Compare commits
10 commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6ff684ed79 | |||
| 8e44deab99 | |||
| 023fa306ff | |||
| 63a48ff597 | |||
| af75973c0b | |||
| d131dadae8 | |||
| dd96176c3d | |||
| f93d8f09e6 | |||
| ed3303e575 | |||
| 93e0a4f6d6 |
10 changed files with 148 additions and 116 deletions
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@ -48,6 +48,7 @@ payload = '''if Jane and (type(G.ARGS.score_intensity.required_score) == "table"
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local base = Cryptid and 10 or G.ARGS.score_intensity.required_score
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local base = Cryptid and 10 or G.ARGS.score_intensity.required_score
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local expo = Cryptid and G.ARGS.score_intensity.required_score or 10
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local expo = Cryptid and G.ARGS.score_intensity.required_score or 10
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Jane.sinister = (G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))):to_number() > 1
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Jane.sinister = (G.ARGS.score_intensity.earned_score / (big(base) ^ big(expo))):to_number() > 1
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G.escapey_sinister = Jane.sinister
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end'''
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end'''
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match_indent = true
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match_indent = true
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@ -17,5 +17,5 @@
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"conflicts": [
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"conflicts": [
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"Jen"
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"Jen"
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],
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],
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"version": "1.5.11"
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"version": "1.5.19"
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}
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}
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1
refs/CardSleeves
Symbolic link
1
refs/CardSleeves
Symbolic link
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@ -0,0 +1 @@
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../../CardSleeves/
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65
src/back.lua
65
src/back.lua
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@ -149,7 +149,7 @@ back {
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end,
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end,
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}
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}
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local rain_world_jokers = {
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Jane.rain_world_jokers = {
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"j_jane_monk",
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"j_jane_monk",
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"j_jane_survivor",
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"j_jane_survivor",
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"j_jane_hunter",
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"j_jane_hunter",
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@ -161,12 +161,6 @@ local rain_world_jokers = {
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"j_jane_rot",
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"j_jane_rot",
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}
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}
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local is_rain_world_joker = {}
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for _, v in pairs(rain_world_jokers) do
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is_rain_world_joker[v] = true
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end
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local function add_rain_world_joker()
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local function add_rain_world_joker()
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if not G.jokers then
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if not G.jokers then
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return
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return
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@ -174,13 +168,14 @@ local function add_rain_world_joker()
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local unobtained = {}
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local unobtained = {}
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for _, v in pairs(rain_world_jokers) do
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for _, v in pairs(Jane.rain_world_jokers) do
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if not next(SMODS.find_card(v, true)) then
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if not next(SMODS.find_card(v, true)) then
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unobtained[#unobtained + 1] = v
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unobtained[#unobtained + 1] = v
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end
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end
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end
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end
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local chosen = pseudorandom_element(next(unobtained) and unobtained or rain_world_jokers, pseudoseed("karma_deck"))
