Update visuals on the descending in non-cryptid
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@ -78,6 +78,7 @@ SMODS.Blind {
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defeat = function(_)
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defeat = function(_)
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if not Cryptid then
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if not Cryptid then
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G.GAME.operator = 2
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G.GAME.operator = 2
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offset_operator(0)
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elseif not G.GAME.blind.disabled then
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elseif not G.GAME.blind.disabled then
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offset_operator(1)
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offset_operator(1)
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end
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end
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