pack = "default", texture_pack = "default",
wee_sizemod = math.sqrt(2), wee_sizemod = math.sqrt(2),
bans = {"j_cry_crustulum", "c_cry_hammerspace"}, bans = {"j_Bakery_Lua", "j_cry_crustulum", "c_cry_hammerspace"},
}, },
} }
@ -27,25 +28,6 @@ if not Jane.misprintize then
assert(SMODS.load_file("src/misprintize.lua"))() assert(SMODS.load_file("src/misprintize.lua"))()
end end
local function update_omega_from_collection()
local buffer = SMODS.ConsumableType.visible_buffer
if not buffer then
return
end
for i = 1, #buffer do
if buffer[i] == "jane_omegaconsumable" then
table.remove(buffer, i)
i = i - 1
end
end
if G.GAME.modifiers.omega_replacement then
buffer[#buffer + 1] = "jane_omegaconsumable"
end
end
function Jane.can_use() function Jane.can_use()
return not (((G.play and #G.play.cards > 0) or return not (((G.play and #G.play.cards > 0) or
(G.CONTROLLER.locked) or (G.CONTROLLER.locked) or
@ -70,8 +52,7 @@ function Jane.card_status_text(
volume, volume,
pitch, pitch,
trigger, trigger,
f, f
hold
) )
if (delay or 0) <= 0 then if (delay or 0) <= 0 then
if type(f) == "function" then if type(f) == "function" then
@ -81,7 +62,7 @@ function Jane.card_status_text(
attention_text({ attention_text({
text = text, text = text,
scale = size or 1, scale = size or 1,
hold = hold or 0.7, hold = 0.7,
backdrop_colour = colour or (G.C.FILTER), backdrop_colour = colour or (G.C.FILTER),
align = align or "bm", align = align or "bm",
major = card, major = card,
@ -113,7 +94,7 @@ function Jane.card_status_text(
attention_text({ attention_text({
text = text, text = text,
scale = size or 1, scale = size or 1,
hold = (hold or 0.7) + (delay or 0), hold = 0.7 + (delay or 0),
backdrop_colour = colour or (G.C.FILTER), backdrop_colour = colour or (G.C.FILTER),
align = align or "bm", align = align or "bm",
major = card, major = card,
@ -289,13 +270,6 @@ end
local orig_can_highlight = CardArea.can_highlight local orig_can_highlight = CardArea.can_highlight
function CardArea:can_highlight(...) function CardArea:can_highlight(...)
for _, v in pairs(type(self.cards) == "table" and self.cards or {}) do
if (((v or {}).config or {}).center or {}).key == "c_jane_fool_omega" then
self.config.highlighted_limit = math.max(self.config.highlighted_limit, 2)
return true
end
end
if self ~= G.consumeables then if self ~= G.consumeables then
return orig_can_highlight(self, ...) return orig_can_highlight(self, ...)
end end
@ -332,17 +306,8 @@ end
local orig_menu = Game.main_menu local orig_menu = Game.main_menu
function Game:main_menu(change_context) function Game:main_menu(change_context)
orig_menu(self, change_context)
G.ARGS.score_intensity.ambientSurreal1,
G.ARGS.score_intensity.ambientSurreal2,
G.ARGS.score_intensity.ambientSurreal3,
G.ARGS.score_intensity.ambientSurreal4 = 0, 0, 0, 0
update_omega_from_collection()
G.C.BACKGROUND.C[4] = 1
G.C.BACKGROUND.L[4] = 1
Jane.sinister = nil Jane.sinister = nil
orig_menu(self, change_context)
end end
local orig_start_run = Game.start_run local orig_start_run = Game.start_run
@ -350,29 +315,15 @@ local orig_start_run = Game.start_run
function Game:start_run(...) function Game:start_run(...)
orig_start_run(self, ...) orig_start_run(self, ...)
self.GAME.modifiers.omegas_found = nil self.GAME.modifiers.omegas_found = nil
Jane.q(Jane.display_omega_odds)
update_omega_from_collection() self.GAME.modifiers.omega_replacement =
self.GAME.modifiers.omega_replacement or Jane.config.omega_chance
if self.GAME.banned_keys then if self.GAME.banned_keys then
for _, v in pairs(Jane.config.bans) do for _, v in pairs(Jane.config.bans) do
self.GAME.banned_keys[v] = true self.GAME.banned_keys[v] = true
end end
end end
if self.GAME.banned_keys.j_Bakery_Lua and next(SMODS.find_card("j_Bakery_Lua")) then
G.C.BACKGROUND.L[4] = 0
end
end
local orig_card_collection_UIBox = SMODS.card_collection_UIBox
function SMODS.card_collection_UIBox(_pool, rows, ...)
if _pool == G.P_CENTER_POOLS.Edition then
rows[1] = rows[1] + 1
rows[2] = rows[2] + 1
end
return orig_card_collection_UIBox(_pool, rows, ...)