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local chosen = pseudorandom_element(next(unobtained) and unobtained or Jane.rain_world_jokers,
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pseudoseed("karma_deck"))
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local card = create_card("Joker", G.jokers, nil, nil, nil, nil, chosen, "karma_deck_next")
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local card = create_card("Joker", G.jokers, nil, nil, nil, nil, chosen, "karma_deck_next")
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card:add_to_deck()
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card:add_to_deck()
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card:start_materialize()
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card:start_materialize()
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@ -194,65 +189,24 @@ back {
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loc_txt = {
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loc_txt = {
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name = "Karma Deck",
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name = "Karma Deck",
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text = {
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text = {
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"Start with a {C:legendary}Rain World Joker",
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"Start with a",
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"Create another when",
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"{C:legendary}Rain World Joker",
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"{C:attention}Boss Blind {}is defeated",
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},
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},
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},
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},
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alt_loc_txt = {
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alt_loc_txt = {
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name = "Ascension Sleeve",
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name = "Ascension Sleeve",
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text = {
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text = {
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"Start with all {C:legendary}Rain World Jokers {}instead",
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"Create a {C:legendary}Rain World Joker",
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"Destroy a random {C:legendary}Rain World Joker {}when",
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"when {C:attention}Boss Blind {}is defeated",
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"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
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},
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},
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},
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},
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alt_apply = function(_)
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alt_apply = function(_)
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for _, v in ipairs(rain_world_jokers) do
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Jane.q(add_rain_world_joker)
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Jane.q(function()
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local card = create_card("Joker", G.jokers, nil, nil, nil, nil, v, "karma_deck_next")
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card:add_to_deck()
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card:start_materialize()
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G.jokers:emplace(card)
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play_sound("timpani")
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end, 0.2)
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end
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end,
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end,
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apply = function(_)
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apply = function(_)
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Jane.q(add_rain_world_joker)
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Jane.q(add_rain_world_joker)
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end,
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end,
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alt_calculate = function(_, _, context)
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alt_calculate = function(_, _, context)
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local function l()
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if G.STAGE == G.STAGES.RUN then
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G.STATE = G.STATES.GAME_OVER
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G.STATE_COMPLETE = false
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end
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end
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if not Jane.is_end_of_ante(context) then
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return
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end
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local destructible_jokers = {}
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for _, v in pairs(G.jokers.cards) do
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if is_rain_world_joker[v.config.center.key] and not ((v.ability or {}).eternal or (v.ability or {}).cry_absolute) then
