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1.5.14 ... main

9 changed files with 131 additions and 116 deletions

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@ -17,5 +17,5 @@
"conflicts": [ "conflicts": [
"Jen" "Jen"
], ],
"version": "1.5.14" "version": "1.5.19"
} }

1
refs/CardSleeves Symbolic link
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@ -0,0 +1 @@
../../CardSleeves/

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@ -149,7 +149,7 @@ back {
end, end,
} }
local rain_world_jokers = { Jane.rain_world_jokers = {
"j_jane_monk", "j_jane_monk",
"j_jane_survivor", "j_jane_survivor",
"j_jane_hunter", "j_jane_hunter",
@ -161,12 +161,6 @@ local rain_world_jokers = {
"j_jane_rot", "j_jane_rot",
} }
local is_rain_world_joker = {}
for _, v in pairs(rain_world_jokers) do
is_rain_world_joker[v] = true
end
local function add_rain_world_joker() local function add_rain_world_joker()
if not G.jokers then if not G.jokers then
return return
@ -174,13 +168,14 @@ local function add_rain_world_joker()
local unobtained = {} local unobtained = {}
for _, v in pairs(rain_world_jokers) do for _, v in pairs(Jane.rain_world_jokers) do
if not next(SMODS.find_card(v, true)) then if not next(SMODS.find_card(v, true)) then
unobtained[#unobtained + 1] = v unobtained[#unobtained + 1] = v
end end
end end
local chosen = pseudorandom_element(next(unobtained) and unobtained or rain_world_jokers, pseudoseed("karma_deck")) local chosen = pseudorandom_element(next(unobtained) and unobtained or Jane.rain_world_jokers,
pseudoseed("karma_deck"))
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, chosen, "karma_deck_next") local card = create_card("Joker", G.jokers, nil, nil, nil, nil, chosen, "karma_deck_next")
card:add_to_deck() card:add_to_deck()
card:start_materialize() card:start_materialize()
@ -194,65 +189,24 @@ back {
loc_txt = { loc_txt = {
name = "Karma Deck", name = "Karma Deck",
text = { text = {
"Start with a {C:legendary}Rain World Joker", "Start with a",
"Create another when", "{C:legendary}Rain World Joker",
"{C:attention}Boss Blind {}is defeated",
}, },
}, },
alt_loc_txt = { alt_loc_txt = {
name = "Ascension Sleeve", name = "Ascension Sleeve",
text = { text = {
"Start with all {C:legendary}Rain World Jokers {}instead", "Create a {C:legendary}Rain World Joker",
"Destroy a random {C:legendary}Rain World Joker {}when", "when {C:attention}Boss Blind {}is defeated",
"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
}, },
}, },
alt_apply = function(_) alt_apply = function(_)
for _, v in ipairs(rain_world_jokers) do Jane.q(add_rain_world_joker)
Jane.q(function()
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, v, "karma_deck_next")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
play_sound("timpani")
end, 0.2)
end
end, end,
apply = function(_) apply = function(_)
Jane.q(add_rain_world_joker) Jane.q(add_rain_world_joker)
end, end,
alt_calculate = function(_, _, context) alt_calculate = function(_, _, context)
local function l()
if G.STAGE == G.STAGES.RUN then
G.STATE = G.STATES.GAME_OVER
G.STATE_COMPLETE = false
end
end
if not Jane.is_end_of_ante(context) then
return
end
local destructible_jokers = {}
for _, v in pairs(G.jokers.cards) do
if is_rain_world_joker[v.config.center.key] and not ((v.ability or {}).eternal or (v.ability or {}).cry_absolute) then
destructible_jokers[#destructible_jokers + 1] = v
end
end
if not next(destructible_jokers) then
return l()
end
local chosen = pseudorandom_element(destructible_jokers, pseudoseed("karma_deck"))
if chosen then
chosen.getting_sliced = true
chosen:start_dissolve()
end
end,
calculate = function(_, _, context)
if Jane.is_end_of_ante(context) then if Jane.is_end_of_ante(context) then
add_rain_world_joker() add_rain_world_joker()
end end
@ -349,6 +303,7 @@ back {
local orig_get_current_pool = get_current_pool local orig_get_current_pool = get_current_pool
---@diagnostic disable-next-line: lowercase-global
function get_current_pool(_type, ...) function get_current_pool(_type, ...)
local pool, pool_key = orig_get_current_pool(_type, ...) local pool, pool_key = orig_get_current_pool(_type, ...)