end end
local orig_draw_card = draw_card local orig_draw_card = draw_card

View file

@ -36,10 +36,10 @@ SMODS.ConsumableType {
undiscovered = { undiscovered = {
name = "Not Discovered", name = "Not Discovered",
text = { text = {
"Use this {C:dark_edition,E:1}very rare", "Purchase or use",
"card in an unseeded", "this {C:dark_edition,E:1}rare {}card in",
"run to learn what", "an unseeded run to",
"it is {C:dark_edition,E:1}capable of", "learn what it does",
}, },
}, },
}, },
@ -66,7 +66,7 @@ local function create_card_set(needle, edition, amount)
end end
local function omega_level_up(hand, number, card) local function omega_level_up(hand, number, card)
local factor = 2 ^ number local factor = 3 ^ number
update_hand_text( update_hand_text(
{sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3}, {sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3},
@ -83,68 +83,64 @@ local function omega_level_up(hand, number, card)
v.l_mult = v.l_mult * factor v.l_mult = v.l_mult * factor
end end
if not Talisman or not Talisman.config_file or not Talisman.config_file.disable_anims then Jane.q(function()
Jane.q(function() play_sound("jane_boost1", 1, 0.4)
play_sound("jane_boost1", 1, 0.4) card:juice_up(0.8, 0.5)
card:juice_up(0.8, 0.5) end, 1, nil, "after")
end, 1, nil, "after")
update_hand_text({delay = 1}, {chips = "X" .. factor, StatusText = true}) update_hand_text({delay = 1}, {chips = "X" .. factor, StatusText = true})
Jane.q(function() Jane.q(function()
play_sound("jane_boost2", 1, 0.4) play_sound("jane_boost2", 1, 0.4)
card:juice_up(0.8, 0.5) card:juice_up(0.8, 0.5)
end, 1, nil, "after") end, 1, nil, "after")
update_hand_text({delay = 1}, {mult = "X" .. factor, StatusText = true}) update_hand_text({delay = 1}, {mult = "X" .. factor, StatusText = true})
update_hand_text( update_hand_text(
{sound = "button", volume = 0.7, pitch = 1, delay = 1}, {sound = "button", volume = 0.7, pitch = 1, delay = 1},
{ {
chips = hand and G.GAME.hands[hand].l_chips, chips = hand and G.GAME.hands[hand].l_chips,
mult = hand and G.GAME.hands[hand].l_mult, mult = hand and G.GAME.hands[hand].l_mult,
} }
) )
delay(1) delay(1)
update_hand_text( update_hand_text(
{sound = "button", volume = 0.7, pitch = 0.8, delay = 1}, {sound = "button", volume = 0.7, pitch = 0.8, delay = 1},
{ {
chips = hand and G.GAME.hands[hand].chips, chips = hand and G.GAME.hands[hand].chips,
mult = hand and G.GAME.hands[hand].mult, mult = hand and G.GAME.hands[hand].mult,
} }
) )
end
for _, v in pairs(hand and {G.GAME.hands[hand]} or G.GAME.hands) do for _, v in pairs(hand and {G.GAME.hands[hand]} or G.GAME.hands) do
v.chips = v.chips * factor v.chips = v.chips * factor
v.mult = v.mult * factor v.mult = v.mult * factor
end end
if not Talisman or not Talisman.config_file or not Talisman.config_file.disable_anims then Jane.q(function()
Jane.q(function() play_sound("jane_boost3", 1, 0.4)
play_sound("jane_boost3", 1, 0.4) card:juice_up(0.8, 0.5)
card:juice_up(0.8, 0.5) end, 1, nil, "after")
end, 1, nil, "after")
update_hand_text({delay = 1}, {chips = "X" .. factor, StatusText = true}) update_hand_text({delay = 1}, {chips = "X" .. factor, StatusText = true})
Jane.q(function() Jane.q(function()
play_sound("jane_boost4", 1, 0.4) play_sound("jane_boost4", 1, 0.4)
card:juice_up(0.8, 0.5) card:juice_up(0.8, 0.5)
end, 1, nil, "after") end, 1, nil, "after")
update_hand_text({delay = 1}, {mult = "X" .. factor, StatusText = true}) update_hand_text({delay = 1}, {mult = "X" .. factor, StatusText = true})
update_hand_text( update_hand_text(
{sound = "button", volume = 0.7, pitch = 1, delay = 1}, {sound = "button", volume = 0.7, pitch = 1, delay = 1},
{ {
chips = hand and G.GAME.hands[hand].chips, chips = hand and G.GAME.hands[hand].chips,
mult = hand and G.GAME.hands[hand].mult, mult = hand and G.GAME.hands[hand].mult,
} }
) )
end
for k, v in pairs(hand and {[hand] = G.GAME.hands[hand]} or G.GAME.hands) do for k, v in pairs(hand and {[hand] = G.GAME.hands[hand]} or G.GAME.hands) do
SMODS.upgrade_poker_hands({ SMODS.upgrade_poker_hands({
@ -173,9 +169,9 @@ for _, v in ipairs({
loc_txt = { loc_txt = {
name = v.n .. " {C:dark_edition}Omega", name = v.n .. " {C:dark_edition}Omega",
text = { text = {
"{C:attention}Doubles {C:chips}Chips{}, {C:chips}Level Chips{},", "{C:attention}Triples {C:chips}Chips{}, {C:chips}Level Chips{},",
"{C:mult}Mult{}, {C:mult}Level Mult{}, and", "{C:mult}Mult{}, {C:mult}Level Mult{}, and",
"{C:planet}Level {}of {C:attention}" .. v.h, "{C:planet}planet level {}of {C:attention}" .. v.h,
}, },
}, },
set = "jane_omegaconsumable", set = "jane_omegaconsumable",
@ -204,8 +200,9 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "{C:dark_edition}Sagittarius A*", name = "{C:dark_edition}Sagittarius A*",
text = { text = {
"{C:attention}Double {}the {C:planet}Level", "{C:attention}Nonuples {C:chips}Chips{}, {C:chips}Level Chips{},",