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destructible_jokers[#destructible_jokers + 1] = v
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end
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end
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if not next(destructible_jokers) then
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return l()
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end
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local chosen = pseudorandom_element(destructible_jokers, pseudoseed("karma_deck"))
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if chosen then
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chosen.getting_sliced = true
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chosen:start_dissolve()
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end
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end,
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calculate = function(_, _, context)
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if Jane.is_end_of_ante(context) then
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if Jane.is_end_of_ante(context) then
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add_rain_world_joker()
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add_rain_world_joker()
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end
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end
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@ -349,6 +303,7 @@ back {
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local orig_get_current_pool = get_current_pool
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local orig_get_current_pool = get_current_pool
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---@diagnostic disable-next-line: lowercase-global
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function get_current_pool(_type, ...)
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function get_current_pool(_type, ...)
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local pool, pool_key = orig_get_current_pool(_type, ...)
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local pool, pool_key = orig_get_current_pool(_type, ...)
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78
src/challenge.lua
Normal file
78
src/challenge.lua
Normal file
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@ -0,0 +1,78 @@
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local is_rain_world_joker = {}
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for _, v in pairs(Jane.rain_world_jokers) do
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is_rain_world_joker[v] = true
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end
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SMODS.Challenge {
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key = "downpour",
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loc_txt = {
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name = "Downpour",
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},
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rules = {custom = {
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{id = "jane_downpour1"},
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{id = "jane_downpour2"},
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{id = "jane_downpour3"},
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{id = "jane_downpour4"},
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}},
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apply = function(_)
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G.GAME.win_ante = 16
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for _, v in ipairs(Jane.rain_world_jokers) do
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Jane.q(function()
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local card = create_card("Joker", G.jokers, nil, nil, nil, nil, v, "karma_deck_next")
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card:add_to_deck()
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card:start_materialize()
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G.jokers:emplace(card)
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play_sound("timpani")
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end, 0.2)
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end
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end,
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calculate = function(_, context)
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local function l()
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if G.STAGE == G.STAGES.RUN then
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G.STATE = G.STATES.GAME_OVER
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G.STATE_COMPLETE = false
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end
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end
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if not Jane.is_end_of_ante(context) then
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return
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end
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local destructible_jokers = {}
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for _, v in pairs(G.jokers.cards) do
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if is_rain_world_joker[v.config.center.key] and not ((v.ability or {}).eternal or (v.ability or {}).cry_absolute) then
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destructible_jokers[#destructible_jokers + 1] = v
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end
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end
