Buff Hunter and non-Cryptid Saint

This commit is contained in:
Emik 2026-04-15 23:58:58 +02:00
parent a298596988
commit f01fdf150a
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
3 changed files with 8 additions and 8 deletions

View file

@ -17,5 +17,5 @@
"conflicts": [ "conflicts": [
"Jen" "Jen"
], ],
"version": "1.5.34" "version": "1.5.35"
} }

View file

@ -50,7 +50,7 @@ SMODS.Edition({
}, },
sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4}, sound = {sound = "jane_e_polygloss", per = 1.2, vol = 0.4},
weight = 10, weight = 10,
extra_cost = 4, extra_cost = 2,
in_shop = true, in_shop = true,
shader = "polygloss", shader = "polygloss",
apply_to_float = false, apply_to_float = false,
@ -177,7 +177,7 @@ SMODS.Edition({
config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1}, config = {e_chips = Cryptid and 0.8 or 0.9, e_mult = Cryptid and 1.2 or 1.1},
sound = {sound = "jane_e_moire", per = 1, vol = 0.7}, sound = {sound = "jane_e_moire", per = 1, vol = 0.7},
weight = 2, weight = 2,
extra_cost = 6, extra_cost = 10,
in_shop = true, in_shop = true,
shader = "moire", shader = "moire",
in_pool = allow_moire, in_pool = allow_moire,

View file

@ -165,7 +165,7 @@ SMODS.Joker {
info_queue[#info_queue + 1] = Cryptid and G.P_CENTERS.c_cry_empowered or G.P_CENTERS.c_soul info_queue[#info_queue + 1] = Cryptid and G.P_CENTERS.c_cry_empowered or G.P_CENTERS.c_soul
local rounds_left = card.ability.extra.rounds_left local rounds_left = card.ability.extra.rounds_left
local sold = rounds_left - hunter[3] local sold = rounds_left - hunter[5]
return { return {
vars = { vars = {
@ -221,7 +221,7 @@ SMODS.Joker {
return return
end end
if context.selling_self and card.ability.extra.rounds_left <= hunter[3] then if context.selling_self and card.ability.extra.rounds_left <= hunter[5] then
spawn_rot() spawn_rot()
elseif not context.individual and not context.repetition and not context.retrigger_joker then elseif not context.individual and not context.repetition and not context.retrigger_joker then
if G.GAME.round_resets.hands <= 0 then if G.GAME.round_resets.hands <= 0 then
@ -469,7 +469,7 @@ function Card:set_debuff(should_debuff)
end end
local function attunement() local function attunement()
return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.002 or 1.2) return (G.GAME or {}).weeckweeck and 2 or (Cryptid and 1.002 or 1.25)
end end
SMODS.Joker { SMODS.Joker {
@ -615,9 +615,9 @@ SMODS.Joker {
e_jane_moire = { e_jane_moire = {
colour = G.C.jane_RGB, colour = G.C.jane_RGB,
sound = "talisman_eeechip", sound = "talisman_eeechip",
[Cryptid and "EEchip_mod" or "Echip_mod"] = attune, EEchip_mod = Cryptid and attune or nil,
[Cryptid and "EEmult_mod" or "Emult_mod"] = attune, [Cryptid and "EEmult_mod" or "Emult_mod"] = attune,
message = (Cryptid and "^^" or "^") .. attune .. " Chips & Mult", message = (Cryptid and "^^" or "^") .. attune .. (Cryptid and " Chips & Mult" or ""),
}, },
})[Cryptid and "e_jane_moire" or ((context.other_card or context.other_joker or {}).edition or {}).key] })[Cryptid and "e_jane_moire" or ((context.other_card or context.other_joker or {}).edition or {}).key]