"of played hand", "{C:mult}Mult{}, {C:mult}Level Mult{}, and",
"{C:planet}planet level {}of {C:attention}every hand",
}, },
}, },
set = "jane_omegaconsumable", set = "jane_omegaconsumable",
@ -214,20 +211,17 @@ SMODS.Consumable {
cost = 15, cost = 15,
soul_rate = 0, soul_rate = 0,
atlas = "janeomegaplanets", atlas = "janeomegaplanets",
pronouns = "any_all",
hidden = true, hidden = true,
can_use = function(_, card) can_stack = true,
return Jane.can_use() and card.area ~= G.consumeables can_divide = true,
can_bulk_use = true,
can_mass_use = true,
can_use = Jane.can_use,
use = function(self, card, area, copier)
self:bulk_use(card, area, copier, 1)
end, end,
use = function(self) bulk_use = function(_, card, _, _, number)
SMODS.add_card({key = self.key, area = G.consumeables, set = self.set}) omega_level_up(nil, number * 2, card)
end,
calculate = function(_, card, context)
return context.before and G.GAME.hands[context.scoring_name] and {
card = card,
message = localize("k_level_up_ex"),
level_up = G.GAME.hands[context.scoring_name].level,
} or nil
end, end,
} }
@ -247,7 +241,7 @@ SMODS.Consumable {
can_use = function() can_use = function()
return Jane.can_use() and return Jane.can_use() and
G.jokers.highlighted[1] and G.jokers.highlighted[1] and
#G.jokers.cards < G.jokers.config.card_limit #G.jokers.cards + 3 <= G.jokers.config.card_limit
end, end,
use = function(self, card, area, copier) use = function(self, card, area, copier)
self:bulk_use(card, area, copier, 1) self:bulk_use(card, area, copier, 1)
@ -259,9 +253,7 @@ SMODS.Consumable {
return return
end end
local count = math.min(number * 3, G.jokers.config.card_limit - #G.jokers.cards) for _ = 1, 3 * number do
for _ = 1, count do
SMODS.copy_card(joker):start_materialize() SMODS.copy_card(joker):start_materialize()
end end
end, end,
@ -273,8 +265,9 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "Aura {C:dark_edition}Omega", name = "Aura {C:dark_edition}Omega",
text = { text = {
"Apply {C:dark_edition}Negative {}to", "Apply {C:dark_edition}Crystal {}to all",
"{C:attention}all playing cards", "{C:attention}selected Jokers {}and",
"{C:attention}playing cards",
}, },
}, },
pos = {x = 0, y = 1}, pos = {x = 0, y = 1},
@ -284,14 +277,20 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
loc_vars = function(_, info_queue) loc_vars = function(_, info_queue)
info_queue[#info_queue + 1] = {key = "e_negative_playing_card", set = "Edition", config = {extra = 1}} info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_crystal
end, end,
can_use = function() can_use = function()
if not Jane.can_use() then if not Jane.can_use() then
return false return false
end end
for _, v in ipairs(G.playing_cards) do for _, v in ipairs(G.jokers.highlighted) do
if not v.edition then
return true
end
end
for _, v in ipairs(G.hand.highlighted) do
if not v.edition then if not v.edition then
return true return true
end end
@ -300,9 +299,15 @@ SMODS.Consumable {
return false return false
end, end,
use = function() use = function()
for _, v in ipairs(G.playing_cards) do for _, v in ipairs(G.jokers.highlighted) do
if not v.edition then if not v.edition then
v:set_edition({negative = true}) v:set_edition({jane_crystal = true})
end
end
for _, v in ipairs(G.hand.highlighted) do
if not v.edition then
v:set_edition({jane_crystal = true})
end end
end end
end, end,
@ -314,8 +319,8 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "Cryptid {C:dark_edition}Omega", name = "Cryptid {C:dark_edition}Omega",
text = { text = {
"Create {C:attention}52{} copies of a", "Create {C:attention}20{} copies of",
"{C:attention}selected playing card", "{C:attention}selected playing cards",
}, },
}, },
pos = {x = 0, y = 2}, pos = {x = 0, y = 2},
@ -325,14 +330,16 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
can_use = function() can_use = function()
return Jane.can_use() and #G.hand.highlighted == 1 return Jane.can_use() and next(G.hand.highlighted)
end, end,
use = function(self, card, area, copier) use = function(self, card, area, copier)
self:bulk_use(card, area, copier, 1) self:bulk_use(card, area, copier, 1)
end, end,
bulk_use = function(_, _, _, _, number) bulk_use = function(_, _, _, _, number)
for _ = 1, number * 52 do for _, v in ipairs(G.hand.highlighted) do
SMODS.copy_card(G.hand.highlighted[1]):start_materialize() for _ = 1, 20 * number do
SMODS.copy_card(v):start_materialize()
end
end end
end, end,
} }
@ -370,9 +377,7 @@ for _, v in ipairs({
end end
for _, card in pairs(G.playing_cards) do for _, card in pairs(G.playing_cards) do
if card.area ~= G.hand then card:set_seal(v.s, true, true)
card:set_seal(v.s, true, true)
end
end end
end, end,
} }
@ -423,7 +428,7 @@ SMODS.Consumable {
name = "Familiar {C:dark_edition}Omega", name = "Familiar {C:dark_edition}Omega",
text = { text = {
"Add a {C:attention}full set{} of", "Add a {C:attention}full set{} of",