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if not next(destructible_jokers) then
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return l()
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end
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local chosen = pseudorandom_element(destructible_jokers, pseudoseed("karma_deck"))
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if chosen then
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chosen.getting_sliced = true
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chosen:start_dissolve()
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end
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end,
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}
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G.localization.misc.v_text["ch_c_jane_downpour1"] = {
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"Start with all {C:legendary}Rain World Jokers",
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}
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G.localization.misc.v_text["ch_c_jane_downpour2"] = {
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"Destroy a random {C:legendary}Rain World Joker {}when",
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}
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G.localization.misc.v_text["ch_c_jane_downpour3"] = {
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"{C:attention}Boss Blind {}is defeated, or {C:red}lose",
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}
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G.localization.misc.v_text["ch_c_jane_downpour4"] = {
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"Win on {C:attention}Ante 16",
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}
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@ -10,7 +10,7 @@ local function allow_moire()
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end
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end
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for _, v in pairs(SMODS.find_card("j_jane_saint")) do
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for _, v in pairs(SMODS.find_card("j_jane_saint")) do
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if v.is_attuned then
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if v.ability.extra.is_attuned then
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return true
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return true
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end
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end
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end
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end
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@ -28,23 +28,21 @@ SMODS.Edition({
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name = "Polygloss",
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name = "Polygloss",
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label = "Polygloss",
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label = "Polygloss",
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text = Cryptid and {
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text = Cryptid and {
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"{C:chips}+#1#{}, {X:chips,C:white}X#2#{} & {X:chips,C:dark_edition}^#3#{} Chips",
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"{C:chips}+#1#{} Chips",
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"{C:mult}+#4#{}, {X:mult,C:white}X#5#{} & {X:mult,C:dark_edition}^#6#{} Mult",
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"{C:mult}+#2#{}, {X:mult,C:white}X#3#{}, & {X:mult,C:dark_edition}^#4#{} Mult",
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"{C:money}$#7# {}when scored",
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} or {
|
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"{C:chips}+#1#{} & {X:chips,C:white}X#2#{} Chips",
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"{C:mult}+#3#{} & {X:mult,C:white}X#4#{} Mult",
|
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"{C:money}$#5# {}when scored",
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"{C:money}$#5# {}when scored",
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} or {
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"{C:chips}+#1#{} Chips",
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"{C:mult}+#2#{} & {X:mult,C:white}X#3#{} Mult",
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"{C:money}$#4# {}when scored",
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},
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},
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},
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},
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config = {
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config = {
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mult = 1,
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mult = 2,
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chips = 1,
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chips = 12,
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x_mult = 1.1,
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x_mult = 1.2,
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x_chips = 1.1,
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p_dollars = 1,
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p_dollars = 1,
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e_chips = Cryptid and 1.01 or nil,
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e_mult = Cryptid and 1.02 or nil,
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e_mult = Cryptid and 1.01 or nil,
