Obliterate over-centralizing strategy
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parent
3db88370ac
commit
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4 changed files with 12 additions and 4 deletions
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@ -17,5 +17,5 @@
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"conflicts": [
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"Jen"
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],
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"version": "1.5.37"
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"version": "1.5.38"
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}
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@ -148,6 +148,7 @@ SMODS.Joker {
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pos = {x = 0, y = 0},
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sinis = {x = 2, y = 0},
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soul_pos = {x = 1, y = 0},
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blueprint_compat = true,
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cost = 6,
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rarity = 2,
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loc_vars = function(_, _, card)
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@ -241,6 +242,7 @@ SMODS.Joker {
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sinis = {x = 2, y = 0},
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soul_pos = {x = 1, y = 0},
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eternal_compat = false,
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blueprint_compat = false,
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cost = 8,
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rarity = 3,
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loc_vars = function(_, _, card)
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@ -154,6 +154,7 @@ SMODS.Joker {
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config = {extra = {rounds_left = hunter[1]}},
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pos = {x = 0, y = 0},
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eternal_compat = false,
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blueprint_compat = false,
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perishable_compat = false,
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soul_pos = {x = 1, y = 0},
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cost = Cryptid and 15 or 8,
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@ -305,9 +306,9 @@ SMODS.Joker {
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config = {modifier = 2},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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blueprint_compat = false,
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cost = 8,
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rarity = 3,
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blueprint_compat = false,
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}
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local orig_set_ability = Card.set_ability
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@ -342,6 +343,7 @@ SMODS.Joker {
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},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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blueprint_compat = false,
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cost = Cryptid and 50 or 20,
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rarity = exotic,
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Bakery_use_button_text = function(_, _) return "DESTROY" end,
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@ -381,6 +383,7 @@ SMODS.Joker {
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end,
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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blueprint_compat = false,
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cost = Cryptid and 12 or 20,
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rarity = Cryptid and epic or 4,
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}
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@ -422,6 +425,7 @@ SMODS.Joker {
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},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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blueprint_compat = false,
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cost = 20,
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rarity = 4,
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}
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@ -711,6 +715,7 @@ SMODS.Joker {
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},
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pos = {x = 0, y = 0},
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soul_pos = {x = 1, y = 0},
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blueprint_compat = true,
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cost = 1,
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rarity = "jane_junk",
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in_pool = function(_, _)
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@ -35,11 +35,12 @@ SMODS.Voucher {
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atlas = "janetokenvoucher",
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loc_txt = {
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name = "Token Voucher",
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text = {"{C:attention}Tokens {}can appear", "in the shop"},
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text = {"{C:attention}Tokens {}can appear", "in the shop", SMODS.Mods.Roland and "{C:inactive}(Permanently disables Escapey)"},
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},
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pos = {x = 0, y = 0},
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cost = 10,
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redeem = function(_, _)
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G.GAME["jane_tokens_rate"] = 1.5
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G.GAME.jane_tokens_rate = 1.5
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G.GAME.modifiers.Roland_debuff_escapey = true
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end,
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}
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