"{C:dark_edition,E:1}Gaming {C:attention}Kings{}, {C:dark_edition,E:1}Moire", "{C:dark_edition,E:1}Moire {C:attention}Kings{}, {C:dark_edition,E:1}Crystal",
"{C:attention}Queens{}, and {C:dark_edition,E:1}Polygloss", "{C:attention}Queens{}, and {C:dark_edition,E:1}Polygloss",
"{C:attention}Jacks {}to your deck", "{C:attention}Jacks {}to your deck",
}, },
@ -435,8 +440,8 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
loc_vars = function(_, info_queue) loc_vars = function(_, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_gaming
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_moire info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_moire
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_crystal
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss
end, end,
can_use = Jane.can_use, can_use = Jane.can_use,
@ -444,8 +449,8 @@ SMODS.Consumable {
self:bulk_use(card, area, copier, 1) self:bulk_use(card, area, copier, 1)
end, end,
bulk_use = function(_, _, _, _, number) bulk_use = function(_, _, _, _, number)
create_card_set("_K", "e_jane_gaming", number) create_card_set("_K", "e_jane_moire", number)
create_card_set("_Q", "e_jane_moire", number) create_card_set("_Q", "e_jane_crystal", number)
create_card_set("_J", "e_jane_polygloss", number) create_card_set("_J", "e_jane_polygloss", number)
end, end,
} }
@ -526,8 +531,7 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "Immolate {C:dark_edition}Omega", name = "Immolate {C:dark_edition}Omega",
text = { text = {
"{C:money}Sells{} all remaining", "{C:money}Sells{} all cards {C:attention}in hand",
"cards in the deck",
"Each card {C:money}sold {}multiplies", "Each card {C:money}sold {}multiplies",
"{C:money}money{} by its {C:attention}rank", "{C:money}money{} by its {C:attention}rank",
not Jane.cry and "{C:inactive}(Max of {C:money}$#1#{C:inactive} each)" or nil, not Jane.cry and "{C:inactive}(Max of {C:money}$#1#{C:inactive} each)" or nil,
@ -540,17 +544,17 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
loc_vars = function() loc_vars = function()
return {vars = {200}} return {vars = {2000}}
end, end,
can_use = function() can_use = function()
return Jane.can_use() and next(G.deck.cards) return Jane.can_use() and next(G.hand.cards)
end, end,
use = function() use = function()
for _, v in pairs(G.deck.cards) do for _, v in pairs(G.hand.cards) do
Jane.q(function() Jane.q(function()
v:sell_card() v:sell_card()
local amount = (v:norank() and 1 or v:get_id()) * G.GAME.dollars - G.GAME.dollars local amount = (v:norank() and 1 or v:get_id()) * G.GAME.dollars - G.GAME.dollars
ease_dollars(Jane.cry and amount or math.min(amount, 200)) ease_dollars(Jane.cry and amount or math.min(amount, 2000))
end) end)
end end
end, end,
@ -564,8 +568,8 @@ SMODS.Consumable {
text = { text = {
"Add a {C:attention}full set{} of cards", "Add a {C:attention}full set{} of cards",
"{C:attention}2{} through {C:attention}10 {}to your deck", "{C:attention}2{} through {C:attention}10 {}to your deck",
"{C:dark_edition,E:1}Gaming{} on {C:attention}odd ranks", "{C:dark_edition,E:1}Polygloss{} on {C:attention}odd ranks",
"{C:dark_edition,E:1}Polygloss{} on {C:attention}even ranks", "{C:dark_edition,E:1}Crystal{} on {C:attention}even ranks",
}, },
}, },
pos = {x = 0, y = 9}, pos = {x = 0, y = 9},
@ -575,23 +579,23 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
loc_vars = function(_, info_queue) loc_vars = function(_, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_gaming
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_crystal
end, end,
can_use = Jane.can_use, can_use = Jane.can_use,
use = function(self, card, area, copier) use = function(self, card, area, copier)
self:bulk_use(card, area, copier, 1) self:bulk_use(card, area, copier, 1)
end, end,
bulk_use = function(_, _, _, _, number) bulk_use = function(_, _, _, _, number)
create_card_set("_2", "e_jane_polygloss", number) create_card_set("_2", "e_jane_crystal", number)
create_card_set("_3", "e_jane_gaming", number) create_card_set("_3", "e_jane_polygloss", number)
create_card_set("_4", "e_jane_polygloss", number) create_card_set("_4", "e_jane_crystal", number)
create_card_set("_5", "e_jane_gaming", number) create_card_set("_5", "e_jane_polygloss", number)
create_card_set("_6", "e_jane_polygloss", number) create_card_set("_6", "e_jane_crystal", number)
create_card_set("_7", "e_jane_gaming", number) create_card_set("_7", "e_jane_polygloss", number)
create_card_set("_8", "e_jane_polygloss", number) create_card_set("_8", "e_jane_crystal", number)
create_card_set("_9", "e_jane_gaming", number) create_card_set("_9", "e_jane_polygloss", number)
create_card_set("_T", "e_jane_polygloss", number) create_card_set("_T", "e_jane_crystal", number)
end, end,
} }
@ -601,9 +605,10 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "Ouija {C:dark_edition}Omega", name = "Ouija {C:dark_edition}Omega",
text = { text = {
"Converts all playing", "{C:attention}Playing cards {}whose",
"cards' {C:attention}rank {}to the", "rank doesn't match any",
"{C:attention}selected card", "of the {C:attention}selected cards",
"will be {C:red}destroyed",
}, },
}, },
pos = {x = 0, y = 11}, pos = {x = 0, y = 11},
@ -613,44 +618,34 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
can_use = function() can_use = function()
return Jane.can_use() and return Jane.can_use() and next(G.hand.highlighted)
#G.hand.highlighted == 1 and
not SMODS.has_no_suit(G.hand.highlighted[1]) and
not SMODS.has_no_rank(G.hand.highlighted[1])
end, end,
use = function(_, card) use = function()
Jane.q(function() if not next(G.hand.highlighted) then
play_sound("tarot1") return
card:juice_up(0.3, 0.5)
end, 0.4, nil, "after")
for i = 1, #G.hand.cards do
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3
Jane.q(function()
G.hand.cards[i]:flip()
play_sound("card1", percent)
G.hand.cards[i]:juice_up(0.3, 0.3)
end, 0.15, nil, "after")
end end
local rank = G.hand.highlighted[1].base.value local destroy = {}
Jane.q(function() for _, c in pairs(G.playing_cards) do
for _, c in pairs(G.playing_cards) do local safe = c.highlighted
assert(SMODS.change_base(c, nil, rank))
if not safe then
for _, h in pairs(G.hand.highlighted) do
if h:get_id() == c:get_id() or
(h:norank() and c:norank()) then
safe = true
break
end
end
end end
end)
for i = 1, #G.hand.cards do if not safe then
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 destroy[#destroy + 1] = c
end
Jane.q(function()
G.hand.cards[i]:flip()
play_sound("tarot2", percent, 0.6)
G.hand.cards[i]:juice_up(0.3, 0.3)
end, 0.15, nil, "after")
end end
SMODS.destroy_cards(destroy)
end, end,
} }
@ -660,94 +655,58 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "Sigil {C:dark_edition}Omega", name = "Sigil {C:dark_edition}Omega",
text = { text = {
"Converts all playing", "{C:attention}Playing cards {}whose",
"cards' {C:attention}suit {}to the", "suit doesn't match any",
"{C:attention}selected card", "of the {C:attention}selected cards",
"will be {C:red}destroyed",
}, },
}, },
pos = {x = 0, y = 12}, pos = {x = 0, y = 12},
soul_pos = {x = 1, y = 12}, soul_pos = {x = 1, y = 12},
cost = 175,
soul_rate = 0, soul_rate = 0,
hidden = true, cost = 175,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
can_use = function() can_use = function()
return Jane.can_use() and return Jane.can_use() and next(G.hand.highlighted)
#G.hand.highlighted == 1 and
not SMODS.has_no_suit(G.hand.highlighted[1]) and
not SMODS.has_no_rank(G.hand.highlighted[1])
end, end,
use = function(_, card) use = function()
Jane.q(function() local destroy = {}
play_sound("tarot1")
card:juice_up(0.3, 0.5)
end, 0.4, nil, "after")
for i = 1, #G.hand.cards do if not next(G.hand.highlighted) then
local percent = 1.15 - (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 return
Jane.q(function()
G.hand.cards[i]:flip()
play_sound("card1", percent)
G.hand.cards[i]:juice_up(0.3, 0.3)
end, 0.15, nil, "after")
end end
local suit = G.hand.highlighted[1].base.suit for _, c in pairs(G.playing_cards) do
local safe = c.highlighted
Jane.q(function() if not safe then
for _, c in pairs(G.playing_cards) do for _, h in pairs(G.hand.highlighted) do
assert(SMODS.change_base(c, suit)) if SMODS.has_any_suit(h) or
h.base.suit == c.base.suit or
(h:norank() and c:norank()) then
safe = true
break
end
end
end end
end)
for i = 1, #G.hand.cards do if not safe then
local percent = 0.85 + (i - 0.999) / (#G.hand.cards - 0.998) * 0.3 destroy[#destroy + 1] = c
end
Jane.q(function()
G.hand.cards[i]:flip()
play_sound("tarot2", percent, 0.6)
G.hand.cards[i]:juice_up(0.3, 0.3)
end, 0.15, nil, "after")
end end
SMODS.destroy_cards(destroy)
end, end,
} }
local function create_many(set, count, rarity)
local showman = SMODS.add_card({key = "j_ring_master", set = "Joker"})
showman:set_perishable(true)
local ban = {}
for _, v in pairs(G.P_CENTER_POOLS.jane_omegaconsumable) do
ban[v.key] = G.GAME.banned_keys[v.key]
G.GAME.banned_keys[v.key] = true
end
for _ = 1, count do
Jane.q(function()
SMODS.add_card({set = set, rarity = rarity, key_append = "jane_" .. set}):juice_up(0.3, 0.5)
play_sound("timpani")
end, 0.4, nil, "after")
end
Jane.q(function()
SMODS.destroy_cards({showman})
for _, v in pairs(G.P_CENTER_POOLS.jane_omegaconsumable) do
G.GAME.banned_keys[v.key] = ban[v.key]
end
end)
end
SMODS.Consumable { SMODS.Consumable {
key = "wraith_omega", key = "wraith_omega",
set = "jane_omegaconsumable", set = "jane_omegaconsumable",
loc_txt = { loc_txt = {
name = "Wraith {C:dark_edition}Omega", name = "Wraith {C:dark_edition}Omega",
text = { text = {
"Fill empty {C:attention}Joker Slots", "Create all {C:legendary,E:1}Legendary",
"with random {C:red}Rare {C:attention}Jokers", "{C:dark_edition,E:1}Jane {C:attention}Jokers",
"{C:inactive}(Adds a temporary Showman)",
}, },
}, },
pos = {x = 0, y = 15}, pos = {x = 0, y = 15},
@ -756,11 +715,33 @@ SMODS.Consumable {
soul_rate = 0, soul_rate = 0,
hidden = true, hidden = true,
atlas = "janeomegaspectrals", atlas = "janeomegaspectrals",
can_use = function() loc_vars = function(self, info_queue)
return Jane.can_use() and #G.jokers.cards < G.jokers.config.card_limit for _, v in ipairs(self.jokers()) do
info_queue[#info_queue + 1] = v
end
end, end,
use = function() can_use = function(self)
create_many("Joker", G.jokers.config.card_limit - #G.jokers.cards, "Rare") return Jane.can_use() and #G.jokers.cards + #self.jokers() <= G.jokers.config.card_limit
end,
use = function(self)
for _, v in ipairs(self.jokers()) do
SMODS.add_card({key = v.key, set = "Joker"})
end
end,
jokers = function()
local out = {}
for _, v in pairs(G.P_CENTERS) do
if v.set == "Joker" and
v.mod and
v.mod.id == "jane" and
type(v.rarity) == "number" and
v.rarity == 4 then
out[#out + 1] = v
end
end
return out
end, end,
} }
@ -769,7 +750,10 @@ SMODS.Consumable {
set = "jane_omegaconsumable", set = "jane_omegaconsumable",
loc_txt = { loc_txt = {
name = "The Fool {C:dark_edition}Omega", name = "The Fool {C:dark_edition}Omega",
text = {"Clone {C:attention}any {}selected card"}, text = {
"Create {C:attention}2{} random",
"{C:jane_RGB,E:1}Omega{} cards",
},
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
@ -777,46 +761,18 @@ SMODS.Consumable {
soul_rate = 0, soul_rate = 0,
hidden = true, hidden = true,
atlas = "janeomegatarots", atlas = "janeomegatarots",
can_use = function(self, card) can_use = function()
if not Jane.can_use() then return Jane.can_use() and #G.consumeables.cards < G.consumeables.config.card_limit
return false
end
local cards = self:highlighted(card)
if #cards ~= 1 then
return false
end
local area = cards[1].area
if not area or not area.config then
return false
end
if area == G.hand then
return true
end
local limits = area.config.card_limits
local free = card.area == area and 1 or 0
return not limits or not limits.extra_slots_used or #area.cards < area.config.card_limit + free
end, end,
use = function(self, card) use = function()
SMODS.copy_card(self:highlighted(card)[1]) for _ = 1, 2 do
end, if #G.consumeables.cards < G.consumeables.config.card_limit then
highlighted = function(_, card) local orig = G.GAME.banned_keys.c_jane_soul_omega
local cards = {} G.GAME.banned_keys.c_jane_soul_omega = true
SMODS.add_card({set = "jane_omegaconsumable"})
for _, v in pairs(G.I.CARDAREA) do G.GAME.banned_keys.c_jane_soul_omega = orig
for _, vv in pairs(v.highlighted) do
if vv ~= card then
table.insert(cards, vv)
end
end end
end end
return cards
end, end,
} }
@ -901,8 +857,8 @@ for _, v in ipairs({
name = v.o .. " {C:dark_edition}Omega", name = v.o .. " {C:dark_edition}Omega",
text = { text = {
"Enhance {C:attention}selected playing", "Enhance {C:attention}selected playing",
"{C:attention}cards {}to {C:attention}" .. v.c .. "{} cards", "{C:attention}cards {}to {C:attention}" .. v.c .. "{} cards,",
"{C:attention}Duplicate {}each card {C:attention}3 times", "{C:attention}Duplicate {}each card {C:attention}10 times",
}, },
}, },
pos = {x = 0, y = v.omega}, pos = {x = 0, y = v.omega},
@ -966,7 +922,7 @@ for _, v in ipairs({
Jane.q(function() Jane.q(function()
for _, h in ipairs(to_copy) do for _, h in ipairs(to_copy) do
for _ = 1, 3 do for _ = 1, 10 do
SMODS.copy_card(h):start_materialize() SMODS.copy_card(h):start_materialize()
end end
end end
@ -981,7 +937,8 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "The High Priestess {C:dark_edition}Omega", name = "The High Priestess {C:dark_edition}Omega",
text = { text = {
"All {C:attention}playing cards", "Every {C:attention}Joker{}, {C:attention}consumable{},",
"and {C:attention}playing card{} will",
"trigger {C:spectral}Black Hole", "trigger {C:spectral}Black Hole",
}, },
}, },
@ -996,24 +953,27 @@ SMODS.Consumable {
end, end,
can_use = Jane.can_use, can_use = Jane.can_use,
use = function() use = function()
SMODS.upgrade_poker_hands({hands = G.handlist, level_up = #G.playing_cards}) SMODS.upgrade_poker_hands({
hands = G.handlist,
level_up = #G.jokers.cards + #G.consumeables.cards + #G.playing_cards,
})
end, end,
} }
function Jane.omega(key) local function create_many(set, count, rarity)
local banned, soul, black_hole = local showman = SMODS.add_card({key = "j_ring_master", set = "Joker"})
G.GAME.banned_keys, "c_jane_soul_omega", "c_jane_black_hole_omega" showman:set_perishable(true)
local orig_soul, orig_black_hole = banned[soul], banned[black_hole] for _ = 1, count do
banned[soul], banned[black_hole] = true, true Jane.q(function()
SMODS.add_card({set = set, rarity = rarity, key_append = "jane_" .. set}):juice_up(0.3, 0.5)
play_sound("timpani")
end, 0.4, nil, "after")
end
local omega_card = SMODS.add_card({ Jane.q(function()
set = "jane_omegaconsumable", SMODS.destroy_cards({showman})