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},
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},
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sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
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sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
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weight = 8,
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weight = 8,
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@ -53,8 +51,7 @@ SMODS.Edition({
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shader = "polygloss",
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shader = "polygloss",
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apply_to_float = false,
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apply_to_float = false,
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loc_vars = function(self, _, _)
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loc_vars = function(self, _, _)
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local vars = {self.config.chips, self.config.x_chips}
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local vars = {self.config.chips}
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vars[#vars + 1] = self.config.e_chips
|
|
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vars[#vars + 1] = self.config.mult
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vars[#vars + 1] = self.config.mult
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vars[#vars + 1] = self.config.x_mult
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vars[#vars + 1] = self.config.x_mult
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vars[#vars + 1] = self.config.e_mult
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vars[#vars + 1] = self.config.e_mult
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|
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@ -71,8 +68,6 @@ SMODS.Edition({
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return {
|
return {
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e_mult = card.edition.e_mult,
|
e_mult = card.edition.e_mult,
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x_mult = card.edition.x_mult,
|
x_mult = card.edition.x_mult,
|
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e_chips = card.edition.e_chips,
|
|
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x_chips = card.edition.x_chips,
|
|
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p_dollars = card.edition.p_dollars,
|
p_dollars = card.edition.p_dollars,
|
||||||
}
|
}
|
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elseif context.main_scoring and context.cardarea == G.play then
|
elseif context.main_scoring and context.cardarea == G.play then
|
||||||
|
|
@ -81,8 +76,6 @@ SMODS.Edition({
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chips = card.edition.chips,
|
chips = card.edition.chips,
|
||||||
e_mult = card.edition.e_mult,
|
e_mult = card.edition.e_mult,
|
||||||
x_mult = card.edition.x_mult,
|
x_mult = card.edition.x_mult,
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e_chips = card.edition.e_chips,
|
|
||||||
x_chips = card.edition.x_chips,
|
|
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p_dollars = card.edition.p_dollars,
|
p_dollars = card.edition.p_dollars,
|
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}
|
}
|
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end
|
end
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|
|
@ -151,7 +144,7 @@ SMODS.Edition({
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end
|
end
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||||||
end,
|
end,
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sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
|
sound = {sound = "jane_e_jumbo", per = 1, vol = 0.5},
|
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weight = 3,
|
weight = 4,
|
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extra_cost = 5,
|
extra_cost = 5,
|
||||||
in_shop = true,
|
in_shop = true,
|
||||||
shader = false,
|
shader = false,
|
||||||
|
|
@ -164,11 +157,14 @@ SMODS.Edition({
|
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loc_txt = {
|
loc_txt = {
|
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name = "Moire",
|
name = "Moire",
|
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label = "Moire",
|
label = "Moire",
|
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text = {"{X:chips,C:dark_edition}^#1#{C:chips} Chips{}, {X:mult,C:dark_edition}^#2#{C:mult} Mult"},
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text = {
|
||||||
|
"{X:chips,C:dark_edition}^#1#{C:chips} Chips",
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||||||
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"{X:mult,C:dark_edition}^#2#{C:mult} Mult",
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||||||
|
},
|
||||||
},
|
},
|
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config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
|
config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
|
||||||
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
|
sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
|
||||||
weight = 1,
|
weight = 2,
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extra_cost = 6,
|
extra_cost = 6,
|
||||||
in_shop = true,
|
in_shop = true,
|
||||||
shader = "moire",
|
shader = "moire",
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||||||
|
|
|
||||||
|
|
@ -362,7 +362,7 @@ function Jane.oxy(card, removed)
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||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local steel = 1.5
|
local steel = 2
|
||||||
|
|
||||||
SMODS.Joker {
|
SMODS.Joker {
|
||||||
key = "oxy",
|
key = "oxy",