78
src/challenge.lua Normal file
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@ -0,0 +1,78 @@
local is_rain_world_joker = {}
for _, v in pairs(Jane.rain_world_jokers) do
is_rain_world_joker[v] = true
end
SMODS.Challenge {
key = "downpour",
loc_txt = {
name = "Downpour",
},
rules = {custom = {
{id = "jane_downpour1"},
{id = "jane_downpour2"},
{id = "jane_downpour3"},
{id = "jane_downpour4"},
}},
apply = function(_)
G.GAME.win_ante = 16
for _, v in ipairs(Jane.rain_world_jokers) do
Jane.q(function()
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, v, "karma_deck_next")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
play_sound("timpani")
end, 0.2)
end
end,
calculate = function(_, context)
local function l()
if G.STAGE == G.STAGES.RUN then
G.STATE = G.STATES.GAME_OVER
G.STATE_COMPLETE = false
end
end
if not Jane.is_end_of_ante(context) then
return
end
local destructible_jokers = {}
for _, v in pairs(G.jokers.cards) do
if is_rain_world_joker[v.config.center.key] and not ((v.ability or {}).eternal or (v.ability or {}).cry_absolute) then
destructible_jokers[#destructible_jokers + 1] = v
end
end
if not next(destructible_jokers) then
return l()
end
local chosen = pseudorandom_element(destructible_jokers, pseudoseed("karma_deck"))
if chosen then
chosen.getting_sliced = true
chosen:start_dissolve()
end
end,
}
G.localization.misc.v_text["ch_c_jane_downpour1"] = {
"Start with all {C:legendary}Rain World Jokers",
}
G.localization.misc.v_text["ch_c_jane_downpour2"] = {
"Destroy a random {C:legendary}Rain World Joker {}when",
}
G.localization.misc.v_text["ch_c_jane_downpour3"] = {
"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
}
G.localization.misc.v_text["ch_c_jane_downpour4"] = {
"Win on {C:attention}Ante 16",
}

