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No commits in common. "main" and "1.11.20" have entirely different histories.

6 changed files with 149 additions and 154 deletions

View file

@ -1,7 +1,7 @@
[manifest]
version = "1.0.0"
dump_lua = true
priority = 115
priority = 114
[[patches]]
[patches.pattern]
@ -16,7 +16,9 @@ match_indent = true
target = "globals.lua"
pattern = "EDITION = {1,1,1,1},"
position = "before"
payload = "jane_RGB = {1,1,1,1},"
payload = '''jane_RGB = {0,0,0,1},
jane_RGB_HUE = 0,
almighty = {0,0,1,1},'''
match_indent = true
[[patches]]

View file

@ -9,7 +9,7 @@
"prefix": "jane",
"main_file": "src/main.lua",
"badge_colour": "3c3cff",
"priority": 115,
"priority": 114,
"dependencies": [
"Steamodded (>=1.0.0~BETA-1606b)",
"Lovely (>=0.6)",
@ -18,5 +18,5 @@
"conflicts": [
"Jen"
],
"version": "1.11.28"
"version": "1.11.20"
}

View file

@ -36,7 +36,7 @@ SMODS.Edition({
weight = 10,
extra_cost = 2,
in_shop = true,
shader = "jane_polygloss",
shader = "polygloss",
apply_to_float = false,
loc_vars = function(self, _, _)
local vars = {self.config.chips}
@ -71,46 +71,13 @@ SMODS.Edition({
get_weight = get_weight,
})
local moire = SMODS.Edition({
key = "moire",
loc_txt = {
name = "Moire",
label = "Moire",
text = {
"{X:dark_edition,C:white}^#1#{} Chips",
"{X:dark_edition,C:white}^#2#{} Mult",
},
},
config = {e_chips = 0.8, e_mult = 1.2},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 1,
extra_cost = 10,
in_shop = true,
shader = "jane_moire",
apply_to_float = false,
get_weight = get_weight,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, card, context)
if not context.post_joker and (not context.main_scoring or context.cardarea ~= G.play) then
return
end
local orig_draw_shader = Sprite.draw_shader
return {
extra = {
card = card,
colour = G.C.jane_RGB,
e_chips = self.config.e_chips,
extra = {
card = card,
colour = G.C.jane_RGB,
e_mult = self.config.e_mult,
},
},
}
end,
})
function Sprite:draw_shader(_shader, ...)
if _shader ~= "jane_jumbo" then
return orig_draw_shader(self, _shader, ...)
end
end
local jumbo_modifier = Jane.cry and 100 or 2
@ -229,16 +196,43 @@ function Card:set_ability(...)
return ret
end
local orig_draw_shader = Sprite.draw_shader
function Sprite:draw_shader(_shader, ...)
if _shader == "jane_jumbo" then
return
end
if _shader == "jane_moire" then
G.P_CENTERS.j_jane_saint:draw()
end
return orig_draw_shader(self, _shader, ...)
end
SMODS.Edition({
key = "moire",
loc_txt = {
name = "Moire",
label = "Moire",
text = {
"{X:dark_edition,C:white}^#1#{} Chips",
"{X:dark_edition,C:white}^#2#{} Mult",
},
},
config = {e_chips = 0.8, e_mult = 1.2},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 1,
extra_cost = 10,
in_shop = true,
shader = "moire",
apply_to_float = false,
get_weight = get_weight,
loc_vars = function(self, _, _)
return {vars = {self.config.e_chips, self.config.e_mult}}
end,
calculate = function(self, card, context)
return (
context.post_joker or
context.main_scoring and
context.cardarea == G.play
) and {
extra = {
card = card,
colour = G.C.jane_RGB,
e_chips = self.config.e_chips,
extra = {
card = card,
colour = G.C.jane_RGB,
e_mult = self.config.e_mult,
},
},
} or nil
end,
})