|
||||||
|
|
@ -370,15 +370,15 @@ SMODS.Joker {
|
||||||
loc_txt = {
|
loc_txt = {
|
||||||
name = "Oxy{C:dark_edition}#1#",
|
name = "Oxy{C:dark_edition}#1#",
|
||||||
text = {
|
text = {
|
||||||
"{C:attention}Scored steel {}cards give",
|
"{C:attention}Scored steel {}cards",
|
||||||
"{X:mult,C:white}X#2#{} {C:mult}Mult {}and {X:chips,C:white}X#2#{} {C:chips}Chips",
|
"give {X:mult,C:white}X#2#{} {C:mult}Mult",
|
||||||
"{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#",
|
"{C:dark_edition,E:1}#3#{}#4#{C:red}#5#{C:attention}#6#",
|
||||||
"{C:dark_edition,E:1}#7#{}#8#",
|
"{C:dark_edition,E:1}#7#{}#8#",
|
||||||
"#9#{C:dark_edition,E:1}#10#",
|
"#9#{C:dark_edition,E:1}#10#",
|
||||||
"{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
|
"{C:inactive,s:0.75,E:1}#11#{C:red,s:1.5,E:1}#12#",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
config = {extra = {corrupted_steel = 2.5, is_corrupted = false, milestone = 3, progress = 0}},
|
config = {extra = {corrupted_steel = 6, is_corrupted = false, milestone = 3, progress = 0}},
|
||||||
pos = {x = 0, y = 0},
|
pos = {x = 0, y = 0},
|
||||||
sinis = {x = 2, y = 0},
|
sinis = {x = 2, y = 0},
|
||||||
soul_pos = {x = 1, y = 0},
|
soul_pos = {x = 1, y = 0},
|
||||||
|
|
@ -472,7 +472,7 @@ SMODS.Joker {
|
||||||
context.cardarea == G.play and
|
context.cardarea == G.play and
|
||||||
context.other_card.ability.name == "Steel Card" then
|
context.other_card.ability.name == "Steel Card" then
|
||||||
local amount = extra.is_corrupted and extra.corrupted_steel or steel
|
local amount = extra.is_corrupted and extra.corrupted_steel or steel
|
||||||
return {x_chips = amount, x_mult = amount, colour = G.C.PURPLE, card = card}, true
|
return {x_mult = amount, colour = G.C.PURPLE, card = card}, true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
@ -482,6 +482,7 @@ if Cryptid then
|
||||||
end
|
end
|
||||||
|
|
||||||
local operator = Cryptid and "^" or "X"
|
local operator = Cryptid and "^" or "X"
|
||||||
|
local operator_prefix = Cryptid and "{X:dark_edition,C:mult}" or "{X:mult,C:white}"
|
||||||
|
|
||||||
SMODS.Joker {
|
SMODS.Joker {
|
||||||
key = "betmma",
|
key = "betmma",
|
||||||
|
|
@ -489,12 +490,12 @@ SMODS.Joker {
|
||||||
loc_txt = {
|
loc_txt = {
|
||||||
name = "Betmma",
|
name = "Betmma",
|
||||||
text = {
|
text = {
|
||||||
"{X:dark_edition,C:chips}+" .. operator .. "#1#{C:chips} Chips{} for every",
|
operator_prefix .. "+" .. operator .. "#1#{C:mult} Mult{} for every",
|
||||||
"{C:attention}unique Voucher redeemed",
|
"{C:attention}unique Voucher redeemed",
|
||||||
"{C:inactive}(Currently {X:dark_edition,C:chips}" .. operator .. "#2#{C:inactive})",
|
"{C:inactive}(Currently " .. operator_prefix .. operator .. "#2#{C:inactive})",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
config = {extra = {tet = Cryptid and 0.1 or 0.25}},
|
config = {extra = {tet = Cryptid and 0.25 or 0.5}},
|
||||||
pos = {x = 0, y = 0},
|
pos = {x = 0, y = 0},
|
||||||
soul_pos = {x = 1, y = 0},
|
soul_pos = {x = 1, y = 0},
|
||||||
blueprint_compat = true,
|
blueprint_compat = true,
|
||||||
|
|
@ -517,7 +518,7 @@ SMODS.Joker {
|
||||||
card = card,
|
card = card,
|
||||||
colour = G.C.jane_RGB,
|
colour = G.C.jane_RGB,
|
||||||
message = operator .. number_format(num),
|
message = operator .. number_format(num),
|
||||||
[Cryptid and "e_chips" or "x_chips"] = num,
|
[Cryptid and "e_mult" or "x_mult"] = num,
|
||||||
}, true
|
}, true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
@ -557,7 +558,7 @@ SMODS.Joker {
|
||||||
if context.other_card and context.other_card:get_id() == 7 and scj(context) then
|
if context.other_card and context.other_card:get_id() == 7 and scj(context) then
|
||||||
grand_dad(card)
|
grand_dad(card)
|
||||||
local palette = granddad_palette[math.random(#granddad_palette)]
|
local palette = granddad_palette[math.random(#granddad_palette)]
|
||||||
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 7 or 5)
|
local rnd = pseudorandom(pseudoseed("granddad"), 1, Cryptid and 5 or 4)
|
||||||
|
|
||||||
if rnd == 1 then
|
if rnd == 1 then
|
||||||
return {
|
return {
|
||||||
|
|
@ -582,25 +583,11 @@ SMODS.Joker {
|
||||||
}, true
|
}, true
|
||||||
elseif rnd == 4 then
|
elseif rnd == 4 then
|
||||||
return {
|
return {
|
||||||
message = Cryptid and "x7" or "x1.77",
|
message = Cryptid and "X7 Mult" or "X1.77 Mult",
|
||||||
x_chips = Cryptid and 7 or 1.77,
|
|
||||||
colour = palette,
|
|
||||||
card = card,
|
|
||||||
}, true
|
|
||||||
elseif rnd == 5 then
|
|
||||||
return {
|
|
||||||
message = Cryptid and "x7 Mult" or "x1.77 Mult",
|
|
||||||
x_mult = Cryptid and 7 or 1.77,
|
x_mult = Cryptid and 7 or 1.77,
|
||||||
colour = palette,
|
colour = palette,
|
||||||
card = card,
|
card = card,
|
||||||
}, true
|
}, true
|
||||||
elseif rnd == 6 then
|
|
||||||
return {
|
|
||||||
message = "^1.77",
|
|
||||||
e_chips = 1.77,
|
|
||||||
colour = palette,
|
|
||||||
card = card,
|
|
||||||
}, true
|
|
||||||
else
|
else
|
||||||
return {
|
return {
|
||||||
message = "^1.77 Mult",
|
message = "^1.77 Mult",
|
||||||
|
|
@ -620,10 +607,10 @@ SMODS.Joker {
|
||||||
loc_txt = {
|
loc_txt = {
|
||||||
name = "Peppino Spaghetti",
|
name = "Peppino Spaghetti",
|
||||||
text = {
|
text = {
|
||||||
"{X:dark_edition,C:red}" .. operator .. "2^x{C:red} Mult{} for every",
|
operator_prefix .. operator .. "2^x{C:red} Mult{} for every",
|
||||||
"{C:attention}food or Peppino Joker",
|
"{C:attention}food or Peppino Joker",
|
||||||
"in your possession",
|
"in your possession",
|
||||||
"{C:inactive}(Currently {X:dark_edition,C:red}" .. operator .. "#1#{C:red} Mult{C:inactive})",
|
"{C:inactive}(Currently " .. operator_prefix .. operator .. "#1#{C:red} Mult{C:inactive})",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