View file

@ -10,7 +10,7 @@ local function allow_moire()
end end
for _, v in pairs(SMODS.find_card("j_jane_saint")) do for _, v in pairs(SMODS.find_card("j_jane_saint")) do
if v.is_attuned then if v.ability.extra.is_attuned then
return true return true
end end
end end
@ -28,23 +28,21 @@ SMODS.Edition({
name = "Polygloss", name = "Polygloss",
label = "Polygloss", label = "Polygloss",
text = Cryptid and { text = Cryptid and {
"{C:chips}+#1#{}, {X:chips,C:white}X#2#{} & {X:chips,C:dark_edition}^#3#{} Chips", "{C:chips}+#1#{} Chips",
"{C:mult}+#4#{}, {X:mult,C:white}X#5#{} & {X:mult,C:dark_edition}^#6#{} Mult", "{C:mult}+#2#{}, {X:mult,C:white}X#3#{}, & {X:mult,C:dark_edition}^#4#{} Mult",
"{C:money}$#7# {}when scored",
} or {
"{C:chips}+#1#{} & {X:chips,C:white}X#2#{} Chips",
"{C:mult}+#3#{} & {X:mult,C:white}X#4#{} Mult",
"{C:money}$#5# {}when scored", "{C:money}$#5# {}when scored",
} or {
"{C:chips}+#1#{} Chips",
"{C:mult}+#2#{} & {X:mult,C:white}X#3#{} Mult",
"{C:money}$#4# {}when scored",
}, },
}, },
config = { config = {
mult = 1, mult = 2,
chips = 1, chips = 12,
x_mult = 1.1, x_mult = 1.2,
x_chips = 1.1,
p_dollars = 1, p_dollars = 1,
e_chips = Cryptid and 1.01 or nil, e_mult = Cryptid and 1.02 or nil,
e_mult = Cryptid and 1.01 or nil,
}, },
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4}, sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 8, weight = 8,
@ -53,8 +51,7 @@ SMODS.Edition({
shader = "polygloss", shader = "polygloss",
apply_to_float = false, apply_to_float = false,
loc_vars = function(self, _, _) loc_vars = function(self, _, _)
local vars = {self.config.chips, self.config.x_chips} local vars = {self.config.chips}
vars[#vars + 1] = self.config.e_chips
vars[#vars + 1] = self.config.mult vars[#vars + 1] = self.config.mult
vars[#vars + 1] = self.config.x_mult vars[#vars + 1] = self.config.x_mult
vars[#vars + 1] = self.config.e_mult vars[#vars + 1] = self.config.e_mult
@ -71,8 +68,6 @@ SMODS.Edition({
return { return {
e_mult = card.edition.e_mult, e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult, x_mult = card.edition.x_mult,
e_chips = card.edition.e_chips,
x_chips = card.edition.x_chips,
p_dollars = card.edition.p_dollars, p_dollars = card.edition.p_dollars,
} }
elseif context.main_scoring and context.cardarea == G.play then elseif context.main_scoring and context.cardarea == G.play then
@ -81,8 +76,6 @@ SMODS.Edition({
chips = card.edition.chips, chips = card.edition.chips,
e_mult = card.edition.e_mult, e_mult = card.edition.e_mult,
x_mult = card.edition.x_mult, x_mult = card.edition.x_mult,
e_chips = card.edition.e_chips,
x_chips = card.edition.x_chips,
p_dollars = card.edition.p_dollars, p_dollars = card.edition.p_dollars,
} }
end end
@ -151,7 +144,7 @@ SMODS.Edition({
end end
end, end,
sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5}, sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
weight = 3, weight = 4,
extra_cost = 5, extra_cost = 5,
in_shop = true, in_shop = true,
shader = false, shader = false,
@ -164,11 +157,14 @@ SMODS.Edition({
loc_txt = { loc_txt = {
name = "Moire", name = "Moire",
label = "Moire", label = "Moire",
text = {"{X:chips,C:dark_edition}^#1#{C:chips} Chips{}, {X:mult,C:dark_edition}^#2#{C:mult} Mult"}, text = {
"{X:chips,C:dark_edition}^#1#{C:chips} Chips",
"{X:mult,C:dark_edition}^#2#{C:mult} Mult",
},
}, },
config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1}, config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7}, sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 1, weight = 2,
extra_cost = 6, extra_cost = 6,
in_shop = true, in_shop = true,
shader = "moire", shader = "moire",

View file

@ -362,7 +362,7 @@ function Jane.oxy(card, removed)
end end
end end
local steel = 1.5 local steel = 2
SMODS.Joker { SMODS.Joker {
key = "oxy", key = "oxy",
@ -370,15 +370,15 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Oxy{C:dark_edition}#1#", name = "Oxy{C:dark_edition}#1#",
text = { text = {
"{C:attention}Scored steel {}cards give", "{C:attention}Scored steel {}cards",
"{X:mult,C:white}X#2#{} {C:mult}Mult {}and {X:chips,C:white}X#2#{} {C:chips}Chips", "give {X:mult,C:white}X#2#{} {C:mult}Mult",
"{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#", "{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#",
"{C:dark_edition,E:1}#7#{}#8#", "{C:dark_edition,E:1}#7#{}#8#",
"#9#{C:dark_edition,E:1}#10#", "#9#{C:dark_edition,E:1}#10#",
"{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#", "{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
}, },
}, },
config = {extra = {corrupted_steel = 2.5, is_corrupted = false, milestone = 3, progress = 0}}, config = {extra = {corrupted_steel = 6, is_corrupted = false, milestone = 3, progress = 0}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
sinis = {x = 2, y = 0}, sinis = {x = 2, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
@ -472,7 +472,7 @@ SMODS.Joker {
context.cardarea == G.play and context.cardarea == G.play and
context.other_card.ability.name == "Steel Card" then context.other_card.ability.name == "Steel Card" then
local amount = extra.is_corrupted and extra.corrupted_steel or steel local amount = extra.is_corrupted and extra.corrupted_steel or steel
return {x_chips = amount, x_mult = amount, colour = G.C.PURPLE, card = card}, true return {x_mult = amount, colour = G.C.PURPLE, card = card}, true
end end
end, end,
} }
@ -482,6 +482,7 @@ if Cryptid then
end end
local operator = Cryptid and "^" or "X" local operator = Cryptid and "^" or "X"
local operator_prefix = Cryptid and "{X:dark_edition,C:mult}" or "{X:mult,C:white}"
SMODS.Joker { SMODS.Joker {
key = "betmma", key = "betmma",
@ -489,12 +490,12 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Betmma", name = "Betmma",
text = { text = {
"{X:dark_edition,C:chips}+" .. operator .. "#1#{C:chips} Chips{} for every", operator_prefix .. "+" .. operator .. "#1#{C:mult} Mult{} for every",
"{C:attention}unique Voucher redeemed", "{C:attention}unique Voucher redeemed",
"{C:inactive}(Currently {X:dark_edition,C:chips}" .. operator .. "#2#{C:inactive})", "{C:inactive}(Currently " .. operator_prefix .. operator .. "#2#{C:inactive})",
}, },
}, },
config = {extra = {tet = Cryptid and 0.1 or 0.25}}, config = {extra = {tet = Cryptid and 0.25 or 0.5}},
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},
soul_pos = {x = 1, y = 0}, soul_pos = {x = 1, y = 0},
blueprint_compat = true, blueprint_compat = true,
@ -517,7 +518,7 @@ SMODS.Joker {
card = card, card = card,
colour = G.C.jane_RGB, colour = G.C.jane_RGB,
message = operator .. number_format(num), message = operator .. number_format(num),
[Cryptid and "e_chips" or "x_chips"] = num, [Cryptid and "e_mult" or "x_mult"] = num,
}, true }, true
end end
end, end,
@ -557,7 +558,7 @@ SMODS.Joker {
if context.other_card and context.other_card:get_id() == 7 and scj(context) then if context.other_card and context.other_card:get_id() == 7 and scj(context) then
grand_dad(card) grand_dad(card)
local palette = granddad_palette[math.random(#granddad_palette)] local palette = granddad_palette[math.random(#granddad_palette)]
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 7 or 5) local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 5 or 4)
if rnd == 1 then if rnd == 1 then
return { return {
@ -582,25 +583,11 @@ SMODS.Joker {
}, true }, true
elseif rnd == 4 then elseif rnd == 4 then
return { return {
message = Cryptid and "x7" or "x1.77", message = Cryptid and "X7 Mult" or "X1.77 Mult",
x_chips = Cryptid and 7 or 1.77,
colour = palette,
card = card,
}, true
elseif rnd == 5 then
return {
message = Cryptid and "x7 Mult" or "x1.77 Mult",
x_mult = Cryptid and 7 or 1.77, x_mult = Cryptid and 7 or 1.77,
colour = palette, colour = palette,
card = card, card = card,
}, true }, true
elseif rnd == 6 then
return {
message = "^1.77",
e_chips = 1.77,
colour = palette,
card = card,
}, true
else else
return { return {
message = "^1.77 Mult", message = "^1.77 Mult",
@ -620,10 +607,10 @@ SMODS.Joker {
loc_txt = { loc_txt = {
name = "Peppino Spaghetti", name = "Peppino Spaghetti",
text = { text = {
"{X:dark_edition,C:red}" .. operator .. "2^x{C:red} Mult{} for every", operator_prefix .. operator .. "2^x{C:red} Mult{} for every",
"{C:attention}food or Peppino Joker", "{C:attention}food or Peppino Joker",
"in your possession", "in your possession",
"{C:inactive}(Currently {X:dark_edition,C:red}" .. operator .. "#1#{C:red} Mult{C:inactive})", "{C:inactive}(Currently " .. operator_prefix .. operator .. "#1#{C:red} Mult{C:inactive})",
}, },
}, },
pos = {x = 0, y = 0}, pos = {x = 0, y = 0},

