Compare commits
No commits in common. "main" and "1.11.23" have entirely different histories.
6 changed files with 71 additions and 83 deletions
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@ -1,7 +1,7 @@
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[manifest]
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[manifest]
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version = "1.0.0"
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version = "1.0.0"
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dump_lua = true
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dump_lua = true
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priority = 115
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priority = 114
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[[patches]]
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[[patches]]
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[patches.pattern]
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[patches.pattern]
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@ -9,7 +9,7 @@
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"prefix": "jane",
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"prefix": "jane",
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"main_file": "src/main.lua",
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"main_file": "src/main.lua",
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"badge_colour": "3c3cff",
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"badge_colour": "3c3cff",
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"priority": 115,
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"priority": 114,
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"dependencies": [
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"dependencies": [
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"Steamodded (>=1.0.0~BETA-1606b)",
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"Steamodded (>=1.0.0~BETA-1606b)",
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"Lovely (>=0.6)",
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"Lovely (>=0.6)",
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@ -18,5 +18,5 @@
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"conflicts": [
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"conflicts": [
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"Jen"
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"Jen"
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],
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],
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"version": "1.11.28"
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"version": "1.11.23"
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}
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}
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@ -36,7 +36,7 @@ SMODS.Edition({
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weight = 10,
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weight = 10,
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extra_cost = 2,
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extra_cost = 2,
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in_shop = true,
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in_shop = true,
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shader = "jane_polygloss",
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shader = "polygloss",
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apply_to_float = false,
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apply_to_float = false,
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loc_vars = function(self, _, _)
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loc_vars = function(self, _, _)
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local vars = {self.config.chips}
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local vars = {self.config.chips}
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@ -71,46 +71,13 @@ SMODS.Edition({
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get_weight = get_weight,
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get_weight = get_weight,
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})
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})
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local moire = SMODS.Edition({
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local orig_draw_shader = Sprite.draw_shader
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key = "moire",
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loc_txt = {
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name = "Moire",
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label = "Moire",
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text = {
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"{X:dark_edition,C:white}^#1#{} Chips",
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"{X:dark_edition,C:white}^#2#{} Mult",
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},
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},
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config = {e_chips = 0.8, e_mult = 1.2},
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sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
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weight = 1,
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extra_cost = 10,
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in_shop = true,
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shader = "jane_moire",
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apply_to_float = false,
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get_weight = get_weight,
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loc_vars = function(self, _, _)
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return {vars = {self.config.e_chips, self.config.e_mult}}
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end,
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calculate = function(self, card, context)
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if not context.post_joker and (not context.main_scoring or context.cardarea ~= G.play) then
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return
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end
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return {
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function Sprite:draw_shader(_shader, ...)
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extra = {
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if _shader ~= "jane_jumbo" then
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card = card,
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return orig_draw_shader(self, _shader, ...)
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colour = G.C.jane_RGB,
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end
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e_chips = self.config.e_chips,
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end
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extra = {
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card = card,
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colour = G.C.jane_RGB,
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e_mult = self.config.e_mult,
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},
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},
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}
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end,
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})
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local jumbo_modifier = Jane.cry and 100 or 2
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local jumbo_modifier = Jane.cry and 100 or 2
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@ -229,16 +196,46 @@ function Card:set_ability(...)
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return ret
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return ret
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end
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end
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local orig_draw_shader = Sprite.draw_shader
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SMODS.Edition({
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key = "moire",
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function Sprite:draw_shader(_shader, ...)
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loc_txt = {
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if _shader == "jane_jumbo" then
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name = "Moire",
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label = "Moire",
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text = {
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"{X:dark_edition,C:white}^#1#{} Chips",
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"{X:dark_edition,C:white}^#2#{} Mult",
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},
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},
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config = {e_chips = 0.8, e_mult = 1.2},
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sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
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weight = 1,
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extra_cost = 10,
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in_shop = true,
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shader = "moire",
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apply_to_float = false,
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get_weight = get_weight,
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loc_vars = function(self, _, _)
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return {vars = {self.config.e_chips, self.config.e_mult}}
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end,
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draw = function()
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G.P_CENTERS.j_jane_saint:draw()
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end,
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calculate = function(self, card, context)
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if not context.post_joker and (not context.main_scoring or context.cardarea ~= G.play) then
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return
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return
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end
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end
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if _shader == "jane_moire" then
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return {
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G.P_CENTERS.j_jane_saint:draw()
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extra = {
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end
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card = card,
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colour = G.C.jane_RGB,
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return orig_draw_shader(self, _shader, ...)
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e_chips = self.config.e_chips,
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end
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extra = {
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card = card,
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colour = G.C.jane_RGB,
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e_mult = self.config.e_mult,
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},
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},
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}
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end,
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})
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@ -279,7 +279,7 @@ SMODS.Joker {
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end,
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end,
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}
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}
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function Jane.check_honey()
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function Jane.update_honey()
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if not G.GAME then
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if not G.GAME then
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return true
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return true
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end
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end
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@ -351,7 +351,6 @@ SMODS.Joker {
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blueprint_compat = false,
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blueprint_compat = false,
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cost = 8,
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cost = 8,
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rarity = 3,
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rarity = 3,
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add_to_deck = Jane.check_honey,
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loc_vars = function(_, _, card)
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loc_vars = function(_, _, card)
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local level = tonumber(card.ability.extra.level) or 1
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local level = tonumber(card.ability.extra.level) or 1
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@ -395,7 +394,8 @@ SMODS.Joker {
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}
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}
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end,
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end,
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draw = function(_, card)
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draw = function(_, card)
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if card.added_to_deck and
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if not Jane.update_honey() and
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card.added_to_deck and
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card.children.center and
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card.children.center and
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card.children.floating_sprite then
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card.children.floating_sprite then
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local extra = card.ability.extra or {}
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local extra = card.ability.extra or {}
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@ -1,5 +1,5 @@
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Jane = {
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Jane = {
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cry = SMODS.Mods.Cryptid and not SMODS.Mods.Cryptid.disabled,
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cry = not not G.P_CENTERS.j_cry_m,
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config = {
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config = {
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texture_pack = "default",
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texture_pack = "default",
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wee_sizemod = math.sqrt(2),
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wee_sizemod = math.sqrt(2),
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@ -63,25 +63,10 @@ local exotic = Jane.cry and "cry_exotic" or 4
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SMODS.Rarity {
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SMODS.Rarity {
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key = "junk",
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key = "junk",
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default_weight = 0,
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default_weight = 0.05,
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pools = {Joker = true},
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pools = {Joker = true},
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loc_txt = {name = "Junk"},
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loc_txt = {name = "Junk"},
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badge_colour = G.C.JOKER_GREY,
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badge_colour = G.C.JOKER_GREY,
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get_weight = function()
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local rarity = 0.05
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if next(SMODS.find_card("j_jane_rot")) then
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return rarity
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end
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for _, v in pairs(SMODS.find_card("j_jane_honey")) do
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if tonumber(v.ability.extra.level) == #Jane.rarity_ids - 1 then
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return rarity
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end
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end
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return 0
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end,
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}
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}
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local monk_limit = 25
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local monk_limit = 25
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@ -645,15 +630,13 @@ SMODS.Joker {
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local rgb = G.C.jane_RGB
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local rgb = G.C.jane_RGB
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rgb[1], rgb[2], rgb[3] = Jane.hsv(1 - (G.TIMERS.REAL / 3 % 1), math.sin(G.TIMERS.REAL) / 10 + 0.6, 1)
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rgb[1], rgb[2], rgb[3] = Jane.hsv(1 - (G.TIMERS.REAL / 3 % 1), math.sin(G.TIMERS.REAL) / 10 + 0.6, 1)
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local _ = card and
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if card.edition and card.edition.Roland_frozen then
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card.children.floating_sprite and
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card:set_edition("e_base")
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elseif card.config.center.key == "j_jane_saint" and card.children.floating_sprite then
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card.children.floating_sprite:set_sprite_pos({x = card.ability.extra.is_attuned and 2 or 1, y = 0})
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card.children.floating_sprite:set_sprite_pos({x = card.ability.extra.is_attuned and 2 or 1, y = 0})
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end
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end,
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end,
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calculate = function(self, card, context)
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calculate = function(self, card, context)
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if card.edition and card.edition.Roland_frozen then
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card:set_edition("e_base", true)
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end
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local extra = card.ability.extra
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local extra = card.ability.extra
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extra.is_attuned = extra.is_attuned and extra.karma >= 0
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extra.is_attuned = extra.is_attuned and extra.karma >= 0
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@ -818,10 +801,18 @@ SMODS.Joker {
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pos = {x = 0, y = 0},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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soul_pos = {x = 1, y = 0},
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blueprint_compat = true,
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blueprint_compat = true,
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cost = 2,
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cost = 1,
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rarity = "jane_junk",
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rarity = "jane_junk",
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in_pool = function()
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in_pool = function(_, _)
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if next(SMODS.find_card("j_jane_rot")) then
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return true, {allow_duplicates = true}
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return true, {allow_duplicates = true}
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end
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for _, v in pairs(SMODS.find_card("j_jane_honey")) do
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if tonumber(v.ability.extra.level) == #Jane.rarity_ids - 1 then
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return true, {allow_duplicates = true}
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end
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end
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end,
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end,
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calculate = Jane.cry and function(_, card, context)
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calculate = Jane.cry and function(_, card, context)
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local function has_room()
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local function has_room()
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Add table
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