View file

@ -249,7 +249,7 @@ SMODS.Joker {
pos = {x = 0, y = 0},
sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0},
blueprint_compat = false,
blueprint_compat = true,
cost = 6,
rarity = 2,
loc_vars = function(_, _, card)
@ -279,9 +279,9 @@ SMODS.Joker {
end,
}
function Jane.check_honey()
function Jane.update_honey()
if not G.GAME then
return true
return
end
local honey = SMODS.find_card("j_jane_honey")
@ -351,7 +351,6 @@ SMODS.Joker {
blueprint_compat = false,
cost = 8,
rarity = 3,
add_to_deck = Jane.check_honey,
loc_vars = function(_, _, card)
local level = tonumber(card.ability.extra.level) or 1
@ -394,10 +393,8 @@ SMODS.Joker {
},
}
end,
draw = function(_, card)
if card.added_to_deck and
card.children.center and
card.children.floating_sprite then
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra or {}
local y = (tonumber(extra.level) or 1) > 1 and 1 or 0
card.children.center:set_sprite_pos({x = 0, y = y})
@ -531,7 +528,7 @@ SMODS.Joker {
},
}
end,
draw = function(_, card)
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
local extra = card.ability.extra or {}
local y = extra.is_corrupted and 1 or 0
@ -661,9 +658,6 @@ SMODS.Joker {
remove_from_deck = function(_, card, _)
grand_dad(card)
end,
draw = function()
G.P_CENTERS.j_jane_saint:draw()
end,
calculate = function(_, card, context)
if context.cardarea ~= G.play or
not context.individual or

View file

@ -1,5 +1,5 @@
Jane = {
cry = SMODS.Mods.Cryptid and not SMODS.Mods.Cryptid.disabled,
cry = not not G.P_CENTERS.j_cry_m,
config = {
texture_pack = "default",
wee_sizemod = math.sqrt(2),
@ -155,33 +155,6 @@ function Jane.hidden(card)
(type(card) == "table" and (card.name == "Black Hole" or card.name == "The Soul") or card.hidden)
end
function Jane.hsv(h, s, v)
if s <= 0 then
return v, v, v
end
h = h * 6
local c = v * s
local x = (1 - math.abs((h % 2) - 1)) * c
local m, r, g, b = (v - c), 0, 0, 0
if h < 1 then
r, g, b = c, x, 0
elseif h < 2 then
r, g, b = x, c, 0
elseif h < 3 then
r, g, b = 0, c, x
elseif h < 4 then
r, g, b = 0, x, c
elseif h < 5 then
r, g, b = x, 0, c
else
r, g, b = c, 0, x
end
return r + m, g + m, b + m
end
function Jane.is_end_of_ante(context, card)
return not context.individual and not
context.repetition and not
@ -298,16 +271,74 @@ function Game:main_menu(change_context)
orig_menu(self, change_context)
end
local orig_start_run = Game.start_run
local orig_update = Game.update
function Game:start_run(...)
orig_start_run(self, ...)
if self.GAME.banned_keys then
function Game:update(dt)
local function delete_hardbans()
if not Jane.config.disable_bans then
for _, v in pairs(Jane.config.bans) do
self.GAME.banned_keys[v] = true
local e = SMODS.Center:get_obj(v)
if e then
e:delete()
end
end
end
end
local function hsv(h, s, v)
if s <= 0 then
return v, v, v
end
h = h * 6
local c = v * s
local x = (1 - math.abs((h % 2) - 1)) * c
local m, r, g, b = (v - c), 0, 0, 0
if h < 1 then
r, g, b = c, x, 0
elseif h < 2 then
r, g, b = x, c, 0
elseif h < 3 then
r, g, b = 0, c, x
elseif h < 4 then
r, g, b = 0, x, c
elseif h < 5 then
r, g, b = x, 0, c
else
r, g, b = c, 0, x
end
return r + m, g + m, b + m
end
orig_update(self, dt)
local ante = G.GAME.round_resets.ante
local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante)
G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
G.P_BLINDS["bl_jane_descending"].mult = math.ceil(8 * math.sqrt(blind)) / blind
Jane.update_honey()
if not Jane.bans_done then
Jane.bans_done = true
delete_hardbans()
end
if (G.GAME or {}).banned_keys then
for _, v in pairs(Jane.config.bans) do
G.GAME.banned_keys[v] = true
end
end
if G.ARGS.LOC_COLOURS then
local r, g, b = hsv(self.C.jane_RGB_HUE / 360, .5, 1)
self.C.jane_RGB[1] = r
self.C.jane_RGB[3] = g
self.C.jane_RGB[2] = b
self.C.jane_RGB_HUE = (self.C.jane_RGB_HUE + 0.5) % 360
G.ARGS.LOC_COLOURS.jane_RGB = self.C.jane_RGB
end
end
local orig_draw_card = draw_card
@ -319,20 +350,6 @@ function draw_card(a, b, c, d, e, f, ...)
end
end
local orig_reset_blinds = reset_blinds
---@diagnostic disable-next-line: lowercase-global
function reset_blinds(...)
orig_reset_blinds(...)
local ante = G.GAME.round_resets.ante
local blind = get_blind_amount((ante >= 1 and ante <= 8) and math.floor(ante) or ante)
G.P_BLINDS["bl_jane_wee"].mult = 22 / blind
G.P_BLINDS["bl_jane_descending"].mult = math.ceil(8 * math.sqrt(blind)) / blind
end
loc_colour()
G.ARGS.LOC_COLOURS.jane_RGB = G.C.jane_RGB
SMODS.Atlas {
px = 34,
py = 34,

View file

@ -63,25 +63,10 @@ local exotic = Jane.cry and "cry_exotic" or 4
SMODS.Rarity {
key = "junk",
default_weight = 0,
default_weight = 0.05,
pools = {Joker = true},
loc_txt = {name = "Junk"},
badge_colour = G.C.JOKER_GREY,
get_weight = function()
local rarity = 0.05
if next(SMODS.find_card("j_jane_rot")) then
return rarity
end
for _, v in pairs(SMODS.find_card("j_jane_honey")) do
if tonumber(v.ability.extra.level) == #Jane.rarity_ids - 1 then
return rarity
end
end
return 0
end,
}
local monk_limit = 25
@ -196,7 +181,7 @@ SMODS.Joker {
},
}
end,
draw = function(_, card)
update = function(_, card, _)
if card.added_to_deck and card.children.center and card.children.floating_sprite then
for k, v in ipairs(hunter) do
if card.ability.extra.rounds_left <= v then
@ -412,13 +397,13 @@ SMODS.Joker {
return not card.debuff and Jane.can_use() and next(G.hand.highlighted)
end,
Bakery_use_joker = function(_, card)
local removed = {unpack(G.hand.highlighted)}
for _, v in pairs(removed) do
v:start_dissolve()
for _, v in pairs(SMODS.find_card("j_jane_oxy")) do
Jane.oxy(v, G.hand.highlighted)
end
SMODS.calculate_context {remove_playing_cards = true, removed = removed}
for _, v in pairs(G.hand.highlighted) do
v:start_dissolve()
end
if Jane.cry then
return
@ -641,19 +626,14 @@ SMODS.Joker {
},
}
end,
draw = function(_, card)
local rgb = G.C.jane_RGB
rgb[1], rgb[2], rgb[3] = Jane.hsv(1 - (G.TIMERS.REAL / 3 % 1), math.sin(G.TIMERS.REAL) / 10 + 0.6, 1)
local _ = card and
card.children.floating_sprite and
update = function(_, card, _)
if card.edition and card.edition.Roland_frozen then
card:set_edition("e_base")
elseif card.children.floating_sprite then
card.children.floating_sprite:set_sprite_pos({x = card.ability.extra.is_attuned and 2 or 1, y = 0})
end
end,
calculate = function(self, card, context)
if card.edition and card.edition.Roland_frozen then
card:set_edition("e_base", true)
end
local extra = card.ability.extra
extra.is_attuned = extra.is_attuned and extra.karma >= 0
@ -691,7 +671,7 @@ SMODS.Joker {
end, 1)
Jane.q(function()
extra.karma = Jane.cry and extra.karma + extra.jokers or extra.jokers
extra.karma = extra.karma + extra.jokers
G.jokers:change_size(extra.jokers)
end, 1)
end
@ -746,7 +726,7 @@ SMODS.Joker {
return
end
G.jokers:change_size((extra.is_attuned and quota or (Jane.cry and extra.karma or 0)) * extra.jokers)
G.jokers:change_size((extra.is_attuned and quota or extra.karma) * extra.jokers)
ascend()
end,
add_to_deck = function(_, card)
@ -818,10 +798,18 @@ SMODS.Joker {
pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0},
blueprint_compat = true,
cost = 2,
cost = 1,
rarity = "jane_junk",
in_pool = function()
in_pool = function(_, _)
if next(SMODS.find_card("j_jane_rot")) then
return true, {allow_duplicates = true}
end
for _, v in pairs(SMODS.find_card("j_jane_honey")) do
if tonumber(v.ability.extra.level) == #Jane.rarity_ids - 1 then
return true, {allow_duplicates = true}
end
end
end,
calculate = Jane.cry and function(_, card, context)
local function has_room()