View file

@ -313,6 +313,7 @@ for _, v in ipairs({
"back", "back",
"blind", "blind",
"booster", "booster",
"challenge",
"edition", "edition",
"joker", "joker",
"slugcat", "slugcat",

View file

@ -469,7 +469,7 @@ function Card:set_debuff(should_debuff)
end end
local function attunement() local function attunement()
return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.001 or 1.2) return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.002 or 1.2)
end end
SMODS.Joker { SMODS.Joker {
@ -480,8 +480,8 @@ SMODS.Joker {
text = Cryptid and { text = Cryptid and {
"{C:spectral}Analog{}, {C:spectral}Ankh{}, {C:spectral}Gateway{}, and", "{C:spectral}Analog{}, {C:spectral}Ankh{}, {C:spectral}Gateway{}, and",
"{C:spectral,s:0.95}Summoning {s:0.95}will {C:attention,s:0.95}not destroy Jokers", "{C:spectral,s:0.95}Summoning {s:0.95}will {C:attention,s:0.95}not destroy Jokers",
"{C:jane_RGB}#2#{}#3#{X:black,C:jane_RGB,s:1.5}#4#{C:spectral}#5#{C:chips}#6#{}#7#{C:mult}#8#", "{C:jane_RGB}#2#{}#3#{X:black,C:jane_RGB,s:1.5}#4#{C:spectral}#5#{C:mult}#6#",
"{C:inactive,s:1.25}#9#{C:attention,s:1.25}#10#{C:inactive,s:1.25}#11#{C:inactive}#12#", "{C:inactive,s:1.25}#7#{C:attention,s:1.25}#8#{C:inactive,s:1.25}#9#{C:inactive}#10#",
} or { } or {
"{C:spectral}Ankh {}will {C:attention}not destroy Jokers", "{C:spectral}Ankh {}will {C:attention}not destroy Jokers",
"{C:jane_RGB}#2#{}#3#{C:dark_edition}#4#{C:spectral}#5#", "{C:jane_RGB}#2#{}#3#{C:dark_edition}#4#{C:spectral}#5#",
@ -518,9 +518,7 @@ SMODS.Joker {
attuned and "" or "after using ", attuned and "" or "after using ",
attuned and "^^" .. attunement() or max_karma, attuned and "^^" .. attunement() or max_karma,
attuned and "" or " Gateways", attuned and "" or " Gateways",
attuned and " Chips " or "", attuned and " Mult" or "",
attuned and "& " or "",
attuned and "Mult" or "",
attuned and "" or "[", attuned and "" or "[",
attuned and "" or karma, attuned and "" or karma,
attuned and "" or " / " .. max_karma .. "]", attuned and "" or " / " .. max_karma .. "]",
@ -528,7 +526,7 @@ SMODS.Joker {
} or { } or {
attuned and " (Attuned)" or "", attuned and " (Attuned)" or "",
attuned and "" or "Attune ", attuned and "" or "Attune ",
attuned and "Fires on cards with " or "after using ", attuned and "Boosts cards with " or "after using ",
attuned and "editions" or max_karma, attuned and "editions" or max_karma,
attuned and "" or " Ankh or Soul Cards", attuned and "" or " Ankh or Soul Cards",
attuned and "" or "[", attuned and "" or "[",
@ -609,9 +607,8 @@ SMODS.Joker {
e_polychrome = {x_mult = 2.5}, e_polychrome = {x_mult = 2.5},
e_jane_polygloss = { e_jane_polygloss = {
mult = 10, mult = 10,
chips = 10,
x_mult = 2, x_mult = 2,
x_chips = 2, chips = 100,
p_dollars = 10, p_dollars = 10,
}, },
e_jane_moire = { e_jane_moire = {

View file

@ -2,10 +2,10 @@ local function j()
return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker" return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker"
end end
local required = Cryptid and 2 or 4 local required = 2
local function get_uses() local function get_uses()
G.GAME.joker_in_a_tarot = G.GAME.joker_in_a_tarot or 2 G.GAME.joker_in_a_tarot = G.GAME.joker_in_a_tarot or 0
return G.GAME.joker_in_a_tarot return G.GAME.joker_in_a_tarot
end end