key = pseudorandom_element(G.P_CENTER_POOLS.jane_omegaconsumable, pseudoseed(key or "omega")).key, end)
})
banned[soul], banned[black_hole] = orig_soul, orig_black_hole
return omega_card
end end
SMODS.Consumable { SMODS.Consumable {
@ -1022,8 +982,11 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "The Emperor {C:dark_edition}Omega", name = "The Emperor {C:dark_edition}Omega",
text = { text = {
"Create {C:attention}2{} random", "Create a random {C:red}Rare",
"{C:jane_RGB,E:1}Omega{} cards", "{C:attention}Joker {}for every {C:attention}King",
"in your deck",
"{C:inactive}(Currently #1#)",
"{C:inactive}(Adds a temporary Showman)",
}, },
}, },
pos = {x = 0, y = 4}, pos = {x = 0, y = 4},
@ -1032,18 +995,40 @@ SMODS.Consumable {
soul_rate = 0, soul_rate = 0,
hidden = true, hidden = true,
atlas = "janeomegatarots", atlas = "janeomegatarots",
loc_vars = function()
local count = 0
for _, v in pairs(G.playing_cards) do
if not v:norank() and v:get_id() == 13 then
count = count + 1
end
end
return {vars = {count}}
end,
can_use = function() can_use = function()
return Jane.can_use() and #G.consumeables.cards <= G.consumeables.config.card_limit if not Jane.can_use() then
return false
end
for _, v in pairs(G.playing_cards) do
if not v:norank() and v:get_id() == 13 then
return true
end
end
return false
end, end,
use = function() use = function()
local count = math.min(G.consumeables.config.card_limit - #G.consumeables.cards - 1, 2) local count = 0
for _ = 1, count do for _, v in pairs(G.playing_cards) do
Jane.q(function() if not v:norank() and v:get_id() == 13 then
play_sound("jane_draw") count = count + 1
Jane.omega() end
end, 0.4)
end end
create_many("Joker", count, "Rare")
end, end,
} }
@ -1053,8 +1038,9 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "The Hermit {C:dark_edition}Omega", name = "The Hermit {C:dark_edition}Omega",
text = { text = {
"Gain {X:money,C:dark_edition}+$^1.5", "Gain {X:money,C:dark_edition}+$^2",
"{C:inactive}(Currently {C:money}+$#1#{C:inactive})", "{C:inactive}(Currently {C:money}+$#1#{C:inactive})",
not Jane.cry and "{C:inactive}(Max of {C:money}$#2#{C:inactive})" or nil,
}, },
}, },
pos = {x = 0, y = 9}, pos = {x = 0, y = 9},
@ -1064,11 +1050,15 @@ SMODS.Consumable {
hidden = true, hidden = true,
atlas = "janeomegatarots", atlas = "janeomegatarots",
can_use = Jane.can_use, can_use = Jane.can_use,
loc_vars = function() loc_vars = function(self)
return {vars = {math.ceil(G.GAME.dollars ^ 1.5)}} return {vars = {self.money(), 20000}}
end, end,
use = function() use = function(self)
ease_dollars(math.ceil(G.GAME.dollars ^ 1.5)) ease_dollars(self.money())
end,
money = function()
return not (G.GAME or {}).dollars and 0 or
(Jane.cry and G.GAME.dollars ^ 2 or math.min(G.GAME.dollars ^ 2, 20000))
end, end,
} }
@ -1078,7 +1068,7 @@ SMODS.Consumable {
loc_txt = { loc_txt = {
name = "The Wheel of Fortune {C:dark_edition}Omega", name = "The Wheel of Fortune {C:dark_edition}Omega",
text = { text = {
"Create {C:dark_edition,E:1}50 {C:attention}consumables", "Create {C:dark_edition,E:1}100 {C:attention}consumables",
"{C:inactive}(Adds a temporary Showman)", "{C:inactive}(Adds a temporary Showman)",
"{C:inactive}(Doesn't require room)", "{C:inactive}(Doesn't require room)",
}, },
@ -1094,7 +1084,7 @@ SMODS.Consumable {
return {vars = {((G.GAME or {}).dollars or 0) ^ 2}} return {vars = {((G.GAME or {}).dollars or 0) ^ 2}}
end, end,
use = function() use = function()
create_many("Consumeables", 50) create_many("Consumeables", 100)
end, end,
} }
@ -1111,7 +1101,7 @@ for _, vv in pairs({
name = "The " .. string.upper(string.sub(vv.b, 1, 1)) .. string.sub(vv.b, 2, string.len(vv.b)) .. " {C:dark_edition}Omega", name = "The " .. string.upper(string.sub(vv.b, 1, 1)) .. string.sub(vv.b, 2, string.len(vv.b)) .. " {C:dark_edition}Omega",
text = { text = {
"Convert {C:attention}all {C:" .. string.lower(vv.s) .. "}" .. vv.s, "Convert {C:attention}all {C:" .. string.lower(vv.s) .. "}" .. vv.s,
"to {C:dark_edition,E:1}Gaming{}, {C:dark_edition,E:1}Moire{},", "to {C:dark_edition,E:1}Crystal{}, {C:dark_edition,E:1}Moire{},",
"or {C:dark_edition,E:1}Polygloss", "or {C:dark_edition,E:1}Polygloss",
}, },
}, },
@ -1122,7 +1112,7 @@ for _, vv in pairs({
hidden = true, hidden = true,
atlas = "janeomegatarots", atlas = "janeomegatarots",
loc_vars = function(_, info_queue) loc_vars = function(_, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_gaming info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_crystal
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_moire info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_moire
info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss info_queue[#info_queue + 1] = G.P_CENTERS.e_jane_polygloss
end, end,
@ -1140,7 +1130,7 @@ for _, vv in pairs({
return false return false
end, end,
use = function() use = function()
local editions = {"jane_gaming", "jane_moire", "jane_polygloss"} local editions = {"jane_crystal", "jane_moire", "jane_polygloss"}
play_sound("jane_pop") play_sound("jane_pop")
@ -1185,7 +1175,6 @@ SMODS.Consumable {
cost = 0, cost = 0,
soul_rate = 0, soul_rate = 0,
hidden = true, hidden = true,
pronouns = "any_all",
atlas = "janeomegatarots", atlas = "janeomegatarots",
can_use = Jane.can_use, can_use = Jane.can_use,
use = function(_, card) use = function(_, card)
@ -1205,10 +1194,6 @@ SMODS.Consumable {
"bm", "bm",
"generic1" "generic1"
) )
Jane.q(function()
G.C.BACKGROUND.L[4] = 1 - i / 60
end)
end end
if not G.P_CENTERS.j_Bakery_Lua then if not G.P_CENTERS.j_Bakery_Lua then
@ -1216,16 +1201,9 @@ SMODS.Consumable {
end end
Jane.q(function() Jane.q(function()
local lua = G.GAME.banned_keys.j_Bakery_Lua
if G.GAME.banned_keys.j_Bakery_Lua then
SMODS.destroy_cards(G.jokers.cards, {bypass_eternal = true})
G.jokers:change_size(1 - G.jokers.config.card_limits.base)
else
G.jokers:change_size(1)
end
G.GAME.banned_keys.j_Bakery_Lua = nil G.GAME.banned_keys.j_Bakery_Lua = nil
SMODS.destroy_cards(G.jokers.cards, {bypass_eternal = true})
G.jokers:change_size(1 - G.jokers.config.card_limits.base)
SMODS.add_card { SMODS.add_card {
set = "Joker", set = "Joker",
@ -1235,21 +1213,8 @@ SMODS.Consumable {
} }
play_sound("jane_enchant", 0.75, 1) play_sound("jane_enchant", 0.75, 1)
G.GAME.banned_keys.j_Bakery_Lua = lua G.GAME.banned_keys.j_Bakery_Lua = true
G.GAME.banned_keys.c_jane_soul_omega = lua G.GAME.banned_keys.c_jane_soul_omega = true
local function darken(i)
if i > 450 then
return
end
Jane.q(function()
G.C.BACKGROUND.C[4] = i / 450
darken(i + 1)
end, 1 / 60, "REAL", "after", false, false)
end
darken(0)
end, 0.75, "REAL", "after") end, 0.75, "REAL", "after")
end, end,
} }
@ -1272,7 +1237,7 @@ end
function create_card(...) function create_card(...)
local card = orig_create_card(...) local card = orig_create_card(...)
if G.STATE ~= G.STATES.SMODS_BOOSTER_OPENED or not card.gc or not G.GAME.modifiers.omega_replacement then if G.STATE ~= G.STATES.SMODS_BOOSTER_OPENED or not card.gc then
return card return card
end end
@ -1282,15 +1247,15 @@ function create_card(...)
if not G.GAME.banned_keys[key] and if not G.GAME.banned_keys[key] and
card:gc().key:sub(2) == key:sub(#"c_jane_", #key - #"_omega") and card:gc().key:sub(2) == key:sub(#"c_jane_", #key - #"_omega") and
pseudorandom("omega_replacement") < G.GAME.modifiers.omega_replacement then pseudorandom("omega_replacement") < G.GAME.modifiers.omega_replacement then
local copy = G.GAME.modifiers.omegas_found or 0 local copy = G.GAME.modifiers.omegas_found
G.GAME.modifiers.omegas_found = copy + 1 G.GAME.modifiers.omegas_found = (G.GAME.modifiers.omegas_found or 0) + 1
Jane.q(function() Jane.q(function()
card:set_ability(G.P_CENTERS[key]) card:set_ability(G.P_CENTERS[key])
card:juice_up(1.5, 1.5) card:juice_up(1.5, 1.5)
card:set_cost() card:set_cost()
if copy <= 0 then if not copy or copy <= 0 then
local pitch = math.pow(2 ^ (1 / 6), G.GAME.modifiers.omegas_found - 1) local pitch = math.pow(2 ^ (1 / 6), G.GAME.modifiers.omegas_found - 1)
if not G.GAME.obsidian then if not G.GAME.obsidian then
@ -1317,7 +1282,7 @@ function create_card(...)
}) })
end) end)
if ({c_jane_soul_omega = true, c_jane_black_hole_omega = true})[key] then if key == "c_jane_soul_omega" then
play_sound("jane_chime", 1, 0.65) play_sound("jane_chime", 1, 0.65)
end end
end end

View file

@ -315,7 +315,7 @@ SMODS.Joker {
atlas = "janegourmand", atlas = "janegourmand",
loc_txt = { loc_txt = {
name = "The Gourmand", name = "The Gourmand",
text = {"All cards are {C:dark_edition,s:" .. Jane.config.wee_sizemod .. "}Jumbo"}, text = {"All cards are {C:dark_edition}Jumbo"},
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
@ -831,7 +831,7 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "The Rot", name = "The Rot",
text = { text = {
Jane.cry and "{C:attention}Duplicates itself{} at the" or "{C:inactive,E:1}Does nothing", Jane.cry and "{C:attention}Duplicates itself{} at the" or "{C:inactive,E:1}Does nothing?",
Jane.cry and "end of {C:attention}every ante" or nil, Jane.cry and "end of {C:attention}every ante" or nil,
}, },
}, },
@ -843,6 +843,12 @@ SMODS.Joker {
in_pool = function() in_pool = function()
return true, {allow_duplicates = true} return true, {allow_duplicates = true}
end, end,
add_to_deck = function()
G.GAME.modifiers.omega_replacement = G.GAME.modifiers.omega_replacement * 2
end,
remove_from_deck = function()
G.GAME.modifiers.omega_replacement = G.GAME.modifiers.omega_replacement / 2
end,
calculate = Jane.cry and function(_, card, context) calculate = Jane.cry and function(_, card, context)
local function has_room() local function has_room()
return G.jokers.config.card_count < G.jokers.config.card_limit return G.jokers.config.card_count < G.jokers.config.card_limit