pos = {x = 0, y = 0},
|
pos = {x = 0, y = 0},
|
||||||
|
|
|
||||||
|
|
@ -313,6 +313,7 @@ for _, v in ipairs({
|
||||||
"back",
|
"back",
|
||||||
"blind",
|
"blind",
|
||||||
"booster",
|
"booster",
|
||||||
|
"challenge",
|
||||||
"edition",
|
"edition",
|
||||||
"joker",
|
"joker",
|
||||||
"slugcat",
|
"slugcat",
|
||||||
|
|
|
||||||
|
|
@ -469,7 +469,7 @@ function Card:set_debuff(should_debuff)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function attunement()
|
local function attunement()
|
||||||
return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.001 or 1.2)
|
return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.002 or 1.2)
|
||||||
end
|
end
|
||||||
|
|
||||||
SMODS.Joker {
|
SMODS.Joker {
|
||||||
|
|
@ -480,8 +480,8 @@ SMODS.Joker {
|
||||||
text = Cryptid and {
|
text = Cryptid and {
|
||||||
"{C:spectral}Analog{}, {C:spectral}Ankh{}, {C:spectral}Gateway{}, and",
|
"{C:spectral}Analog{}, {C:spectral}Ankh{}, {C:spectral}Gateway{}, and",
|
||||||
"{C:spectral,s:0.95}Summoning {s:0.95}will {C:attention,s:0.95}not destroy Jokers",
|
"{C:spectral,s:0.95}Summoning {s:0.95}will {C:attention,s:0.95}not destroy Jokers",
|
||||||
"{C:jane_RGB}#2#{}#3#{X:black,C:jane_RGB,s:1.5}#4#{C:spectral}#5#{C:chips}#6#{}#7#{C:mult}#8#",
|
"{C:jane_RGB}#2#{}#3#{X:black,C:jane_RGB,s:1.5}#4#{C:spectral}#5#{C:mult}#6#",
|
||||||
"{C:inactive,s:1.25}#9#{C:attention,s:1.25}#10#{C:inactive,s:1.25}#11#{C:inactive}#12#",
|
"{C:inactive,s:1.25}#7#{C:attention,s:1.25}#8#{C:inactive,s:1.25}#9#{C:inactive}#10#",
|
||||||
} or {
|
} or {
|
||||||
"{C:spectral}Ankh {}will {C:attention}not destroy Jokers",
|
"{C:spectral}Ankh {}will {C:attention}not destroy Jokers",
|
||||||
"{C:jane_RGB}#2#{}#3#{C:dark_edition}#4#{C:spectral}#5#",
|
"{C:jane_RGB}#2#{}#3#{C:dark_edition}#4#{C:spectral}#5#",
|
||||||
|
|
@ -518,9 +518,7 @@ SMODS.Joker {
|
||||||
attuned and "" or "after using ",
|
attuned and "" or "after using ",
|
||||||
attuned and "^^" .. attunement() or max_karma,
|
attuned and "^^" .. attunement() or max_karma,
|
||||||
attuned and "" or " Gateways",
|
attuned and "" or " Gateways",
|
||||||
attuned and " Chips " or "",
|
attuned and " Mult" or "",
|
||||||
attuned and "& " or "",
|
|
||||||
attuned and "Mult" or "",
|
|
||||||
attuned and "" or "[",
|
attuned and "" or "[",
|
||||||
attuned and "" or karma,
|
attuned and "" or karma,
|
||||||
attuned and "" or " / " .. max_karma .. "]",
|
attuned and "" or " / " .. max_karma .. "]",
|
||||||
|
|
@ -528,7 +526,7 @@ SMODS.Joker {
|
||||||
} or {
|
} or {
|
||||||
attuned and " (Attuned)" or "",
|
attuned and " (Attuned)" or "",
|
||||||
attuned and "" or "Attune ",
|
attuned and "" or "Attune ",
|
||||||
attuned and "Fires on cards with " or "after using ",
|
attuned and "Boosts cards with " or "after using ",
|
||||||
attuned and "editions" or max_karma,
|
attuned and "editions" or max_karma,
|
||||||
attuned and "" or " Ankh or Soul Cards",
|
attuned and "" or " Ankh or Soul Cards",
|
||||||
attuned and "" or "[",
|
attuned and "" or "[",
|
||||||
|
|
@ -609,9 +607,8 @@ SMODS.Joker {
|
||||||
e_polychrome = {x_mult = 2.5},
|
e_polychrome = {x_mult = 2.5},
|
||||||
e_jane_polygloss = {
|
e_jane_polygloss = {
|
||||||
mult = 10,
|
mult = 10,
|
||||||
chips = 10,
|
|
||||||
x_mult = 2,
|
x_mult = 2,
|
||||||
x_chips = 2,
|
chips = 100,
|
||||||
p_dollars = 10,
|
p_dollars = 10,
|
||||||
},
|
},
|
||||||
e_jane_moire = {
|
e_jane_moire = {
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,13 @@ local function j()
|
||||||
return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker"
|
return G.GAME.used_vouchers.v_jane_jolly_voucher and "j_jolly" or "j_joker"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local required = 2
|
||||||
|
|
||||||
|
local function get_uses()
|
||||||
|
G.GAME.joker_in_a_tarot = G.GAME.joker_in_a_tarot or 0
|
||||||
|
return G.GAME.joker_in_a_tarot
|
||||||
|
end
|
||||||
|
|
||||||
local blurbs = {
|
local blurbs = {
|
||||||
"M!",
|
"M!",
|
||||||
"Hey! Pick me!",
|
"Hey! Pick me!",
|
||||||
|
|
@ -38,7 +45,8 @@ SMODS.Consumable {
|
||||||
name = "#1#-in-a-Tarot",
|
name = "#1#-in-a-Tarot",
|
||||||
text = {
|
text = {
|
||||||
"Create a {C:dark_edition}Negative {C:attention}#2#",
|
"Create a {C:dark_edition}Negative {C:attention}#2#",
|
||||||
"{C:inactive,E:1}#3#{}",
|
"after {C:attention}#3# {}uses {C:inactive}(#4# left)",
|
||||||
|
"{C:inactive,E:1}#5#{}",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
loc_vars = function(_, info_queue, card)
|
loc_vars = function(_, info_queue, card)
|
||||||
|
|
@ -54,12 +62,20 @@ SMODS.Consumable {
|
||||||
|
|
||||||
local desc = is_jolly and "Jolly Joker" or "default Joker"
|
local desc = is_jolly and "Jolly Joker" or "default Joker"
|
||||||
local name = is_jolly and "Jolly" or "Joker"
|
local name = is_jolly and "Jolly" or "Joker"
|
||||||
return {vars = {name, desc, card.blurb}}
|
return {vars = {name, desc, required, required - get_uses(), card.blurb}}
|
||||||
end,
|
end,
|
||||||
pos = {x = 0, y = 1},
|
pos = {x = 0, y = 1},
|
||||||
cost = 4,
|
cost = 4,
|
||||||
can_use = Jane.can_use,
|
can_use = Jane.can_use,
|
||||||
use = function(_, _, _, _)
|
use = function(_, _, _, _)
|
||||||
|
local uses = get_uses() + 1
|
||||||
|
|
||||||
|
if uses < required then
|
||||||
|
G.GAME.joker_in_a_tarot = uses
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
G.GAME.joker_in_a_tarot = 0
|
||||||
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, j(), "jokerfromatarot")
|
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, j(), "jokerfromatarot")
|
||||||
card:set_edition({negative = true}, true)
|
card:set_edition({negative = true}, true)
|
||||||
card.cost = 1
|
card.cost = 1
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue